Technus [Troy Alexander]
Original Armor VersionPL: 10
STR 12, DEX 14, CON 14, INT 20, WIS 14, CHA 10
Skills: Computer 5 (+10/+20), Cr [electronic] 5 (+10/+20), Cr [mechanical] 5 (+10/+20),
Disable Device 5 (+10/+20), Drive 2 (+4/+15), Kn [life science] 2 (+7),
Kn [physical sciences] 3 (+8), Kn [technology] 3 (+8/+12), Medicine 2 (+4),
Notice 4 (+6/+14), Pilot 0 (+0/+13), Search 4 (+9)
Feats: All Out Attack, Attack Specialist (unarmed) 2, Defensive Attack, Dodge Focus 4,
Equipment 3, Inventor, Online Research, Power Attack, Skill Mastery (Computers,
Craft [electronic & mechanical], Disable Device), Ultimate Computer, Ultimate Disable Device
Powers: Technopath 8
- Comprehend 2 (Machines) [4pp]
- Datalink 5 (PF: Cyberspace, Machine Control) [8pp]
AP: Telepathy 7 (F: Limited to AIs)
- Enhanced Feats 3 (Attack Specialist 2 [Machine Based Powers], Improvised Tools) [3pp]
- Enhanced Skills 16 (Computers +10, Cr [electronic] +10, Cr [mechanical] +10,
Disable Device +10, Drive +8, Kn [technology] +4, Notice +8 [Limited to Detect Machines],
Pilot +8) [15pp]
- Feature 1 (Use INT for Drive and Pilot) [1pp]
- Quickness 4 (x25; F: Limited to Machine Based Tasks) [2pp]
- Super-senses 7 (Detect Machines, ranged radio, acute, analytical, rapid 2) [7pp]
Armor Array 27
Base: Technus Battlesuit (Device 14 [hard to lose; Restricted 2;
D: Normal Identity (full round, -4pp)]
AP: Aquatic Battlesuit (Device 14 [hard to lose; Restricted 2;
D: Normal Identity (full round, -4pp)]
AP: Stealth Battlesuit (Device 14 [hard to lose; Restricted 2;
D: Normal Identity (full round, -4pp)]
AP: Titan Battlesuit (Device 14 [hard to lose; Restricted 2;
D: Normal Identity (full round, -4pp)]
AP: Armor on Remote (Summon Minion 10 [E: Fanatical, Heroic, Type (Battlesuits);
F: Duration Concentration, Feedback])
Equipment: 10ep towards Avengers mansion, Computer, Mini-toolkit
Combat: Init +2/+6; Attack +6, Unarmed +10, Machine Based Powers +10; Grapple +7/+10/+20;
Damage: Unarmed +1/+3/+10, Blast/Dazzle +10
Defense +10/+3 (+6 Base, +4 Dodge)
Toughness +10 (Impervious 6)
Saves: TOU +2, FOR +4, REF +4, WILL +7
Abilities 24 + Skills 10 + Feats 17 + Powers 98 + Combat 24 + Saves 11 = 184
Technus Battlesuit
-Armored Exoskeleton [Enhanced STR 4, Protection 8 (Impervious 6), Super-strength 1]
-Combat Computer [Enhanced Feats (Improved Aim, Improved Initiative,
Uncanny Dodge [radar])
-Magno-Thrusters [Flight 5 (250mph)]
-Sealed Systems [Immunity 7 (all environments, suffocation)]
-Sensor Array [Super-senses 5 (radio sense, radar)]
-Weapon Systems
Lasers [Blast 10 (split attack)]
AP: Enhance Exo-skeleton [Enhanced STR 14, Super-strength 3]
AP: Stobe [Dazzle 10 (split attack)]
AP: Flash [Dazzle 10 (area burst, range touch)]
AP: Hard Light Objects [Create Objects 9 (stationary, tether)]
Combat: Init +6, Attack: +6, Unarmed +10, Weaponry +10, Grapple +10/+20
Damage: Unarmed +3/+10, Blast/Dazzle +10
Defense +10/+3 (+6 Base, +4 Dodge)
Toughness +10 (Impervious 6)
-------------
Technus Battlesuit on Remote
STR 16/30, DEX 10, CON --, INT 20, WIS 14, CHA 10
Skills: Computer 5 (+10/+20), Cr [electronic] 5 (+10/+18), Cr [mechanical] 5 (+10/+18), Disable Device 5 (+10/+20), Drive 2 (+4),
Kn [physical sciences] 3 (+8), Kn [technology] 3 (+8/+12), Notice 4 (+6/+14), Search 4 (+9)
Feats: All Out Attack, Attack Specialist (unarmed) 2, Defensive Attack, Dodge Focus 4,
Power Attack
Powers: Immunity 40 (Fortitude Effects, Limited Psionic Effects)
-Armored Exoskeleton [Protection 8 (Impervious 6), Super-strength 1]
-Combat Computer [Enhanced Feats 3 (Improved Aim, Improved Initiative,
Uncanny Dodge [radar])
-Magno-Thrusters [Flight 5 (250mph)]
-Sensor Array [Super-senses 5 (radio sense, radar)]
-Weapon Systems
Lasers [Blast 10 (split attack)]
AP: Enhance Exo-skeleton [Enhanced STR 14, Super-strength 3]
AP: Stobe [Dazzle 10 (split attack)]
AP: Flash [Dazzle 10 (area burst, range touch)]
AP: Hard Light Objects [Create Objects 9 (stationary, tether)]
Combat: Init +4, Attack: +6, Unarmed +10, Weaponry +10, Grapple +10/+20
Damage: Unarmed +3/+10, Blast/Dazzle +10
Defense +10/+3 (+6 Base, +4 Dodge)
Saves: Toughness +10, Fortitude --, Reflex +0, Will +6
Abilities 10 + Skills 9 + Feats 9 + Powers 93 + Combat 24 + Saves 3 = 148
-------------------------------
Aquatic Battlesuit (70pp)
-Amphibious Turbines [Flight 4 (AP: Swimming 8.), Environmental Adaptation (underwater),
Swim +8] (12pp)
-Armored Exoskeleton [Enhanced STR 6, Protection 8, Super-strength 3] (20pp)
-Sealed Systems [Immunity 9 (life support)] (9pp)
-Sensor Array [Super-senses 7 (Darkvision, Radio, Sonar)] (7pp)
-Weapon Systems (22pp)
Blue-Green Laser [Blast 10]
Electrical Aura [Strike 10, Aura]
Enhance Exo-skeleton [Enhanced STR 14, Super-strength 3]
Combat: Init +4, Attack: +6, Unarmed +10, Weaponry +10, Grapple +13/+23
Damage: Unarmed +4/+11, Blast/Aura +10
Defense +10/+3 (+6 Base, +4 Dodge)
Toughness +10
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Aquatic Battlesuit on Remote
STR 16/30, DEX 10, CON --, INT 20, WIS 14, CHA 10
Skills: Computer 5 (+10/+20), Cr [electronic] 5 (+10/+18), Cr [mechanical] 5 (+10/+18), Disable Device 5 (+10/+20), Drive 2 (+4),
Kn [physical sciences] 3 (+8), Kn [technology] 3 (+8/+12), Notice 4 (+6/+14), Search 4 (+9)
Feats: All Out Attack, Attack Specialist (unarmed) 2, Defensive Attack, Dodge Focus 4,
Power Attack
Powers: Immunity 40 (Fortitude Effects, Limited Psionic Effects)
-Amphibious Turbines [Flight 4 (AP: Swimming 8.), Environmental Adaptation (underwater),
Swim +8]
-Armored Exoskeleton [Protection 8, Super-strength 3]
-Sensor Array [Super-senses 7 (Darkvision, Radio, Sonar)]
-Weapon Systems
Blue-Green Laser [Blast 10]
Electrical Aura [Strike 10, Aura]
Enhance Exo-skeleton [Enhanced STR 14, Super-strength 3]
Combat: Init +4, Attack: +6, Unarmed +10, Weaponry +10, Grapple +13/+23
Damage: Unarmed +3/+10, Blast/Aura +10
Defense +10/+3 (+6 Base, +4 Dodge)
Saves: Toughness +10, Fortitude --, Reflex +0, Will +7
Abilities 10 + Skills 9 + Feats 9 + Powers 90 + Combat 24 + Saves 4 = 146
-------------------------------
Stealth Battlesuit (70pp)
-Combat Computer (Evasion, Uncanny Dodge [radar]) (2pp)
-Exoskeleton (Enhanced STR 10 & Super-strength 2) (14pp)
-Flight 6 (500mph) (12pp)
-Lasers (Blast 8 ) (17pp)
AP: Stealth Circuit (Concealment 8 [All visual, hearing, radio])
-Reflexive Armor (Protection 8 ) (8pp)
-Sealed Systems (Immunity 9 [life support]) (9pp)
-Sensory Package (Super-senses 8 [Detect Energy, ranged, acute; Radar; Radio]) (8pp)
Combat: Init +2; Attack +6, Unarmed +10, Weaponry +10; Grapple +14
Damage: Unarmed +6, Blast +8
Defense: +10 (+3 flat-footed)
Toughness +10
-------------
Stealth Battlesuit on Remote
STR 22, DEX 10, CON --, INT 20, WIS 14, CHA 10
Skills: Computer 5 (+10/+20), Cr [electronic] 5 (+10/+18), Cr [mechanical] 5 (+10/+18), Disable Device 5 (+10/+20), Drive 2 (+4),
Kn [physical sciences] 3 (+8), Kn [technology] 3 (+8/+12), Notice 4 (+6/+14), Search 4 (+9)
Feats: All Out Attack, Attack Specialist (unarmed) 2, Defensive Attack, Dodge Focus 4, Power Attack
Powers: Immunity 40 (Fortitude Effects, Limited Psionic Effects)
-Combat Computer (Evasion, Uncanny Dodge [radar]) (2pp)
-Exoskeleton (Super-strength 2) (4pp)
-Flight 6 (500mph) (12pp)
-Lasers (Blast 8 ) (17pp)
AP: Stealth Circuit (Concealment 8 [All visual, hearing, radio])
-Reflexive Armor (Protection 8 ) (8pp)
-Sensory Package (Super-senses 8 [Detect Energy, ranged, acute; Radar; Radio]) (8pp)
Combat: Init +4, Attack: +6, Unarmed +10, Weaponry +10, Grapple +13
Damage: Unarmed +6, Blast +8
Defense +10/+3 (+6 Base, +4 Dodge)
Saves: Toughness +10, Fortitude --, Reflex +0, Will +7
Abilities 16 + Skills 9 + Feats 9 + Powers 86 + Combat 24 + Saves 4 = 148
-------------------------------
Titan Battlesuit (70pp)
-Exoskeleton Frame (Growth 6 [E: Continuous; F: Permanent; PF: Innate;
STR +12, CON +6, ATT/DEF -1, +4 Grapple, -4 Stealth, +2 Intimidate, +5STR Carry];
Super-strength 2) (23pp)
-Flight 3 (50mph) (6pp)
-Hard Controls (Attack -3, Defense -3, Reflex -2) (-14pp)
-Lasers (Blast 10) (21pp)
AP: Enhance Exoskeleton (Enhanced STR 14 & Super-strength 3)
-Reinforced Armor (Protection 9 [E: Impervious 11]) (20pp)
-Sealed Systems (Immunity 9 [life support]) (9pp)
-Sensory Package (Radio, Radar) (5pp)
Combat: Init +2; Attack +2, Unarmed +6, Weaponry +6; Grapple +15/+25
Damage: Unarmed +7/+14, Blast +10
Defense: +6 (+1 flat-footed)
Toughness +14, Reflex +2
-------------
Titan Battlesuit on Remote
STR 24/38, DEX 8, CON --, INT 20, WIS 14, CHA 10
Skills: Computer 5 (+10/+20), Cr [electronic] 5 (+10/+18), Cr [mechanical] 5 (+10/+18), Disable Device 5 (+10/+20), Drive 2 (+4),
Kn [physical sciences] 3 (+8), Kn [technology] 3 (+8/+12), Notice 4 (+6/+14), Search 4 (+9)
Feats: Attack Specialist (unarmed) 2, Attack Specialist 2 (Weaponry), Defensive Attack,
Dodge Focus 4, Power Attack
Powers: Immunity 40 (Fortitude Effects, Limited Psionic Effects)
-Exoskeleton Frame (Growth 6 [E: Continuous; F: Permanent; PF: Innate;
STR +12, CON +6, ATT/DEF -1, +4 Grapple, -4 Stealth, +2 Intimidate, +5STR Carry];
Super-strength 2) (23pp)
-Flight 3 (50mph) (6pp)
-Lasers (Blast 10) (21pp)
AP: Enhance Exoskeleton (Enhanced STR 14 & Super-strength 3)
-Reinforced Armor (Protection 9 [E: Impervious 11]) (20pp)
-Sensory Package (Radio, Radar) (5pp)
Combat: Init +2; Attack +2, Unarmed +6, Weaponry +6; Grapple +15/+25
Damage: Unarmed +7/+14, Blast +10
Defense: +6 (+1 flat-footed)
Saves: Toughness +14, Fortitude --, Reflex -2, Will +7
Abilities 4 + Skills 9 + Feats 9 + Powers 110 + Combat 8 + Saves 3 = 143
Complications:
Look at the time: When interfacing with machines, Troy tends to lose track of time and may often forget the original task.
Enemy: Troy has noticed some "men in black" types ever since he made his debut with his armor. They may be the same group that he scavenged the armor from or somebody else trying to use his abilities. Either way, it's not good for Troy.
Freedom League who?: Troy grew up in a little town with no TV and litte contact with the outside world. He spent four years in college trying to catch up, but he is still missing a lot of details about the big world.
Haunted: Troy is haunted by killing all the Yeerks and their hosts with the Sentinels laser canon, and will have an anxiety attack if events are similar to that battle.
Notes: This is the original armored version of Technus before his powers increased, and he started switching places with his avatar from the Digital Web. He actually had a whole array of armor, and he could summon them, as needed. I used Summon to reflect his armor being controlled remotely. As for the additional suits of armor, he used the Aquatic armor during a single mission, and the Stealth armor once during another adventure. He never wore the Titan armor during a mission.
Below is the original submission of Technus.
Technus [Troy Alexander]
PL: 10
STR 12/16/30, DEX 14, CON 14, INT 20, WIS 14, CHA 10
Skills: Computer 3 (+8/+18), Cr [electronic] 3 (+8/+16), Cr [mechanical] 3 (+8/+16),
Disable Device 3 (+8/+18), Drive 2 (+4), Kn [physical sciences] 3 (+8/+16),
Kn [technology] 3 (+8/+16), Notice 4 (+6/+14), Search 4 (+9)
Feats: Attack Focus (machine based powers) 4, Dodge Focus 4, Improvised Tools,
Inventor
Powers:
Technopath 5 [
- Comprehend 1 (Machines)
- Datalink 4 (PF: Machine Control)
- Enhanced Skills 12 (Computers +10, Cr [electronic] +8, Cr [mechanical] +8,
Disable Device +10, Kn [technology] +4, Notice +8 [Limited to Detect Machines])
- Quickness 4 (x25; F: Limited to Machine Based Tasks)
- Super-senses 5 (Detect Machines, ranged radio, acute, analytical)]
Device 13 [Battlesuit; hard to lose; D: Normal Identity (full round, -4pp);
- Enhanced STR 4
- Flight 5 (250mph)
- Immunity 7 (environments: cold, heat, high pressure, radiation, vacuum;
suffocation)
- Protection 8 (impervious 6)
- "Lasers" Blast 10 (split attack)
AP: "Divert power to exoskeleton" Enhanced STR 14 and Super-strength 3
AP: "Stobe" Dazzle 10 (split attack)
- Super-strength 1
- Super senses 5 (radio sense, radar)]
Combat: Init +2; Attack +6, Machine Based Powers +10; Grapple +7/+10/+20
Damage: Unarmed +1/+3/+10, Blast/Dazzle +10
Defense: +10 (+3 flat-footed)
Saves: TOU +2/+10 (Impervious 6), FOR +4, REF +4, WILL +6
Abilities 24 + Skills 7 + Feats 10 + Powers 73 + Combat 24 + Saves 10 = 150