Jab's Builds: Fear Lords, Dark Man, DC's Thriller, The S-Men

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Re: Jab's Builds: Snowbird, Windshear, Shaman, Lobdell's Tea

Postby Jabroniville » Thu Apr 28, 2011 12:13 am

Image

FEEDBACK (Albert Louis)
Created By:
Simon Furman & Pat Broderick
First Appearance: Alpha Flight #118 (March 1993)
Role: Blaster
Group Affiliations: Beta Flight
PL 6 (94)
STRENGTH
1 STAMINA 1 AGILITY 1
FIGHTING 3 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Expertise (Whatever his Job Was) 2 (+3)
Insight 2 (+3)
Perception 1 (+2)
Ranged Combat (Electricity) 2 (+4)
Technology 1 (+2)

Advantages:
Ranged Attack 1

Powers:
"Mutant Powers: Bio-Electricity"
"Bio-Electric Punch" Blast 7 (14) -- [15]
    AE: "Punching Ram" Damage 6 (Extras: Area- 30ft. Cylinder) (12)
Electricity Absorption 2 [4]
Immunity 5 (Electrical Damage) [5]

"Bio-Electric Shield" Force Field 5 [5]

"Summon Six Shock Troopers"
Summon 4 (Extras: Horde, Multiple Minions +5) [32]

Offense:
Unarmed +5 (+1 Damage, DC 16)
Bio-Electric Punch +3 (+7 Ranged Damage, DC 22)
Absorbed Punch +3 (+9 Ranged Damage, DC 24)
Initiative +1

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +1 (+6 Bio-Electric Field), Fortitude +4, Will +4

Complications:
Motivation (Normal Life)- Albert never really wanted to be a super-hero, and was forced into this life by The Hardliners, who were attempting to boss around Canadian superhumans.

Total: Abilities: 18 / Skills: 6--3 / Advantages: 1 / Powers: 61 / Defenses: 11 (94)

SHOCK TROOPERS
Role:
Summoned Minions
Group Affiliations: Beta Flight
PL 7 (60), Minion Rank 4
STRENGTH
-- STAMINA -- AGILITY 2
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -- AWARENESS -- PRESENCE --

Skills:
Close Combat (Unarmed) 3 (+7)
Ranged Combat (Blast) 5 (+7)

Advantages:
Ranged Attack 2

Powers:
"Electrical Being"
Insubstantial 3 [15]
Immunity 30 (Fortitude Effects) [30]
Protection 2 [2]
Flight 5 (60 mph) [10]

Enhanced Aura +4 (16) -- [17]
    AE: Electrical Blast 7 (14)
Electrical Aura 3 [12]

Offense:
Unarmed +7 (No Damage)
Aura +7 (+7 Damage, DC 22)
Electrical Blast +7 (+7 Ranged Damage, DC 22)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +5 (DC 15), Toughness +2, Fortitude --, Will --

Complications:
Motivation (Normal Life)- Albert never really wanted to be a super-hero, and was forced into this life by The Hardliners, who were attempting to boss around Canadian superhumans.

Total: Abilities: -38 / Skills: 6--3 / Advantages: 2 / Powers: 71 / Defenses: 7 (60)

-Feedback's one of the Gamma Flight members, and only showed up in some later stories in the initial run. Messed-up power that would be very useful if done by a competent character or writer, but the character was such a loser he vanished LONG before the series was ever cancelled, and disappeared forever. Too bad- his power's very unique for a super-hero (like a LOT of Beta-and-lower-Flighters, actually), and could have been the basis for a cool character.

-Probably one of the tougher statting jobs for a mort character, he summons this little "Bio-Doubles" that jump in and zap people. He can only make six of them normally (Requiring 5 ranks in Extras- +2 for 2, +4 for 4, and +6 would be 8, but he can only make SIX, so the last rank is half-price), but could potentially up that by absorbing electricity. He can also up his Bio-Electric Punch by Absorbing more Electricity. Really powerful for a newbie with no talent, he's a PL 5 Rookie (equivalent to the debuting New Mutants), potentially a PL 6 if a teammate nails him with enough electricity, but that's just in power- he can't hold up to a lot of pressure, and he's brutally inaccurate.
Last edited by Jabroniville on Tue Jul 16, 2013 11:17 pm, edited 3 times in total.

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Re: Jab's Builds: Snowbird, Windshear, Shaman, Lobdell's Tea

Postby Jabroniville » Thu Apr 28, 2011 12:17 am

Image

That much cleavage, and she's NOT a Legion of Super-Heroes member?

TALISMAN (ElizabethTwoyoungmen)
Created By:
John Byrne
First Appearance: Alpha Flight #5 (Dec. 1983)
Role: Team Mage, Team Bitch
Group Affiliations: Alpha Flight, Beta Flight, Omega Flight
PL 10 (135), PL 15 (135) to Spirits
STRENGTH
0 STAMINA 1 AGILITY 2
FIGHTING 5 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Close Combat (Unarmed) 2 (+7)
Deception 4 (+5)
Expertise (Arcane Lore) 6 (+7)
Insight 4 (+5)
Perception 4 (+5)
Ranged Attack (Magic) 4 (+8)
Stealth 4 (+6)

Advantages:
Power Attack, Ritualist

Powers:
"Talisman- Mortal Channel Through Which Gods May Fight"
Senses 2 (Magical Awareness, Radius) [2]
"Magical Blasts" Blast 11 [22]
Immunity 1 (Aging) [1]

"Non-Removable Magical Coronet"
Enhanced Skills 4: Expertise (Arcane Lore) 4 (+11) [2]
"Light Shield" Force Field 4 [4]

"Spirit Summoning" Summon 5 (Extras: Horde, Multiple Minions +2, Variable Type +2) (35) -- [48]
    AE: "Amber Casting" Snare 8 (Extras: Area- 30ft. Burst) (32)
    AE: "Astral Form" Remote Sensing 8 (Visuals & Hearing) (Feats: Dimensional) (25)
    AE: "Ice Beam" Snare 10 (30)
    AE: "Daylight Enhantment Stone" Affliction 15 (Will; Entranced/Compelled/Controlled) (Extras: Area- 60ft. Burst +2) (Flaws: Limited to Spirits of the Land) (30)
    AE: "Dimensional Portal" Movement 3 (Dimensional Travel 3) (Extras: Portal +2) (15)
    AE: "Glass Oracle" Senses 4 (Precognition) (4)
    AE: Blast +0 (total +10) (Feats: Variable Descriptor 2- Any Energy) (2)
    AE: Nullify (Magical Effects) 10 (Extras: Broad, Simultaneous) (30)
    AE: "Magnetic Spirits" Move Object 10 (20)
    AE: "Mystic Cloak" Concealment 2 (Visuals) (Extras: Affects Others) (6)
    AE: "Telepathy" Mind-Reading 6 (12) Linked to Communication (Mental) 2 (10)
    AE: "Mass Teleport" Teleport 8 (Extras: Extended, Portal +2) (Flaws: Distracting) (32)
    AE: "Enhanced Force Field" Force Field 6 (Extras: Impervious 15) (21)
Offense:
Unarmed +7 (+0 Damage, DC 15)
Magical Bolts +8 (+11 Ranged Damage, DC 26)
Afflictions +8 (+7-10 Ranged Affliction, DC 17-20)
Afflictions +9 (+10 Affliction, DC 20)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +1 (+5 Force Field, +11 Full Field, +8 Impervious), Fortitude +5, Will +6

Complications:
Responsibility (Power)- Elizabeth is potentially more powerful than even Doctor Strange, but this both makes her a great target (her Device is vastly powerful), as well as forcing her to take responsibility as master of the Spirits.
Complications:
Responsibility (Power)- Elizabeth is potentially more powerful than even Doctor Strange, but this both makes her a great target (her Device is vastly powerful), as well as forcing her to take responsibility as master of the Spirits.
Reputation (Team Bitch)- All the time.
Relationship (Michael Twoyoungmen)- Elizabeth ran from her father when he failed to save her mother from a disease, and he pretty much abandoned her. Time did not heal these wounds.

Total: Abilities: 22 / Skills: 28--14 / Advantages: 2 / Powers: 79 / Defenses: 18 (135)

-Talisman was, as best as I can tell, an attempt to make a younger, hotter, more interesting Shaman. She's a classic 'introduced child' character (but at least makes sense- Shaman was ALREADY old, and she was introduced in basically his sixth or seventh appearance- so it's not like Black Lightning and his thirty-years-later introduction of a pair of sisters), coming in as the adult daughter of Shaman, gaining some super-powered Talisman-gem on her forehead, giving her magical powers. She was used for more "one true deus ex machina saves the universe" stories than even Shaman was, and swiftly outlived her usefulness to the team, leaving the series long ago, only to reappear in the new Omega Flight books, as the team's resident mage. Expect her to be saving everything again shortly.

-Talisman has most of the same powers Shaman does, but specializes in fighting Demons and the like, being PL 15 with her Affliction if she fights them (notably, she can control the GREAT BEASTS). She's PL 10 because of her Nullify Magic and a few other powers (including Defense with her Force Field), but is otherwise a weak PL 9 offensively, and tends to be a Glass Cannon. That's about right for a girl with tons of raw power (said to be one of the greatest mystics alive, eventually to be the equal of Stephen Strange), but an unskilled combatant with them.
Last edited by Jabroniville on Wed Jul 03, 2013 9:46 pm, edited 4 times in total.

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Re: Jab's Builds: Snowbird, Windshear, Shaman, Lobdell's Tea

Postby Jabroniville » Thu Apr 28, 2011 12:22 am

Image

WILD CHILD (Kyle Gibney, aka "Wildheart", "Weapon Omega")
Created By:
John Byrne
First Appearance: Alpha Flight #1 (Aug. 1983)
Role: The First Claw Guy Knock-Off, Animal Child, I Want To Be Human Guy
Group Affiliations: Alpha Flight, Beta Flight, Omega Flight, X-Factor
PL 9 (106)
STRENGTH
5 STAMINA 5 AGILITY 5
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Acrobatics 6 (+11)
Athletics 6 (+11)
Close Combat (Unarmed) 3 (+11)
Close Combat (Claws) 3 (+11)
Expertise (Survival) 6 (+6)
Intimidation 6 (+6)
Perception 7 (+7)
Stealth 5 (+10)

Advantages:
All-Out Attack, Chokehold, Improved Critical (Claws), Improved Initiative, Improved Hold, Improved Trip, Instant Up, Power Attack, Startle,

Powers:
"Mutant Powers: Wolverine Knock-Off"
"Healing Factor"
Regeneration 6 [6]
Immunity 4 (Aging, Disease, Poison, Cold) (Flaws: Limited to Half-Effect) [2]
Enhanced Advantages 2: Diehard, Great Endurance [2]

"Animal Senses" Senses 8 (Darkvision, Extended Vision, Tracking, Extended & Acute Scent, Extended Hearing, Acute Taste) [8]

"Claws" Strength-Damage +1 (Feats: Split) [2]
Speed 2 (8 mph) [2]

Offense:
Unarmed +11 (+5 Damage, DC 20)
Claws +12 (+6 Damage, DC 22)
Initiative +9

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +5, Fortitude +10, Will +4

Complications:
Responsibility (Errant Transformations)- Kyle changes form A LOT. He'll be a shrunken Sabretooth knock-off one day, and then he'll look like a long-haired pretty boy the next. He can be tall or short, hairy or clean-shaven, and everything in between.

Total: Abilities: 46 / Skills: 42--21 / Advantages: 9 / Powers: 22 / Defenses: 18 (106)

-Wild Child is a pretty monstrous Sabretooth rip-off at first appearance (with the conceit that he's a younger kid, pretty short and stuff like that), though he debuted years before the Wolverine/Sabretooth rivalry actually started (Sabes was just a Claremont/Byrne one-shot villain in their "Iron Fist" days). It's just his bad luck that his only real significance as a character came long AFTER "Claw Guy" was one of the most copied and generic set-ups in comics. He spent a good chunk of his time as an animalistic, cranky kid in the lower "Flights", but upgraded to the main team as Weapon Omega (and later Wildheart), in a more attractive, non-bestial form. That of course didn't stick, and he ended up kicking around the X-verse for a few years (on the worst team, of course), and now he's turned evil like alot of do-nothing mutants from Marvel Limbo.

-Standard Claw Guy Scrapper build, but way under-pointed for a PL 9. He's dangerous, packing an accurate Claw Strike along with All-Out Attack, but he's nothing Wolverine or Sabretooth couldn't beat the hell out of (and both have done it a few times)... at least until his recent power-up, where apparently he's good enough to beat on Wolverine now.

-For statting his short-lived Weapon Omega form, simply boost the Charisma (gained confidence) to 1, and stick some of the Dodge & Attack Focus stuff into higher bonuses in Attack & Defense, getting a much stronger build. I'm not sure if he had the claws in that form, though (since he held it for such a short period of time, Alphanex & Wikipedia don't say). He becomes MUCH more powerful in the modern era, getting the "can kick Wolverine's ass" push, so we'll see how long they can keep it up before he starts getting beaten regularly again.
Last edited by Jabroniville on Tue Jul 16, 2013 11:14 pm, edited 2 times in total.

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Re: Jab's Builds: Lobdell's Team, Feedback, Talisman, Wild Child

Postby Woodclaw » Thu Apr 28, 2011 12:37 am

Just a couple of notes about Talisman, in her roles you should add "possessed one", "father hater" and "occasional team b***h". Really, in some appearences she was totally nasty, usually corresponding when her powers went all out and she reached levels close to omnipotence (and answered all questions about it as "I'm the Talisman"... how much I hate that kind of lines). Also the tiara was almost impossible to remove, it took pretty much a direct intervention from the Gods of the North to do so once.
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Re: Jab's Builds: Lobdell's Team, Feedback, Talisman, Wild Child

Postby Jabroniville » Thu Apr 28, 2011 12:47 am

OK, I'll make some adjustments, thanks. Magic-based characters I've never read can be problematic as all hell to build. None of the bio-sites seemed to mention that you couldn't really take off the Talisman (and she gave it to her dad, so I figured it was a standard Device). Wiki mentions that removing it caused her pain- implying that you could still take it off.

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Re: Jab's Builds: Lobdell's Team, Feedback, Talisman, Wild Child

Postby Woodclaw » Thu Apr 28, 2011 2:30 am

Jabroniville wrote:OK, I'll make some adjustments, thanks. Magic-based characters I've never read can be problematic as all hell to build. None of the bio-sites seemed to mention that you couldn't really take off the Talisman (and she gave it to her dad, so I figured it was a standard Device). Wiki mentions that removing it caused her pain- implying that you could still take it off.


Well she didn't gave it to Shaman, it was a bit more complicated. At the time Shaman was handling a spiritual crisis - caused in part by the fact that his daughter hated him - he underwent a sort of spiritual redemption path, with Talisman as his judge/helper. In the meantime Talisman was also plotting to get her revenge on him and allied herself with a weird entity that looked for revenge against the Gods of the North, who later double crossed her. During the battle this entity absorbed the poweres of the Gods through Snowbird and rippped the tiara from Talisman's head (which caused her to revert to her original much nicer personality), something that was considered impossible by may people including Doctor Strange (whose astral form was present during the battle). Shaman found the tiara and decided to use it himself, instead of burdening his daughter again.
"Yes, it's a bloody flying alligator setting fire to my city!"

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Re: Jab's Builds: Lobdell's Team, Feedback, Talisman, Wild C

Postby Jabroniville » Thu Apr 28, 2011 1:33 pm

Image

WITCHFIRE (Ananym)
Created By:
James Hudnall & John Calimee
First Appearance: Alpha Flight #76 (Nov. 1989)
Role: Raven/Magik Rip-Off, Magical Chick, Inevitable Betraying Chick
Group Affiliations: Beta Flight, Gamma Flight
PL 8 (115)
STRENGTH
1 STAMINA 2 AGILITY 2
FIGHTING 5 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 1 PRESENCE 1

Skills:
Close Combat (Unarmed) 1 (+6)
Insight 4 (+5)
Intimidation 5 (+6)
Perception 4 (+5)
Ranged Combat (Magical Attacks) 2 (+6)

Advantages:
All-Out Attack, Defensive Roll 2, Power Attack, Ranged Attack 4

Powers:
"The Daughter of Belasco"
Senses 3 (Magical Awareness, Radius, Acute) [3]
"Demonic Mind" Enhanced Will Check 4 (Flaws: Limited to Telepathic Attacks) [2]

"Magical Might"
"Mass Teleport" Teleport 10 (Extras: Extended, Portal +2) (Flaws: Distracting) (40) -- [51]
    AE: "Spirit Summoning" Summon 5 (Extras: Horde, Multiple Minions +2, Variable Type +2- Constructs) (35)
    AE: "Agamotto's Light" Nullify (Mental Effects) 10 (Flaws: Limited to Mind Control) Linked to Affliction 10 (Will; Dazed/Stunned/Incapacitated) (Extras: Perception Range +2, Cumulative) (Flaws: Limited to AE: Mind-Controllers -2) (30)
    AE: "Concussive Blasts" Blast 10 (Feats: Variable Descriptor 2- Any Energy, Split) (23)
    AE: Move Object 6 (12)
    AE: "Molecular Disassembling" Blast 10 Linked to Weaken Toughness 5 (Extras: Ranged) (30)
    AE: "Time-Loop" Affliction 8 (Fort; Entranced/Restrained/Paralyzed) (Extras: Ranged, Progressive +2) (32)
    AE: "Spell of Pain" Affliction 10 (Will; Dazed/Stunned/Incapacitated) (Extras: Ranged, Cumulative) (30)
    AE: "Pyrokinesis" Fire Control 8 (16)
    AE: "Telepathy" Mind-Reading 8 (16)
    AE: "Dimensional Portal" Movement 3 (Dimensional Travel 3) (Extras: Portal +2) (15)
Offense:
Unarmed +7 (+5 Damage, DC 20)
Magical Effects +6 (+10 Ranged Damage or Affliction, DC 25-20)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +2 (+4 D.Roll), Fortitude +6, Will +4

Complications:
Responsibility (The Daughter of Belasco)- Basically everything "innately evil" about Magik is true about Witchfire. She's even going to turn into a giant demon thing at some point.

Total: Abilities: 28 / Skills: 16--8 / Advantages: 8 / Powers: 56 / Defenses: 15 (115)

-Witchfire's a character I'd never heard of till I started building Alphans, and there's a good reason for that. Okay, holy living crap, y'know how I hate rip-off characters more than anything? And how I view someone just filing the serial numbers off of a character just so they can use a character they're not allowed to use (because they're in a different book/company) as the lowest form of comic book writer. Well here's a hearty "Screw You" to later Alpha Flight (back when it was REALLY faltering) scribe James Hudnall, who created WITCHFIRE. She's just a low-rent ripoff of Raven, Magik, and any other "I'm the daughter/student of a demon" character... except that she is the DAUGHTER of Belasco, aka the exact guy who corrupted Illyana aka "Magik" in the first place! And then- get this- THEY TELL THE EXACT SAME STORY AS CLAREMONT DID WITH MAGIK, as she grows increasingly demonic and corrupted, does the inevitable Raven-esque betrayal of the team, and then has a face turn and has to fight her daddy.

-This is one of the worst cases of outright plagiarism I've ever seen, and would probably earn Witchfire a high placement in the "List of Suck" I made, but for the fact that she was a B-story in a fourth-tier book. See, she sucked so badly that she vanished for almost two decades, until finally reappearing in a Magik-themed mini-series, taking over Limbo and doing some evil stuff.

-A PL 8 Magic character, she's low on accuracy, but fairly decent on power, averaging to a very low-pointed PL 8. They say she has TONS of potential (but they say that about EVERY mage in comics), but little control.
Last edited by Jabroniville on Tue Jul 16, 2013 11:11 pm, edited 3 times in total.

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Re: Jab's Builds: Feedback, Talisman, Wild Child, Witchfire

Postby Jabroniville » Thu Apr 28, 2011 8:32 pm

Image

That looks like a SHOCKINGLY uncomfortable pose.

VINDICATOR (Heather MacNeil Hudson, aka "Guardian II")
Created By:
John Byrne & Chris Claremont
First Appearance: The Uncanny X-Men #139 (Nov. 1980)
Role: Unwilling Team Leader, Nerdy Girl, Flying Blaster
Group Affiliations: Alpha Flight, Department H
PL 10 (169)
STRENGTH
0/7 STAMINA 2 AGILITY 2
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 2 PRESENCE 1

Skills:
Close Combat (Unarmed) 1 (+7)
Deception 6 (+7)
Expertise (Computers) 2 (+3)
Expertise (Current Events) 4 (+5)
Insight 4 (+6)
Intimidation 4 (+5)
Investigation 3 (+4)
Notice 5 (+7)
Persuasion 7 (+8)
Ranged Combat (Blasts) 2 (+8)
Stealth 4 (+6)
Vehicles 4 (+6)

Advantages:
Improved Aim, Improved Initiative, Inspire, Interpose, Leadership, Luck, Move-By Action, Power Attack, Ranged Attack 6, Teamwork

Powers:
"Guardian Battlesuit" (Flaws: Removable) [86]
Enhanced Strength 7 (14)
Protection 6 (6)
Flight 8 (500 mph) (16)
"Cybernetic Link" Communication (Electronic) 2 (8)
"Computerized Senses" Senses 11 (Infravision, Direction Sense, Radar- Accurate Radius, Sonar- Ultrasonic Hearing- Accurate, Detect Energy- Acute) (11)

"Super-Powerful Energy Field"
Force Field 4 (Extras: Impervious 9) (13)
Enhanced Advantages 2: Withstand Damage, Ultimate Toughness Save (2)

"Electro-Magnetic Blast" Blast 12 (Feats: Split, Improved Critical, Penetrating 5) (31) -- (37)
    AE: "Concussion Wave" Damage 10 (Extras: Area- 60ft. Cone, Penetrating) (30)
    AE: "Plasma Funnel" Snare 10 (Flaws: Limited to One Target) (20)
    AE: "Graviton Beam" Move Object 9 (18)
    AE: "Flare" Dazzle Visuals 10 (20)
    AE: "Ultrasound Beam" Dazzle Hearing 10 (20)
    AE: "Shunt- Suspend Position to the Earth's Rotation" Flight 6 (total 14: 32,000 mph) (Flaws: Limited Uses) (6)
-- (107 points)

Offense:
Unarmed +7 (+0 Damage, DC 15)
Unarmed Suit +7 (+7 Damage, DC 22)
Energy Blasts +8 (+12 Ranged Damage, DC 27)
Dazzles & Funnel +10 (+8-10 Ranged Affliction, DC 18-20)
Initiative +6

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +2 (+8 Suit, +13 Force Field), Fortitude +6, Will +7

Complications:
Relationship (James MacDonald Hudson)- Mac & Heather have been married for years, despite the fact that he keeps dying. They remain close, despite Wolverine's crush on Heather, and the fact that Madison Jeffries was with her after Mac died the first time.
Relationship (Madison Jeffries)- Heather & Madison were actually engaged for a time, but she hooked back up with Mac, and he went with Diamond Lil.
Responsibility (Department H, Canadian Government)- Heather gets stuck as a government stooge a lot of the time, being the sometimes-leader of the team.

Total: Abilities: 28 / Skills: 46--23 / Advantages: 15 / Powers: 86 / Defenses: 17 (169)

-Heather Hudson got stuck in as the leader of Alpha Flight after John Byrne killed off Guardian, viewing him as a one-note generic character. Heather ended up leading Alpha Flight for a much longer time than Mac ever did, getting a huge backstory involving Wolverine (she was one of MANY "taken" women he loved), and got a reputation as a pretty good leader in the Marvel U (initially doing the "I'm in over my head so I'll just order everyone around and be mean" thing), though Alpha Flight was always a bottom-level team. She was competent and strong, though, and the only major female leader Marvel ever really had other than Storm (Wasp & Captain Marvel/Photon barely count in their runs as team leaders of The Avengers, since everyone knows Cap is the only all-star). Probably the best all-around character in Alpha Flight's run, though I prefer a couple other characters based off of the strength of their concepts.

-Heather stats up pretty much like Mac does, but is less strong in her basic form and easier to damage with a weaker Force Field, but makes up for it with greater maneuverability higher power with her Blasts (she's broken a LOT more stuff than Mac ever seemed to).

Image

Digestive tracts- Who needs 'em?

For her later run while Mac was ALSO on the team, she wore this power armour, resulting in a slightly more expensive build:

"Vindicator Geothermal Battlesuit" (Flaws: Removable) [96]
Enhanced Strength 7 (14)
Protection 6 (6)
Flight 8 (500 mph) (16)
"Cybernetic Link" Communication (Electronic) 2 (8)
"Computerized Senses" Senses 11 (Infravision, Direction Sense, Radar- Accurate Radius, Sonar- Ultrasonic Hearing- Accurate, Detect Energy- Acute) (11)

"Super-Powerful Energy Field"
Force Field 4 (Extras: Impervious 9) (13)
Enhanced Advantages 2: Withstand Damage, Ultimate Toughness Save (2)
Immunity 5 (Heat Damage) (5)

"Ash Blast" Blast 8 Linked To Affliction 8 (Fort; Impaired/Disabled/Incapacitated) (Extras: Ranged, Cumulative) (40) -- (44)
    AE: "Lava Blast" Blast 12 (Feats: Split, Improved Critical, Penetrating 5) (31)
    AE: "Lava Geysers" Blast 10 (Feats: Indirect 1- From Below) (Extras: Area- 30ft. Cylindar) (31)
    AE: "Cool Spring Water Mist" Environment 2 (Cold, Impede Movement, Visibility) (6)
    AE: "Heat-Absorbing Blast" Absorption 12 (24)
-- (119 points)
Last edited by Jabroniville on Wed Jul 03, 2013 9:47 pm, edited 3 times in total.

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Re: Jab's Builds: Feedback, Talisman, Wild Child, Witchfire

Postby Jabroniville » Thu Apr 28, 2011 8:45 pm

And that does 'er for Alpha Flight! They're a fun group to stat up, but provide a SHOCKING amount of stupid jobbers for any super-team- seriously, there's upwards of thirty-something characters on this squad over the years, and about FIVE of them qualify as good, well-rounded, interesting characters. The rest are made up of one-note big names (Mac), silly jobbers (Auric & Silver, Murmur), failed newbie heroes (Radius & Flex), unique but background characters (Manikin, Feedback), and bad attempts at comedy (Centennial, Major Mapleleaf). Some fun powers in there (Box, Feedback, Manikin) though, which makes them worth it.

All in all, I'd say I rank the Alphans as follows:
Top Tier:
1) Box IV (cool, inventive powers- the top Transmuter in Marvel)
2) Snowbird (cool powers and visuals)
3) Sasquatch I (big, strong and fairly well-rounded, if a bit silly)
4) Vindicator/Heather (a fairly good character that came into her own)
5) Windshear (I just like the powers and concept)

Secondary Tier:
Sasquatch II (always liked big guys), Aurora & Northstar (kind of tiresome, but decent designs), Guardian, Diamond Lil, Manikin

Third Tier (decent characters, but not enough work done on them):
Talisman, Wild Child, Persuasion, Flex, Radius

Fourth Tier (getting pretty one-note and bad):
Yukon Jack, Box I, Marrina, Puck I, Flashback, Shaman

Fifth Tier (crappy):
Nemesis (too confusing and weird), Puck II (unnecessary), Goblyn & Pathway, Manbot, Murmur

Sixth Tier (almost impossibly bad):
Earthmover, Groundhog, St. Elmo, Major Mapleleaf, Smart Alec, Witchfire (shame on you guys)


Coming up next for my Builds... some characters from one of the most kick-ass and Not Safe For Work shows in television history (seriously, it's OPENING CREDITS violate our Terms of Use, containing male genitalia, female breasts, graphic violence and offensive content), with some of it's most excellent under-used actors: http://www.youtube.com/watch?v=QjUS4SscvAg

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Re: Jab's Builds: Feedback, Talisman, Wild Child, Witchfire

Postby Horsenhero » Thu Apr 28, 2011 8:48 pm

Wow. That first pose looks like she threw out her back. Sometimes I wonder what comic illustrators are thinking. Nice Vindicator build.

You make me so happy that I missed the Witchfire plotlines...wait! No I didn't. I read both Teen Titans during the Trigon saga, and X-Men during the confusing as heck, Magik plot. Well, I feel better now, knowing I didn't really miss anything. :P

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Re: Jab's Builds: Talisman, Wild Child, Witchfire, Vindicator

Postby Jabroniville » Thu Apr 28, 2011 11:42 pm

Image

OZ

"OZ... that's the name on the street for the Oswald State Maximum Security Correctional Facility- Level Four"

This show stands out as one of my all-time favourites, despite a few hiccups. This was HBO's very-first original series, before "The Sopranos", "Sex and the City", "The Wire" and others came THIS. The brainchild of series creator Tom Fontana, "Oz" takes place in the Oswald State Maximum Security Penitentiary (later Correctional Facility, as narrator Augustus Hill notes- nobody is "peninent". NOBODY.), and details the daily lives of the inmates and whichever workers are on-shift.

The core of the show is the cast of "Emerald City" (a play on the prison's nickname), an experimental unit by a bleeding-heart type named Tim McManus, who hopes for a "better kind of prison", after seeing what went wrong in Attica at his hometown. Based partially on what some real-world prisons were doing, Emerald City is made up of glass "pods" instead of cells, and allows inmates free reign of movement and their own clothes to wear (so that the entire cast doesn't have to wear orange or grey one-sies), but at the cost of personal freedoms and more rules- they have to clean up after themselves, eat, sleep and watch TV when they're told to, etc.

"Oz" is a brutally fascinating show, and legendary for it's total level of violence, vulgarity, explicit content (they REALLY MEAN that this show is violent and has sexual content- I can't think of a single other TV show that contains more of either), and of course, the famous amount of anal rape involved. Fontana doesn't apologize for it (even though at times they're clearly being vulgar for the sake of being vulgar and EXTREEEEME)- this is based off of ACTUAL events in most prison (of course all mashed together in ONE prison, making Oswald look like the most poorly-run facility in the world), and anything less would be a lie. It's a violent, mean, ugly show, and knows it. But deep at it's centre, you JUST might find a tale of redemption or two. Fontana says that his show is always about looking for humanity in the strangest places, and the potential for some people to get better. A few characters actually got honest-to-God FACE TURNS during the show, going from good to crazy to evil to good again.

This is combined with some of the most insightful, in-depth characterizations I've ever seen. When HBO okay'd the show, they told Fontana "We don't care if they're likeable- we just want them to be interesting". To say that this is like every TV & movie writer's wet dream is a HUGE understatement, and Fontana was beside himself with joy (he was originally gonna do a "Club Med" show about a minimum security prison, when HBO came around looking for a Maximum Security-type show). He based it around some real events, but didn't try too hard to make things realistic (when critics called the show "Real", they really meant "Gritty and with real swearing", since this was at that point a HUGE rarity on television)- guys are given access to fancy clothes, huge knives, tons of free time with no guards around, etc. Fontana also produced some of the most interesting and multi-faceted characters in television history:

* Warden Leo Glynn- a serious, strict, over-bearing personality who nonetheless wanted the right thing done. NO sympathy for the inmates whatsoever.
* Tim McManus, Unit Manager of Emerald City- A "good cop" of sorts to Leo's "Bad Cop", he is a little too keen to rehabilitate, and often goes for lost causes. A notorious womanizer and bleeding-heart, a bit too naiive for his own good.
* Tobias Beecher- A rich lawyer from a good family, who nonetheless has a ton of issues, which ultimately landed him in prison after he killed a young girl. The ultimate "P.O.V." character, you see the prison through HIS eyes, because he's new to the experience and needs to find out everything, being not streetwise in the slightest. Vulnerable, shy and nervous, he is quickly and horribly victimized, and ultimately suffers a colossal series of tragedies, to the point where you're like "ENOUGH ALREADY!" He's left with the choice to become a terrible person in return, to get revenge (The Abyss looks also), or to try and rise above it all, and forgive.
* Vern Schillinger- A sadistic, racist leader of the Aryan Brotherhood, Vern commits the show's first rape, and makes lives hell for numerous victims over the course of the show. One of the ultimate expressions of evil.
* Kareem Said- A blowhard of a Muslim activist, and the first Muslim main character in American TV history. Moralistic and charismatic, but with his own set of demons, including a huge ego.
* Simon Adebisi- A hedonistic animal of a man, and the craziest character, but capable of some sly planning.
* Ryan O'Reily- A nasty schemer, who plays everyone against each other like a true Manipulative Bastard, who ultimately ends up falling for a doctor within the prison, and ends up manipulating himself into a corner, as bad things keep on happening to him and everyone he knows.
* Chris Keller- Debuting in Season Two to seduce Beecher in revenge for what goes on with him & Schillinger, Keller ultimately becomes an obsessive, controlling bastard in his own right, and frequently shifts in how he treats "Tobey".
* and many, many more. This show ends up with a HUGE cast, among the biggest I've ever seen, as people come and go frequently.

Recurring themes are:
* Crimes- Every inmate is introduced with a shot of what their crime was, shot in a "home-video" type of way. They go from the mundane (shooting a guy in a drug deal gone wrong) to the understandable (Schillinger- the vilest person on the show- beats up a guy for drug dealing to his kids, in a great case of irony as it's not that vicious compared to what the man really is) to the epically villainous (Jefferson Keane murders a rival and his wife as they're exiting the church on their wedding night) to the chaotic (Ryan O'Reily is on a drug-fuelled vehicular rampage) to the sudden (Bob Rebadow casually uses a pen to pierce the throat of a man ripping up his architectural designs) to the vicious (Adebisi decapitates an undercover cop). Tom Fontana notes that "EVERYONE deserves to be there", and there's no frame-ups sending these guys to jail. Every character is a real criminal.
* The Routine & Rules- Guys are bored a lot of the time, and as such, they get EXTREMELY excited every time violence is inflicted on someone. All infractions result in everyone being forced into their cells for a while. Occasionally, the whole prison gets locked down. Notably, every prisoner is introduced by their number (year of crime, followed by their last initial, then the actor's birth month or something)- they ARE numbers, as far as the system is concerned.
* Drug addiction- A fat chunk of the show is made up of drug addicts, recovering and otherwise, and the tribulations they have to go through.
* Gang warfare- The Latinos, Blacks & Italians are usually fighting for control of the drug (called "Tits"- because they're like "Mother's Milk") trade. The Aryans protect their own, and various other side-groups also wrestle for either power or respect.
* Racism- The Aryans & Bikers hate minorities in general. The Muslims are distrustful of whites. The Latinos are out for themselves. The Homeboys dislike whites, and Adebisi in particular despises them. Race is a HUGE factor in "Oz"- arguably less so than in real prisons. Scenes of white & black characters chatting with each other about things are absolutely alien to much of real prison life.
* Rape- Probably the show's most famous aspect, to both outsiders who've only heard about it, and anyone who watched. A horrible reality of prison life (they leave this out of most comic books, thankfully), plenty of weak male characters (Beecher, Peter Schibetta, Cyril O'Reily) are beaten up and sodomized by sex-hungry monsters, and we see the full repercussions of it. It's rarely played for laughs (even though it can be a little funny), as you're left watching in horror at what these guys have to go through.
* Prison Love- Beecher and O'Reily in particular. Beecher with fellow inmate Chris Keller (in the most interesting homosexual relationship I've ever seen on TV), and O'Reily with Dr. Nathan, who saves him from breast cancer. Curiously, every time people fall in love in Oz, someone has to die.
* The Outside- Prisoners are left only hearing about what goes on "Outside the walls". In a great bit of directing, you pretty much NEVER see actual daylight on this show, except for the home-video crime scenes, and TWO instances of people walking outside the prison. This gives the show a palpable sense of claustrophobia, as everything is lit by artificial means, and takes place indoors. EVERYTHING.
* Violence- Another brutal reality of prison life. People are beaten, maimed and murdered on this show in stuff comparable to "The Passion of the Christ". The LIGHTER deaths see guys with their throats slit or stomachs punctured by "shanks". A man is NAILED TO A GYMNASIUM FLOOR in a crucifixion pose because he molested some kids. A guard has his eyes gouged out of his skull by an inmate on the orders of a boss. A guy dies of a horrible allergic reaction to eggs, deliberately placed by another inmate. Someone dies of internal hemorhaging after being fed ground-up glass for months.
* Death- ANYONE can die. One of the very first TV shows to do this (if not THE first)- major characters come in and die at lightning speed sometimes. Introduced characters can get a big push, only to be suddenly-killed episodes later. Various characters even get TONS of characterization and backstory, only to die early. Having just gone through the entire series, it's bizarre to realize that at one point Jefferson Keane was one of the most-focused on characters in the first season, since he dies halfway through it.
* Revenge- The never-ending cycle of torment and revenge is huge, as gangs repeatedly "get each other back" for every possible slight. The Beecher/Schillinger war STARTS with anal rape, and only gets worse from there, as Schillinger victimizes Beecher in every way possible, only to be maimed, beaten, crapped on (literally- Beecher ties him to the floor and takes a steamer on his face) and set-up for more jail time. Schillinger responds by wrecking Beecher's sanity. The men lose three children between them, and despite several attempts at burying the hatchet, in the end, only one can walk away.
* Redemption & Rehabilitation- You see what guys go through, trying to improve their lot in life. Guys try to kick drugs, become better people, and make parole... and usually fail. Fontana knew damn well from his research that most people released from prison just end up going right back, as they're left in even WORSE shape once they get out. In effect, the prison was only making more effective criminals. It's a huge victory for the staff (and the show's writers) every time someone can actually get out with their morals intact.

Summation:

In short (well short by MY standards- I kinda Ares'd out here watching all six seasons in a row), this is one of the most interesting shows of all time, and comes hugely recommended. Some of the acting on here is among the best I've ever seen- Dean "Ryan O'Reily" Winters does a TOUR DE FORCE performance in the episode when Cyril is to be executed, Adebisi and Schillinger are so menacing that I STILL have trouble watching them in movies ("G.I. Joe" and "Spider-Man", amongst others), and you REALLY believe that Beecher and Keller are two guys brutally and insanely in love. Just avoid it if you're AT ALL light of heart. This show makes "Prison Break" look like a frickin' Club Med, and makes "The Sopranos" look like it's for sissies. It makes an unmistakeable dive later on, with a bunch of flaws popping up. Sure, "Anyone Can Die" makes things interesting, but the show lost a MAJOR factor when a certain Nigerian immigrant was killed in Season Four. Tons of great characters were killed before their time, and more interesting things could be done with them (Cannibal Donald Groves only lasted a handful of episodes, The Colonel in later seasons was killed WAY too early), and the final seasons sees a never-ending stream of people wiped out. The show generally lacks subtlety, beating you over the head with it's morals and reasoning behind various plots. Episodes start to get REALLY outlandish and silly later on, as we deal with Super-Aging Drugs (aging prisoners until the point of there release, then letting them go), Luke Perry haunting people from beyond the grave (makes sense in context), a guy believing he is Satan himself, a guy BUILDING A BOMB WHILE INSIDE THE JAIL, and more. The acting in this show is some of the best I've ever seen on TV, but a lot of the background cast is lacking, especially when it's time to step up and become major characters (Timmy Kirk, Jaz Hoyt). But still, check it out. Try to rent, though- those DVDs are FREAKING EXPENSIVE.
Last edited by Jabroniville on Fri Apr 29, 2011 12:53 am, edited 1 time in total.

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Re: Jab's Builds: Talisman, Wild Child, Witchfire, Vindicator

Postby Jabroniville » Thu Apr 28, 2011 11:51 pm

The Top 17 Most Crazy/Awesome/Crazy-Awesome "Oz" Moments:
1) Beecher is given the kiss-off by Schillinger (who'd been brutally abusing him all season), and set up to be beaten/killed, and slowly builds his anger after all the horrors he's been through, goes ****ING CRAZY, and chucks a chair through Vern's pod, slicing his cornea and threatening to murder him, all while the entirety of Emerald City goes nuts and chants his name.
2) Said & Adebisi forming an alliance (Said was faking), and Adebisi says "Nothing can stop us! Nothing... nothing... nothing..." and a huge chant goes up, as all the blacks in Em City get into it, forming a super-army that takes over the entire Unit. O'Reily and Keller, two of the only whites left, go "Said and Adebisi together..." "That's the end of the ****ing universe."
3) Peter Schibetta and his enforcer Chucky Pancamo corner Adebisi in the kitchen, and prepare a beat-down. Adebisi responds by using the Improvised Weapons Advantage, wiping out both of them. Locking Pancamo in the warehouse, he goes up to Schibetta, and just when you think he's gonna do some horrific act of violence... he puts in his headphones, yanks Schibetta's pants down... and ANALLY RAPES HIM.
4) Schillinger tries to corner Beecher in the gym and beat the hell out of him, but Beecher smuggles in a weight-bar and slugs Vern, KOing him. Then he proceeds to tie him up, put a bench on his chest, squats over him... and then POOPS ON HIS FACE. Now THAT is owning somebody!
5) The entire riot that ends Season One. Some of the most raw, violent energy I've ever seen channeled on the screen.

6) The whole "Variety Show" episode, featuring the most broad humor in the series, but done well- nothing beats Beecher & Schillinger doing "The Last Duet" when you consider all the crap between them, but Rita Moreno's "Days Like These" is beautiful, and Father Mukada doing Tori Amos' "Leather" is classic.
7) Shirley Bellinger, a woman on Death Row, spends two seasons manipulating and trying to seduce every single person in Oz, all the while being as smarmy and arrogant as humanly possible. It culminates when her slowly walking towards the Gallows (she requested to be hung), but suddenly breaks down, saying she doesn't want to die this way... But it's too late. All the crap she's pulled comes to a head, as she's carried up the stairs, has the bag put over her head, the noose is tightened, and she drops, sobbing like a wuss. Is watching evil people killed supposed to be cathartic?
8) The final ten minutes or so of the episode where Cyril O'Reily, the brain-damaged inmate, is supposed to be executed. You want Dean Winters put on an acting clinic as the older brother Ryan forced to watch this happen, and they do this long musical montage of everything going on in Oz when Cyril's set for Old Sparky. Eventually, every single person in Em City starts banging on the walls of their pods in solidarity (based off of real events at prisons while inmates are being executed), creating this huge racket, while Ryan walks the maze in the gymnasium to deal with his mental torment.
9) Said spends a season going a little crazy after having slain his greatest enemy- feeling Adebisi's spirit inside of him. Finally, he's pushed to the breaking point, and saves Beecher from Schillinger... by popping up behind Vern, hissing "Adebisi LIVES!" and stabs the Nazi right in his side.
10) Beecher & Schillinger's final scene together, performing "Macbeth". When Schillinger says "I have taken too many of thine already", they're basically hitting you over the head with the similarities, and when the prop-knife is revealed to be a real one, you get a CLASSIC funny moment when the black guy pretending to be a slain body pops up and goes "THAT mother-****er's DEAD!"

11) A pedophile priest is paroled from Oz, and everyone from the COs to Father Mukada to the inmates (even the NAZIS) are disgusted by him. In a moment of mercy, Mukada allows him to stay in Oz after being refused a stay anywhere in town (thanks to "Megan's Law"). The Nazis find out, and sure enough, a guard is bribed, and the guy ends up NAILED TO THE GYM ROOM FLOOR, with his hands and feet in a Crucifix position.
12) Adebisi falls in love with Death Row inmate Shirley Bellinger, despite never having seen her, and the two trade mushy notes for weeks. Finally, he meets her, drops his pants, and asks for sex. Her response? "But... you're a (INSERT UNKIND WORD FOR BLACK PEOPLE HERE)" Cue a child-like hurt expression from the giant, ravenous sex-maniac.
13) Ray Mukada, an asian Catholic, convinces racist Protestant redneck Schillinger to let Beecher's daughter go free, in the ultimate Persuasion Check in history.
14) Robson beats on Beecher and forces him to perform certain... stimulations on Robson's person. Beecher's response? An impromptu bris. WITH TEETH.
15) Elderly Bob Rebadow of all people chooses to stand up for a near-comatose Beecher (his son had just died), who the COs were trying to drag out for the daily "count". Bob screams "**** you! **** your rules!!", earning a huge reaction from the other prisoners- even Adebisi is impressed.
16) Rebadow again, as he confronts Kareem Said in the first season, about his fear of death (he had just watched Jefferson Keane "Embrace death like an old lover". The acting was incredible here.
17) Keller & Robson, dire enemies, both hunt down Eli Zabitz for different reasons, intending to murder him. By coincidence, they arrive at the exact same time, and argue over who gets to kill Zabitz. Zabitz panics, has a heart attack, and dies. The two men stop, looking at each other, go "later" and leave.

The purpose of these builds? Aside from me just gushing about one of my favourite shows, it can also provide handy NPCs for those of you who play games where people might end up in prison. Most guys will be Henchman-Level threats between PL 3 and 5, usually limited to prison hardware (everyone gets a Shank).
Last edited by Jabroniville on Sat Apr 30, 2011 12:14 am, edited 3 times in total.

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Re: Jab's Builds: Talisman, Wild Child, Witchfire, Vindicator

Postby Jabroniville » Fri Apr 29, 2011 3:25 pm

"I ain't saying drugs are good. But when your past is past and your present sucks and your future holds nothing but broken promises and dead dreams, the drugs'll kill the pain. Listen up, America, you ain't ever gonna get rid of drugs until you cure pain."
-- Augustus Hill as the omniscient narrator


---

OSWALD MAXIMUM SECURITY CORRECTIONAL FACILITY, LEVEL FOUR:
-Nicknamed "Oz" by it's inmates, and people on the outside, Oz is a huge maximum security holding pen, containing something like 60,000 inmates (one would question how Warden Glynn could interact with so many prisoners on a one-to-one basis. I guess he just plays favourites like Principal Belding does on "Saved By The Bell", by ignoring thousands of others in favours of a handful). It's run by Warden Leo Glynn, a stern, hard-edged, world-weary, cynical character who doesn't take any crap from anybody. The State in which Oswald is located is never stated outright (California would fit, but someone once said "I'm moving to California", so it's not that), but it features nearly every possible race of people. It's close to the coastline (some Chinese refugees were housed there briefly), features a large amount of black people, and a sizeable Latino population, in addition to enough Italians to form a very powerful Mafia presence. It seems like these are all still minorities to a white population, however, and there's a good population of rednecks, though none with Southern accents.

The prison features the following locales:
The Administration Lounge- Where Correctional Officers and other prison administrative staff eat and hang out. They usually discuss the day's gossip. Also a guy got his eyes gouged out and wandered into here.
The Hospital- Run by Dr. Gloria Nathan, this is where torn anuses are healed, and sides punctured by shanks are sewn up. A LOT of cast members end up taken through here. Dr. Nathan is frequently exhausted, and often harassed, because she's an attractive woman IN A PRISON, but she does good work, in spite of a dwindling budget (Ryan O'Reily's lumpectomy is done in the cheapest way possible). She has a small staff of less-attractive, inconsiderate nurses, and the Latinos act as her orderlies. Inmates with the most-severe issues get sent to Benchley Memorial Hospital, apparently close by.
The AIDS Ward: Close to the hospital, all inmates who are discovered to be HIV positive are sent here, lest they infect the others. Plenty of gay inmates, as well as intravenous drug users, are here. Not much time is spent here, as only a few named characters get AIDS, but you see it a bit.
Sister Pete's Office: Sister Peter-Marie Reimondo runs the psychiatric program at Oswald, and is usually seen in one-on-one meetings with the inmates. Most of the time she does no good (some men are unsalvageable), but she's provided tremendous help to inmates such as Beecher, Hill and O'Reily. She helps several men out with their drug addictions.
Father Mukada's Office: Father Ray Mukada runs the Catholic Services at Oswald, and tries to include Protestantism for the other inmates. A large portion of his "flock" turned away to the Reverend Cloutier's control at one point. Ray does a lot of what Sister Pete does (focusing on hard-luck Latino Miguel Alvarez), helping out people spirtually as well as mentally. He & Sister Pete are generally the two most moral characters on the series.
Warden Glynn's Office: Inmates do a lot of begging here, for special priviledges or
Death Row: Once Governor James Devlin (only an honorable man could have that kind of a last name) re-instated the Death Penalty, all people stentenced to die end up here. Curiously, 95% of the inmates here are white, in contrast to the real world. Inmates were first given a large choice of ways to die (basically anything they could think of- like Hanging, or Stoning), but eventually it got whittled down to the Lethal Injection or The Electric Chair. There's only four cells here, and it's run by usually the nastiest COs.
The Gym: Anyone in the prison can go here, and there is some CRAPPY staff presence at times (usually because guys were bought off). A really shoddy set of work-out equipment is here, so it's a curiosity how all these guys got SO BLOODY RIPPED. A small Basketball Court is on the other side of the equipment. Plenty of gang-related fights occur, and one time, a Priest got nailed to the floor.
The Hole: Inmates who get into fights, or commit large infractions, are sent here. They're stripped naked (most of the show's nudity is in here), chucked into a windowless stone room, and left there for days, before being released.
Solitary Confinement: Inmates who commit egregious acts of violence are sent here, and left for a certain period of time. Some are forced there for their entire lives, often for decades (such as the grandfather of Miguel Alvarez, or William Giles). Almost everyone goes nuts in solitary, even those left there for only a few weeks (like the Riot Leaders). Considered the harshest form of punishment in Oz.
The Kitchen: Where the food gets made, and most of the drugs come through. Ownership of the kitchen is considered the Holy Grail of being a powerful gang in Oz- it's either the Italians or the Homeboys in charge. A huge amount of freedom is given to the inmates here, which makes you wonder, since SO MANY PEOPLE are killed in it. It's also the General Meeting Place, where Sister Pete's drug counselling and rape counselling take place, as well as Religious Services, the Variety Show night, and the performing of "Macbeth".
General Population- Unit B: The only "regular" prison unit seen in "Oz"- basically a small row of standard, barred jail-cells is seen. It's unclear how large it really is, as all we get is a small set. Much non-Emerald City stuff goes on here, as it becomes the sole location of Vern Schillinger after Season One. Few major characters other than him stay here.

and finally...
Emerald City: The experimental unit of Oswald, and the place where everyone wants to be, since they have TVs, their own clothes, and more personal freedom. This is designed to give them some hope and joy, to counter-act the horrors of prison life, but it really just means that everyone gets up to more nonsense. "There is no fighting... no ****ing...", but all that goes on anyways since guards here SUCK. There is a general gathering area with tables and chairs, with the glass "Pods" all around them. They are unlocked via a Guard Centre above the Gathering Area. "Em City" is two floors, has a small shower room (#2 for male frontal nudity, after The Hole), a laundry room with REALLY ugly TV lightning (the actors complain on DVD Commentaries about it), and two overlooking rooms, one for the classroom (for when the High School Education Program was running), and one for Tim McManus' office, where inmates plead their cases.

Prison Slang (stuff you need to know to exist in jail):
"Oz"- Oswald itself. Generally the only name it's given in-story, unless it's a formal news report.
"Gen Pop"- General Population, the non-Emerald City cellblocks in Oz. Unit B is the only one seen.
"Tits"- Drugs, usually heroin. Named because it's "like Mother's Milk".
"CO"- Correctional Officer, ie. a guard.
"Hack"- Derogatory nickname for the guards, by the inmates.
"Dinks"- McManus' term for the inmates. Mean kind of in a jolly, lecturing kind of way.
"Shank"- Various types of bladed weapons constructed for prison life. Common types included filed metal shards (causing puncturing wounds), bedsprings filed into points, filed toothbrushes (never used in-show), and the popular "Gilette Bayonette", a razor blade tied to a pencil.
"Air-Holed"- Killed, usually by stabbing.
"Prag/Bitch"- The latter an appellation created by Tom Fontana. Basically, a guy who gets raped, and is usually then forced to be a subjugated "woman" to another. This often involves being dressed like a girl. Curiously, men who do the raping are not considered gay- they are the straights and the alpha males of the prison- only the "receivers" are homosexual.

---

Jonathan Coushaine (Chrisian Leader): I say we institute a "no swearing" rule.
El Cid: (INTERCOURSE) you.
Augustus Hill: Suck my (RICHARD).
Kenny Wangler: (BOTTOM)wipe.
Ryan O'Reily: (ROOSTER)sucker.
Chucky Pancamo: You stupid (RHYMES WITH KIND OF HIT IN BASEBALL).
Jaz Hoyt: Putz.
Tim McManus: If nobody hasn't anything more intelligent to say, this meeting is adjourned.
Last edited by Jabroniville on Fri Apr 29, 2011 6:29 pm, edited 3 times in total.

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Re: Jab's Builds: Talisman, Wild Child, Witchfire, Vindicator

Postby Jabroniville » Fri Apr 29, 2011 4:04 pm

Warden Leo Glynn: "The M.E. has ruled McCullum's death as suicide. He bit into his skin, chewing off chunks of muscle over the course of a week or so, causing himself to bleed out."
Sister Peter Marie Reimondo: "Sweet Jesus!"
Officer Sean Murphy: "Like a cannibal!"
Tim McManus: "A cannibal eats somebody else's flesh."
Murphy: "So what do you call a guy who eats his own flesh?"
McManus: "Inventive."

-- "Oz", Dark Humour at it's darkest and finest.

Image

WARDEN LEO GLYNN
Played By:
Ernie Hudson
Role: Warden of Oz, The Boss, The Stern Over-Bearing Guy, The Tired Boss
Deadly Sins: Pride, Wrath
Group Affiliations: Oswald State Maximum Security Correctional Facility, Level Four
PL 4 (62), PL 6 (62) Defenses
STRENGTH
3 STAMINA 3 AGILITY 0
FIGHTING 4 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Deception 3 (+6)
Expertise (Prison Warden) 8 (+10)
Expertise (Prison Guard) 5 (+7)
Insight 3 (+6)
Intimidation 5 (+8)
Perception 1 (+4)
Persuasion 1 (+4)

Advantages:
Connections, Benefit 2 (Warden), Daze (Intimidation), Fast Grab, Power Attack, Improved Hold, Startle

Offense:
Unarmed +4 (+3 Damage, DC 18)
Initiative +0

Defenses:
Dodge +0 (DC 10), Parry +4 (DC 14), Toughness +3, Fortitude +5, Will +6

Complications:
Responsibility (Oswald)- Leo is the man in charge at Oz, and as such, all decisions have to come down to him. It's his job to make sure the inmates aren't murdered (he... doesn't do so well at that one), that they're kept under control (some seasons are better than others), that money isn't being hemorrhaged, etc. The responsibility weighs heavily on him.
Reputation (Hard-Ass)- Since Leo has to say "no" to a lot of things, he can be unpopular at times amongst his staff.
Relationship (Tim McManus, Sister Pete, Dr. Nathan)- All three have had shouting matches with Leo in the past- Tim over his hippie ways in Em City, Sister Pete over her hatred of the death penalty (Leo doesn't really given an opinion- he just does his job), and Dr. Nathan over medical requests. All three are nonetheless fairly close to Leo. As Sister Pete says, "He was the best man for the worst job".
Rivalry (Kareem Said)- As the most vocal prisoner in Oswald, Said comes head-to-head with the Warden a lot. None more so than in the first season, when Said is the premier riot leader. Said states that since most of Oswald is black, "we can take it any time we want". Leo adds "You can take it- but you can't KEEP it."
Relationship (Family)- Leo got a divorce from his wife around Season Five, partially because of him ignoring his family for his work. He is still close to his daughter, none moreso than after she was brutally raped.
Prejudice (Miguel Alvarez, Latinos)- Leo's daughter was raped by Latinos, and when he uncovered that Miguel knew the assailant, he was furious, punishing him for no good reason sometimes, even after Miguel revealed the identity of the man (he at first said it was an already-dead prisoner, but it turned out to be another guy Miguel was covering for- that guy ended up dead as well). Every time Miguel goes nuts, gets into a fight, or acts out, Leo is quick to slam him right back down. He has a really hard time giving a crap about the problems of Miguel or any Latino inmate for that matter, much to the frustration of the prison staff.
Guilt (Prisoner Deaths)- When Leo ran for Lieutenant Governor, he neglected a lot of his duties as Oswald, and as a result, Martin Querns and others allowed some nastiness to happen under their noses. Almost a dozen men were murdered, in addition to the countless others over the years.
Relationship (Governor James Devlin)- A true piece of crap, Devlin is nonetheless Leo's boss, and Leo has to do what he's told, which usually includes enforcing unpopular policies (the removal of smoking privileges and conjugal visits). Though he's been loyal, Leo's searching into the murder of an ally of Devlin's ends up getting him killed.

Total: Abilities: 36 / Skills: 26--13 / Advantages: 8 / Powers: 0 / Defenses: 5 (62)

-I really liked the Glynn character in Oz (played by "The Black Ghostbuster" as most people would know him), as he was doing a thankless job, and got world-weary and cynical because of it, but always was there to lay down the law. Sure, he had to knock down some people's dreams, save money (forcing Dr. Nathan to use cheaper procedures, and keep quiet about the prison's culpability when a bunch of inmates got poisoned by the air in Solitary), scream at the rioting inmates, and lecture everyone, but THAT WAS HIS JOB. It's not like he was running a day spa, and most of these guys WERE scum, after all. They weren't afraid to make him look bad either, like when he punished all the Latinos for the crimes of some, or when he had to slap down the inmates until they were ready to REALLY riot, but that's part of what makes a compelling character.

-And honestly- Glynn's murder in the last season is what finally killed the show for me. It kinda wavered here and there, and some of the later episodes were BRILLIANT, but the show needed him as a center, and when you kill off THE WARDEN, you really show how badly you're hurting for storylines and concepts. It just tipped the scale of realism (which- mind you- wasn't always balanced to begin with, as they gleefully proved that Bob Rebadow COULD talk to God, and this was in Season One) a little bit too far- you were like "Oh COME ON".

-Glynn is a big powerhouse in the show, despite his age- he EFFORTLESSLY beats the crap out of Alvarez when they scuffle, and with one deft move, he had CO Clayton Hughes helpless face-first into a table. He was big, strong, and could be VERY mean if provoked.

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TIM McMANUS
Played By:
Terry Kinney
Role: Unit Manager of Emerald City, The Hero (kinda), The Bleeding-Heart Liberal, Slowly Going Crazy Guy
Deadly Sins: Lust, Pride, Wrath (rarely)
Group Affiliations: Oswald State Maximum Security Correctional Facility, Level Four
PL 2 (31)
STRENGTH
1 STAMINA 1 AGILITY 0
FIGHTING 2 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 2 PRESENCE 1

Skills:
Deception 2 (+3)
Expertise (Prison Manager) 5 (+7)
Expertise (Liberal Know-It-All) 3 (+5)
Insight 2 (+4)
Intimidation 1 (+2)
Perception 1 (+3)
Persuasion 2 (+4)

Advantages:
Connections

Offense:
Unarmed +2 (+1 Damage, DC 16)
Initiative +0

Defenses:
Dodge +0 (DC 10), Parry +2 (DC 12), Toughness +1, Fortitude +2, Will +5

Complications:
Motivation (Building a Better Prison)- Tim grew up in the shadow of Attica Prison, and many of his friends lost their fathers in the famous prison riot there. Since then, Tim has been devoted to building a "better" prison, that doesn't just spit out worse criminals than what came in. He wants to "fix" everyone who comes in, and often singles out particularly difficult targets (young Kenny Wangler, crazy Omar White) and try to better their lives.
Reputation (Liberal Douche)- Tim espouses philosophy, talks about reform, and champions the little guy. It's pretty apparent how far left he leans, and people with general biases against that tend to distrust him.
Reputation (Man-Whore)- Tim's been bed-hopping since arriving at Oz, first sleeping with Dr. Nathan, then Officer Wittlesey, then Officer Howell (*shudder*), and he's tried to jump in a few other beds. This gives him a rep to the other women around, and makes most of the men laugh at him behind his back.
Reputation (Hack)- No prisoner is overly-trusting of McManus, despite him probably being one of the least-corrupt people around.
Rivalry (Kareem Said)- Though both have allied against Governor Devlin, and towards the salvation of Kenny Wangler and Poet, the two are bitter rivals. Said seeks to destroy the very prison system that Tim wants to rebuild, and both push the other's buttons quite often.
Responsibility (Going Nuts)- The realities of prison life are harsh, and Tim grows unhinged from time to time. Occasionally, when surrounded by hisi own failures, he will crack (like singing "Da Camptown Races" as a black officer's funeral).
Guilt (Failures)- Tim tries to help the inmates get better, but the near-constant stream of lost-causes breaks him sometimes. He views every death in Em City as partially his fault.

Total: Abilities: 18 / Skills: 16--8 / Advantages: 1 / Powers: 0 / Defenses: 4 (31)

-McManus is kind of the centrepiece of "Oz"- kind of a sissy liberal type of guy (initially showing up in sweaters and glasses, though he gets a lot more casual as his mind breaks). He's kind of an odd role, and not a typical one- most shows will portray him either as a useless liberal pansy, or an idealistic tortured genius. "Oz" showed him as a multi-faceted, conflicted character- he believed fiercely in what he was doing, but he could be very hypocritical at times, not to mention prone to temper-tantrums. He'd have some minor successes, but more often, we saw the fruits of his labour destroyed. His beloved "Experimental Unit" of Em City would be wrecked by a riot, his attempts to teach Kenny Wangler to read ultimately failed to save him from "Thug Life", and almost anyone else he took an interest in ended up dead.

-Tim's no great shakes in combat, but earns some points for the time he actually held down Officer Howell to keep her from beating the hell out of him. He's no match for an inmate with a shank, but I'd take him against a PL 0 Bystander anyday. There is that funny scene where he & Leo Glynn are working out, and you clearly see Ernie Hudson stack about double the weight on his bar than what Terry Kinney was doing. A few backgrounders in this show are mere Bystanders, but any Major Character is likely a bit above that.

Jabroniville
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Re: Jab's Builds: Wild Child, Witchfire, Vindicator, HBO's "Oz"

Postby Jabroniville » Fri Apr 29, 2011 9:10 pm

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Preparation for dealing with prison inmates
Also, awesome.

SISTER PETER-MARIE REIMONDO
Played By:
Rita Moreno
Role: Psychologist, Surprisingly-Hot Older Lady, The Rehabilitator, The Moral Centre
Deadly Sins: None (!!)
Group Affiliations: Oswald State Maximum Security Correctional Facility, Level Four
PL 0 (29), PL 3 (29) with Defenses
STRENGTH
-1 STAMINA -1 AGILITY 0
FIGHTING 0 DEXTERITY 0
INTELLIGENCE 3 AWARENESS 4 PRESENCE 3

Skills:
Expertise (Psychology) 4 (+7)
Expertise (Religion) 4 (+7)
Insight 3 (+7)
Persuasion 5 (+8)

Advantages:
Daze (Persuasion), Skill Mastery (Persuasion)

Offense:
Unarmed +0 (-1 Damage, DC 14)
Initiative +0

Defenses:
Dodge +0 (DC 10), Parry +0 (DC 10), Toughness -1, Fortitude +0, Will +6

Complications:
Motivation (Improving Others' Lives)- Sister Pete is among the kindest souls in Oz, and she strives to improve the lives of the inmates within the walls. She wants to cure addictions, heal rape victims' psyches, and make bonds of trust. She frequently fails, but still she must try.
Responsibility (Woman & Nun)- Even though she is the "Bride of Christ", Sister Pete occasionally shows signs that she may not have entirely been willing to give up the sexual part of her life, such as when Chris Keller attempted to seduce her. She nearly leaves the convent at one point, but ultimately comes back.
Rivalry (Chris Keller)- Sister Pete still doesn't trust Keller, believing him to be "poison". He subtley tried to convince her she was a failure at her job, then slowly tried to seduce her. Once she figured him out, she was furious, and frequently held back proper care because she thought he was evil.
Rivalry (Vern Schillinger)- Sister Pete tries to redeem everyone, but in Schillinger she may have found the ultimate evil. She is the one person who rejected his bid to get out of solitary, after witnessing the results of his rape and mental torture upon Beecher, Guenzel and Winthrop.

Total: Abilities: 16 / Skills: 16--8 / Advantages: 2 / Powers: 0 / Defenses: 3 (29)

-Sister Pete was a neat character, and played to the hilt by the brassy Rita Moreno (a fabled Broadway star and voice of Carmen Sandiego). Moreno told the story of how thankful she was that Tom Fontana offered her a role she'd NEVER been given before- a NUN! The Prison Psychologist, Sister Pete is the mentor and protector of the minds of those in Oz, from the inmates to the prison staff. She's possibly the only characater in the show who DOESN'T cross some Moral Event Horizon and inflict horrible punishment on someone, and at worst the villains in Oz only lie to her and manipulate her- no one hates her. Well except Schillinger, but c'mon, he hates EVERYONE. There's a great moment in the first season when Pete lays some "Mom Guilt" on Said, who refuses to "dull his mind" with medication for his hypertension, and she actually coaxes a smile out of him, and he says "You're a good woman, sister". More than he gave anyone ELSE in prison.

-Sister Pete's obviously no combatant, but in terms of mental skill, she's in a rare zone on "Oz". She's the ultimate shoulder to cry on, and she can stun stubborn asses like McManus, Glynn, Querns and Said with a few sharp words. Probably one of the most difficult acting roles to play on the show, and a testament to how good Moreno is. And oddly, when the inmates vote her as the "Sexiest Woman in the Prison", you can actually believe it, despite her pushing sixty at this point.

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DOCTOR GLORIA NATHAN
Played By:
Lauren Velez
Role: The Doctor, The McCoy
Deadly Sins: Lust (for O'Reily)
Group Affiliations: Oswald State Maximum Security Correctional Facility, Level Four
PL 0 (30), PL 3 (30) with Defenses
STRENGTH
0 STAMINA 0 AGILITY 0
FIGHTING 0 DEXTERITY 0
INTELLIGENCE 3 AWARENESS 3 PRESENCE 2

Skills:
Expertise (Prison Life) 3 (+6)
Deception 1 (+3, +5 Attractive)
Insight 2 (+5)
Persuasion 2 (+4, +6 Attractive)
Treatment 6 (+9)

Advantages:
Attractive

Offense:
Unarmed +0 (+0 Damage, DC 15)
Initiative +0

Defenses:
Dodge +0 (DC 10), Parry +0 (DC 10), Toughness +0, Fortitude +2, Will +5

Complications:
Motivation (Saving Lives)- Dr. Nathan became a doctor so that she could help people, and even when the money's not there, and nobody seems to give a crap about show she's saving, she strives to give proper medical care.
Responsibility (Woman in Prison)- As the prettiest woman around, Dr. Nathan gets a lot of attention. At the same time, she doesn't get taken seriously, and still gets called "Nurse" quite a bit.
Responsibility (Rape Victim)- Gloria was raped on the outside, and though she came back early, she broke down and eventually had to take an extended leave.
Guilt (Failed Care)- Inmates who get sick and/or die under her watch bring Dr. Nathan down. When Chucky Pancamo almost died from a staph infection because she was busy elsewhere, she felt guilty for months. She also felt bad when was happy upon discovering the death of Patrick Keenan, the man who raped her.
Relationship (Ryan O'Reily)- A very complex ordeal- Ryan fell in love with her, then had her estranged husband murdered so they could be together. She despised him for years because of it, but eventually came to appreciate him, and then actually FELL IN LOVE with him. She feels a large degree of guilt, shame and/or caring at any given moment, though the two took years to finally kiss.

Total: Abilities: 16 / Skills: 14--7 / Advantages: 2 / Powers: 0 / Defenses: 4 (30)

-Dr. Nathan was your standard "Dr. McCoy" character, being the "we must SAVE LIVES at ALL COSTS" type of character you find in dramas like this. I found it a little... tiresome, I guess, but she was still well-acted, and a good character. The O'Reily thing was a little less than believable (Okay, so he was handsome, but FALLING IN LOVE with him? C'mon.), but provided for a lot of really interesting storylines.

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FATHER RAY MUKADA
Played By:
B.D. Wong
Role: The Priest, The Moral Centre, The Rehabilitator
Deadly Sins: Pride
Group Affiliations: Oswald State Maximum Security Correctional Facility, Level Four
PL 2 (32), PL 5 (32) with Defenses
STRENGTH
0 STAMINA 0 AGILITY 1
FIGHTING 0 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 3 PRESENCE 2

Skills:
Expertise (Religion) 6 (+8)
Insight 3 (+6)
Persuasion 6 (+8)

Advantages:
None

Offense:
Unarmed +0 (+0 Damage, DC 15)
Initiative +1

Defenses:
Dodge +1 (DC 11), Parry +2 (DC 12), Toughness +0, Fortitude +3, Will +6

Complications:
Motivation (God's Work)- Mukada is a devoted servant of The Lord, and tries to help men using His words.
Reputation (Hack in Black)- Despite his good work, Mukada is still viewed as a "Hack", and is mistrusted by most of the other prisoners. He must constantly struggle against this.
Enemy (Timmy Kirk)- Initially a Catholic, Kirk first converts to Protestantism, then shifts into a total crazy person, becoming an extremist who tries to force conversions. Kirk then targets both Mukada and the Protestant Reverend Cloutier, and tries to kill both of them. Mukada shamefully admits to Sister Pete that he actually "Prayed for Timmy Kirk to die", and is actually thankful with Jaz Hoyt does the deed.

Total: Abilities: 16 / Skills: 16--8 / Advantages: 0 / Powers: 0 / Defenses: 8 (32)

-Mukada was often in the background to the other characters, but had his good moments. He spends most of Season One attempting to get Miguel Alvarez out of his suicidal, crazed hole, and continues to be by Miguel's side. He has to deal with the crazy Timmy Kirk in later seasons, suffers with Survivor's Guilt after he and a baby are all that's left of a bus on it's way to Oswald, and it's HE who actually sits down and convinces VERN SCHILLINGER to do the right thing and have Tobias Beecher's daughter released from her captors. That is very much a Crowning Moment of Awesome for a minority of a different religion to convince a piece of human garbage Nazi to do a thing like that.

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CLAIRE HOWELL
Played By:
Kristin Rohde
Role: Correctional Officer
Deadly Sins: Lust, Wrath
Group Affiliations: Oswald State Maximum Security Correctional Facility, Level Four
PL 4 (21)
STRENGTH
1 STAMINA 1 AGILITY 0
FIGHTING 3 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE -1

Skills:
Close Combat (Baton) 2 (+5)
Deception 3 (+2)
Expertise (Correctional Officer) 2 (+2)
Intimidation 9 (+8)

Advantages:
Equipment (CO's Gear), Improved Initiative

Equipment:
"CO's Gear"
Baton (Strength-Damage +2) (2)
Radio (1)
"Stab-Proof Vest" Protection 2 (2)

Offense:
Unarmed +3 (+1 Damage, DC 16)
Baton +5 (+3 Damage, DC 19)
Initiative +4

Defenses:
Dodge +0 (DC 10), Parry +2 (DC 12), Toughness +1 (+3 Vest), Fortitude +3, Will +2

Complications:
Motivation (Sex)- Howell is a classic sexual predator, but not the hot kind you see on Cinemax. She is a volatile, hideous person, who uses and abuses men of all types, especially the prisoners under her control. She will actually beat men severely for turning her down.
Secret (Sexual Predator)- If the Warden figured out even half of the crap Howell pulled, she would be fired in a second.

Total: Abilities: 8 / Skills: 18--9 / Advantages: 2 / Powers: 0 / Defenses: 4 (21)

-*shudder* This is about the scariest woman I've ever seen on TV, and apparently a fanstastic acting job by Kristin Rohde, since she's (as told on Commentary Tracks) a super-nice person who's NOTHING like this character... thankfully. See, Howell debuts in "Oz" as the newest female C.O., but instead of being nice like Edie Falco's Diane Whittlesey, Howell immediately started hitting on Tim McManus, then going berserk with jealousy. Protecting her job by suing for sexual harassment (laughable in this case, but Tim WAS a giant man-whore, and everyone points out it was just a matter of time), she then starts preying upon the INMATES for her sexual needs. O'Reily, Keller and eventually most of the guys in Solitary are her playthings, and she brutally punishes each one when they try to get out of it. By series' end, she's left in dire straights when she ends up pregnant by one of the Latinos she's been playing.

-But seriously, who takes a woman with breasts like that and gives her a NUDE SCENE? I damn near clawed out my EYES. Sure, it's a helpful reminder than not EVERY woman has totally awesome boobs (you wouldn't know that from most movies), but YIKES. There's a REASON that only hot ladies get naked in movies & T.V.

-Howell is probably the most notable C.O. in "Oz", being a terrifying, crazed psychopath who has NO PLACE being in that line of work- in addition to being a sexual predator, she's actively bad at her job- tons of bad things happen under her nose. But yeah... she's intimidating as all hell (when a character played by Chuck Zito says "SHE scares me", you know something's up), actively deceitful, and all-around nasty and mean. She's a match for most of the prisoners with her Baton (she actually straight-up beats the HELL out of Keller with one, and he's one of the tougher guys around), but when unarmed, even McManus manages to hold her down (barely).


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