Archive of the old official Mutants & Masterminds boards. See http://roninarmy.com/
Power Level: 10 Scale: Regional
Setting: Mega City Style: Dark Grayscale
Long ago, too long for the new written record, scientists uncovered a dormant virus. It was known in ancient times, and produced incredible blights ranging from leprosy and insanity to superhumans that were the basis for mythology the world over. When the virus unpredictably spread from the confines of their laboratories to infect much of the country, the scientists hurry to find a cure. Most die. Some become monsters, and still others become superhuman. The world is in chaos, as whole governments crumble under the rigors of what had become known as the ancient plague, due to its origins. Enter Virodyne.
A leading mega corp of its age, Virodyne was the first to develop a stopgap for the plague. They wouldn't cure it outright - treatment, after all, was money. So a drug, simply titled the Cure (commonly known as the Chain), was released. The stopgap drug required daily doses, which costed more than any other drug in history.
The government fell under debt, civil unrest and domestic terrorism. Bastion, a mega city erected to hold back a twisted earth with potentially hordes of mutated freaks, is one of the last refuges of civilization in the world. Officially it is run by Stronghold Inc., an authoritarian mercenary law enforcement agency (a mega corp), but various factions, from meta-human gangs to crime lords to literal monsters rule over different districts.
With Stronghold oppressing the citizenry, ostracized victims of the ancient plague struggling for survival and literal monsters running rampant through entire districts, Bastion has little hope for the future, unless someone steps out of the shadows and acts as a beacon for the city to follow.
Inspirations: Judge Dredd, Marvel 2099, Shadowrun, Underworld, Batman Beyond and Final Fantasy: Advent Children
Identity(S/P): Serena Temple
Weight: 134 lbs
Power Source: Limited Psychokinesis
Power Level: 10
Power Points: /146
Hero Points: 1
Acrobatics 6(+10), Close Combat: Unarmed 4(+8), Deception 8(+10), Insight 5(+8), Perception 5(+8), Pursuasion 4(+6), Sleight of Hand 4(+8), Stealth 4(+8)
Accurate Attack, All-Out Attack, Attractive, Extraordinary Effort, Fearless, Interpose, Move-By Attack, Power Attack, Precise Attack(Ranged; Cover)
FORCE FIELD: Protection 12, Impervious 6, Dynamic, Sustained
`->REBOUND SHIELD: Reflective Deflect 12, Dynamic, Limited to Ranged Attacks
A/R FORCE: Damaging Move Object 12, Limited Direction(Towards and Away), Accurate 2
`->MASS A/R FORCE: Burst Area Move Object 10, Limited(Towards and Away)
`->FORCE STRIKE: Strength-Based Damage 12, Penetrating 10, Linked to Affliction 12 (Resisted by Fortitude; 1st: Dazed, 2nd: Prone), Instant Recovery, Limited Degree
`->FORCE BURST: Burst Area Damage 10, Linked to Burst Area Affliction 10 (Resisted by Fortitude; 1st: Dazed, 2nd: Prone), Instant Recovery, Limited Degree
`->FORCE WAVE: Cone Area Damage 10, Linked to Cone Area Affliction 10 (Resisted by Fortitude; 1st: Dazed, 2nd: Prone), Instant Recovery, Limited Degree
`->REINFORCE FIELD: Affliction 10 (Resisted by Fortitude; 1st: Dazed, 2nd: Prone), Instant Recovery, Limited Degree, Reaction, Linked, Impervious Toughness 6
A/R STEP: Leaping 9 (1/2mile), Movement 2 (Safe Fall, Wall-Crawling)
`->REPUL-SKATING: Speed 7 (250mph), Movement 3 (Sure-Footed 2, Water-Walking)
Homeless - After giving up on her life, Serena stopepd working, which was followed soon after by losing her home after failing to pay things like rent and utility bills. She possesses only the clothes on her back, relying on handouts or straight up theft to feed herself so she can continue her crusade against Stronghold.
Hatred - For obvious reasons, Serena has an almost mindless hatred for Stronghold as they are directly responsible for the deaths of her family. She will favor any action that results in damaging Stronghold in one way or another.
Enrage - Innocent people being used or hurt enrages Serena like nothing else. Depending on the context of an innocent being in danger, different reactions will surface, from a blind, berserking rage against those who hurt an innocent or otherwise helpless individual, to an utter inability to act if doing so would put an innocent or helpless person in greater danger.
Life had always been hard in Bastion. Stronghold mercenaries, pleaguers with their myriad abilities, and battle between the two groups, and of course struggling to make ends meet while also paying for the daily doses of the Cure in order to combat the plague that had infected countless numbers of people through history.
Be that as it may, Serena Temple and her husband worked two jobs each to support their young daughter and buy the Cure for both her and Serena herself. However, it all ended when Serena and her family were caught in the crossfire between Stronghold and a group of Plaguers who were not doing anything, but had the misfortune of being caught and fighting to defend themselves.
Serena's injuries were minor, but the rest of her family died on scene, which hurt worse than any injury Serena could have endured. She gave up on living, stopped working, stopped taking the Cure, planned to let the Plague take her, to wait and hope she would contract one of those many lethal cases. Instead, she gained power. A lot of power, and she made a choice to use it. Serena decided she would take down Stronghold for the arrogance and negligence that took her family from her.
Mr. Benign / the Cancerman
Strength 0, Stamina 10, Agility 1, Dexterity 0, Fighting 7, Intellect 0, Awareness 0, Presence 1
Carcinomic Physiology: Elongation 8 (1800 ft), Immunity 10 (Alteration Effects, Critical Hits, Disease, Poison, Sleep), Limited to Half Effect; Regeneration 5 • 18pp
Flesh Shaping: Dynamic Array (25pp)
Carcinogenic Touch: Affliction 8, Extra Condition, Progressive, Reversible, Limited to Organic (Resisted by Fortitude; Fatigued and Impaired, Disabled and Exhausted, Incapacitated and Transformed [Mutated]) • 25ppADVANTAGES (22pp):
- Adaptive Locomotion: Movement 6 (Environmental Adaptation: Tight Spaces, Safe Fall, Slithering, Sure-footed, Swinging, Wall-crawling), Speed 4 (30mph), Leaping 4 (120') • 2pp
- Bone Resorption: Insubstantial 1 (Liquid), Precise • 2pp
- Facelift: Affects Others Morph 2 (Humanoid Forms), Limited to Organic • 2pp
- Organic Weaponry: Multiattack Damage 10, Variable Descriptor (Organic/natural) • 2pp
- Pseudopods: Continuous Extra Limbs 10 • 2pp
Accurate Attack, Benefit: Ambidextrous, Benefit: "Mayor of the Hive", Chokehold, Close Attack 3, Connected, Daze: Intimidate, Equipment 4, Evasion, Fast Grab, Great Endurance, Improved Hold, Interpose, Luck, Power Attack, Precise Attack (Close; Cover), Startle, Well-Informed
Medical Kit • 1ep
The Hive (Awesome HQ [several city blocks]; Communications, Garage, Gym, Holding Cells, Infirmary, Laboratory, Library, Living Space, Personnel [Residents], Power System, Secret, Workshop) • 18ep
SKILLS (23pp, 46 ranks):
Deception 4 (+5), Intimidate 14 (+15), Expertise: Biology 5 (+5), Persuasion 9 (+10), Treatment 10 (+10), Vehicles 4 (+4)
Cancerous Touch +10 (Close Affliction, Fortitude DC23)
Organic Weaponry +10 (Close Damage, Toughness DC25)
Tentacle Swarm (Shapeable Area Damage, Toughness DC25 / Dodge DC20 half effect
Unarmed +10 (Close Damage, Toughness DC15)
Dodge 7, Parry 7
Toughness 10, Fortitude 10, Will 7
Abilities 38 + Advantages 23 + Defenses 13 + Powers 53 + Skills 23 = 150 Total
Extreme Deontologist - Adheres to black and white morality, often at odds with his old religion (Sufism)
Motivation - Fighting evil
Prejudice - Plague-touched mutant; also, creepy and a little crazy
Reputation - Known in the underworld as a master bodyworker/disguiser
Responsibility/Alternate Identity - "Mayor" of the Hive / "Doc Samir"
Power Loss - Affect Others Morph lasts a day before failing; Morph self lasts about half an hour. Mr. Benign needs biomass and sunlight to fuel his flesh shaping; constant switching of his dynamic array (especially into larger forms) may exhaust his reserves, leaving him stuck in whatever form he has assumed until he can get more biomass and/or sunlight
Samir Abirached is one of the monstrous victims of the Virus, whose body is so mutated and warped that he has become one massive tumor, filled with immortal, constantly dividing stem cells. During this time, touching him caused virulent mutation and carcinomas, even among those already affected by the Virus, so everyone gave him a wide berth. He kept to the foul mutant ghettos of Bastion, too ashamed of his appearance - and also a bit too mentally unstable - to venture out anywhere else, for fear of detainment and vivisection/execution by Stronghold or by the more cavalier superhumans, who had been blessed by the Virus instead of cursed.
Eventually, he learned to control his mutation, enabling him to manipulate and grow his body as he needed it; he derived all the energy he needed from the sun, like a plant, and could take biomass from almost any carbon containing substance. However, try as he could, he could never get his mottled, glistening flesh to appear human for very long; he "obtained" a containment suit made of white nanotech tiles that could reform and adapt, like a skin, to any shape he decided to take. With it, he began venturing out into the rest of Bastion.
What he found out there wasn't much different from the anarchic mutant ghettos - fear, oppression, the powerful controlling the weak. Fed up, he began fighting against Stronghold - small acts of terrorism at first, helping the downtrodden at the expense of the corrupt, which quickly grew into bolder and bolder action. His reputation among the underworld soon spread; a mercenary with morals, always eager to strike against Stronghold and the corrupt. His ability to temporarily alter flesh and appearances quickly made him the go to guy for the denizens of the mutant ghettos if they had business in the normals' sectors, and he is also a skilled physician, making many wonder if he was once a doctor. His body of work has led the Bastion underworld to call him Mr. Benign, and the mutants of the "Hive" ghetto call him mayor, but his penchant for rendering the truly evil into whimpering, pathetic tumour-filled fleshbags with a touch has his enemies - and Stronghold, Inc. - referring to him as Cancerman.
Like the Paragon character Bodyshop, Mr. Benign can manipulate flesh - his own and those of others, but fine work (appearances that aren't tumorous, i.e, the Morph power) is never permanent and reverts back to normal after a short time (for others, about a day; for himself, no more than half an hour): he has used this ability to help disguise fellow mutations from authorities, and he's also worked as a hired disguise artist, altering the appearance of entire teams of mercenaries. His reputation as a supplier of undetectable disguises, and also a top notch non-Stronghold-associated physician, has earned him a great amount of respect and contacts in Bastion (represented by his Connected and Well Informed feats).
Given enough biomass, Mr. Benign can transform and augment his body in a variety of ways, represented by a Continuous, Slow Variable power. He focuses mostly on generating simple appendages, like tentacles, claws, and horns, and elongating his limbs since it requires the least amount of specialized biomass, but if necessary he can grow in size and strength, augment himself with powerful frog-like legs for leaping, or anything else, as long as he has time and sufficient biomass. If he can get his hands on an enemy, he can also affect cancerous biological changes in them, jump-starting any number of horrific mutations.
Defensively, his biology renders him immune to a number of effects, and he has decent Regeneration. I undercapped him defensively (Dodge 7/Parry 7, Toughness 10) to balance this out.
He's also one creepy mofo, so I gave him a massive Intimidation score; at any moment he can burst out of his nanotech containment costume and become some horrific biological mutant monster, so yeah, damn nature, you scary.
Mutants in particular hold him in great reverence; they have elected him Mayor of a mutant ghetto known to the rest of the Bastion as the "Hive" district, an area of a few small city blocks. The entire neighborhood is Mr. Benign's headquarters - various buildings serve as the Features (the Garage literally is a beat up commercial garage), and it is the home of his clinic and biomedical research facility.
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