DOCTOR SPECTRUM (Joseph "Joe" Ledger)
Created By: Roy Thomas & John Buscema
First Appearance: The Avengers #85 (Feb. 1971)
Role: Blaster/Object Creator, The Smarmy Ladies' Man, The Repentant Hero, Top Tier Guy
Alternate Company Equivalent Of: Green Lantern (Flying guy with Device that creates objects and fires energy, who gained the weapon from a crashed spaceship)
Fate: Alive but permanently monochromatic after having his Power Prism shattered by Black Archer.
Group Affiliations: The Squadron Supreme
PL 11 (182)
STRENGTH 2 STAMINA 4 AGILITY 3
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 4
Athletics 4 (+6)
Close Combat (Unarmed) 1 (+9)
Deception 2 (+6, +8 Attractive)
Expertise (Astronaut) 9 (+11)
Intimidation 3 (+7)
Perception 4 (+6)
Persuasion 3 (+7, +9 Attractive)
Ranged Combat (Prism) 2 (+10)
Stealth 1 (+4)
Technology 4 (+6)
Vehicles 9 (+13)
Accurate Attack, Attractive, Beginner's Luck, Evasion, Improved Aim, Improved Disarm, Improved Smash, Interpose, Power Attack, Ranged Attack 4, Teamwork
"The Power Prism" (Feats: Remote Control, Restricted to Joe 2) (Flaws: Removable) 
Create 12 (Extras: Movable) (37) -- (53)
- Dynamic AE: Blast 12 (Feats: Precise, Split) (26)
Dynamic AE: Damage 11 (Feats: Dynamic) (Extras: Area- 60ft. Shapeable +2) (34)
Dynamic AE: Snare 11 (Feats: Precise, Split) (36)
Dynamic AE: Snare 10 (Extras: Area- 30ft. Shapeable) (Flaws: Touch Range) (31)
Dynamic AE: Snare 10 (Extras: Aera- 30ft. Burst, Selective) (Flaws: Touch Range) (31)
Dynamic AE: Move Object 11 (23)
Dynamic AE: Immunity 7 (Heat, Cold, Radiation, Vacuum, Pressure, Suffocation 2) (Extras: Affects Others +0, Area-Burst, Ranged) (8)
Dynamic AE: "Enhanced Field" Force Field 4 (Extras: Impervious 15, Affects Others 8, Ranged 8) (36)
"Pass Through Solid Objects" Movement 2 (Permeate, Space Travel) (4)
Flight 10 (500 mph) (20)
Immunity 7 (Heat, Cold, Radiation, Vacuum, Pressure, Suffocation 2) (7)
-- (89 points)
Unarmed +9 (+2 Damage, DC 17)
Prism Blast +10 (+12 Ranged Damage, DC 27)
Area Blast +11 Area (+11 Damage, DC 26)
Snare +10 (+11 Ranged Affliction, DC 21)
Snare Areas +10 Area (+10 Affliction, DC 20)
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +4 (+9 Field, +13 Enhanced), Fortitude +7, Will +6
Weakness (Fragile Prism)- The Prism is not invulnerable, and can be shattered by an object as minor as an arrow at close range. This is an insane called-shot, but possible nonetheless.
Weakness (Ultraviolet Radiation)- UV Rays can pass through Spectrum's shields.
Guilt (Nuke's Death)- Dr. Spectrum accidentally killed teammate Nuke while trying to restrain him, and went off the active combat roster for months as a result. This death haunts him, and caused him to drop his carefree jokester act.
Relationship (Foxfire)- Spec and Olivia are an item during the latter half of the Utopia Program.
Vulnerable (Mind Control)- The Squadron Supreme have proven themselves very easy to take over mentally for some reason as it has happened several times. This may be random chance, or an actual weakness.
Responsibility (The Utopia Program)- The Squadron has founded a program designed to cure all the world's ills- Crime, Poverty, Disease, War... even Death itself. Some members are more dedicated than others, but they all strive to help.
Total: Abilities: 58 / Skills: 42--21 / Advantages: 14 / Powers: 75 / Defenses: 14 (182)
-Spectrum's quite obviously a Green Lantern rip-off, but done in the most interesting way I've yet seen, as he can make objects & blasts of any colour on the "spectrum", and with a costume so classically "comic book" that I'd rank it as the top costume of the series, despite being one of the oldest designs (since the original Marvel Dr. Spectrums were all villains from earlier).
-Dr. Spectrum is one of the most important characters off-and-on of the Squadron series, in that he's an upper-tier powerhouse in combat, but rarely gets into fights. That's mainly because of his guilt at causing Nuke's death when he tried to restrain him early on. He plays a major part of several parts of the series, such as his friendship with the Golden Archer, anger at Blue Eagle, growing appreciation (nod, wink) for Foxfire and the other mind-wiped Institute of Evil members, and his final showing in the last battle. How good? Well, he lived, which is a pretty good sign in a series with the body count of "Squadron Supreme". He did end up merged with his Power Prism, though, turning him into a chalk-white person.
-My Dr. Spectrum build takes a lot from things I do with Green Lanterns, but updated for 3e. He's PL 11, using mostly +11-12 effects for his powers (blasts of varying shapes, Move Object & Snare), but doesn't have the "Willpower" Complication that GLs have. He's got the standard Array that also includes an enhanced Force Field- I mean, you never see a GL with a MASSIVE force bubble up, protecting tons of innocent people, when he's ALSO going full-out with his blasts. He can also use this trick to give other people the benefit of Life Support. This makes him a bit of a headache in battle, but does show exactly what GL-types are capable of. For some reason, he can also Permeate matter, which is something I've never understood, and he only did it twice- both during regular-day junk (flying into or out of a domicile just because it's easier than the door).
-By series' end, his powers are permanently a part of his body. This makes him a PL 11 (193) individual, but with a Complication noting his problems fitting in to daily life, as he's now whatever colour he's using as a weapon- otherwise he's pure white.