Sticking Together

These questions about M&M's first edition were posed to Steve Kenson--and then he answered them! Steve's now providing official answers to second edition questions, but we've archived this forum for you to search.
Posts: 1145
Joined: Wed May 05, 2004 10:26 pm
Location: Melbourne, Victoria, Australia, Australasia, Earth, Sol, Orion, Milky Way...

Sticking Together

Post by BlackDragon1200 » Thu Jul 28, 2005 5:42 pm

OK, here's the problem. I've been trying to work out how to handle a situation where 2 opposing characters become joined together (Maybe from an Area Snare that anchors them to eachother or somebody with Create Object creating manacles between two characters).
If for some reason they are unable to break the "connection" the biggest problem i see is movement. What if one wants to go in a different direction to the other? The easiest thing i could think of was an opposed Strength check where for every 5 points one character exceeds the other they can move 5 feet in their chosen direction. Do you think this works?
The other thing i was worried about was how being chained or stuck to an opponent would effect your abilities in combat? So how would you go about handling this entire situation?

Fear is the mind killer...


Steve Kenson
Posts: 4118
Joined: Thu Aug 14, 2003 5:20 am
Location: Freedom City, USA

Post by Steve Kenson » Mon Aug 15, 2005 10:46 am

Sounds like a reasonable handling of it to me. I'd probably impose a -2 penalty for unfavorable conditions on characters who are stuck together, since they can't move as freely as they normally would.
Steve Kenson -
Green Ronin Publishing