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Black Spider - PL 10
Strength 3, Stamina 3, Agility 5, Dexterity 4, Fighting 13, Intellect 2, Awareness 3, Presence 1
Agile Feint, Assessment, Close Attack 2, Defensive Attack, Defensive Roll 2, Equipment 8, Evasion, Improved Critical: Sickles: Strength-based Damage 2, Improved Critical: Sickles: Strength-based Damage 2, Improved Critical: Unarmed, Improved Defense, Improved Disarm, Improved Disarm, Improved Initiative, Improved Trip, Move-by Action, Quick Draw, Ranged Attack 4, Skill Mastery: Acrobatics, Takedown, Throwing Mastery, Weapon Bind
Acrobatics 10 (+15), Athletics 8 (+11), Expertise: Streetwise 4 (+6), Intimidation 4 (+5), Investigation 4 (+6), Perception 8 (+11), Sleight of Hand 8 (+12), Stealth 10 (+15), Technology 6 (+8)
Sickles: Strength-based Damage 2 (DC 20, Advantages: Improved Critical, Improved Disarm, Improved Trip, Weapon Bind)
Spider Mask: Senses 4 (Extended: Vision 1: x10, Infravision, Low-light Vision, Tracking: Infravision 1: -1 speed rank)
Armour: Protection 2 (+2 Toughness; Impervious [2 extra ranks])
Cling Pads: Movement 1 (Wall-crawling 1: -1 speed rank)
Arsenal (Flash-bang, Heavy Pistol, Knife, Shuriken, Smoke Grenade, Tear Gas Grenade), Sickles [Sickles: Strength-based Damage 2, DC 20, Advantages: Improved Critical, Improved Disarm, Improved Trip, Weapon Bind], Spider Mask [Spider Mask: Senses 4, Extended: Vision 1: x10, Infravision, Low-light Vision, Tracking: Infravision 1: -1 speed rank], Suit [Armour: Protection 2, +2 Toughness; Impervious [2 extra ranks]; Cling Pads: Movement 1, Wall-crawling 1: -1 speed rank]
Flash-bang, +8 (DC Dog/Fort 14)
Grab, +15 (DC Spec 13)
Heavy Pistol, +8 (DC 19)
Knife, +15 (DC 19)
Shuriken, +8 (DC 17)
Sickles: Strength-based Damage 2, +15 (DC 20)
Smoke Grenade, +8 (DC 19)
Tear Gas Grenade, +8 (DC Dog/Fort 14)
Throw, +8 (DC 19)
Unarmed, +15 (DC 18)
Dodge 13, Parry 13, Fortitude 7, Toughness 7/3, Will 8
Abilities 68 + Powers 0 + Advantages 30 + Skills 31 (62 ranks) + Defenses 17 = 146
Black Spider is a ninja-style bad-ass normal who fancies himself as better than the other criminals on the SS. He was in prison for being a killer vigilante, and takes every opportunity to kill criminals. Like all members of the squad he doesn't give a damn about anyone on his team, but he takes it further and actively wants to kill them. The storyline is the usual maze of double-crossing and backstabbing, with squad members far more likely to be killed by each other than the enemy.
Deadshot - PL 12
Strength 2, Stamina 3, Agility 3, Dexterity 6, Fighting 12, Intellect 2, Awareness 3, Presence 1
Accurate Attack, Benefit, Ambidexterity, Defensive Roll 2, Equipment 2, Fearless, Improved Aim, Improved Critical 4: Wrist Mounted Guns, Improved Initiative, Improved Smash, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 14, Takedown, Throwing Mastery 2, Ultimate Effort: Aim
Acrobatics 4 (+7), Athletics 8 (+10), Deception 4 (+5), Insight 4 (+7), Intimidation 10 (+11), Investigation 4 (+6), Perception 16 (+19), Sleight of Hand 8 (+14), Stealth 8 (+11), Technology 6 (+8), Vehicles 4 (+10)
. . Protection: Protection 5 (+5 Toughness; Impervious)
Targeting Mask (Removable)
. . Senses: Senses 5 (Extended: Vision 2: x100, Infravision, Low-light Vision, Ultravision)
Wrist Mounted Guns (Removable)
. . Blast: Blast 4 (DC 19; Multiattack)
Gear (Brass Knuckles, Cell Phone (Smartphone), Hold-out Pistol, Knife, Rebreather, Toolkit (Basic))
Blast: Blast 4, +20 (DC 19)
Brass Knuckles, +12 (DC 18)
Grab, +12 (DC Spec 12)
Hold-out Pistol, +20 (DC 17)
Knife, +12 (DC 18)
Throw, +20 (DC 19)
Unarmed, +12 (DC 17)
Dodge 14, Parry 12, Fortitude 7, Toughness 10/8, Will 9
Abilities 64 + Powers 22 + Advantages 36 + Skills 38 (76 ranks) + Defenses 21 = 181
One of DC's most pragmatic villains, he regards almost everyone else with contempt. In the New 52 they've changed his look and character a bit. He is now fair-haired and has lost the 'tache. He is also a more bitter and world-weary person, not having the manic homicidal tendencies that plagued the old Deadshot. He doesn't delight in killing anymore, it really is just an impersonal job. His practice of putting a bullet into those who bore or irritate him is still there though.
Deadshot wants off the Suicide Squad, although in many ways it is the perfect place for him to be. Waller could quite easily have him work for her if she just paid him. He gets annoyed at Waller not because of the ruthless things she has him do but because she doesn't give him adequate information for the mission and keeps lumbering him with people he regards as dangerous idiots.
His build is PL12 because he is a really, really good shot, as good with guns as Shiva is with martial arts. As well as the equipment he has here he will use any sort of firearm. He doesn't carry much equipment, since he regards bullets as the universal tool, and a lot is built into his suit. The hold-out pistol is concealed in a hollow boot-heel.
El Diablo - PL 10
Strength 2, Stamina 2, Agility 2, Dexterity 0, Fighting 8, Intellect 1, Awareness 2, Presence 3
Leadership, Ranged Attack 6, Startle, Trance
Athletics 6 (+8), Deception 4 (+7), Insight 4 (+6), Intimidation 6 (+9), Perception 4 (+6), Persuasion 6 (+9), Ranged Combat: Fire Tattoos 4 (+4)
Fire Shield: Force Field 8 (+8 Toughness; Impervious)
. . Absorb Flame: Nullify 10 (Counters: Fire, DC 20; Simultaneous)
. . Element Control: Element Control 10 (Element: Fire, 25 tons)
. . Fire Aura: Damage 5 (DC 20; Reaction 3: reaction)
. . Firebolt: Blast 10 (DC 25)
. . Fireburst: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere)
. . Flamethrower: Cone Area Damage 10 (DC 25; Cone Area: 60 feet cone)
Immunity: Immunity 10 (Common Descriptor: Fire)
Senses: Senses 2 (Acute: Divine, Awareness: Divine)
Absorb Flame: Nullify 10, +10 (DC Will 20)
Fire Aura: Damage 5, +8 (DC 20)
Firebolt: Blast 10, +10 (DC 25)
Fireburst: Burst Area Damage 10 (DC 25)
Flamethrower: Cone Area Damage 10 (DC 25)
Grab, +8 (DC Spec 12)
Throw, +6 (DC 17)
Unarmed, +8 (DC 17)
Dodge 10, Parry 8, Fortitude 5, Toughness 10, Will 7
Abilities 40 + Powers 53 + Advantages 9 + Skills 17 (34 ranks) + Defenses 16 = 135
While there have been a wide variety of characters going by this name this one has fire powers, granted to him by magical tattoos. A pretty standard fire generator, though unlike many he can't fly. He is a neurotic character tortured by atrocities committed in his past that landed him on the SS, and the effects of making unholy bargains with the forces that empower his tattoos. He sees being on the squad as redemption and occasionally tries to convert the others. They universally treat the notion with derision, and him too. One of the more reliable members of the squad, as he is actually committed to getting the job done rather than just saving his own neck.
Harley Quinn - PL 9
Strength 1, Stamina 2, Agility 6, Dexterity 5, Fighting 13, Intellect 4, Awareness 3, Presence 3
Agile Feint, Attractive, Close Attack, Daze (Deception), Defensive Attack, Defensive Roll 3, Equipment 3, Evasion 2, Improved Disarm, Improved Initiative, Luck 4, Power Attack, Ranged Attack 5, Redirect, Skill Mastery: Acrobatics, Takedown, Taunt
Acrobatics 10 (+16), Athletics 8 (+9), Deception 8 (+11), Expertise: Psychology 8 (+12), Insight 8 (+11), Intimidation 4 (+7), Investigation 4 (+8), Perception 4 (+7), Persuasion 4 (+7), Sleight of Hand 4 (+9), Stealth 4 (+10), Technology 4 (+8), Vehicles 4 (+9)
Giant Mallet: Strength-based Damage 3 (DC 19; Reach (melee): 5 ft.)
Immunity: Immunity 3 (Disease, Poison, Rare Descriptor: Poison Ivy)
Giant Mallet [Giant Mallet: Strength-based Damage 3, DC 19; Reach (melee): 5 ft.], Heavy Pistol, Knife
Giant Mallet: Strength-based Damage 3, +14 (DC 19)
Grab, +14 (DC Spec 11)
Heavy Pistol, +10 (DC 19)
Knife, +14 (DC 17)
Throw, +10 (DC 16)
Unarmed, +14 (DC 16)
Dodge 13, Parry 13, Fortitude 6, Toughness 5/2, Will 9
Abilities 74 + Powers 3 + Advantages 29 + Skills 37 (74 ranks) + Defenses 17 = 160
An immensely popular character, Harley is now DC's top female character. In the New 52 DC have taken her in the same direction as the Joker, making her more manic and murderous. Harley used to be obsessed with love, but is now more into mayhem. She is a killer in her own right, not just because she is under the spell of the Joker.
On the Suicide Squad she is the most dangerous and least controllable member, repeatedly going off on her own crazy schemes, which usually nearly kill the rest of the squad. She drives Deadshot crazy as he appreciates how insane she is but at the same time cannot help his attraction to her. Waller forgives her repeatedly because she thinks she needs her abilities, but considering what Harley has done the squad is not letting her pay for her crimes and redeem her sentence but just giving her more opportunities to wreak havoc. Despite this she has no malice towards her team-mates, even quite liking many of them. She has saved their lives or shown concern for them more than anyone else. If they annoy her though she will turn all her fury on them in an instant.
Last edited by hs5ias on Mon May 05, 2014 3:06 pm, edited 1 time in total.
King Shark - PL 11
Strength 10, Stamina 12, Agility 2, Dexterity 0, Fighting 9, Intellect 2, Awareness 2, Presence 0
All-out Attack, Diehard, Fast Grab, Favored Environment: Aquatic, Fearless, Great Endurance, Improved Critical 2: Bite: Strength-based Strike 3, Tracking
Acrobatics 4 (+6), Athletics 10 (+20), Intimidation 10 (+10), Perception 10 (+12)
Bite: Strength-based Strike 3 (DC 28)
Immunity: Immunity 3 (Environmental Condition: High Pressure, Environmental Condition: Cold, Suffocation: Drowning)
Regeneration: Regeneration 5 (Every 2 rounds)
Senses: Senses 7 (Acute: Scent, Awareness: Shark aquatic senses (pressure, bioelectricity), Extended: Scent 2: x100, Low-light Vision, Tracking: Scent 2: full speed)
Shark skin: Protection 1 (+1 Toughness; Impervious [5 extra ranks])
Swimming: Swimming 7 (Speed: 60 miles/hour, 900 feet/round)
Bite: Strength-based Strike 3, +9 (DC 28)
Grab, +9 (DC Spec 20)
Throw, +0 (DC 25)
Unarmed, +9 (DC 25)
Obsession: King Shark eats people, any people, foes, innocent bystanders, dead teammates. He has to be told specifically not to do so, and even then he often cannot resist once the blood spills.
Quirk: King Shark is not human at all. He is a shark with arms and legs and enhanced intelligence. His mind is alien and unfathomable, motivated by hunting and feeding. Human thoughts and actions often baffle him.
Reputation: As a deeply freaky creature with violent and unsavoury habits King Shark is shunned by anyone with any sense. He is well known as a killer.
Dodge 9, Parry 9, Fortitude 16, Toughness 13, Will 6
Abilities 74 + Powers 32 + Advantages 9 + Skills 17 (34 ranks) + Defenses 15 = 147
King Shark's crazy awesome run in Secret Six got him onto the New 52 as the team big guy. He is one of the most homicidal villains DC publish. Not even Deadshot kills people with as much frequency as this creature. He never stops eating. It is a testament to the insanity of the people on the squad that they don't immediately run screaming from him, as he shows no compunctions about devouring them either.
King Shark is quite a good fighter, with a fearsome bite. There are plenty of other more powerful brutes out there though. Nanaue is notable for the amount of punishment he can take, repeatedly getting mangled but back on his feet in no time. A number of opponents have met a gruesome end when he rises up behind them. In the New 52 he is not as comedically sociopathic as he was. This is generally in line with the whole tone of the New 52 as compared to what DC comics was before.