KRAKOA, THE LIVING ISLAND
Created By: Len Wein & Dave Cockrum
First Appearance: Giant-Size X-Men #360 (May 1975)
Group Affiliations: The Jean Grey School For Higher Learning
Role: One-Shot Character
PL 14 (296)
STRENGTH 20
STAMINA 18
AGILITY -1
FIGHTING 8
DEXTERITY 0
INTELLIGENCE 3
AWARENESS 1
PRESENCE -2
Skills: Intimidation 10 (+8, +18 Size)
Perception 4 (+5)
Insight 4 (+5)
Advantages:None
Powers:"Mutant Powers: Living Island"
"Is an Island"
Growth 20 (Str & Sta +20, +20 Mass, +10 Intimidation, -10 Dodge/Parry, +2 Speed, -20 Stealth) -- (192 feet) (Feats: Innate) (Extras: Permanent +0) [41]
Growth +16 (+32 Mass, -32 Stealth) -- (3,072 feet) (Extras: Permanent +0) (Flaws: Limited to Non-STR & STA Gains) [5]
"Mind Shield" Enhanced Will Save 6 (Flaws: Limited to vs. Mental Attacks) [3]
Protection 3 [3]
Immunity 3 (Pressure, Drowning, Suffocation) [3]
Senses 1 (Radius Sight) [1]
"Subtle Manipulation" Mind Control 12 (Feats: Subtle) [49]
Summon Krakoan Monster 7 (Feats: Mental Link) (Extras: Heroic +2, Controlled) [36]
"Vary His Appearance" Morph 4 (Any Object's Appearance- Paradises, Trees, etc.) [20]
"Ecosystem Control"
Mind Control 10 (Extras: Area- 2,000 ft. Burst +x7) (Flaws: Touch Range -2, Limited to Animals) (80) -- [85]
AE: "Plant Control" Move Object 14 (Extras: Perception Range) (Flaws: Limited to Plants) (28)
AE: Vine Snare 12 (Feats: Reach 4) (Extras: Multiattack) (Flaws: Touch Range) (40)
AE: "Giant Body Attacks" Damage 14 (Extras: Area- 30ft. Burst) (28)
AE: "Earthquake" Affliction 14 (Dodge; Hindered/Prone) (Extras: Area- 250ft. Burst +4) (Flaws: Limited Degree, Instant Recovery, Limited to Grounded Targets) Linked to Damage 10 (Extras: Area- 250ft. Burst +4) (Flaws: Limited to Grounded Targets) (68)
AE: "Topographical Features" Environment 7 (Impede Movement 2, Visibility) (2,000 feet) (21)
Offense:Unarmed +8 (+20 Damage, DC 35)
Anmal Control +10 Area (+10 Affliction, DC 20)
Subtle Manipulation -- (+12 Perception-Ranged Affliction, DC 22)
Giant Area Attacks +14 (+14 Damage, DC 29)
Vine Snare +8 (+12 Affliction, DC 22)
Initiative -1
Defenses:Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +21, Fortitude +18, Will +7 (+13 vs. Mental Attacks)
Complications:Addiction (Mutants)- Krakoa now feeds upon the energies of mutants, requiring more to sate his thirst.
Total: Abilities: 10 / Skills: 18--9 / Advantages: 0 / Powers: 246 / Defenses: 31 (296)
-Krakoa's pretty famous for a monster that only showed up like twice for decades. But that'll happen when you're the super-villain monster at the end of the story that kicked off the most popular team in the history of comics (at least until The Avengers made a billion-plus at the box office). Krakoa is of course a giant mutant monster that came about when atomic testing converted an actual island to a life-sustaining beast from hell, and he went as far as to kidnap the original X-Men, then brainwash Cyclops & Professor X into sending MORE mutants to him, setting off the Giant-Size team. He was defeated only thanks to a massive effort involving everyone using their powers to maximum effectiveness, and was blown into the atmosphere. Only a few more in-continuity appearances (a collected monster in "Quasar" once) were there for him, but he shows up a LOT in "what ifs" and story-retconning has him killing entire swaths of other mutants in the mean-time (such as Vulcan's team). In modern times, he shows up as sort of a Protector of Logan's "Jean Grey School", swimming around the grounds of the new school and engaging in whacky antics.
-A PL 14 super-monster, Krakoa is Part Kaiju/Part Base, as he just sits there and lets minions and various traps on him do his dirty work, but he CAN come to life and start laying a whupping on the heroes if need be. He's virtually impossible to injure (Toughness +23!), and it'll take an entire team of... say, thirteen super-heroes to end his threat. Years later, we'd discover a retcon that said he was little more than an animal, and that his psionic powers were part of a lie created by Charles Xavier to hide the deaths of Vulcan's X-team. So this build basically represents the smarter, original version.
KRAKOAN MONSTER
Created By: Len Wein & Dave Cockrum
First Appearance: Giant-Size X-Men #360 (May 1975)
Group Affiliations: The Jean Grey School For Higher Learning
Role: One-Shot Character
PL 12 (100)
STRENGTH 15
STAMINA 15
AGILITY -1
FIGHTING 8
DEXTERITY 0
INTELLIGENCE 3
AWARENESS 1
PRESENCE -2
Skills: Intimidation 10 (+8, +15 Size)
Perception 4 (+5)
Insight 4 (+5)
Advantages:None
Powers:"Mutant Powers: Living Island"
"Natural Size" Growth 14 (Str & Sta +14, +14 Mass, +7 Intimidation, -7 Dodge/Parry, +1 Speed, -14 Stealth) -- (72 feet) (Feats: Innate) (Extras: Permanent +0) [29]
"Mind Shield" Enhanced Will Save 6 (Flaws: Limited to vs. Mental Attacks) [3]
Immunity 3 (Pressure, Drowning, Suffocation) [3]
Impervious Toughness 9 [9]
Offense:Unarmed +8 (+15 Damage, DC 30)
Initiative -1
Defenses:Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +15, Fortitude +15, Will +7 (+13 vs. Mental Attacks)
Complications:None
Total: Abilities: 22 / Skills: 18--9 / Advantages: 0 / Powers: 44 / Defenses: 25 (100)
-This is the Monster Form Krakoa forms to fight the X-Men- it's smaller, but still a PL 12 fighter against a whole team of weakened Original X-Men & the Giant-Size Team in their rookiest state. Modern-day Krakoa is basically like this, but stupid, and with the Elemental powers of the Krakoa above, all around PL 11-12 level.