Spectrum's Sideshow (More recent PC submissions)

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Re: Spectrum's Sideshow (Fantastic Empires conversion notes)

Postby Spectrum » Tue Apr 16, 2013 5:14 pm

To cap everything off, a fun little mishmash of concepts: what if GLaDOS ran a Cube inspired by MC Escher?

MC GLaDOS - PL 8

Strength -, Stamina -, Agility 0, Dexterity -, Fighting 0, Intellect 6, Awareness 5, Presence 5

Advantages
Assessment, Benefit, Cipher 2, Daze (Intimidation), Equipment 6, Favored Environment: The Cube, Favored Foe: Captives, Improved Initiative 2, Speed of Thought

Skills
Deception 5 (+10), Expertise (PRE): Singing 5 (+10), Expertise: Science! 4 (+10), Intimidation 10 (+15), Perception 5 (+10), Persuasion 5 (+10)

Powers

Blast: Burst Area Blast 8 (DC 23; Burst Area: 30 feet radius sphere, Extended Range 2, Indirect 4: any point, any direction, Precise, Variable Descriptor 2: broad group - Various tricks and traps)

Immunity to Fortitude Effects

Senses: Senses 11 (Counters All Concealment: Vision, Extended: Vision 1: x10, Penetrates Concealment: Vision, Radius: Vision)

Equipment
The Cube

Offense
Initiative +14
Blast: Burst Area Blast 8 (DC 23)
Grab, +0 (DC Spec 10)
Throw, +0 (DC 15)
Unarmed, +0 (DC 15)

Complications
Relationship: Despite being tasked with 'testing' her captives, she comes to have passive aggressive affection for them.
Temper: GLaDOS is a sadistic and deceptive b*tch.

Defense
Dodge 0, Parry 0, Fortitude Immune, Toughness 8, Will 5

Power Points
Abilities 2 + Powers 74 + Advantages 15 + Skills 21 (42 ranks) + Defenses 8 = 120

The Cube - PL 8

Toughness 16, Size Colossal

Features:
Combat Simulator, Deathtraps, Defense System, Holding Cells, Isolated, Personnel, Power System, Sealed, Secret 4, Security System 4, Self-repairing 2

Powers

Shifting Walls: Teleport 1 (Carry 50 lbs.; Change Direction, Change Velocity, Extended: 2 miles in 2 move actions, Insidious, Portal, Subtle 2: undetectable, Triggered: 2 uses - Going through gates; Limited: Only through the Cube, Limited to Extended)

Weird Architecture: Movement 5 (Safe Fall, Trackless: Visual 2, Wall-crawling 2: full speed; Insidious, Subtle 2: undetectable)

Power Points
Abilities 5 + Powers 2 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
Last edited by Spectrum on Mon Apr 22, 2013 7:56 pm, edited 1 time in total.

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Re: Spectrum's Sideshow (Fantastic Empires conversion notes)

Postby Thorpacolypse » Tue Apr 16, 2013 7:04 pm

Going up the stairs and going down the stairs... :)

MC Escher Rap
Shop J-Mart!

Service with a smilie! :)

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Re: Spectrum's Sideshow (Fantastic Empires conversion notes)

Postby Spectrum » Wed Apr 17, 2013 3:04 am

Cute video.

A rap battle between MC Escher (one of the bigger name in nerdcore rap) and Ridiculous. Warning: verbally NSFW.

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Re: Spectrum's Sideshow (Fantastic Empires conversion notes)

Postby Spectrum » Mon Apr 22, 2013 7:51 pm

Allison "Allie" Underhill - PL 4

Image

Strength 0, Stamina 2, Agility 0, Dexterity 0, Fighting 0, Intellect 2, Awareness 2, Presence 4

Advantages
Attractive, Benefit, Wealth (well-off), Connected, Fearless, Hide in Plain Sight, Luck 2, Ritualist

Skills
Expertise (PRE): Fashion 6 (+10), Expertise: Pokemon 6 (+8), Expertise: Scary Stuff (Occult) 10 (+12), Insight 5 (+7), Intimidation 8 (+12), Persuasion 6 (+10), Stealth 10 (+10), Treatment 7 (+9)

Powers
Visions: Senses 8 (Postcognition, Precognition; Unreliable x2 (uncontrolled and not understood))

Offense
Initiative +0
Grab, +0 (DC Spec 10)
Throw, +0 (DC 15)
Unarmed, +0 (DC 15)

Complications
Accident: Leaping before you look: Allie is still getting used to her 'visions' and often leaps to conclusions as to what they might mean.

Frenemies: Princess Clique: As Allie is becoming her own person, she's seeing her previous group of friends as the shallow little twits they really are. They in turn see her as betraying them. In high school, that can be very serious.

Motivation: Justice: Allie is finding that she wants to stand up for the weak even though it might make her unpopular.

Reputation: Slowly changing from one of the mean princesses to being a bully slayer... and she's just so weird!

Defense
Dodge 0, Parry 0, Fortitude 2, Toughness 2, Will 2

Power Points
Abilities 20 + Powers 3 + Advantages 8 + Skills 29 (58 ranks) + Defenses 0 = 60

Looks can be deceiving.

On one hand, we have a beautiful (and nicely upper class) young lady that is hanging out with all the right cliques, hanging out with the cute boys and sitting at the right tables.

On the other hand, we have a fun loving, horror moving watching, girl that stands up for the underdog (and dreams of being a pokemon-vet) and is trying to do the right thing.

The truth is somewhere between the two as Allison "Allie" Underhill starts growing up and becoming the person that she'll be tomorrow. Hopefully, she finds the right friends.

Pokemon: I'm completely open to suggestions on who her companion(s) is/are- either going with the fad and fashion (a poke-chihuahua?) or something spooky (with a heart of gold)- appearances are deceiving.

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Re: Spectrum's Sideshow (Synesthasia)

Postby Spectrum » Sat May 04, 2013 6:03 pm

Heather Tibsley, PhD "Synethsasia" - PL 7 (135pp)

Strength 0, Stamina 5, Agility 0, Dexterity 0, Fighting 3, Intellect 5, Awareness 5, Presence 0

Advantages
Contacts, Defensive Roll, Eidetic Memory, Equipment 2, Improvised Tools, Improvised Weapon 8, Invention- Treatment based, Luck 3, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Skill Mastery: Insight, Skill Mastery: Investigation, Skill Mastery: Perception, Speed of Thought, Uncanny Dodge, Well-informed

Skills
Athletics 5 (+5), Close Combat: Unarmed 4 (+7), Expertise: Psychoactives 11 (+16), Expertise: Street wise 9 (+14), Insight 10 (+15), Investigation 11 (+16), Perception 11 (+16), Persuasion 5 (+5), Technology 5 (+10), Treatment 11 (+16)

Powers
Broken Mirror
. . Do You See Them Too?: Environment 1 (Impede Movement (2 ranks), Visibility (-5), Radius: 30 feet; Quirk: Related to Powers in The Things I See)
. . Quick Glance: Quickness 8 (Perform routine tasks in -8 time ranks; Limited: Perception related effects)
. . The Things I See: Variable 2 (Limited: Senses and comprehend only, Uncontrolled)

Equipment
- Custom Headquarters -, Cell Phone (Smartphone), Toolkit (Basic), Undercover Shirt

Offense
Initiative +5
Grab, +3 (DC Spec 10)
Throw, +0 (DC 15)
Unarmed, +7 (DC 15)

Complications
Addiction: Heather is forced to consume a rapidly evolving set of psychoactive drugs in order to keep the broken mirror effect under control.
Enemy: The police keep an eye upon Syn because of her activities in the drug culture. Then again, she's constantly keeping ahead of the legal code. What she deals in isn't illegal.. yet.
Prejudice: Yep, she's a Joker, having a single smooth surface over her entire body.. Also, despite her medical knowledge, she is not licensed to work in the medical field.
Responsibility: Syn is very active in the Joker community, making sure that they get good medical treatment and 'safe' ways to escape.

Defense
Dodge 7, Parry 7, Fortitude 5, Toughness 7, Will 9

Power Points
Abilities 36 + Powers 17 + Advantages 26 + Skills 41 (82 ranks) + Defenses 15 = 135

Headquarters- a small medical practice
- Custom Headquarters - - PL 7 (4 build points)
Toughness 6, Size Medium
Features: Infirmary, Laboratory, Living Space

Heather’s story is a simple enough one, it’s rather common actually. She was doing her residency after medical school with the endless hours of constant difficult work. She had never been afraid to do the hard work in school and this was just one more step in that process. She also was not that unusual in turning her pharmacological knowledge towards being able to keep going longer and better than her colleagues. She knew that she had to do the hard work, even if she needed a little help.

What is unusual in her story is that as she was working, she turned the Joker-Ace, becoming something other than human. Her senses changed, expanding, becoming meaningless until she was able to figure out what they meant. Even worse, people around her started experiencing the same bizarre twists of perceptual reality. Errors started creeping into her work and she turned further to her medical knowledge to keep going. All too soon, she could no longer hide what she was becoming (and what she had done) and was expelled from the program.

Facing insurmountable debt and without a way to pay for it, Heather, now Synesthasia, started working in the drug trade, coming up with all the hot new party drugs and ways for her fellow Jokers to escape from their lives, just for a little while. It was through these same connections that she started to realize that while she couldn’t practice medicine in the traditional ways, she could still be useful to those that didn’t care as much. Even better, she was getting respect and maybe even a little love for her actions. Oddly, she’s even started to develop a strange relationship with the community cops- while they don’t like her side business, her abilities turn out to be useful when it comes to difficult cases.

Now, she has received an invitation to be the team medical doctor and investigator for the new season of that Ace/Joker private eye show. It might be fun. At least it should pay the bills.

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Re: Spectrum's Sideshow (MC GLADOS, Allie Underhill)

Postby Spectrum » Thu May 16, 2013 4:09 pm

Tank, Allison's Squirtle

Strength -2, Stamina 6, Agility 0, Dexterity 0, Fighting 0, Intellect -1, Awareness 6, Presence -1

Advantages
Accurate Attack, Assessment, Favored Environment: Aquatic, Prone Fighting, Ultimate Effort: Toughness

Skills
Close Combat: Unarmed 6 (+6), Expertise: Water art 6 (+5), Insight 4 (+10), Perception 4 (+10), Persuasion 6 (+5), Ranged Combat: Water gun: Blast 6 6 (+6), Stealth 4 (+12)

Powers

Aquatic (Advantages: Favored Environment: Aquatic)
. . Immunity: Immunity 2 (Environmental Condition: Underwater, Suffocation: Pressure)
. . Movement: Movement 1 (Environmental Adaptation: Underwater)
. . Senses: Senses 1 (Low-light Vision)
. . Swimming: Swimming 2 (Speed: 2 miles/hour, 30 feet/round)

Hard Shell (Advantages: Ultimate Effort: Toughness)
. . Protection: Protection 2 (+2 Toughness)

Natural attacks
. . Headbutt
. . . . Damage: Damage 6 (DC 21, Advantages: Improved Critical 2)
. . . . Speed: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
. . Rapid spin
. . . . Damage: Damage 1 (DC 16; Reaction 3: reaction)
. . . . Immunity: Immunity 5 (Entrapment)

Tiny: Shrinking 8 (-2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size categories, -1 speed ranks; Innate; Permanent)

Water gun
. . Bubble: Create 6 (water, Volume: 60 cft., DC 16; Innate, Precise; Diminished Range 3, Permanent, Proportional)
. . Water gun: Blast 6 (DC 21; Variable Descriptor: close group - Ice or Water; Diminished Range 3)

Water Type: Immunity 8 (Uncommon Descriptor: Steel, Uncommon Descriptor: Fire, Uncommon Descriptor: Water, Uncommon Descriptor: Ice; Custom 2: Grass, Custom 2: Electric)

Offense
Initiative +0
Damage: Damage 1, +0 (DC 16)
Damage: Damage 6, +0 (DC 21)
Grab, +0 (DC Spec 8 )
Throw, +0 (DC 13)
Unarmed, +6 (DC 13)
Water gun: Blast 6, +6 (DC 21)

Defense
Dodge 4, Parry 4, Fortitude 6, Toughness 8, Will 6

Power Points
Abilities 20 + Powers 53 + Advantages 3 + Skills 18 (36 ranks) + Defenses 0 = 94

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Re: Spectrum's Sideshow (MC GLADOS, Allie Underhill)

Postby Spectrum » Thu May 16, 2013 4:10 pm

Chrr'irk - PL 10

Image

History: Though Chrr'irk is ancient by any standard, he has spent most of that time asleep and has the mentality of a rather immature and very lonely teenager. He was originally born in the Lords of Atlantis time period and grew up in a time of swords and sorcery. In one of the great mage battles, he was frozen inside of an iceburg. Throughout time, he woke up, ate a herd of cattle or three, had a few adventures and went back to sleep. For the most part, it was a grand time, exercises (but not too much so), food (never enough) and nap time.

In the 1940s, he met blue and red S man that told him he was a very bad lizard and couldn't eat cattle like that.. and of course that annoyed Chh'irk greatly and so they fought.. and he fell back asleep. Throughout the 20th century, Chrr'irk would wake up, often meet some nice new friends and they would go on great adventures and mean people would show up to ruin the fun... and he would fall back asleep.

This most recent time was different though, rather than letting him go back to sleep, the little humans put him into a prison and kept him awake. Lots of mean people were there but some of them tasted good. But that just made people angry. So now, he has an option, stay in that bad place for a long time or go out on adventures. Adventures can be fun!

Strength 12, Stamina 12, Agility 0, Dexterity -1, Fighting 0, Intellect -1, Awareness 0, Presence 0

Advantages
Animal Empathy, Daze (Intimidation), Extraordinary Effort, Fascinate (Intimidation), Fast Grab, Favored Environment: In Flight, Fearless, Great Endurance, Improved Critical 4: Unarmed, Improved Grab, Improved Hold, Interpose, Languages 1, Luck 5, Move-by Action, Power Attack, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Set-up, Skill Mastery: Intimidation, Takedown 2, Tracking

Skills
Athletics 3 (+15), Close Combat: Unarmed 8 (+8), Expertise: Survival 11 (+10), Intimidation 13 (+15), Perception 10 (+10), Persuasion 10 (+10)

Powers

Big, Sharp, Nasty.. Everything (Advantages: Takedown 2)
. . Claws That Catch: Enhanced Trait 3 (Advantages: Fast Grab, Improved Grab, Improved Hold)
. . Rending Blows (Advantages: Improved Critical 4, Power Attack; Penetrating 4, Reach (melee) 2: 10 ft., Variable Descriptor: close group - Physical damage type)

Draconic Endurance: Regeneration 5 (Every 2 rounds, Advantages: Extraordinary Effort, Great Endurance)

Dragon Roar: Enhanced Trait 3 (Advantages: Daze (Intimidation), Fascinate (Intimidation), Skill Mastery)

Massive: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size category; Innate)

Oldest Trick in the Book: Concealment 6 (All Aural Senses, All Visual Senses; Blending)

Wings: Flight 8 (Speed: 500 miles/hour, 1 mile/round, Advantages: Favored Environment: In Flight, Move-by Action; Precise; Wings)

Offense
Initiative +0
Grab, +0 (DC Spec 22)
Throw, -1 (DC 27)
Unarmed, +8 (DC 27)

Complications
Disability: Huge size/Limited dexterity

Disability: Not from around these parts: Chrr'irk is still learning how to get around in the modern world. Nice guy but horribly naive.

Enemy: Magi and scientists would love to take him apart for research.

Motivation: Acceptance: Chrrr'irk is desperately loyal to people that are nice to him, often when they don't have his best interests at heart.

Prejudice: Dr..dr..dragon!: Its not easy being an 8 foot tall dragon man in the modern world. People don't quite look at you like a normal Joe.

Languages
Draconian, English

Defense
Dodge 8, Parry 8, Fortitude 12, Toughness 12, Will 8

Power Points
Abilities 28 + Powers 53 + Advantages 13 + Skills 28 (55 ranks) + Defenses 28 = 150

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Re: Spectrum's Sideshow (MC GLADOS, Allie Underhill)

Postby Spectrum » Thu May 16, 2013 4:11 pm

A second vision of Chrr'irk, this time as a glass cannon speedster.

Chrr'irk- Velocity Raptor - PL 10

Image

History: Though Chrr'irk is ancient by any standard, he has spent most of that time asleep and has the mentality of a rather immature and very lonely teenager. He was originally born in the Lords of Atlantis time period and grew up in a time of swords and sorcery. In one of the great mage battles, he was frozen inside of an iceburg. Throughout time, he woke up, ate a herd of cattle or three, had a few adventures and went back to sleep. For the most part, it was a grand time, exercises (but not too much so), food (never enough) and nap time.

In the 1940s, he met blue and red S man that told him he was a very bad lizard and couldn't eat cattle like that.. and of course that annoyed Chh'irk greatly and so they fought.. and he fell back asleep. Throughout the 20th century, Chrr'irk would wake up, often meet some nice new friends and they would go on great adventures and mean people would show up to ruin the fun... and he would fall back asleep.

This most recent time was different though, rather than letting him go back to sleep, the nasty hairless mammals put him into a prison and kept him awake. Lots of mean people were there but some of them tasted good. But that just made people angry. So now, he has a choice, stay in that bad place for a long time or go out on adventures. Adventures can be fun!

Strength 0, Stamina 8, Agility 10, Dexterity 0, Fighting 0, Intellect -2, Awareness 5, Presence -1

Advantages
Agile Feint, Defensive Strike (TM), Extraordinary Effort, Favored Environment: Hypervelocity, Folowup strike (TM), Improved Aim, Improved Critical 4: Unarmed, Improved Initiative 2, Languages 1, Luck 5, Move-by Action, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Redirect, Takedown 2, Tracking

(TM reflects that this is a TattooedMan Creation here)

Skills
Acrobatics 10 (+20), Close Combat: Unarmed 12 (+12), Expertise: Survival 12 (+10), Perception 5 (+10), Persuasion 11 (+10)

Powers

Debilitating Touch: Luck Control 2 (Force a Re-roll, Negate Luck; Reduced Range 2: close)

Doppler (Advantages: Agile Feint, Defensive Strike (TM), Redirect)
. . Oldest Trick in the Book: Concealment 3 (Sense - Hearing, Sense - Sight)

Faster Than His Thoughts
. . Running: Speed 8 (Speed: 500 miles/hour, 1 mile/round; Multiattack, Precise)
. . Wings: Flight 8 (Speed: 500 miles/hour, 1 mile/round; Multiattack, Precise; Wings)
This is a weird HEROlab format limitation- good hits allow for multiple passbys.

Immunity: Immunity 10 (Damage Effect: Collision, Entrapment)

Tiny, Sharp, nasty.. Everything
. . Affliction: Cumulative Affliction 8 (1st degree: Vulnerable, 2nd degree: Defenseless, DC 18; Alternate Resistance (Dodge), Cumulative, Linked: Tiny, Sharp, nasty.. Everything; Limited Degree)
. . Rending Blows: Enhanced Trait 10 (Advantages: Folowup strike (TM), Improved Aim, Improved Critical 4, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Takedown 2)

Offense
Initiative +18
Affliction: Cumulative Affliction 8, +0 (DC Dodge/Will 18)
Grab, +0 (DC Spec 10)
Throw, +0 (DC 15)
Unarmed, +12 (DC 15)

Complications
Disability: Constantly hungry for meat!

Disability: Not from around these parts: Chrr'irk is still learning how to get around in the modern world. Nice guy but horribly naive.

Enemy: Magi and scientists would love to take him apart for research.

Motivation: Acceptance: Chrrr'irk is desperately loyal to people that are nice to him, often when they don't have his best interests at heart.

Prejudice: Dr..dr..dragon!: Its not easy being a dragon man in the modern world. People don't quite look at you like a normal Joe.

Languages
Draconian, English

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 12

Power Points
Abilities 40 + Powers 57 + Advantages 12 + Skills 25 (50 ranks) + Defenses 16 = 150

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Re: Spectrum's Sideshow (MC GLADOS, Allie Underhill)

Postby Spectrum » Thu May 16, 2013 4:13 pm

Driver Dan - PL 6/120 pp

Concept: A mix between Fast and the Furious, the Transporter,Stolen Car by Sting and Steal This Car by Alice Cooper.

Strength 2, Stamina 5, Agility 0, Dexterity 7, Fighting 3, Intellect 5, Awareness 4, Presence 0

Advantages
Benefit, Wealth (well-off), Equipment 4, Improved Initiative 3, Improvised Tools, Inventor, Luck 3, Skill Mastery: Expertise: Racer, Skill Mastery: Vehicles, Speed of Thought

Skills
Close Combat: Unarmed 5 (+8), Expertise: Racer 11 (+16), Expertise: Streetwise 11 (+16), Perception 6 (+10), Ranged Combat: Guns 1 (+8), Vehicles 9 (+16)

Powers

Master Driver (Advantages: Improvised Tools, Inventor, Skill Mastery)
. . Customizer: Enhanced Trait 5.5 (Traits: Technology +11 (+16); Limited: Only for Vehicles)
. . Internal GPS: Feature 2
. . Machines Like Me: Feature 1
. . No Time for Rest Breaks: Immunity 2 (Sleep, Starvation & Thirst; Limited: Only in vehicles)
. . Rubbing is Racing: Enhanced Trait 4 (Traits: Intimidation +8 (+8); Limited: Only in vehicles)
. . Talk to Me Baby: Comprehend 2 (Machines / Electronics; Limited: Vehicles)

The Right Car for the Job: Summon 2 (Active, Type (General): Vehicles)

Equipment
Brass Knuckles, Bulletproof Vest, Cell Phone (Smartphone), Fire Extinguisher, Heavy Pistol, Toolkit (Basic)

Offense
Initiative +17
Brass Knuckles, +3 (DC 18)
Grab, +3 (DC Spec 12)
Heavy Pistol, +7 (DC 19)
Throw, +7 (DC 17)
Unarmed, +8 (DC 17)

Complications

Enemy: Cops, other racers

Fame: Famous street racer

Motivation: Thrills: Die young and leave a pretty corpse.

Obsession: Faster! Faster!

Relationship: Girlfriend of the week. Putting kid sister through school- and make sure that she doesn't know her brother is a bad guy.

Temper: Sunday drivers, people who drive the speed limit..

Defense
Dodge 6, Parry 5, Fortitude 6, Toughness 6, Will 6

Power Points
Abilities 52 + Powers 22 + Advantages 13 + Skills 22 (43 ranks) + Defenses 11 = 120

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Re: Spectrum's Sideshow (More recent PC submissions)

Postby Spectrum » Sat Jun 01, 2013 7:40 pm

David Jennings - PL 10

Image

Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 13, Presence 0

Advantages
Contacts, Improved Initiative 2, Luck 5, Skill Mastery: Insight, Skill Mastery: Investigation, Skill Mastery: Perception, Well-informed

Skills
Close Combat: Touch of the Grave 12 (+12), Expertise: Academics 10 (+10), Insight 7 (+20), Investigation 20 (+20), Perception 7 (+20), Persuasion 10 (+10)

Powers

Ghost Whispers (Advantages: Contacts, Well-informed)
. . Quickness: Quickness 8 (Perform routine tasks in -8 time ranks; Limited to One Task: Investigation rolls)
. . The Voice Not Heard: Comprehend 6 (Animals - Speak To, Animals - Understand, Objects, Spirits - Communicate, Spirits - Medium)

Ghostface
. . Hovering: Flight 1 (Speed: 4 miles/hour, 60 feet/round)
. . Undying: Immunity 10 (Life Support)
. . Wasn't There: Concealment 10 (All Senses; Selective; Custom: Permanent, Quirk: Innocents and the Insane are immune)
. . Wraith: Insubstantial 4 (Incorporeal; Custom: Permanent)

Touch of the Grave: Affliction 8 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 18; Affects Corporeal 8)

True Love: Senses 1 (Communication Link: Mental)

Offense
Initiative +8
Grab, +0 (DC Spec 10)
Throw, +0 (DC 15)
Touch of the Grave: Affliction 8, +0 (DC Will 18)
Unarmed, +0 (DC 15)

Complications
Accident: David keeps seeing and hearing things that can't control, sometimes threatening to overwhelm him.

Honor: While he wouldn't consider himself a radical left-winger, he still believes in doing what's right and socially conscious, striving to make the world better than it is.

I Just Want To Be Normal: David just wants to be normal again. While parts of his life weren't fun, they were overall going in the right direction- and it was his.

Relationship: At the beginning of the game, the world believes him to be dead- including Laura, his long time girlfriend that he was going to ask to be his wife.

The Dark Path: Sometimes the voices speak to David, trying to convince hm to do things that he shouldn't.

Defense
Dodge 0, Parry 0, Fortitude 0, Toughness 0, Will 13

Power Points
Abilities 26 + Powers 81 + Advantages 10 + Skills 33 (66 ranks) + Defenses 0 = 150

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Re: Spectrum's Sideshow (More recent PC submissions)

Postby Spectrum » Sat Jun 15, 2013 8:46 pm

Any comments are appreciated. Thanks!

Dennis Waters
avatar of Dionysus

Image
Joe Francis, founder of Girls Gone Wild


Dennis Waters was from the beginning a sleazy pervert, or in his own words, developed a fine appreciation for the female figure from an early age. He wasn’t too picky about it either and he became well known as a peeping tom at his school, in his neighborhood and even within his family. While many boys either grow out of that phase or at least to control it, David has turned it into a career. He has progressed through jobs such as tabloid photographer and private investigation (specializing in infidelity cases), he found his focus in life doing ‘documentaries’ and ‘real life television’. What that often meant is that he would hire a small crew to man video cameras and head out to a popular party place, looking for cute young things (usually drunk), encourage exhibitionist tendencies, get them to sign waivers and start filming. Sometimes, Dennis has come up with more creative scenes. His greatest accomplishment is a upskirt video of Lady Liberty during her very short miniskirt phase. She still hasn’t forgiven him.

One such scene was life altering. He was determined to push the boundaries even further than a certain net meme. He had the girls signed up and was just looking for a prop. Going through the stuff at a rummage sell, he came across it- the goblet. It was perfect for the shoot that he had planned. That night, he had an even wilder dream than usual. It was of a naked Grecian guy.. or was it a chick? in any case hot (!) that grinned at him and told him just how they were going to keep the party going.

Since then, Dennis has kept the party (and the video shoots) going, pushing the boundaries of decency while staying within the letter of the law. Various groups keep trying to shut him down. Anonymously, he’s been giving several charities (primarily dealing with child abuse) money. He’s not a bad guy per se, just a perverted sleazebag.

Campaign use: Dennis Waters has three main campaign uses. The first is that like Professor Marko Worth, while he’s a despicable human being, he’s always keeps things technically legal and he continues to have the same legal rights as everyone else. The second use is put a complication in a heroine/villainess’ storyline- what is she willing to do in order if her indiscretions are caught on tape? Will the PCs step in to protect him? Or will they watch as someone takes blood revenge? Finally, what happens to the good works that he funds if he’s shut down? Can the heroes find a way to keep those good causes going without him?

Complications:
Chosen as Dionysus’ Goblet Bearer: Before being chosen, Dennis led a life of partying and womanizing. Now that he’s gotten his powers Dennis’ life hasn’t changed much.

Minion of Dionysus: As Dionysus’ chosen, Dennis can be called upon at anytime by his patron no matter where he might be and he has to as Dionysus asks of him. So far, they keep competing on making the biggest scores.

Reasons of the Gods: Dennis knows that there is a reason why Dionysus chose him to be his scion, he jut hasn’t been able to get the God to share it yet.

Enemy: Various 'exploited' women and boyfriends, parents, womens’ groups, religious types, law enforcement types really want his campaign of lewd behavior to end. So far, he hasn’t been found legally guilty.

Pervert: If he thinks that he has a decent chance at getting a good look at a hot babe- he’ll take it, and often video tape it.

Jerk with a heart of gold: There’s a nice side of the jerk somewhere deep deep inside that worries about his legacy.

Dennis Waters - PL 12

Strength 0, Stamina 12, Agility 0, Dexterity 5, Fighting 0, Intellect 5, Awareness 12, Presence 6

Advantages
Attractive 2, Benefit, Wealth 3 (millionare), Benefit: Good Team of Lawyers, Connected, Daze (Deception), Eidetic Memory, Fascinate (Deception), Fascinate (Persuasion), Favored Foe: Young Adults, Great Endurance, Improvised Weapon 12, Luck 6, Speed of Thought, Taunt

Skills
Close Combat: Unarmed 12 (+12), Deception 6 (+22/+12), Expertise (PRE): Carousing 9 (+15), Expertise: Business 10 (+15), Expertise: Film making 10 (+15), Expertise: Law 2 (+7), Insight 3 (+15), Investigation 5 (+10), Perception 3 (+15), Persuasion 5 (+22/+11), Technology 5 (+10)

Powers

Don't Stop: Immunity 25 (Common Descriptor: 'Party favors', Fatigue Effects, Life Support)

Keep the Party Going: Create 6 (Volume: 60 cft., DC 16; Innate, Variable Descriptor 2: broad group - 'party favors'/ merch; Permanent)

Life of the Party
. . Maenad swarm: Summon 12 (Controlled, Custom 3: Multiple minion (per TM), Heroic, Horde, Mental Link; Limited: Available subjects, Limited: Party people)
. . Pigs to Swine: Burst Area Affliction 12 (1st degree: Impaired, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 22; Burst Area 2: 60 feet radius sphere, Selective, Variable Descriptor: close group - Animal Forms)
. . Things are Getting Hot: Cumulative Burst Area Affliction 12 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, Cumulative; Limited: Young Adults)

Peeping Tom: Senses 8 (Extended: Vision 2: x100, Microscopic Vision 1: dust-size, Penetrates Concealment: Vision, Rapid: Choose Sense 1)

The Host With the Mostest: Enhanced Trait 7 (Traits: Persuasion +11 (+22), Deception +10 (+22); Limited: Young Adults)

Offense
Initiative +5
Grab, +0 (DC Spec 10)
Pigs to Swine: Burst Area Affliction 12 (DC Fort 22)
Things are Getting Hot: Cumulative Burst Area Affliction 12 (DC Will 22)
Throw, +5 (DC 15)
Unarmed, +12 (DC 15)

Defense
Dodge 12, Parry 0, Fortitude 12, Toughness 12, Will 12

Power Points
Abilities 80 + Powers 106 + Advantages 33 + Skills 24 (70 ranks) + Defenses 12 = 255

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Re: Spectrum's Sideshow (More recent PC submissions)

Postby Spectrum » Sat Jun 15, 2013 8:47 pm

Yamato Miyamoto - PL 10

Strength 0, Stamina 10, Agility 0, Dexterity 0, Fighting 7, Intellect 5, Awareness 5, Presence 0

Advantages
Animal Empathy, Attractive, Evasion 2, Improved Aim, Inspire 5, Inventor, Luck 5, Power Attack, Seize Initiative, Skill Mastery: Insight, Skill Mastery: Persuasion, Skill Mastery: Technology, Skill Mastery: Vehicles, Speed of Thought, Uncanny Dodge

Skills
Athletics 14 (+14), Close Combat: Unarmed 3 (+10), Deception 10 (+10), Expertise: High school academics 5 (+10), Insight 10 (+15), Investigation 10 (+15), Perception 10 (+15), Persuasion 10 (+10), Technology 15 (+20), Vehicles 15 (+15)

Powers

Accidental Pervert [18+2]
. . Clothing Damage: Damage 8 (DC 23, Advantages: Improved Aim; Accurate 6: +12, Increased Range: ranged, Precise, Subtle 2: undetectable; Limited: Worn objects only)
. . Grope: Enhanced Strength 10 (+10 STR, Advantages: Chokehold, Fast Grab, Improved Critical 2, Improved Grab, Improved Hold, Precise Attack (Close, Concealment), Precise Attack (Close, Cover); Limited: Grappling/damage)
. . Not the Face!: Enhanced Trait 18 (Traits: Deception +10 (+20), Advantages: Defensive Attack, Fast trick, Improved Defense, Improved Disarm, Improved Smash, Instant Up, Prone Fighting, Redirect, Set-up 3, Weapon Bind, Weapon Break)

Danger Sense: Senses 1 [1] (Danger Sense: Hearing)

Power of Love! [34]
. . Brave the Storm!: Perception Area Enhanced Trait 1 [4] (Advantages: Seize Initiative; Affects Others, Perception Area, Selective)
. . I Believe In You: Perception Area Luck Control 2 [10] (Bestow Luck, Spend on Other; Perception Area, Selective)
. . Must keep going!: Perception Area Regeneration 5 [20] (Every 2 rounds; Affects Others, Perception Area, Selective)

Offense
Initiative +5
Clothing Damage: Damage 8, +12 (DC 23)
Grab, +7 (DC Spec 10)
Throw, +0 (DC 15)
Unarmed, +10 (DC 15)

Complications
Accidental Pervert: i..I.. I didn't mean to do that! I swear!

Butt Monkey: Poor technical school student unlucky in love and life, UNTIL..

Motivation: Doing Good: Yamato is genuinely a nice guy and tries to do his best for everyone.

Nosebleed: At particularly striking fanservice he is stunned for a turn

Unwanted Harem: Where do all of these girls keep coming from?

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 10

Power Points
Abilities 54 + Powers 55 + Advantages 22 + Skills 51 (102 ranks) + Defenses 18 = 200

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Re: Spectrum's Sideshow (More recent PC submissions)

Postby Spectrum » Sun Jun 16, 2013 7:45 am

Nekokage - PL 11

Image

Strength 0, Stamina 10, Agility 12, Dexterity 0, Fighting 0, Intellect -1, Awareness 11, Presence 0

Advantages
Attractive 2, Benefit: Small changes (from Morph), Connected, Daze (Deception), Fascinate (Deception), Fascinate (Persuasion), Favored Foe: Perverts, Follow Up strike, Gag boobs 2, Hide in Plain Sight, Improved Critical 4: Personal attention, Skill Mastery: Acrobatics, Takedown 2, Taunt, Tracking, Uncanny Dodge

Skills
Acrobatics 3 (+15), Close Combat: Nekokage School of Fighting 11 (+11), Deception 15 (+15), Expertise: Martial artist 6 (+5), Insight 3 (+14), Perception 4 (+15), Persuasion 15 (+15), Stealth 3 (+15)

Powers
Fanservice [11]: Enhanced Trait 11 (Advantages: Attractive 2, Benefit: Small changes (from PP: Morph), Connected, Daze (Deception), Fascinate (Deception), Fascinate (Persuasion), Favored Foe: Perverts, Gag boobs 2, Taunt)

Faster Than The Eye [24]
. . Agility of the Cat: Movement 2 [4] (Safe Fall, Wall-crawling 1: -1 speed rank)
. . Blink Teleport (PP Teleport): Teleport 1 [5] (60 feet in a move action, carrying 50 lbs.; Reaction 3: reaction)
. . Cat Sense: Senses 6 [7] (Danger Sense: Visual, Darkvision, Infravision, Ultra-hearing, Ultravision, Advantages: Uncanny Dodge)
. . Sprint: Speed 1 [1] (Speed: 4 miles/hour, 60 feet/round)
. . Teleporting Dodge (PP Teleport): Concealment 4 [7] (All Visual Senses; Quirk: Visible until attacked)

Here I am!: Teleport 3 [10+1] (250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Precise, Turnabout)
. . Roaming: Teleport 3 [9] (Alternate; Carry 50 lbs.; Accurate, Extended: 8 miles in 2 move actions; Limited to Extended)

Nekokage School of Fighting {34+1}
. . Claw Storm: Burst Area Damage 11 [34] (DC 26; Burst Area: 30 feet radius sphere, Precise, Selective)
. . Personal attention [34]
. . . . Fury!: Damage 11 [20] (Linked; DC 26, Advantages: Follow Up strike, Improved Critical 4; Indirect 4: any point, any direction)
. . . . Streeetch: Elongation 6 [6] (Linked; Elongation: 500 feet)
. . . . To the moon!: Move Object 10 [5] (Linked; 25 tons; Linked: Personal attention; Limited: Flinging Targets Away, Reduced Range: close)
. . . . Your pain soothes me: Regeneration 5 [3] (Linked; Every 2 rounds; Linked: Fury!: Damage 11; Source: Strikes)

Offense
Initiative +12
Claw Storm: Burst Area Damage 11 (DC 26)
Fury!: Damage 11, +11 (DC 26)
Grab, +0 (DC Spec 10)
Throw, +0 (DC 15)
To the moon!: Move Object 10, +11 (DC 20)
Unarmed, +0 (DC 15)

Complications
Accident: Getting lost
Motivation: Thrills
Obsession: Hedonism
Phobia: Confinement
Prejudice: Cat girl
Reputation: Ditzy flirt
Rivalry: Martial Arts Community

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 10, Will 11

Power Points
Abilities 64 + Powers 81 + Advantages 5 + Skills 30 (60 ranks) + Defenses 12 = 192

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Re: Spectrum's Sideshow (More recent PC submissions)

Postby Spectrum » Tue Jun 18, 2013 5:52 pm

A second draft of the same character archetype.
Images not posted- couldn't find one that is SFW ;)

Felicia - PL 11

Once upon a time, a fearless little cat, Felicia, was always getting into trouble. She was always finding new ways and new places to explore, much to the concern of the villagers. In the woods outside the village lived a very lonely old woman that the villagers called a witch. But, my friends, while it was true that Esmeralda had magical powers and was indeed rather hideous (in the way that only beautiful women that have felt too many years can be) she was also tender of heart and sweet of soul. It was quite by accident that the two met and they found within each other what they were missing and came to love each other very much.

One day, while Esmeralda was working in her witches cauldron Felicia, the every curious sort, fell in and can you tell me what came out? Oh no, it wasn’t a cat, but a lovely young woman. Indeed, while this was quite a surprise for both of them, they overcame it with the same love that had helped them through so many other hardships. For now, not only did they live together, but they came to be as mother, well grandmother, and granddaughter… and something more, as the love became something far more.

As time passed and their love grew, Esmeralda knew that each sweet day was moving towards her last. Yet, she hid that sad truth from Felicia, instead focusing on preparing the young woman for a life beyond. After that sad day, Felicia returned to the streets, living a life as she once did with the added blessings of thumbs. As she had grown, so did the village, now a bustling town. Felicia became a protector of a little neighborhood, helping out as she could and making sure that the children, both two and four legged, were well taken care of.

Time passed, and while Felicia found new loves, they all compared to her dear Esmeralda. That is, until one day, until a beautiful red headed princess came to her. “You are needed. Come with me.” And so Felicia did and her adventures truly began.

Strength 8, Stamina 10, Agility 12, Dexterity 0, Fighting 0, Intellect 0, Awareness 10, Presence 0

Advantages
Attractive 2, Benefit: Small changes (from Morph), Connected, Daze (Deception), Evasion 2, Fascinate (Deception), Fascinate (Persuasion), Favored Foe: Perverts, Follow Up strike, Gag boobs 2, Hide in Plain Sight, Improved Critical 4: Personal attention, Skill Mastery: Acrobatics, Taunt, Tracking, Uncanny Dodge

Skills
Acrobatics 3 (+15), Deception 15 (+15), Perception 5 (+15), Persuasion 15 (+15), Ranged Combat: Nekokage 11 (+11), Sleight of Hand 10 (+10), Stealth 3 (+15)

Powers
Fanservice: Enhanced Trait 11 (Advantages: Attractive 2, Benefit: Small changes (from PP Morph), Connected, Daze (Deception), Fascinate (Deception), Fascinate (Persuasion), Favored Foe: Perverts, Gag boobs 2, Taunt)

Got Cat Style
. . Agility of the Cat: Movement 3 (Safe Fall, Wall-crawling 2: full speed)
. . Cat Sense: Senses 4 (Accurate: Hearing, Danger Sense: Hearing, Distance Sense, Advantages: Evasion 2, Tracking, Uncanny Dodge)
. . Mr Cat Says: Comprehend 2 (Animals - Speak To, Animals - Understand; Broad Type: Cats)

Here I am!: Teleport 3 (250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Precise, Turnabout)
. . Roaming: Teleport 3 (Alternate; Carry 50 lbs.; Accurate, Extended: 8 miles in 2 move actions; Limited to Extended)

Nekokage School of Fighting
. . Claw Storm: Strength-based Burst Area Damage 3 (DC 26; Burst Area: 30 feet radius sphere [8 extra ranks], Indirect 3: any point in fixed direction or fixed point in any direction, Selective [8 extra ranks]; Quirk: Considered to be 'in contact with each defender.)
. . Personal attention
. . . . Fury!: Strength-based Damage 3 (Linked; DC 26, Advantages: Follow Up strike, Improved Critical 4; Extended Range 2, Increased Range: ranged [8 extra ranks], Indirect 4: any point, any direction; Quirk: Considered to be 'in contact with each defender)
. . . . Your pain soothes me: Regeneration 5 (Linked; Every 2 rounds; Linked: Fury!: Strength-based Damage 3; Source: Strikes)

. . Reach out and Touch: Move Object 8 (6 tons, Advantages: Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Improved Trip; Extended Range 2, Precise; Quirk: Considered to be 'in contact with target)


Offense
Initiative +12
Claw Storm: Strength-based Burst Area Damage 3 (DC 26)
Fury!: Strength-based Damage 3, +0 (DC 26)
Grab, +0 (DC Spec 18)
Reach out and Touch: Move Object 8, +0 (DC 18)
Throw, +0 (DC 23)
Unarmed, +0 (DC 23)

Complications
Accident: Getting lost: Felicia has an amazing way of getting distracted and getting lost

Kleptomania: It's all mine but sometimes you can borrow it.

Motivation: Thrills and Hedonism: Constantly attracted by fun things and sensations.. there is so much of the world to see and so very little time.

Prejudice: Cat girl: Felicia has the ears, fur patterns and tail of a catgirl. Either she's really into cosplay or really weird.

Relationship: Of the Day: Constantly getting into and out of relationships, little realizing that others take things more seriously than she does.

Reputation: Ditzy flirt: Short attention span theater! Oooh! Shiny!

Weakness: Just a Cat: With strange magics, Felicia can become a cat again.

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 10, Will 10

Power Points
Abilities 80 + Powers 67 + Advantages 2 + Skills 31 (62 ranks) + Defenses 12 = 192

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Re: Spectrum's Sideshow (More recent PC submissions)

Postby Spectrum » Tue Jun 25, 2013 4:32 pm

Copying some notes over regarding Katja Grigori

In regards to who Katja served, she may have worked her way up to the Dark Undermaster himself. I like the idea of her, for a while, being traded around a bit as a marker. Say '10 magic swords for the life debt of that human servant of yours'. If we play up the idea that humans are special, the lords of the Fae may have wanted her for their dealings-a Fae can't tell an outright lie, but a human can.

In regards to the DU, ruler of Faerie, he was a former writer (a hack, really) on Earth who eventually became ruler of Faerie, one of the 4 Realms of the Imageria. (He's from Halt Evil Doer!) As for her fighting, well, there were probably plenty of folks who wanted her dead, and those who wanted her alive wanted her tough. I imagine fighting for survival was a big part of her life. DU may have wanted her around because she was human like him, and he liked the company.

Anyway, the Dark Undermaster was recently deposed (about 2-3 years ago, actually due to events in another Crinoerse game). Long story short, DU was the cause behind the Breakout (he used a massive spell to shut down Earth's super prisons for 24 hours) and after a PC (mine, actually) discovered he was behind it, Earth's Master Mage and a bunch of his allies went to Faerie and dethroned him. Cue civil war in Faerie. Katja may have left Faerie before this though.

However, one thing I want to stress is that the Imageria is a lot bigger than just Faerie. So maybe after working her way up to the DU, she was able to trick him into appointing her his ambassador to the other realms, and agent on Earth. Time spent away from him (in addition to being a relief, guy's not supposed to be very likeable), may have weakened his power over her, which would also be weakened by her contract being traded so many times. If Katja's supposed to be shrewed, this type of manipulation would easily be possible (especially given her looks-+26 Deception and Persuasion when all is said and done).


So, first we have the image of Tess/Sage in the Hellfire Club- Dork Undermaster
Now we have the image of MiB- the fox guarding the hen house.

On the friends/accomplices, it really does depend, some of them are vague business dealings, others are contacts, some are even friends.

I had a snippet of a scene in which Katja asks two of her big dumb brute troll friends how their sick mama is doing and promising to see what she can do to get Mama Stonescalper some help with medications.

Or a Hellbound version of Be Our Guest from Beauty and the Beast.

Or needing to soothe the ego of the much put upon (and lecherous) ancient sage of forgotten lore.


On the divided loyalties, I think that I'm walking a bit of an edge. She's genuinely wants to improve the world, but there may be some hiccups along the way. The idea is that she's had to make so many details, engaged in so many trades, that she has to walk carefully between them to make sure that she properly respects them, or is willing to pay the price for violating those agreements. You can use it to nudge me to make some difficult choices about where her loyalties are, to the group or to the supernatural.


The conflict with the DUM would arise with the American government-which I plan on objecting on his taking away to a 'fairy show trial'. Mostly cause they plan on torturing him until he begs for death-and then laughing and torturing him some more.

Given how the Winter Fae are usually presented as the 'bad guys', I figured I'd have this hunt be led by the Summer Courts.

And I get what you're saying about Katja's social skills. But there's a reason that the two groups are mostly separate-you don't send your sly courtesan to a pitched battle most of the time, no matter how high their Deception and Persuasion scores are. That's what the barbarians are for-if one group could do everything, there would only be one group. Plus your opponents pretty much fall into the snarling, hissing group-Magog has some insight to him, but he's kind of focusing on other things-the portal, Ramses wall, and then Ramses himself.

However, there are ways to pull off what you want to do-make Katja a target and trip an opponent up without saying anything. But you still need to do something. Unless we want to just rule that Katja's social skills are basically just magic mind control-which I could kind of roll with. Your post as is just has the

Anyway, to make yourself a target, you should look easy to hit, or weak. Given that she's the most subdued looking one out of the bunch, the latter should apply to Katja. So maybe she takes a swing at Meta-Grue, and trips, leaving herself wide open? Only of course, she meant to trip, she's not wide open, and she never planned on hitting anyone anyway. Someone rushes to attack her, completely ignoring the others, who promptly paste the hapless fool. Easy peasy.

Of course, this is a big risk on Katja's part-what if her target of trickery smashes her sternum in right before the others descend on them?

You could just feint by pointing out that Magog's a big dick and he's probably going to betray the others the second he gets what he wants. Less personal risk (although Magog like I said will probably attack Katja first for reasons which he will elucidate) and the targets will be Vulnerable still.


As far as big demonstrations of social ability, not following you there. Sounds like maybe we're coming from two very different reference pools. In comics, its harder to represent more subtle reactions, the way that someone hold's themselves can have a lot of clues as to their intentions. There is the classic samurai staredown.. two warriors gazing into each other's eyes, not saying a word, as a test of wills. There is also the more macho bragging of two barbarians, snarling and hissing. Those signals aren't going to mix very well. In other movies, you can completely seduce someone by never saying a word.

I've been picturing the Imageria courts as a mix between the two. Yeah, there are the big boisterous bruisers that loudly threaten to kick everyone's ass.. and could pull it off. There are also the sly serpents that get you into a social (or emotional) corner, never rising their voice, doing it so subtly that you never know what's happening until you realize just how utterly, hopelessly screwed you really are.

Katja belongs to the second group.


Ah, well he's from a video game, which is why I asked earlier. Vergil, from the Devil May Cry series. My interpretation is based heavily on the most recent game, which was a reboot of the franchise. In it, Vergil (and his brother Dante) are Nephilim-half angel, half demon. Long story short, he wants to rule the world as a kind of enlightened despot-he'd respect his subjects and treat them well, advancing them into a brighter future-but he can be cruel, and he looks down on humans. Eventually, he gets beat down by his brother and falls to Hell, where he gains even more power and the other demons look to him as a leader (since he and his brother killed their last one).

In the Crinoverse, its a little different since while there is a new Sheriff in Hell, it ain't him. But he's powerful enough to be up there in the hierarchy. The raid was planned by a demon prince (haven't decided which one) who thought it prudent to remove a potential messiah before it became a problem. This never would have flied under the previous regime in hell (Mr. Hoppy loved kids) but the new guy Barnett hasn't really gotten a hold on everything yet, at least as far as asserting his authority goes. Vergil was willing to go along for the prestige and to curry favor, but he doesn't really like killing humans, and as you saw, was very against killing or harming a baby. He covers it up with arrogance-'what do I have to fear?'

Incidentally, his mask looks like this


Its almost all OOC information. Before being knocked down to hell, Vergil wore the mask and worked as resistance to free a city ruled by a powerful demon lord. Katja shouldn't know anything about him-she should know however, know that Hell is still in turmoil with Hoppy being gone, even though Leo Barnett, former President and a human, is now believed to be in charge.

She should be able to surmise that the masked man was supernatural-his speed and power reveal that-but as stated, he's not any of the big three-angel, demon, or human. And with Katja's experience, she should know he wasn't a fae. If nothing else, the crib has cold iron wrought into it to prevent fae-as they are notorious baby snatchers. And he's got some personal principles-not like the rigid rules most supernatural beings have to follow.

Over time, I imagine Katja will run into him again, and more will be explained about how Jace got his prophetic dream.


Having played a guy with some very high interaction skills, I know how dangerous really high interaction checks can be. Besides, Katja can still do a lot without necessarily rolling, and will be called on to do so. She's already facilitated a reunion between Byrrah and Namor, for which Namor (and thus, Atlantis) will be greatful. Depending on how she handles things towards the end, she can make a friend in Jack Ryan (who has it in him to become a very influential figure in American espionage in politics), and like I said, might be able to stymie the villain of this piece without engaging in a big final brawl (which could potentially go against you guys).

Couple that with her being the only person really qualified to give a report on Rapture's potential admittance to the UN (which is the whole point of this mission) and what she says to Lamb, she could be responsible for plasmid and other hi-end genetic technologies becoming widely available across first world countries decades ahead of schedule.


Well, I'm not sure. There will be mystic bad guys, and probably an evil god or two, but I don't foresee a very prominent Imageria presence. However, there will be lots of political baddies-nit Kreuzritter himself, but maybe some Thulian extremists, a trip to Rapture means encountering some Atlanteans, and then of course there's PHANTOM and Ruritania, and the Burning Protectorate.

Not to mention that no game with the heroes based out of Euorpe is complete without a tussle with Eurostar at some point.

And besides gods and demons and others from the Imageria, all Gestalt supers are connected to the Imageria, as that's where the Gestalt wave originated from. So the Titan, one of Earth's mightiest and a guy who works closely with America in general, he's got Imageria written all over for him-he's part human, part Gestalt and represents humanity's reach to the stars. Also, forces from the Imageria could always attack earth-if Firefang is freed, he might work with his daughter Shyvana to summon a flight of Dragons and we could have a Reign of Fire scenario on our hands-but with superheroes.

However, depending on what plot hooks come up in play, what other ideas players throw at me, there's no telling how things might go.


Eventually, though, I want to do a story with her being forced to honor an agreement by Shyvana to unlock the magical prison dimension where her father Firefang (a millenia old dragon who fought for the Nazis in world war 2) is being held.


I'm back to archive binging.. pant pant pant

I'm running into problems of coming up with too many interaction and plot ideas. I have a feeling that isn't too unusual.

To give you an idea of how 'bad' (read wonderful) things are, here is a list of noted items so far.

First, people that Katja might know (not necessarily friends or enemies, but could come up in game)
Megan Conner
Navigatrix
Cosmic Mind
John Smith Society
Glorificus
Entropic Masters
Arakune/ Tessa
Quina Quen
Augustus Silber
Ma'at
Care Bears
Gabrielle
Asmodel
Raven
Kenneth Kane
Mad Alice
Asmodeus
Blaze/ Satanus
Mephisto
Mister Infamy
Charybdis Heights
Rikk Oberf
Legion
The Dragon
Adrian Eldrich
Director Harry Powers
Cidl
Fasanni
Sparrials
Enagi
Ood
Battle Fantasia
Covenant
Gimmick
MERLIN
Beholder
Troll


Plot ideas
Zulan
Bio-tech
Ruritania Civil War
UNITY
Sugar shortage
Doctor Destiny
T-Virus
Cloudy with a chance of meatballs
Silber Agency
Project Icarus
Otanga
Pridemaster
Hieromonk Gregory
The Angel of Death
Krasivium
Pentex Iniative
Counter-Clock Culture
Legion
Gerodians
Markann
Purulu
Crystal Computers
Adipose
Raxy
"Starfleet"
Aboleth
Siderel invitation
Feredlden Civil War
Fist of Allah

Would you like for me to continue making lists? I'm trying hard to not make this into a Katja and friends game- and you shouldn't let me if I try!


Hurm. I'm not a huge fan of amnesia in and of itself-I think its over used.

However, what if Katja was forced to sell her memories, in return for a favor and some fake memories? I could go with that.
Amnesia may not be a good word.

Buying fake memories is good.


Again, I want to leave this as a surprise, but what if she went into deep deep cover for some reason and in order to do so she needed to honestly believe her cover story was true in order to fool the deep scans her masters knew she would be subjected to?


I strongly recommend The Belonging Kind by William Gibson. It's a fun read.


You could just take Benefit: Status and give it say two ranks. That would cover most stuff-if Katja is known to a place through reputation or actual past deed it something I'd discuss with you anyway. Case in point, there will be one person in Rapture who knows about her-but she won't know him. In places like that, it can as much Complication as advantage, so I don't see the need to spend too many points on it.


Amethyst may be an Int 10, Awe 7 Mary Sue, but she's still not omniscient. I'm sure Katja could get someone or call in a favor from sneaky magical denizen or the other to drop it where she can 'accidentally' find it.

A photograph like that is actually perfect, since despite the resemblance to Katja, the person in the photograph could be anyone, really. Sibling, distant relative, coincidence, etc. and investigation will take some time.

What could Amethyst reasonably conclude from early investigation into the photograph? Stuff she could tell with some cursory research or technical analysis? For example she may be able to guess in which country the photo was taken and what ethnic group that subject belongs to, based on the traditional garb in the picture. If so, her investigations are going to involve flying down to Kosovo sometime to actually ask questions.

I think that if Amethyst figures out Katja's backstory and motivations - though she may never do so - she might freak out. the idea that her leader may be beholden to goodness-knows-what supernatural powers would be very disturbing, and she might never trust Katja for a long, long time if she also figures out Katja's supernaturally good with words.


1. One of her allegiances is public knowledge, she's an emissary of the fae. But that doesn't mean that she isn't playing multiple fields.

2. Given Katja's style and connections, it unlikely to be a photograph of a photograph. Its more likely to be a magical duplication.

3. I'm not sure when now is but the photo is from shortly before 1991. The original picture was done by a camera even earlier than that. It might even be a Polaroid.

4. The location was probably destroyed in the war and the decorations probably point more towards Croatia, which is more Mediterranean.
Beyond that, Amy would probably be able to figure out that it was done at a big festival of some sort. Even deeper research and time would indicate that it was done shortly before the ethnic cleansing of Bosnia began and the costuming was ethnic Albanian.

Insane amounts of research could possibly lead to discovering that the young woman was one of the many many people that were disappeared. But then again, records are incredibly spotty during that time and would require footwork rather than internet research


Katja steps up to the dignitary with a sexy twinkle in her eyes, "May I have this dance Ambassador Dahuto?" With a smile, the gray old man took her hand and danced a slow waltz with her, pressing and groping at her every moment. What he didn't realize was that each time he touched her, each time she brushed against his cheek, a little bit of him was dying, his health was fading. Katja primly smiled to the man as she slippped away. He returned to his table, only to pass from this world, a smile upon his face, later that evening.

And crafting scenarios for everyone including Katja, is something I'm working on. In this adventure, for example, the power plant might be damaged during the attack, and Katja might have to calm down frightened civilians, help injured workers, maybe even put herself in harm's way to help stop a radiation leak while the others are battling the mooks.

Although, these mooks won't be robots, not completely, so Katja's skills could easily work on them. Likewise, nobody would have a problem with her taunting and feinting Armageddo so he's easier to defeat. People would have a problem with her doing something like telling him to nuke the ground and make it unlivable so he can just take the power plant. At this point, I'm not sure which Katja would do.
Likewise, I had plans down the road:Katja meets Firewing during a oneshot, works to seduce him and become his manager, setting up a fight between him and Divinos-which would be a huge coup for her, since Divinos isn't really that kind of guy-and thus turning one of the world's most dangerous villains into something a little closer to a hero and gets a very powerful guy on her corner for extreme situations (like the season finale when the team might face the PL 17 Radical). But again, I have no idea what Katja would do in a situation like that.

If Katja was played a little more friendly, a little nicer, a little more like a hero really, anti- or otherwise, none of the build stuff would be a problem. I was kind of hoping that after Prophet made Amethyst leader, Katja would be like 'oh, maybe I did something wrong, perhaps I can learn from watching Amethyst.' But instead she was just like 'everybody's a pawn but me and Prophet's screwing me over. That's just one example of Katja not doing what I expected would be the obvious thing in many scenarios.

Sure. Personally, I think she's salvagable if you just tweak her slightly. Maybe I can have an interlude scene where she talks one on one with Dr. Prophet (who's another morally grey type, but I play him as more sympathetic than a lot of other Crinoversers see him-Crinos' version is closer to an unsufferable genius).

Really, I think the problem is there is a disconnect between what I thought the game was gonna be, what the rest of the players thought, and what you thought. They seem to be going for more traditional super heroics, for one thing.
Oh, well that doesn't matter as much as what people want to play. You can lead a horse to water and all that. I wanted a game a little more gray-scale. Which we still are gonna get, really. I wanted the world to be darker (no easy feat in the wacky Crinoverse), but I did always intend for the heroes to be just that, heroes.

And I don't plan on you guys meeting with Eurostar till later, Season 2m so to speak. Although maybe an intro adventure where they beat you down some-but no body likes that. I'll probably just drop hints as to their plans and show them stomping down some other European supers team first.

I actually have a plan for a big name baddie to show up randomly and attack you guys, to counteract something that's happened a few times already in the Crinoverse-the biggest name heroes (usually Divinos, sometimes Eldrich) come to the rescue, or to give advice out of nowhere. Which totally fits with both of them, though.

The problem is making a 1-on 5 fight seem fun, either way. I might have to add Killer robots. Killer Robots make everything better.

Anyway, after speaking to the others, most of the players don't have a problem with Katja completely, they just want her to seem a little less callous. And someone raised an interesting question-one I thought I knew the answer to, but now I'm not so sure.

Why would Katja join Vanguard in the first place? Why help people when there are plenty of other less altruistic ways to be a diplomat?

The UN being altruistic, I think that we're getting into definitions again. But right! Back on the same page.

The biggest reason that she joined was to use the UN as a tool to hunt down and destroy the Dark Undermaster. She doesn't have access to the tools otherwise.

She did it because she was asked to by Gabrielle.

She did it because she doesn't have something better to do. She's bored, lonely and questioning her own humanity.

She's doing it because she knows that she could so very easily become something Darker and needs someone to stop her.

Hunting down the Dark Undermaster, I can work with that. Destroying him outright would cause problems-and finding him won't be that hard. Prophet could probably do it, but he feels (like a lot of other people, including Adrian Eldrich, who helped oust the DU) that he's not a threat anymore, and not likely to be one anytime soon-and this being the Crinoverse, they have bigger fish to fry.

I think I'm going to go ahead with Kreuz's idea and have Katja removed from her leadership position. She just lacks the optimism, the hope, and the kind nature that Vanguard agents are supposed to have at least a little of. Maybe that's something you can work on with her in the future.

Yeah, I think we might have a disconnect here. This isn't a matter of internal Rapture politics. Nergal is a magic using supervillain, as black and white a bad guy as there is-most of the bad guys I'm going to throw at you are, really, however they dress up their intentions. He wrongfully suppressed the will of a citizen of Rapture in order to gain an advantageous position to steal genetic material from a head of state and allow disenfranchised non-legally recognized military forces to kill civilians. While Rapture may not be a UN member yet, that's wrong and UNISON (of which Vanguard is a division) would take every step to stop it.

If Katja's the kind of person to just sit back and let that happen, then we may have a problem.

Based upon available information in the scene, it backed Katja into an ethical corner- do what she believed to be correct or work within the framework of her current employers. Based upon available information in the scene, she followed with going with the mission mandate. I provided her thinking within the IC post. I do have an IC out planned- the 'mutiny' from the other members of the agency, even Katja Pushing them into doing it. At the same time, it pretty much destroys Katja's credibility within the group for the foreseeable future. Then again, it sets things up for our discussions for the next chapter.
Katja's the kind of character I figured would let a bad guy be killed by his own minions that he wronged, rather than arrest him safely. The kind who would pocket a villain's stash of cash rather than let it be properly accounted for. Basically, morally grey. Letting the villain flat out get away with his scheme is not morally grey.

I also figured Katja would never let the rules get in her way, not when there's a way to avoid openly breaking with them. She could simply have Machi cast Nergal out, then arrest Stingray. Nautilus is fixated on Lamperouge, not Nergal's true (current body)-his mistake, so he'd surrender without a fight, something the genius Lamperouge would pick up on if no one else did.

Then, Katja could easily lie flat out about what happened, and have the others back her. It wouldn't fool Prophet, since he's also a post-cog, but he wouldn't care-he's the kind who doesn't let the rules stop him from doing good either (see the Avengers Academy game where he lies to the heroes to get them to stop crime and villains, even if it means endangering super-teens). Also, she could go with the interpretation that since they were there to assess Rapture's overtures to the UN, they had to protect the current government-because without it, there were no overtures to assess.

I guess I misjudged the character.
Namor's a pretty straight forward guy-he's intelligent, temperamental, and of a noble bearing. Like a superhero Laertes. He likes beautiful women with spirit. Katja can probably see that while looks count to a degree, they're not that important, what with Namor growing up among Atlanteans and thus having somewhat different standards and tastes. He likes spirit and gumption more than anything. Depending on how the adventure goes, he might very well became enamored, to an extent, of Dr. Tiger.


Honestly, I could see her going the other way, that is to say, speaking towards European unity. Fiacho agrees and tries to win her over to his side, that doesn't work. He swears revenge, and the team has just made an enemy in Eurostar.

I also have an idea for a oneshot with Katja where she meets Firewing and becomes his fight manager.
Firewing is this alien gladiator/ronin type. Like Finn said in Adventure Time "I fight...to fight." He's not really a villain, except for the fact that he likes to fight superheroes, and will endanger civilians (though he won't kill them) to get heroes to come out and fight him. He's also one of the most powerful superbeings on the planet, even in the Crinoverse (PL 16), so the number of guys who can give him a good fight is fairly small.

I have this idea that he'll meet Katja and she can use her connections and guile to set him up to fight some of the world's heavy hitters (like Kizaru or a Fae like the Erlking) and in return he might offer to do her a favor, which would probably involve hitting stuff.

I also plan to have you guys run into Divinos at some point (he's basically the Crinoverse Superman) and Katja might arrange for him to fight Firewing, which is kind of a dream for Firewing. Not so much Divinos, so it would take some persuasion.

Its the kind of thing that I would have just wrote out in the Crinoverse setting thread, but part of the joy of running a game is getting to add things to the setting with my players.
Last edited by Spectrum on Fri Jan 31, 2014 5:00 pm, edited 2 times in total.


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