Post DCA: Universe errata here
Post DCA: Universe errata here
And here is all I found in chapter 1.
G.I. Robot: page 22: Advantages add up to 18 points, Total 145.
C.A.P.: page 22: Abilities add up to 12 points, Total 78.
Checkmate Knight: page 27: Insight should be +6 total, Defenses add up to 11, Total 110.
More to come as I find it, if any.
G.I. Robot: page 22: Advantages add up to 18 points, Total 145.
C.A.P.: page 22: Abilities add up to 12 points, Total 78.
Checkmate Knight: page 27: Insight should be +6 total, Defenses add up to 11, Total 110.
More to come as I find it, if any.
 RobertReaper
 Henchman
 Posts: 234
 Joined: Tue Nov 09, 2010 1:18 pm
 Location: Kalamazoo, MI
Re: Post DCA: Universe errata here
I was just flipping through the PDF, and was looking for Waverider, when I noticed a big mishap at the back of the book. The index is in the wrong order!
The first page of the index starts partly through 'E' and then continues normally. The page with A through the first part of E is after Z.
The first page of the index starts partly through 'E' and then continues normally. The page with A through the first part of E is after Z.
"They're finny and funny and oh so delish, they're joyful and jolly JOKER FISH!"
Re: Post DCA: Universe errata here
Thanks for posting these! We'll collect them and get fixes made to the book before we send it to press  and then we'll get a corrected PDF out, too.
Best regards,
Jon Leitheusser
M&M Line Developer
DC Adventures Line Developer
That's all I got.
Jon Leitheusser
M&M Line Developer
DC Adventures Line Developer
That's all I got.
Re: Post DCA: Universe errata here
Pg 34 Whisper A'Daire Acid Spit is a Close Attack but seems to use dexterity as it's base ability since it has accurate twice for a plus 4 bonus for a total of 8. Shouldn't close attacks be based on the Fighting skill? If so her attack with acid spit would give her a 12 attack with 8 damage and still keep her at PL 10.

 Cosmic Scion
 Posts: 5145
 Joined: Mon Sep 12, 2005 5:15 pm
 Location: Hotlanta, GA
 Contact:
Re: Post DCA: Universe errata here
Maggie Sawyer's entry repeats a phrase twice in two different Complications. (page 40)
Under Responsibilities, it says:
"Captain Sawyer has many responsibilities, including managing and guiding the officers under her command."
Under Responsibilities, it says:
The author (blush) Should probably have said, under Responsibilities:Captain Sawyer spends a great deal of time managing and guiding the officers under her command.
"Captain Sawyer has many responsibilities, including managing and guiding the officers under her command."
James Dawsey, Owner and Publisher of Vigilance Press
Look for Vigilance Press on RPGNow.com and DriveThru RPG!
Or check out our website for free previews and podcast links!
http://www.vigilancepress.com/
Look for Vigilance Press on RPGNow.com and DriveThru RPG!
Or check out our website for free previews and podcast links!
http://www.vigilancepress.com/
Re: Post DCA: Universe errata here
Special Crimes Unit: page 32: Equipment should be 4 ranks.
James Gordon: page 39: Under Offense line Pistol should be +7 to hit.
Maggie Sawyer: page 40: Abilities add up to 32 points, Skills to 28 and Defenses to 18, Total 88.
Johnny Thunder: page 42: Defenses add up to 24 points.
Liberty Belle: page 45: Abilities add up to 52 points; Defenses add up to 14, Total 128.
Director Bones: page 47: Under Offense line, his Cyanide Touch Resisted by Fortitude should be DC 29, as it is based on Damage.
Cameron Chase: page 47: Abilities add up to 48 points; The MetaHuman Dampening Field should cost 36 points, Total 134.
And that is everything I found for the Eastern United States section.
James Gordon: page 39: Under Offense line Pistol should be +7 to hit.
Maggie Sawyer: page 40: Abilities add up to 32 points, Skills to 28 and Defenses to 18, Total 88.
Johnny Thunder: page 42: Defenses add up to 24 points.
Liberty Belle: page 45: Abilities add up to 52 points; Defenses add up to 14, Total 128.
Director Bones: page 47: Under Offense line, his Cyanide Touch Resisted by Fortitude should be DC 29, as it is based on Damage.
Cameron Chase: page 47: Abilities add up to 48 points; The MetaHuman Dampening Field should cost 36 points, Total 134.
And that is everything I found for the Eastern United States section.
Re: Post DCA: Universe errata here
Gorilla City Guardsman: page 79: Under Offense line, both Grab and Unarmed should be +9 to hit and 7 Strength/Damage.
Solovar: Page 79: Advantages include Ranged Attack 2 which isn’t needed, probable holdover from Gorilla City Guardsman stats.
Knight: page 80: Advantages add up to 33, Total 181.
Sonar: page 85: Skills cost should round up to 18, Total 166.
August General In Iron: page 88: Advantages add up to 35 points, Skills add up to 43 points, Total 247.
Celestial Archer: page 89: Powers add up to 19 points, Total is correct at 150.
Ghost Fox Killer: page 89: Advantages add up to 44, Total 311. Offense line, Pistol should be +18.
Imperial Guardian Lion: page 89: Powers add up to 81, Total 94.
Mother of Champions: page 90: Powers add up to 77, with the 3 Flaw on her Summon and Active not being needed with the Heroic extra including it. Total is 165 with this, thus equal to a starting PC of PL 11.
Seven Deadly Brothers: page 90: Powers add up to 64, Active not needed for Summon with Heroic, Advantages add up to 20. Total 188.
Socialist Red Guardsman: page 91: Powers add up to 69 points, Total 164 and 1 point short of starting PC of PL 11.
Thundermind: page 91: Powers add up to 252 points, Skills add up to 17, Total 303.
Rocket Red/Rocket Elite: page 95: Rocket Red Armor should be 19 points for Removable, with 78 points for Powers. Total 170.
And that is all for Chapter 2, next to move onto Chapter 3.
Solovar: Page 79: Advantages include Ranged Attack 2 which isn’t needed, probable holdover from Gorilla City Guardsman stats.
Knight: page 80: Advantages add up to 33, Total 181.
Sonar: page 85: Skills cost should round up to 18, Total 166.
August General In Iron: page 88: Advantages add up to 35 points, Skills add up to 43 points, Total 247.
Celestial Archer: page 89: Powers add up to 19 points, Total is correct at 150.
Ghost Fox Killer: page 89: Advantages add up to 44, Total 311. Offense line, Pistol should be +18.
Imperial Guardian Lion: page 89: Powers add up to 81, Total 94.
Mother of Champions: page 90: Powers add up to 77, with the 3 Flaw on her Summon and Active not being needed with the Heroic extra including it. Total is 165 with this, thus equal to a starting PC of PL 11.
Seven Deadly Brothers: page 90: Powers add up to 64, Active not needed for Summon with Heroic, Advantages add up to 20. Total 188.
Socialist Red Guardsman: page 91: Powers add up to 69 points, Total 164 and 1 point short of starting PC of PL 11.
Thundermind: page 91: Powers add up to 252 points, Skills add up to 17, Total 303.
Rocket Red/Rocket Elite: page 95: Rocket Red Armor should be 19 points for Removable, with 78 points for Powers. Total 170.
And that is all for Chapter 2, next to move onto Chapter 3.
 RobertReaper
 Henchman
 Posts: 234
 Joined: Tue Nov 09, 2010 1:18 pm
 Location: Kalamazoo, MI
Re: Post DCA: Universe errata here
How was it that 11,000 years ago there was an event with Camelot and Arthur, and then 700 AD there was another event during the RISE of Camelot and Arthur? Something isn't right there.
"They're finny and funny and oh so delish, they're joyful and jolly JOKER FISH!"
Re: Post DCA: Universe errata here
“Venusians”: page 97: Cost should be 86 points with the Powers listed.
Blackrock: page 101: Skills add up to 27 points.
Koolar Warrior: page 102: Powers add up to 74 points, Total 172.
Kilowog: page 107: Skills should be 24 points; Defenses should be 19 points and Total 246
Controller: page 108: Powers add up to 169, Total 332.
Manhunter Agent: page 109: Powers add up to 27 points, Total 133.
Manhunter Android: page 110: Powers add up to 76 points; Power Baton should be 9 points from Easily Removable; Insight should be +5 total; Total 166.
Lady Styx: page 129: Powers add up to 99 points, Total 258.
Darkstar Envoy: page 129: Powers add up to 104 points; ExoMantle Removable should be 15 points, Total 123.
Vril Dox II/Brainiac II: page 125: Powers add up to 26 points, Total 175.
Wildstar: page 127: Powers add up to 109 points, Total 193.
Xylon the Renegade: page 129: Adjustments for stat block, Perception should be +10 total.
Monguls: page 131: Offense line, Unarmed should be +8 to hit.
Starman: page 135: Powers add up to 82 points, Total 214.
And now Chapter 3 is done, now onto Chapter 4.
Blackrock: page 101: Skills add up to 27 points.
Koolar Warrior: page 102: Powers add up to 74 points, Total 172.
Kilowog: page 107: Skills should be 24 points; Defenses should be 19 points and Total 246
Controller: page 108: Powers add up to 169, Total 332.
Manhunter Agent: page 109: Powers add up to 27 points, Total 133.
Manhunter Android: page 110: Powers add up to 76 points; Power Baton should be 9 points from Easily Removable; Insight should be +5 total; Total 166.
Lady Styx: page 129: Powers add up to 99 points, Total 258.
Darkstar Envoy: page 129: Powers add up to 104 points; ExoMantle Removable should be 15 points, Total 123.
Vril Dox II/Brainiac II: page 125: Powers add up to 26 points, Total 175.
Wildstar: page 127: Powers add up to 109 points, Total 193.
Xylon the Renegade: page 129: Adjustments for stat block, Perception should be +10 total.
Monguls: page 131: Offense line, Unarmed should be +8 to hit.
Starman: page 135: Powers add up to 82 points, Total 214.
And now Chapter 3 is done, now onto Chapter 4.
Re: Post DCA: Universe errata here
SuperboyPrime: page 145: Powers add up to 161 points, Total 320. His SuperSenses should have a cost of 16 points.
Lord Havok: page 148: Powers add up to 115 points; Battlesuit’s Removable is only 28 points.
Batman Beyond: page 152: Abilities add up to 60 points, Total 209.
Bruce Wayne: Page 153: Abilities add up to 80 points, Skills add up to 58, Defenses add up to 17, Total 204.
Catwoman: page 153: Powers add up to 71 points; Total 182.
Page 153: last Sentence of Bruce Wayne entry, Batsuit is called Bastsuit.
Pig Iron: page 156: Defenses add up to 9 points, Total 103.
Metron: page 179: Powers add up to 46 points, Total 225.
Mantis: page 181: Powers add up to 124 points, Total 300.
Artemiz: page 181: Defenses add up to 15 points, Minion rank needs to be 6 for Cyberpak and thus Advantages 30 points.; Total 161.
Cyberpak: page 181: Abilities add up to 30 points, Defenses add up to 8 points, Total 80 points and Minion rank 6.
Bernadeth: page 182: Skills add up to 44 points, Total 160.
Lashina: page 182: Lashwhips’ Enhanced Advantages should be 7 ranks
Mad Harriet: page 182: Powers add up to 14 points, Total 143.
Stompa: page 183: Her Heavy Matter Boots’ Removable should be 4 points, no change to Total.
Steppenwolf: page 183: Cable Snare’s Removable should be 5 points; Superstrength, Lifting Strength should be 12; Technology skill has an extra e.
Highfather: page 184: Powers add up to 103 points; Offense line, Cosmic Blast should be +16 to hit with Dex and Accurate 2, which would put it over PL caps for PL 16. Maybe lower Ranged Combat: Cosmic Blast by 2 ranks, lowering Skills to 28 and Total to 300.
Shade the Changing Man: page 185: Defenses add up to 13 points, Total 137.
Thunderers of Qward: page 188: Force Shield’s Removable should be 2 points and Qwabolts’ Removable should be 4 points; no change to Total.
And Chapter 4 is now done, will read and get to Chapter 5 errata when I wake up.
Lord Havok: page 148: Powers add up to 115 points; Battlesuit’s Removable is only 28 points.
Batman Beyond: page 152: Abilities add up to 60 points, Total 209.
Bruce Wayne: Page 153: Abilities add up to 80 points, Skills add up to 58, Defenses add up to 17, Total 204.
Catwoman: page 153: Powers add up to 71 points; Total 182.
Page 153: last Sentence of Bruce Wayne entry, Batsuit is called Bastsuit.
Pig Iron: page 156: Defenses add up to 9 points, Total 103.
Metron: page 179: Powers add up to 46 points, Total 225.
Mantis: page 181: Powers add up to 124 points, Total 300.
Artemiz: page 181: Defenses add up to 15 points, Minion rank needs to be 6 for Cyberpak and thus Advantages 30 points.; Total 161.
Cyberpak: page 181: Abilities add up to 30 points, Defenses add up to 8 points, Total 80 points and Minion rank 6.
Bernadeth: page 182: Skills add up to 44 points, Total 160.
Lashina: page 182: Lashwhips’ Enhanced Advantages should be 7 ranks
Mad Harriet: page 182: Powers add up to 14 points, Total 143.
Stompa: page 183: Her Heavy Matter Boots’ Removable should be 4 points, no change to Total.
Steppenwolf: page 183: Cable Snare’s Removable should be 5 points; Superstrength, Lifting Strength should be 12; Technology skill has an extra e.
Highfather: page 184: Powers add up to 103 points; Offense line, Cosmic Blast should be +16 to hit with Dex and Accurate 2, which would put it over PL caps for PL 16. Maybe lower Ranged Combat: Cosmic Blast by 2 ranks, lowering Skills to 28 and Total to 300.
Shade the Changing Man: page 185: Defenses add up to 13 points, Total 137.
Thunderers of Qward: page 188: Force Shield’s Removable should be 2 points and Qwabolts’ Removable should be 4 points; no change to Total.
And Chapter 4 is now done, will read and get to Chapter 5 errata when I wake up.
Re: Post DCA: Universe errata here
Page 10  the Guardians wage war on necomantic magic
 RobertReaper
 Henchman
 Posts: 234
 Joined: Tue Nov 09, 2010 1:18 pm
 Location: Kalamazoo, MI
Re: Post DCA: Universe errata here
Page 21it says "Flying during the Spanish Civil,". It should say "Spanish Civil War,".
"They're finny and funny and oh so delish, they're joyful and jolly JOKER FISH!"
 RobertReaper
 Henchman
 Posts: 234
 Joined: Tue Nov 09, 2010 1:18 pm
 Location: Kalamazoo, MI
Re: Post DCA: Universe errata here
Pg 24Roy Raymond is the host of the hit Roy Raymond, TV Detective and Impossible...But True! television programs, and is an inspiration to Bruce Wayne as he trains hones his skills as a detective and trais to become Batman.
I believe it is meant to be, as he hones his skills as a detective and trains to become Batman.
I believe it is meant to be, as he hones his skills as a detective and trains to become Batman.
"They're finny and funny and oh so delish, they're joyful and jolly JOKER FISH!"
Re: Post DCA: Universe errata here
SuperboyPrime has a rank 20 area attack (his move object cone superbreath), which puts him offensively at PL 20, but he's listed as PL 16
Re: Post DCA: Universe errata here
Blok: page 195: Advantages add up to 16 points; Total 137.
EarthMan: page 196: Advantages add up to 25 points; Total 249.
Gates: page 197: Powers add up to 129 points; Total 199.
Quislet: page 197: Powers add up to 69 points; Total 129.
Science Police Officer: page 199: Advantages add up to 12 points;
Daxamite: page 201: Powers add up to 102 points; Defenses add up to 17; Total 216.
Naltorian Seer: page 203: Powers add up to 4 points; Total 25.
Khund CyberSoldier: page 205: Powers add up to 33 points; Total 120.
Epoch, The Lord of Time: page 210: Chronocube’s Easily Removable is only 32 points; Powers add up to 130 points; Total 216.
Time Commander: page 212: Skills add up to 25 points; Defenses add up to 17; Total 100.
Time Trapper: page 213: Advantages add up to 7+x, Total 174+
Waverider: page 213: Powers add up to 113 points; Total 210.
And that ends the errata I found for this book. Fun and very interesting ready, most of the errors this time where in points totals in different areas with few stat goofs.
EarthMan: page 196: Advantages add up to 25 points; Total 249.
Gates: page 197: Powers add up to 129 points; Total 199.
Quislet: page 197: Powers add up to 69 points; Total 129.
Science Police Officer: page 199: Advantages add up to 12 points;
Daxamite: page 201: Powers add up to 102 points; Defenses add up to 17; Total 216.
Naltorian Seer: page 203: Powers add up to 4 points; Total 25.
Khund CyberSoldier: page 205: Powers add up to 33 points; Total 120.
Epoch, The Lord of Time: page 210: Chronocube’s Easily Removable is only 32 points; Powers add up to 130 points; Total 216.
Time Commander: page 212: Skills add up to 25 points; Defenses add up to 17; Total 100.
Time Trapper: page 213: Advantages add up to 7+x, Total 174+
Waverider: page 213: Powers add up to 113 points; Total 210.
And that ends the errata I found for this book. Fun and very interesting ready, most of the errors this time where in points totals in different areas with few stat goofs.