Bulldozer - PL 9 Rammin' Wrecker
Strength 10, Stamina 10, Agility 1, Dexterity 2, Fighting 6, Intellect 0, Awareness 0, Presence 0
Advantages
All-out Attack, Close Attack 2, Great Endurance, Improved Critical: Headbutt: Strength-based Damage 2, Improved Trip, Move-by Action, Power Attack, Ranged Attack 2, Takedown 2
Skills
Athletics 4 (+14), Expertise: Criminal 4 (+4), Expertise: Military 6 (+6), Intimidation 8 (+8), Perception 4 (+4)
Powers
Asgardian Empowerment: Immunity 5 (Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Poison)
Bulldozer Brace (Removable)
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Armored: Protection 2 (+2 Toughness; Impervious)
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Bracing: Immunity 2 (Uncommon Descriptor: Own Slam)
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Headbutt: Strength-based Damage 2 (DC 27, Advantages: Improved Critical; Inaccurate: -2)
Empowered Legs: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
Offense
Initiative +1
Grab, +8 (DC Spec 20)
Headbutt: Strength-based Damage 2, +6 (DC 27)
Throw, +4 (DC 25)
Unarmed, +8 (DC 25)
Defense
Dodge 6, Parry 6, Fortitude 12, Toughness 12, Will 4
Power Points
Abilities 58 + Powers 12 + Advantages 11 + Skills 13 (26 ranks) + Defenses 11 = 105
Complications
Motivation: Thrills: Sure Henry likes money and power. But his true love is smashing, hurting, destroying, and general wrecking.
Power Loss: The Wrecking Crew can lose their power if the Wrecker takes it away or if he loses his crowbar.
Reputation: The Wrecking Crew are regarded as the super strong losers and job squad of the Marvel Universe.
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Piledriver - PL 9 Wrasslin' Wrecker
Strength 10, Stamina 10, Agility 2, Dexterity 2, Fighting 6, Intellect 0, Awareness 0, Presence 1
Advantages
All-out Attack, Improved Critical: Mega Mitts: Strength-based Damage 1, Improved Grab, Improved Hold, Improved Smash, Power Attack, Takedown
Skills
Athletics 1 (+11), Close Combat: Unarmed 1 (+7), Deception 4 (+5), Expertise: Criminal 4 (+4), Expertise: Farming 4 (+4), Intimidation 6 (+7), Perception 4 (+4), Ranged Combat: Throw 2 (+4)
Powers
Asgardian Empowerment: Immunity 5 (Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Poison)
Mega Mitts: Strength-based Damage 1 (DC 26, Advantages: Improved Critical, Improved Grab, Improved Hold, Improved Smash)
Offense
Initiative +2
Grab, +6 (DC Spec 20)
Mega Mitts: Strength-based Damage 1, +6 (DC 26)
Throw, +4 (DC 25)
Unarmed, +7 (DC 25)
Defense
Dodge 7, Parry 7, Fortitude 12, Toughness 10, Will 4
Power Points
Abilities 62 + Powers 10 + Advantages 3 + Skills 13 (26 ranks) + Defenses 12 = 100
Complications
Motivation: Thrills: Sure Brian likes money and power. But his true love is smashing, hurting, destroying, and general wrecking.
Power Loss: The Wrecking Crew can lose their power if the Wrecker takes it away or if he loses his crowbar.
Reputation: The Wrecking Crew are regarded as the super strong losers and job squad of the Marvel Universe.
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Thunderball - PL 9 Wired Wrecker
Strength 10, Stamina 10, Agility 1, Dexterity 1, Fighting 5, Intellect 4, Awareness 2, Presence 0
Advantages
Accurate Attack, Improved Critical: Wrecking Ball, Improved Smash, Improved Trip, Improvised Tools, Inventor, Power Attack, Takedown
Skills
Deception 4 (+4), Expertise: Criminal 2 (+6), Expertise: Science 10 (+14), Insight 2 (+4), Intimidation 6 (+6), Perception 4 (+6), Ranged Combat: Throw 4 (+5), Technology 8 (+12)
Powers
Asgardian Empowerment: Immunity 5 (Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Poison)
Wrecking Ball (Easily Removable)
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Ball Swing: Strength-based Damage 3 (DC 28, Advantages: Improved Smash, Improved Trip; Penetrating 10, Reach (melee): 5 ft.)
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Ball Toss: Strength-based Damage 3 (DC 28; Increased Range: ranged [10 extra ranks])
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Ball Twirl: Enhanced Trait 4 (Traits: Dodge +2 (+8), Parry +2 (+8))
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Earthquake
. . . .
Groundpound: Burst Area Damage 9 (Linked; DC 24; Burst Area: 30 feet radius sphere; Limited: Thunderball and Targets on Same Surface)
. . . .
Knockdown: Burst Area Affliction 9 (Linked; 1st degree: Vulnerable, 2nd degree: Prone, DC 19; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere; Instant Recovery, Limited: Thunderball and Targets on Same Surface, Limited Degree)
Offense
Initiative +1
Ball Swing: Strength-based Damage 3, +5 (DC 28)
Ball Toss: Strength-based Damage 3, +1 (DC 28)
Grab, +5 (DC Spec 20)
Groundpound: Burst Area Damage 9 (DC 24)
Knockdown: Burst Area Affliction 9 (DC Dog/Fort/Will 19)
Throw, +5 (DC 25)
Unarmed, +5 (DC 25)
Defense
Dodge 6, Parry 6, Fortitude 12, Toughness 10, Will 6
Power Points
Abilities 66 + Powers 16 + Advantages 6 + Skills 20 (40 ranks) + Defenses 12 = 120
Complications
Motivation: Recognition: Dr. Franklin has a huge ego and he needs to feel like he's being given his due. That's why he sometimes pushes for leadership of the Crew.
Motivation: Thrills: Sure Elliiot likes money and power. But his true love is smashing, hurting, destroying, and general wrecking.
Power Loss: The Wrecking Crew can lose their power if the Wrecker takes it away or if he loses his crowbar.
Reputation: The Wrecking Crew are regarded as the super strong losers and job squad of the Marvel Universe.
Henry Camp, Brian Calusky, and Dr. Elliot Franklin are the Wrecking Crew. They started out as an army master sergeant, a farm hand, and a gamma physicist but eventually turned to crime. They wound up in the same prison as Dirk "The Wrecker" Garthwaite and became buds. Franklin convinced Dirk to bust out and retrieve an experimental gamma bomb of Franklin's design in order to hold New York for ransom. After the breakout Dirk got back his crowbar and had his new friends hold it during a thunder storm. Next thing Camp, Calusky, and Franklin all had lesser variations of the Wrecker's powers and they became the Wrecking Crew. The Crew are the most glorious jobbers in the world. They can hit hard enough to make a god feel it but they can also suck hard enough to get beat up by teenagers. Whenever superheroes need a semi-legit threat to get over on, the Wrecking Crew will be there.