

The Beyonder has CLASS, man!
THE BEYONDER (One From Beyond)
Created By: Jim Shooter & Mike Zeck
First Appearance: Secret Wars #1 (May 1984)
Role: Cosmic Gamesman
PL 26 (1,102)
STRENGTH 20 STAMINA -- AGILITY 3
FIGHTING 6 DEXTERITY 5
INTELLIGENCE 20 AWARENESS 2 PRESENCE 5
Skills:
Deception 8 (+13)
Expertise (Science) 10 (+30)
Expertise (Space Travellier) 10 (+30)
Intimidation 12 (+17)
Investigation 2 (+4)
Perception 14 (+16)
Persuasion 2 (+7)
Technology 10 (+30)
Advantages:
Diehard, Eidetic Memory, Fascinate (Intimidation), Fearless, Improved Critical (Cosmic Blasts) 4, Improved Smash, Jack-of-All-Trades, Last Stand, Power Attack, Ranged Attack 9, Ritualist, Startle, Trance, Ultimate Science Skill, Withstand Damage
Powers:
"Immortal Entity"
Regeneration 14 (Feats: Regrow Limbs) [15]
Immunity 30 (Fortitude Effects) [30]
Protection 34 (Extras: Impervious 35) [69]
Features 1: May Spend 2 Hero Points and get to Double Area Effects (ie. 4,000ft. Bursts) [1]
"Cosmic Force"
Flight 20 (2,000,000 mph) (40) -- [41]
AE: Speed 20 (2,000,000 mph) (20)
Quickness 20 [20]
Movement 3 (Space Travel 3) (Extras: Instantaneous) [9]
Movement 1 (Environmental Adaptation- Space) [2]
Senses 7 (Detect Energy- Ranged 4, Acute, Analytical) [7]
"Knows All Languages" Comprehend 4 (Languages 4) [8]
"Cosmic Sight" Senses 11 (Extended Vision 8- 1 billion miles, Microvision, Analytical Vision) [11]
"All-Seeing" Remote Sensing 31 (Visual, Hearing) (8,192,000,000 miles) (Feats: Dynamic, Dimensional, Subtle) (Extras: Simultaneous) [127]
"Variable Size"
Elongation 10 [10]
Features 5: Increased Mass 5 [5]
"Wields the Power Cosmic"
"Titanic Damage I" Damage 18 (Extras: Area- 8,388,608,000 trillion miles Burst +51, Penetrating 10) (496) -- [532]
- AE: "Titanic Damage II" Damage 18 (Extras: Area- 8,388,608,000 trillion miles Line +51, Penetrating 10) (496)
AE: "Titanic Damage III" Damage 18 (Extras: Area- 16,777,216,000 trillion miles Cone +51, Penetrating 10) (496)
Dynamic AE: "Cosmic Stream" Damage 26 (Feats: Dynamic, Variable 2- Any Energy) (Extras: Area- 2,000ft. Line +7, Selective) (237)
Dynamic AE: "Cosmic Burst" Damage 26 (Feats: Dynamic, Variable 2- Any Energy) (Extras: Area- 2,000ft. Burst +7, Selective) (237)
Dynamic AE: "Cosmic Wave" Damage 26 (Feats: Dynamic, Variable 2- Any Energy) (Extras: Area- 4,000ft. Cone +7, Selective) (237)
Dynamic AE: "Cosmic Blast" Blast 34 (Feats: Dynamic, Variable 2- Any Energy, Extended Range 6, Indirect 4, Penetrating 14) (83)
Dynamic AE: "All-Reaching Blast" Blast 26 (Feats: Dynamic, Variable 2- Any Energy, Indirect, Penetrating 14) (Extras: Perception Range) (81)
Dynamic AE: Force Field +0 (Feats: Dynamic) (Extras: Affects Others 20, Impervious 23) (43)
Dynamic AE: Healing 20 (Feats: Dynamic) (Extras: Ranged, Restorative, Resurrection, Area- 60ft. Burst +2) (Flaws: Limited to Others) (121)
Dynamic AE: Mind-Reading 24 (Feats: Dynamic, Subtle) (Extras: Sensory Link, Effortless) (98)
Dynamic AE: Communication (Mental) 5 (Feats: Dynamic, Subtle, Dimensional) (Extras: Area, Selective) (33)
Dynamic AE: Concealment 10 (All Senses) (Feats: Dynamic) (Extras: Affects Others, Ranged) (41)
Dynamic AE: "Remove Powers" Affliction 17 (Fort; Impaired/Disabled/Transformed to Powerless) (Feats: Dynamic) (Extras: Perception Range +2) (52)
AE: "Extreme Mind Control" Mind Control 16 (Extras: Area- 16,000 miles +23) (Flaws: Touch Range -2) (352)
AE: "Brainwashing" Affliction 18 (Will; Dazed/Compelled/Transformed Thoughts & Memories) (Extras: Perception Range +2, Progressive +2) (90)
AE: "Create Worlds" Create 25 (Feats: Innate, Precise, Increased Mass 20) (Extras: Movable, Continuous) (121)
AE: "Capable of Nearly Any Effect" Variable (Cosmic) 30 (210)
AE: "Restructure Reality" Transform 25 (Anything to Anything) (Feats: Increased Mass 30- Planets) (Extras: Continuous) (180)
AE: Teleport 20 (Feats: Increased Mass 10) (Extras: Extended, Accurate) (90)
AE: Movement 9 (Dimensional Travel 3, Time Travel 3, Space Travel 3) (Feats: Increased Mass 5) (Extras: Attack 20, Area- 500ft. Burst +5 on 20 Ranks) (23)
AE: "Move The Stars Themselves" Move Object 40 (262,144,000,000 tons) (Extras: Perception Range) (120)
AE: "Teleport Others" Teleport 20 (Feats: Increased Mass 5) (Extras: Attack, Ranged) (85)
AE: "Drain Energy" Affliction 20 (Will; Impaired/Disabled/Transformed to Powerless) (Extras: Perception Ranged +2) (Flaws: Limited to Energy Powers) (40)
AE: "Sense Energy" Senses 22 (Detect Energy- Ranged 17- 1,600 trillion miles, Acute & Analytical, Tracking) (22)
AE: "Sense Life" Senses 22 (Detect Life- Ranged 17- 1,600 trillion miles, Tracking) (22)
Unarmed +6 (+20 Damage, DC 35)
Cosmic Blast +14 (+34 Ranged Damage, DC 49)
Cosmic Waves +24 Area (+24 Damage, DC 39)
Remove Powers +17 Area (+17 Affliction, DC 27)
Mind-Reading -- (+20 Mind-Reading, DC 30)
Mind Control +16 Area (+16 Affliction, DC 26)
Portals +20 (+20 Movement Attack, DC 30)
Drain Energy -- (+20 Perception Ranged Affliction, DC 30)
Initiative +3
Defenses:
Dodge +10 (DC 20), Parry +8 (DC 18), Toughness +30 (+18 Impervious), Fortitude --, Will +22
Complications:
Responsibility (Discovering The Nature of Life)- The Beyonder is still a relative infant on the Cosmic Scene, and desires to know more about heroism, villainy and more. He constructed a Battleworld and forced heroes and villains to fight each other, then travelled to Earth to discover what it meant to be human.
Responsibility (Capricious and Unknowing)- The Beyonder's ignorance of human nature means that he is unable to do simple things, or comprehend the actions of others. He mistook Magneto's unselfish motivations for actual heroism and included him among the "Super-Heroes" during the Secret Wars, had to be shown how to use the bathroom by Spider-Man, and killed & resurrected the New Mutant kids on a whim, failing to realize what this would do to their psyches.
Total: Abilities: 112 / Skills: 68--34 / Advantages: 40 / Powers: 887 / Defenses: 29 (1,102)
-"Secret Wars" kind of gets a bad rap these days, but honestly it's the kind of "Simple Dumb Fun" that I kind of miss from comics. Sure, some of the dialogue is a bit weird (Johnny Storm: "Babe, I'll tumble 4 ya any day!", She Hulk: "To the max!"), the concept is pretty simplistic, and the X-Men looked like crap. And sure Jim Shooter put only the artists who were having trouble getting work on it, so the art is kind of hit or miss at times. But Hell, almost every single heroic character (except most of the X-Men) had at least ONE major "Bad-Ass Moment" to their name- Colossus schooled the Wrecking Crew, Spider-Man kicked the living crap out of Titania (AND the entire X-Men all at once!), The Wasp schooled the X-Men, Wolverine took off Absorbing Man's arm, Molecule Man threw a MOUNTAIN RANGE at somebody, The Hulk saved the team from billions of tons of rock, Human Torch took out Ultron, Doom took out GALACTUS AND THE BEYONDER, etc. It's basically a young comic book fan's wet dream. Jim Shooter had some funny dialogue, but he still to this day defends the book, and lets everyone who mocks it know his take. He admits to a lot of past mistakes and indiscretions, but he'll back this one up, that's for sure. The sales sure did back him up.
-The less said about his meandering, boring-ass "Secret Wars II", the better. It basically removed a lot of what made the first one fun, and just had The Beyonder (in a classically-80s outfit) wander around, learn about humanity (what is this? Star Trek?), emote about his place in the universe, do horrible things to other people (he KILLED THE NEW MUTANTS AND RESURRECTED THEM FOR THE HELL OF IT, then left them with the memories of it- among the dickier moves any villain ever made), mack on Dazzler, kill a bunch of Cosmic Beings (including Death), then contemplates destroying the entire Universe, before being killed by The Molecule Man while messing around with his power levels using a super-machine. Very weird stuff, and it bombed HORRIBLY- fans HATED it, Shooter's rep took a beating, and he was soon gone from Marvel Comics, drummed out after an unpopular (but VERY economically-successful) run as Editor-In-Chief.
-Post-Shooter, The Beyonder really had no luck. Shooter was so hated by much of his staff that his successor, Tom DeFalco, re-wrote The Beyonder's origin and nature- revealing that this energy "From Beyond" was actually an incomplete Cosmic Cube, and not really powerful enought to do most of this stuff anyways. The Beyonder is actually supposedly now LESS powerful than Celestials & Galactus (both of whom he'd effortlessly defeated before), so I don't know why they willingly jobbed to him before. This Beyonder merged with The Molecule Man, expelled him from his combined form (now a lady called Kosmos), joined up with Kubik (another sentient Cube), then went crazy and turned into The Maker, then was killed OFF-PANEL in "Annihilation", dying in the destruction of the space-prison The Kyln by the Annihilation Wave. Yes, this character so responsible for Marvel's '80s runaway financial success was basically given the most confusing-ass character resolution in comic book history (which is freaking SAYING SOMETHING), then killed off-panel as a forgotten character in a cross-over that featured cooler Cosmic Characters. Then Brian Michael Bendis decided he should be an Inhuman who was ALSO a Mutant, which is the REAL source of his powers. My head hurts- remind me never to be the creation of an unpopular boss.
-This build represents The Beyonder as he appeared in most of the 1980s- all-powerful and extremely dangerous. He's tougher than Eternity OR Death, and could handily wipe the floor with Galactus (his first big Power Showing is naturally KOing Galactus and tossing him down to Battleworld, embarassed and humbled). Despite this, he loses a few tricks compared to a few Cosmic Beings, such as Insubstantiality, Immortality, Illusions and some Movement power (he could still naturall create some Alternate Effects or just use Variable for it anyways). He once Mind Controlled the entire Earth though, which is a hell of an Area Effect on a Control power.