Hype your company Superlink adventures here!

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Postby Ben Robbins » Mon Jul 23, 2007 2:11 am

What do you get when you mix the trial of the century and an evil boy genius with no positive role models?

Like Father, Like Son (the Trial of Dr Null)

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Parenting can be a challenge, particularly when your child wants to grow up to be a criminal mastermind. But should it really be such a surprise, when his father was a supervillain before him?

Like Father, Like Son (Trial of Dr Null) is the seventh adventure release from Lame Mage Productions for M&M Superlink Second Edition.

After all the terrors he has inflicted upon society, Dr. Victor Marsden, better known to the world as Dr Null, has at last been brought to justice. The eyes of the world are turned to the city courthouse as the fate of the scientific mastermind is decided in the trial of the century.

Like all Lame Mage releases it has been carefully playtested to help you run the best game possible: nearly 30 playtesters participated in its development. Run it as a stand-alone adventure, or combine it with Day of Dr Null, Death of Dr Null and Dr Null: Battle on the Bay Bridge (free download) to play out the complete rise and fall of Dr Null. Includes guidelines for running trial subplots in your own games without boring your heroes to tears.

Killer vending machines. Video game monsters. Due process of the law.

Available now at YourGamesNow and RPGNow.
Last edited by Ben Robbins on Mon Mar 03, 2008 11:00 pm, edited 1 time in total.
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Lame Mage Productions / Dr Null: Battle on the Bay Bridge free M&M Superlink adventure
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Postby dirkgentry2000 » Tue Jul 24, 2007 5:28 pm

(apologies for cross-posting - I posted an annoucement for this before I found this thread. I can delete the other if you like)

Adamant Entertainment will be releasing The Sixth Seal soon - probably in the next month.

7/27/07 UPDATE=IT'S AVAILABLE NOW at RPGnow!



It was previously discussed in this thread: http://www.atomicthinktank.com/viewtopic.php?t=22318


The Sixth Seal is a supplement for Mutants and Masterminds 2nd Edition that focuses on how heroes deal with a disaster of epic proportions and its apocalyptic aftermath. It contains several adventures that can be played together as a story arc or individually, at the GM’s discretion.

here's the cover


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And - here's a brief snippet from the introduction:
=======================
Introduction

“And I beheld when he had opened the sixth seal, and lo, there was a great earthquake: and the sun became black as sackcloth of hair, and the moon became as blood”~Revelations 6:12


This is Sasha Pendleton with the British Broadcasting Network.. If you're just tuning in, approximately 1 hour ago, a massive continent-wide earth quake struck North America - wreaking destruction from Quebec to Mexico City. Geologists are at a loss to explain this previously unknown phenomenon - but they confirm that monitoring stations across the continent have reported a series of seismic events with magnitudes ranging between 7 and 9. The most severe activity has been on the Eastern Seaboard. Severe aftershocks have been erupting intermittently.
Power and land line communications are down across the US, Canada and Mexico. Most broadcast networks are off the air at the moment. However, we are getting a report from one of correspondents in Centennial City via a satellite connection. We go now to Hugh Donaldson in Centennial City.

Hugh, can you tell us what's going on where you are?


Sasha, it’s chaos here. If you can see the orange glow against the night sky behind me – you can tell that entire blocks of the city are on fire. The source is presumably ruptured gas lines although there have been reports of arson. Fire crews are responding as best they can - but many roads are impassable and water lines are simply down in many areas. Its sheer pandemonium, the dead and dying are everywhere - I haven't seen carnage on this scale outside of a war zone. It’s horrific. From the patchy reports we've received from other cities - this scene of devastation is being echoed all across the continent.

Sasha - the only explanation scientists have offered is that an eruption of a dormant faultline running through the New England states triggered a sort of seismic chain reaction - causing every fault line in North America to erupt. I can't emphasize enough the scale of the disaster here. Every city in North America has been severely damaged. Millions are feared dead. Power is down from coast to coast. The Mississippi River is flowing backwards as a result of the quake. The only word that adequately describes the scale of this disaster is biblical.

==============================================[url][/url]

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A Superlink Adventure for Halloween: Strange Magic

Postby James Thomson » Mon Oct 08, 2007 6:54 am

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Coming this Halloween at RPGNow.com, it’s a grisly tale of squelching abomination!

Unparalleled in the annals of atrocity! A frenzied madman holds the city in his grip! Weird and unspeakable things walk the streets! Can your PCs defeat a super-team of loathsome freaks and diseased monstrosities before the diabolical Mr. Mandrake’s fiendish plan is complete?

This monster-sized, 150 page, ten part adventure comes with a complete supervillain team, five locations (mapped out in living color and painstaking detail) and dozens of memorable NPCs. It’s a brain-damaged festival of blood, that don’t skimp on th’ good stuff and leaves in th’ gooshy bits!

Are your heroes brave enough to face Strange Magic? Find out on Halloween!

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Postby dirkgentry2000 » Fri Dec 21, 2007 7:52 am

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The most prominent international conflict of the 20th century was the long-running rivalry between East and West: The Cold War.

From the front lines of the Cold War come a dozen super-powered super-patriots, fully statted for use in any M&M Superlink campaign!

This supplement also features guidelines for roleplaying and running adventures, as well as a mini-adventure featuring the United Nations Meta Security Force (UNMSF) -- a group made up of both Eastern Bloc and Western Bloc Heroes....
Can they overcome their differences in time to avert World War Three?

This product is also available as a softcover, direct from Adamant Entertainment's website.

EDIT: a FREE 13 page demo of this product is now available for download here (the download interface is a little wonky - and you have to wait about 30 seconds before you can start - but it does work.)

ADM8006
$9.95 PDF
$19.95 Softcover

Click cover image to visit product page.

Here's a preview of some of the art in Defcon1

Here are some of the Western bloc heroes by Jon Gibbons (link goes to Gibbons' art thread on the atomic think tank forum.)
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Again from Gibbons here are some of the Eastern bloc characters
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Re: Hype your company Superlink adventures here!

Postby dirkgentry2000 » Thu Jan 07, 2010 8:53 am

(Holy Thread Necromancy, Batman!)

Just released Atlantean Crisis - a new M&M Superlink adventure

Details are here

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Re: Hype your company Superlink adventures here!

Postby Steve Conan Trustrum » Tue Feb 11, 2014 8:14 am

Are your players ready for the zombie invasion?

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Did you sit on the sidelines?

Did you watch as your world changed?

Did you fight back?

Whatever you did …

… it is your world no longer.

But now it's time …

… to take your world back …

Resistance begins with you.

Your World No Longer is a series of Super-Powered by M&M product intended to supply Gamemasters with packaged campaign details and ideas for stories involving global conquest and invasion. Each release outlines a separate scenario wherein a particular foe has mastered the world, providing information on how and why Earth was dominated, and how the world's heroes and villains responded.

The details provided are sufficient to allow the Gamemaster to run the game quickly and off-the-cuff, but remain open enough to permit further development (indeed, this is encouraged.) This open design format also allows the scenario to be used in just about any setting, be it one that's been published or one entirely of the Gamemaster's own devising.

The world is no longer yours but it is up to you to take it back. Show us what you're made of and resist!

The first release includes the primer material that will apply to running all future releases, as well as details for running a zombie apocalypse in your super-hero campaign.

Expanding on the content provided in The Manual of Mutants & Monsters: Infected Zombie, you get the basic (clarified) infected zombie template and the zombie Uh Huh, zombie attack dog, zombie rat, and zombie rat swarm stat blocks. There is also a special infected lasher zombie template with a lasher scientist example, the blob zombie template and blob zombie Uh Huh, and stalker zombie template and stalker zombie thug. Lastly, there is the intelligent infected zombie template detailing what happens if the zombies retain their intelligence and personalities, along with the intelligent zombie paragon example.

Rounding out this product are three caper ideas for using infected zombies in your game, suggestions on how the zombie infection may function in your game, and 4 new extras and 2 new flaws.

Super-Powered by M&M and its associated logo are Trademarks of Green Ronin Publishing and are used under the provisions of the Super-Powered by M&M Trademark License (see http://www.mutantsandmasterminds.com/licensing for details).

Requires the Mutants & Mastermind’s Hero’s Handbook by Green Ronin Publishing for Use.

The new extras and flaws will also appear in either Better Mousetrap 3e or Metahuman Martial Arts 3e upon their release.


Buy it now.
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Re: Hype your company Superlink adventures here!

Postby dirkgentry2000 » Tue Feb 11, 2014 8:45 am

Sweet! It's great to some more adventures for 3e.

(I might be wrong - but I think this product could be the first 3rd party adventure for 3e)

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Re: Hype your company Superlink adventures here!

Postby Steve Conan Trustrum » Tue Feb 11, 2014 10:48 am

It's the first of a series on how to run games when a certain situation overruns the world -- in this case, it's zombies (including zombie super-heroes.)
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