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[Tripod Machine] Fantastic Creatures Special

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Re: [Tripod Machine] Fantastic Creatures Special

Postby pawsplay » Fri Jul 13, 2012 10:12 pm

stray post, deleted
Last edited by pawsplay on Sun Jul 22, 2012 2:08 pm, edited 1 time in total.
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Re: [Tripod Machine] Fantastic Creatures Special

Postby Foreshadow » Tue Jul 17, 2012 8:23 pm

I would be interested in this product. It would save me time and would be worth the cost. If you make a pdf I'll try it.
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Re: [Tripod Machine] Fantastic Creatures Special

Postby Foreshadow » Tue Jul 17, 2012 8:50 pm

http://www.rpgnow.com/product/103952/My ... rom_home=1

Here is a product, which if you could take it as an example of a great product. I see products like Whitewolf put out or this one where they take classic non-copywrite concepts, like 'a goblin' and then do a take on it. Research the creature and go for it.

This will potentially alter the classic D&D take on it. Much like we see a Red Headed Thor and how he is classically described is different than the Marvel THOR.

Yet, having viking, and other cultures like iceland, finland, etc. and their related mythos (the Finnish mythos is different from the Norse as you know already as you, like everyone, have read the Deities and Demigods).

think: Mythic Earth, fantastic creatures that can be met in modern Earth potentially sort of like the movie Big Trouble in Little China. That is the approach I think works very well for MnM3e.

Could a more truly 'fantasy' setting work too? Sure but that should not be the default assumption. It could be, like we see with GR's take where they have a full on fantasy city (their freeport setting) that you can go to via a place like Freedom City via some magical means.

Just like you could have post-apocalyptic creatures that exist in some 'dark future' like we see in various comic book timelines. They generally have a mythic earth approach if you go back into DC comics I'm sure you can actually meet Merlin and encounter some fantastic creatures.

That is what appeals to me, and I bet you many others. Do the hard work first, then worry about art and such. If the product is less cost, and not 'purdy' but has the meat on the bone the pretty art is secondary. Of course, it can make it a premium product.

Concentrate on stats, not oodles of fluffy text. Put in some scenerio ideas for a creature or options so the GM has food for thought. It could end up as a very useful guide.

Once your done, if you can gain the art, stick it in there but the true value for someone like me is not that, its the write ups and ideas.
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Re: [Tripod Machine] Fantastic Creatures Special

Postby pawsplay » Thu Nov 01, 2012 11:45 pm

Fourth and final playtest document:

http://www.scribd.com/doc/111879700/PLA ... cp58hzvvp3

After that, it goes into final editing. Comment away!
Kickstarter: Tripod Machine presents Do Not Approach (Super-powered by M&M)
http://writeups.org - a big and growing collection of dual-statted character writeups!
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Re: [Tripod Machine] Fantastic Creatures Special

Postby SilvercatMoonpaw » Fri Nov 02, 2012 6:39 pm

Editing Mistake #1:

Aboleth entry, Project Image power: you have "Remove Sensing".
Last edited by SilvercatMoonpaw on Sat Nov 03, 2012 6:45 am, edited 1 time in total.
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Re: [Tripod Machine] Fantastic Creatures Special

Postby pawsplay » Fri Nov 02, 2012 8:44 pm

Look at that, you've already earned your salary. :) Thanks!

Anyone who catches an error from this version forward is entitled to received special thanks on the credits page. SilvercatMoonpaw, PM me if you would like to be credited as something other than your screen name.
Kickstarter: Tripod Machine presents Do Not Approach (Super-powered by M&M)
http://writeups.org - a big and growing collection of dual-statted character writeups!
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Re: [Tripod Machine] Fantastic Creatures Special

Postby SilvercatMoonpaw » Sun Nov 04, 2012 1:10 pm

I prefer my screen name. Looks better.
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