Galactic Adventures

Discuss Freedom City, Paragons, Wild Cards, or your own campaign settings here.
User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures - Hovel and Chitour

Postby NYpurdy » Thu Aug 15, 2013 2:06 pm

Hovel

The species of this planet has taken the derogatory name the GSTC surveying representatives used to describe this planet in relationship to other more established and resource rich planets as a mark of honor. Hovel is a diminutive planet with no major bodies of water and little vegetation or surviving wildlife. Years of expanding population, social unrest, and reliance on combustible fuels have left the planet crowded, crime ridden, and polluted. Across all parts of the planet makeshift shelters are welded together from salvaged bits of construction material, ship hulls, and "borrowed" tech. The inhabitants of the planet have only survived due to their hearty physiology and the massive war machines they use to defend the planet from invading forces. Presently, the inhabitants of Hovel, known as Hovlers, mainly make money off of three professions: labor, mercenary, and arms dealer.

Chitour

Chitour is a large planet closer to the system's sun than Hovel. The majority of the planet is covered by large, sandy deserts. However a wide, slow flowing, clean and clear river wraps around the full circumference of the planet at the equator. The native Chitouraks, also known as Pacers, live nearly exclusive along this body of water which they call the Eternal River.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures - Hovler

Postby NYpurdy » Thu Aug 15, 2013 2:08 pm

Species Name: Hovlers
Other Names:

Home Planet: Hovel
Home System:

Physiology: Hovlers stand a head taller than humans, but otherwise share many of the same physical features. They have pale grey skin, but are frequently covered in dirt and grease. Hovlers can eat almost anything that can be construed as food, never drink liquids, and have a second pair of lungs capable of filtering out most pollutants and giving them the ability to hold their breath for upwards of 20 minutes.

Culture: They have no centralized or local government, though gangs are common. They tend to keep bargains and contracts in order to secure future work, but if they can get away with a con or a mutiny they will. The typical Hovlers will carry some sort of volatile weapon with them, be it a grenade, short range flame thrower, or missile launcher. Tanks, war-trucks, and hover turrets are the most common form of transportation. Star ships tend to be simple freighters or shuttles equipped with combustible fuel engines (as compared to the efficient energy cell batteries) and massive explosive weaponry.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures - Chitouraks

Postby NYpurdy » Thu Aug 15, 2013 2:11 pm

Species Name: Chitouraks
Other Name: Pacers

Home Planet: Chitour
Home System:

Physiology: Vaguely humanoid, Pacers have evolved from prehistoric insects. They are tall, frequently 8 feet or taller, though they can rear back on their hindquarters and reach heights of 12 feet or more. They have six legs attached to an insect-like abdomen. From the front of this a more humanoid torso extends with two long arms they typically keep folded close to their chest. Each limb is long, ends in surprisingly dexterous claws, and any two can support a Pacer’s full weight. The whole body is covered with a thick, chitin carapace. This is thickest on the back, and actually extends out from the back creating an effective shell. This extends further up the Pacer’s neck and over its head forming a wide hood that protects the individual from the harsh sunlight on their native planet. This hood provides a rather monk-like impression. The Pacer’s face is surprisingly human considering the rest of its anatomy, though larger and broader than a human’s. A serious of eye-lids can individually be opened or closed to provide protection against various intensities and wave-lengths of light. Their skin and carapace are the same shades dusty red and beige that make up the deserts in which they live. On the sides of their long abdomen and underneath their carapace shells Pacers have developed two fluid sacks for storing water during cross-desert travels. Pacers tend to move in a slow and methodological fashion, though they have been seen to react with intense ferocity when protecting their young. Pacers are able to communicate strong emotions and simple messages with each other through specially adapted scent glands.

Culture: The name Pacers originated as Hovler slang, a corruption of the word carapace, but has become the primary name by which this race is known throughout nearby systems. The Chitouraks are an ancient race, who lives on a large planet in the same system as the planet Hovel. They are a deeply introspective and private race who have managed to maintain a peaceful existence despite their proximity to a rather barbarous planet due to the hostile nature of their planet’s ecosystem and a deficit in marketable resources or tech. A series of powerful allies have secured their safety.

Pacers live in extended family groups along the Eternal River. They have developed a form of agriculture where all plants are grown directly in the river. This, coupled with aquatic husbandry, provide the Pacers with all of the food they need. Pacers frequently travel along the banks of the Eternal River, leaving behind their river farms for those that would come along after them. As family group meet they often exchange members or merge together, adopting new members into their family.

Chitouraks are a deeply spiritual people, and four temples have been built deep in the desert away from the Eternal River. The Pacers deeply believe that during their life time they must make a pilgrimage to each of these temples to commune with their ancestors there. Many Pacers report experiencing visions during these pilgrimages, and the majority of Pacers one would encounter away from Chitour have left the planet in direct response to these visions.

** This race is largely due to an article I read on Roleplaying Tips waayyy back. I can't find it, but figured it deserved a shout-out.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures - Regala

Postby NYpurdy » Thu Aug 15, 2013 8:56 pm

Species Name: Regala
Other Names: Lions

Home Planet: Regalis
Home System: Regalor

Physiology: In nearly all aspects the Regala appear as large Earth Lions. The stand five to six feet at the shoulder. Males tend to be slightly taller, but their real distinguishing feature is the large mane of hair that surrounds their face. The Regala have excellent eyesight, and even better senses of smell. Powerful muscles, crushing jaws, and deadly claws make Regalas natural fighters, which they augment with battle armor and weapons. Even though they are non-humanoid they are fully able to use language and much technology, though their handicaps come from a lack of hands more often than from a lack of intellect. While most of their race are a sandy color, white, grey, red, and black furred Regalas do occur.

Culture: The Regala have been governed by Monarchies for all of recorded history. While they are currently united under one crown, there have been times where warring kings separated the land between their own kingdoms, and uprisings and coups are the foundations of much of Regalis history. All Regala are considered nobility, which provides ample opportunities for slighted princes and greedy duchesses to demand their turn at the throne.

Besides their internal power plays, the Regala are a noble race who tend to value honor and bravery, though they are often prideful and arrogant as well. They frequently hire servants and advisers of other species, as well as workers, farmers, and laborers. Land owner, knight, and ruler are the only professions Regala fill on their home planet, though they may be persuaded into influential political positions in other systems.

Regalis is a wealthy planet, full of precious metals and valuable minerals. Much of the battle armaments that a Regala wears was forged from native materials. This often includes ornate helmets and chest plates, bracers and leg guards, and forged claws and spiked shoulder plating. Likewise their palaces and fortresses tend to be made almost exclusively out of the metals and gems mined on their planet. Regalas prefer voice activated technology, and when encountered in space often lead crews of humanoids to better operate their acquired vessels.
Last edited by NYpurdy on Sat Dec 07, 2013 5:35 pm, edited 1 time in total.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures - Regalor System

Postby NYpurdy » Thu Aug 15, 2013 8:58 pm

Regalor System

Regalor is a thriving system of numerous planets of various environmental make-up rotating around a healthy and young yellow star. All orbiting bodies in the system are considered colonies of the monarchy on Regalis. All other planets and moons that can sustain a mining operation, or other lucrative venture, have had communities of various species established to work under Regala rule. Regalor is one of the few truly independently ruled systems in the Galactic Arm, though they have treaties with the reigning empires of the sector.

Regalis

Regalis is a planet with diverse climates, ranging from arctic to temperate to tropic. The Regala have established many cities, the capital being the seat of power for the royal family and the reigning king. Many species live on Regalis, but nearly all are employed by the Regala nobility native to the planet.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures - Gorya and Spya

Postby NYpurdy » Sun Aug 18, 2013 7:28 pm

Gora and Spya

The planet Gora is in an orbit circling its sister planet, Spya. While Gora is vastly populated with animals in addition to its dominate sentient species, Spya is completely lifeless save for simple bacteria and lichen. This is due to the randomness inherent in the cosmic events that generate life and not due to the nature of the planet itself, since Spya is almost identical in terms of Atmosphere, crust, orbit, and gravity to what Gora would be if it was also devoid of advanced life. This binary orbit causes intense tides on both planets.

The Singing Forest of Gora covers the entirety of the small planet. Rivers, lakes, even small mountain ranges and seas lay within its borders. It covers areas of differing climate, largely temperate, but ranging from warm to cold. Still, the trees remain constant throughout. The forest is remarkable, with individual trees shooting hundreds of feet into the air. Typically, these trees reach many stories into the sky before branches even extend outward from the hard, straight trunks. The real distinguishing feature of this planet, however, is that these trees are sentient. As mature adults they appear as towering trees that do not move or react any differently than typical trees, though the air of the whole planet is filled with the groans and croons of the trees as they speak to each other. This song may be most reminiscent of the melodies of earth whales and is nearly untranslatable into most languages. This constant song allows each member of the species to share the experiences, memories, and feelings of each other tree in the Singing Forest. The juvenile of the species, the Seeds of Gora, appear much more humanoid in both appearance and behavior.

The lumber harvested from the Singing Forest is remarkably durable, and has even been used in the creation of starships. The Delusian Pact prohibits the killing, maiming, or harvesting of Sentient beings, and therefore the GSTC has declared Gora a protected planet, and by association Spya as well. Ruthless business and corrupt officials ensures that is is no easy task enforcing that declaration.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures

Postby NYpurdy » Sun Aug 18, 2013 7:32 pm

Species Name: Seed of Gora
Other Names:

Home Planet: Gora
Home System:

Physiology: The Seeds of Gora are the second stage of development for the tree-like species that make up the Forest of Gora. The species name is a misnomer, since their stage of development is more similar to a sapling than a seed. A mature tree in the Singing Forest may create large, five foot long pods in its branches. These pods eventually mature and plummet to the soft soil below. Partially buried, there they finish their development, and finally crack open to reveal a Seed of Gora.

The Seeds of Gora appear as a light tan (with an undertone of green) skinned androgynous humanoid with no identifiable genitalia, for reproduction only happens after the Seeds mature into full grown trees. Their skin is smooth but hard, like the shell of the pod from which they came or the trunks of the trees they will become. Instead of hair, thin tendrils are braided into intricate designs that often stand straight back from the top of the head. These tendrils are the leaves and the roots of the Seeds of Gora and are in many shades of deep and vibrant green. While capable of photosynthesis, the Seeds of Gora need to eat external sources of food to really thrive.

The Seeds of Gora may understand, and communicate, in the delicate pheromoneology of many sentient plants, and may be able to pick up or communicate simple messages to non-sentient plants: danger, safe, open. They also understand the Great Song of the Singing Forest, though they lack the size to be able to produce the resonating tones of their mother language.

Culture: the Seeds of Gora are largely abandoned by their mother trees. The forest busies itself with their singing, which the Seeds can hear but not join. The size of the forest and the slow rate in which need Seeds hatch means that a Seed of Goya may go many years without seeing a living creature it can communicate with. Seeds often develop he habit of talking to plants or animals, or treating an inanimate object as if it was alive and a treasured friend. Besides this, the Seeds of Gora spend their days guarding the trees from danger and listening and learning the song of the Singing Forest. While the Singing Forest of Gora have no tech of themselves, the Seeds often try to gain passage on visiting ships. Their purpose is two fold: first, the often long for companionship, and second, the experiences they have will add to the Great Song and the collective memories of their race.

When Seeds age their skin tends to darken to a shade of dark blackish brown. When fully mature they undergo a tray formation into a tree. Their legs grow together and become a trunk, their arms are raised high above their head to extend the trunk further. Fingers lengthen and thicken to become the canopy. Their feet erupt for roots that secure the Seed in place. The face hardens, eyes close, and only a faint impression of the Seeds countenance remains. This face is visible on most trees, though it is high above the ground. During this whole transformation the Seed is groaning taller, several stories at least. The young tree continues growing for centuries. This process takes a lot of energy, and Seeds of Gora are often observed feasting on whatever they can in the days before their transformation.

This transformation can also be triggered when a Seed of Gora is sick, injured, or otherwise dying. This process often leaves the tree stunted, but saves it's life. The tree may always been separated from it's kin, however, and never be able to join the Great Song and join the Singing Forest of Gora.

User avatar
Libra
Cosmic Entity
Cosmic Entity
Posts: 19834
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Re: Galactic Adventures

Postby Libra » Mon Aug 19, 2013 12:21 pm

Keep up the good work NY; I suspect that I'll get around to posting commentary at some point, but fear that it may be some time before a storm of posting breaks out after my recent dry spell on that front.

Stay well! :D
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

User avatar
Voltron64
Luminary
Luminary
Posts: 2668
Joined: Mon Jul 06, 2009 6:12 pm
Location: Tucson, AZ

Re: Galactic Adventures

Postby Voltron64 » Mon Aug 19, 2013 1:08 pm

Libra wrote:Keep up the good work NY; I suspect that I'll get around to posting commentary at some point, but fear that it may be some time before a storm of posting breaks out after my recent dry spell on that front.

Stay well! :D


It seems like you've prematurely shot your wad on what was supposed to be a dry run if you will, so now its looking to be that you have something of a mess on your hands. :mrgreen:
Power doesn't corrupt. Power appeals to the corrupt. - Charles Phipps

Certainly it would be a better world if bigotry were rewarded with a straightjacket and a padded cell more often. - Libra

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures

Postby NYpurdy » Mon Aug 19, 2013 10:39 pm

Awkward...

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures - Funeral System

Postby NYpurdy » Mon Aug 19, 2013 10:45 pm

The Funeral System

The Funeral System, as it has come to be known, contains a series of planets and satellites that are all dedicated to the industry and art of funereally. Central to this industry are the numerous "death planets" where the dead of numerous species are entombed. These planets all orbit a dim, but hot White Dwarf star.

Namora

Namora is one of the Funeral System's death planet. The most pristine of the planets, it is also the most expensive and well guarded. Space within Namora's crypts are reserved for only the most important, wealthy, influential, and revered races and individuals in the galaxy.

Deep Six

Deep Six is a station orbiting at a fair distance from all other stations and planets in the system. It is considered one of the least desirable establishments in the Funeral System. Regardless, it never lacks for customers.

Deep Six might best be described as the Funeral System's junkyard. Bodies that are denied space on the death planets are sent to the station, while those with no currency or no reverence for the dead may travel there first. Deep Six harvests the deceased for usable parts - be it needed organs or the various valuable elements and chemicals bodies give up as they are burned, ground, dissolved, or otherwise dissected.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures

Postby NYpurdy » Wed Aug 21, 2013 9:51 am

Pnakoth V

Pnakoth V is a planet of tremendous mystery; seemingly made out of a dull, lusterless metal, it nevertheless has 'seams' miles wide in length, as if it had been pieced together. All attempts to penetrate the metal with conventional and experimental tech/weaponry have thus far failed, and tests indicate a 'frozen' layer of molecules separating everything from contact with the planet's actual surface; similarly, sensors have divulged nothing about the strange planet with an irregular orbit. Its creators, if any, are lost to antiquity.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures

Postby NYpurdy » Wed Aug 21, 2013 9:53 am

Species Name: Zegalli
Other Names:

Home Planet:
Home System:

Physiology: Having a long, ovoid head attached to an extended neck, coupled with a general stretched and starved look to the rest of the body makes the Zegalli look rather frail. Despite some actual fragility, they have excellent stamina and speed, and frequently travel many miles between cities on foot.

Zegalli skin is beige with dark brown and orange splotches forming in concentrated areas across the body. They have little hair atop their head but instead have a brown, short mane running down their long neck and spine, ending at the small of their back.

Large eyes on the side of the face with elongated pupils grants vision in a 360 degree radius around a Zegalli. Long limbs and powerful lungs allow them to run both fast and long. Strictly vegetarian, they have little in way of natural defenses save for their powerful legs that end in hard split hooves.

Culture: The Zegalli race populates a world where large predator mega-fauna preys on anything it can catch. In response they evolved their running capabilities and engineered cities to keep them protected.

These cities dot the flat expanse of grassland that covers the majority of this world. They are easily seen from a distance: curving glass spires and sweeping silver walls glinting under their sun.

Cities are largely independently run. While there are some planet-wide laws and taboos, each city has its own statutes, courts, governments and punishments. That being said, nearly all cities have a form of democracy.

The Zegalli tends to be wary of new situations and strangers, quick to startle, and generally choose to run rather than fight. They are not as cowardly as one might imagine, however, and every city has a standing volunteer military.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures - Bajan

Postby NYpurdy » Thu Aug 22, 2013 3:42 pm

Species Name: Bajan
Other Names:

Home Planet: Baj
Home System:

Physiology: Biologically similar to humans, Bajans have a noticeable spattering of iridescent blue spots across their cheek bones and iridescent hair.

Culture: Bajans are Class B sentient species according to the GSTC, meaning they have the capacity to participate in inter-planetary decision making but only when their world's direct interest is involved. This is largely due to the difficulty and resistance to adopting a technological society on their homeworld. Few technological advances have been adopted by the Bajans, though there are few laws concerning the matter.

Baja society is largely barter based and craftsmen are highly valued for the skills they offer. Bajans are still divided between dozens of different sovereign countries, each with their own currency which is one reason why barter is so popular.

Bajans are well known for their colorful clothes, turban like head-wraps, and ornate and tinkling jewelry. They have domesticated two large aquatic animals that have become the primary modes of transportation on the planet. The first are huge Cerulean Crabs that are often equipped with seats and carriages for the carrying of passengers and cargo. For safety pincers are usually banded shut with thick metal. The second are the Dirigible-Fish, huge fish that produce their own naturally buoyant gas and swim through the air above the city streets.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures

Postby NYpurdy » Sun Aug 25, 2013 8:41 pm

Hoovalan

The artificial planet Hoovalan is an actual city built upon itself and placed into space. Far from the Utopian cultural metropolis it was envisioned to be, it instead is a place where all things legal and illegal end up. If it can't be bought on Hoovalan, it can't be bought.
Last edited by NYpurdy on Sun Aug 25, 2013 8:43 pm, edited 1 time in total.


Return to “Mutants & Masterminds Settings”



Who is online

Users browsing this forum: Google [Bot], Yahoo [Bot] and 2 guests