Galactic Adventures

Discuss Freedom City, Paragons, Wild Cards, or your own campaign settings here.
User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Galactic Adventures

Postby NYpurdy » Wed Aug 14, 2013 6:42 pm

Can I have two settings threads going at the same time? The themes are different enough I'm granting myself permission! When my online group decided to give Space Opera a try, we suited up for a PL 8 Mutants and Masterminds campaign. The setting expanded a "bit" beyond what we got to play, but isn't that always the case?

As always, I'm begging for feedback



Encyclopedia Galactica
The Galaxy
The Galactic Spiral Trade Commission (GSTC)
Ellenium unaffiliated merchant ship

Alien Species and Cultures
Ambriote Membrane-covered Energy Senser
Asuran Caste Following Starfarers
Bajan Colorful Traders
Blasian Fish-Eyes
Cantari Royal Singers
Carpasin Green-Skins
Capycarymen Rodent Militia
Chitouraks Insect-like Pacers
Citizenry of the Cluster Fugitive A.I.
Delusian Inter-planetary Arbiters
Dimicru Half-men
Errotian Shapestealers
Equesian Friendly Otter-folk
Exulan Displaced Poets
Forbatian Regenerating Shapechangers
Gort Greedy Toad-men
Gucorean Hulking and Plant-covered
Harakt Spiders
Holver Junkyard Mercs
Ignari Warrior Firewalker Women
Imotelese Aristocratic Canopy-dwellers
Karsak Piscine Predators
Kye'kye Subjugated Amphibians
Melusian Opulent Bureaucrats
Mrozhone Hot-blooded Ice Dwellers
Multimodal Personified Holographic Interface Holographic AI
Necroplast Carcass Controlling Boil
Netian Humans with Surrogate Robots
Obloc Small-headed Hulks
Oculus Single-Eyed Amoebas
Peranium Gold-skinned Gawpers
Pneuvra Disembodied Civilization
Pobawa Batlings
Prulop Fetal Robot Operators
Pneuvra Disembodied Civilization
Pylon Psychic Crystals
Regala Space Lions
Seed of Gora Living Tree-lings
Sikeres Bioelectric Shield Generators
Skr'tt Metal Jumpers
The Space Caravan Space Gypsies
Staprean Stag-men
Stetsar Large-brained Logicians
Sudic Clairvoyant Prophets
Tahrui Meditating Pacifists
Tamoot Small Tribal Primates
Tartian Bartering Tapirs
Ursian Bear People
Veloxum Natural Teleporters
Yowie Space Bigfoot
Zegalli Running Savannah Dwellers

Navigation Maps
The Spiral
Delus System
Errot System
The Funeral System
The Great Eye
Green Rivers, formally Eques
Gora and Spya
Hoovalan
Hovel and Chitour
Ignari Home World
Imotel
Prulopa
Subiri System
System Prime
. *Rebus

. *HoloTech Station
Talmalrin-D
Vorvorix

The Arm
Regalor System

The Dead Zone
Pnakoth V


Other Stuff
Sample PBP Post
Some templates
Last edited by NYpurdy on Thu Jan 23, 2014 1:08 pm, edited 53 times in total.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures

Postby NYpurdy » Wed Aug 14, 2013 6:43 pm

http://upload.wikimedia.org/wikipedia/commons/5/5d/VLT_Observes_the_Antennae_Galaxies.jpg

The galaxy has been created by the cosmic collision of two previous galaxies. This multi-billion year process has created three distinct geographies: The Spiral, The Arm, and the Dead Zone.

Compared to other areas of the galaxy the Spiral is densely populated with systems, planets, and species. The primary governing body is the Galactic Spiral Trade Commission.

The Arm is less dense the Spiral, warring colonial and royal empires fight over areas of this section of the galaxy.

Between the Arm and the Spiral is the Dead Zone. Through the last billions of years these systems have experienced the bulk of the devastating collision. Exploding gases, rapidly shifting orbits, colliding planets, and collapsing stars have created a large swath of systems that are governed only by anarchy and merciless pillaging. Unfortunately, all but the largest and most advanced ships must pass through the dead zone in order to travel between the Spiral and the Arm.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures - GSTC

Postby NYpurdy » Wed Aug 14, 2013 6:47 pm

Name:The Galactic Spiral Trade Commission
Alternative Name GSTC or 'The Commission'

The GSTC is one of the most influential and powerful inter-system organizations in the galaxy. The members of GSTC are all wealthy planets, usually with military power, in the spiral of the collided galaxy (as opposed to the arm).

The GSTC regulates "excessively harmful and dangerous" technology such as teleporters, acts as a galactic police force in participating systems, upholds the Delusian Pact and other ratified inter-system laws, and protects the economic interests of it's members.

The governing body of the pact rigorously denies charges that it is an imperial entity or that it is acting as a sort of galactic senate, though those descriptions are very appropriate.

The the GSTC's seat of power is on the metropolitan planet of Rebus. From here the Commission directs it's standing army and establishes trading agreements and policies.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures - Delus System

Postby NYpurdy » Wed Aug 14, 2013 6:56 pm

Delus System

The Delus system contains 7 planets with numerous moons, all of which are nearly identical in make-up, atmosphere, size and gravity. The one exception being Delus Core which is substantially bigger than the other planets. Whether is due to an astronomical coincidence or due to ancient terraforming is unclear. The primary residents of the system are the Delusians, though many other species have consulates and embassies across the various planets.

The planets have an complicated atmosphere that is suitable for most know air-breathing species across the galaxy, have a unique crystallized crust, and pristine bodies of water that erupt from the earth in natural fountains. Near all animals across the 7 planets and their moons are domesticated, and many have some sort of organic crystal skin that is characteristic of the Delusians.

By system law, no stations or satellites are allowed permanent or semi-permanent orbit in Delus.

Delus Core

Delus Core is a massive planet that shares the same traits as the other planets in the Delus system. It is covered with sophisticated, elegant, and sweeping architecture that looks both mineral and organic in design. The Crystal Heart, an awe-inspiring large citadel that houses the prime governing body of the Delusion arbiters and Augurs.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures - Delusian

Postby NYpurdy » Wed Aug 14, 2013 6:58 pm

Species Name: Delusian

Home Planet: Delus Core
Home System: Delus

Physiology: Delusians are creatures of organic crystal. While they have internal organs and azure blood, their outer skin is completely crystallized. Tall peaks of crystal spears top their heads, and facets and clusters adorn their whole bodies. Solid unblinking azure eyes and shallow non-distinct facial features are typical. Young Delusian skin is dark blue, and it lightens to pale blue and then clear or white as the individual ages. Venerated Delusian arbiters are rumored to have mystical powers. While this is unproven, this class of Delusian has demonstratively shown to have the ability to illuminate their eyes.

Culture: The Delusians are largely considered to be the most cultured, wise, and fair species in the universe. As such, they frequently host inter system conventions. Their moniker was applied to the Delusian Pact, the preeminent inter-galactic law.

Delusians, particularly arbiters, are hired to negotiate treaties and perform other diplomatic missions throughout the galaxy. While they are often seen as being purely un-involved in inter-planetary disputes, they have a powerful and high-tech army that has been used against those who would directly threaten the Delus system.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures - System Prime

Postby NYpurdy » Wed Aug 14, 2013 8:25 pm

System Prime

System Prime is the most metropolitan system in the galaxy. In addition to being the system of the Galactic Spiral Trade Commission's center of power - the planet Rebus - thousands of independent space stations orbit around the system's yellow sun. Since the GSTC has been the primary organization behind the mapping of the galaxy, all galactic coordinates are based off of System Prime as the center.

Rebus

Rebus, like all of System Prime, has a populace made up of thousand of races. Businesses of every kind flourish on the busy planet, though high taxes and strict enforcement of planetary laws are just as much a staple of Rebusian life.

As an example of stellar serendipity, a day on Rebus takes nearly 24 hours, lunar months take exactly 30 days, and there are 12 months (or 360 days) in a Rebusian orbit. Prime Time has become the galactic standard, especially while in space. As such seconds, minutes, hours, month, and hours match Earth time very closely. Many planets have a second system of time that corresponds with their own orbits and rotations, but Prime Time is also observed.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures - Exulans

Postby NYpurdy » Wed Aug 14, 2013 8:28 pm

Name: Exulans

Home Planet: Unknown, lost
Home System: Unknown, Dead Zone

Physiology: The Exulans are androgynous in appearance, with both genders appearing very feminine by human standards. They are shorter than the average human, very svelte and delicate, and exceedingly attractive. Their ears come to pronounced point. Eye color always matches hair, and though the range of color is varied it tends to be very vibrant. Lines of luminescent dots create intricate and sweeping patterns across their skin that they can dim or brighten at will. These are caused by special electrogenerative cells under the surface. They act as both an extra-sensory device allowing an Exulan to sense delicate changes in electric currents in the air nearby, such as those caused by many lifeforms, and as a type of natural stunning attack.

Culture: Exulans are spread across both the spiral and the arm of the Galaxy. No major colony of Exulans is known to exist. Instead, individual Exulans tend to integrate themselves for a time with a community before moving on to a new planet. The home world of the Exulans is known to have been destroyed in the collapsing desolation of he Dead Zone a very long time ago. Exulans now consider themselves to be lost wanders without a home.

Exulans tend to come off as distant, and are prone to philosophical or poetic ramblings on the nature of wandering, the lost condition of the homeless soul, and the cosmic path one must tread alone. They tend to have romantic notions of the nature of the universe, and often get involved with the struggles of other races.

Much superstition has developed about Exulans. This varies from planet to planet, but these homeless aliens are seen as either omens of good or ill fortune by hundreds of civilizations. The most common myth predicts that the Exulans will cause the fall of the Delusian race, though thinking species tend to see this as an impossibility - both due to lack of resources and lack of motive.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures - Peranium

Postby NYpurdy » Wed Aug 14, 2013 8:54 pm

Species Name: Peranium
Other Names: The Gilded, Gawper

Home Planet: Gaw-Peran
Home System: Pera System

Physiology: At first glance the Peranium appear like slightly tan brown haired humans. However, when seen in the light a noticeable golden sheen across their skin is visible. This sheen is caused by the excretion of a valuable metal as a waste product through their skin, and after a span of a few hours this build-up resembles gold leafing applied to the skin of the Peranium. This flakes off naturally with the Peranium's movements, but it may also be harvested, refined, and sold for high profits. Besides its use in jewelry, this metal is also highly prized for its ability to insulate against pulsar energy that is frequently used in pulse guns and some space engines. Sick or malnourished Peraniums produce a brittle skin-gilding that is worthless.

Culture: The Gilded have a matriarchal society though recent human rights campaigns have allowed for some men to be established in leadership positions across the planet. Once split into many different countries, the planet has adopted a global trade alliance in order to thrive economically in inter-system trade. Peraniums are experts in pulsar energy technology, having had the metals needed to develop it far before any other race. Within the Pera system skin-gilding sells for little, though there are clinics in every city for the voluntary collection of the metal with small compensation.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures - The Space Caravan

Postby NYpurdy » Wed Aug 14, 2013 9:00 pm

I was going to call it quits for tonight, but seeing that I'm one post away from 100 (!!) I figured I'd put up a personal favorite race of mine!

Species Name: The Star Caravan
Other Names: Caravaners

Home Planet: Unknown
Home System: Unknown

Physiology: The Star Caravan may best be described as an organization, or extended family, that picks up fellow homeless travelers. Still, the majority of the members of the Star Caravan are from a single species. Speculation is that these Caravaners are from an offshoot from humans, for the similarities are astounding. Little separates the two species from each other, though the Space Caravaners exhibit a smaller range in appearance; being slightly shorter on average, having curly blonde hair, and tan complexions.

Culture: The Star Caravan is made up of a collection of space faring vessels and the people who inhabit them. These ships are an eclectic bunch, having been pieced together again and again in repair shops and salvage yards across known space. The standard unit, however, is a large, square-ish cargo vessel with the ability to open its top for loading (or simply viewing the stars). Homeless and planet-less, the ships travel from one place to the next, targeting places where they will not be immediately chased off the planet. The presence of food or water is an added bonus. They've been known to camp on asteroids, the hulls of automated space satellites, and moons without atmosphere across the galaxy. They are able to do this, and live on the surface of the planet, due to one piece of tech – the atmospheric bubble. The atmospheric bubble generator uses a combination of force-field, artificial gravity, and life support technology to provide a breathable atmosphere that extends a certain amount of distance away from the generator. Even in the vacuum of space, this atmosphere remains across the surface of planets or ships. Every ship in the Star Caravan is equipped with this remarkable device.

Caravaners tend to be seen as criminals, and while they occasionally cross local officials, they are a generally honest and well-meaning group of traders, inventors, and performers. They are loyal to the members of the Caravan, and open to accepting others into their ranks. They tend to let individual members resolve their differences and govern their own lives, but major decisions are made by a small group of elders – those members who have traveled with the Caravan the longest. This governing body is primarily concerned with deciding when to leave their current settlement and which direction to head in next.

User avatar
Voltron64
Luminary
Luminary
Posts: 2668
Joined: Mon Jul 06, 2009 6:12 pm
Location: Tucson, AZ

Re: Galactic Adventures

Postby Voltron64 » Wed Aug 14, 2013 9:08 pm

Very nice, NYpurdy.

Also, neat new avatar you got. :wink:
Power doesn't corrupt. Power appeals to the corrupt. - Charles Phipps

Certainly it would be a better world if bigotry were rewarded with a straightjacket and a padded cell more often. - Libra

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures

Postby NYpurdy » Thu Aug 15, 2013 6:36 am

Thanks! And I figured it was time I put something there. Might as well be the best video game character ever

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures - Stetsar

Postby NYpurdy » Thu Aug 15, 2013 6:38 am

Species Name: Stetsar
Other Names:

Home Planet:
Home System:

Physiology: The Stetsar are inherently more intelligent than most other Galactic races and excellent at problem solving and logic. Humanoid in form, Stetsar have enlarged brains which correspond to a large lump on the left forehead. Beyond this uniquely developed cranium, Stetsar are completely hairless, with rust colored skin and yellow eyes.

Culture: The Stetsar wear simple clothes in shades of gray, but accessorize with mixed metal breastplates, bracelets, and greaves. Many also wear metallic circlets or half-helmets that emphasize their enlarged left lobe.

Stetsar society values debate and reason above all else. This has lead to a rather peaceful civilization whose government is little more than moderators for debates between conflicting parties. Law and ethics are much more developed than philosophy or science, but the Stetsar have established lucrative trade alliances that have helped their planet advance quickly. Once powerful computer technology was introduced to the Stetsar they excelled at programming, and often serve is this function when traveling on spacecraft. Stetsar logic puzzles are frequently found in game halls in the Galactic Spiral, and prove to be difficult games to beat.
Last edited by NYpurdy on Thu Aug 15, 2013 6:45 am, edited 1 time in total.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures - Subiri

Postby NYpurdy » Thu Aug 15, 2013 6:45 am

Subiri System

The Subiri System was thought to be void of intelligent life for many years due to the unique properties of the crust of Subiri-III. The system has one small and dim sun, and a mere four planets. Several satellites and stations have been stationed in the Subiri system over the decades, but most have outlived their usefulness.

Subiri-III

Subiri-III is a large planet with a crust made of a unique substance that both exudes radiation and interferes with all but the most powerful scanners. The skies are usually overcast but precipitation has rarely fallen. Temperatures remain relatively fixed, between -5 and 10 degrees Fahrenheit. Large fissures provide access to the internal structure of the planet: The Infinite Caves. These large sprawling caverns are the home to the Pobawa, the systems only native sentient species. The greatest source of heat under the surface is found in thermal geysers that bring boiling water to a multitude of locations throughout the caves.

Solar Station QL

Solar Station QL maintains orbit between the planets Subiri-II and Subiri-III. Having once been a major recharging station for merchant ships and passenger ships this station before a political uprising changed alliances between neighboring systems. It's distinguishing feature are the three colossal solar sails that collect the limited radiation from the systems sun and converts it into power comparable with energy cell fueled vessels. While Solar Station QL still maintains this function, the lessened traffic load in the area has led to the Station being partially rented by a large scale research project analyzing the system.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures - Pobawa

Postby NYpurdy » Thu Aug 15, 2013 6:47 am

Species Name: Pobawa
Other Names: Batlings

Home Planet: Subiri-III
Home System: Subiri


Physiology: Humanoid in form, adults range in height from 4 to 4’6”. The Pobawa have wide, long ears that extend straight back from the sides of their heads and end in a shallow curve, though some colonies are known to practice ear cutting or piercing as a way to distinguish leaders and warriors. Their eyes tend to be large and nearly all black and they generally possess a small, slightly upturned nose. Pobawa fingers end in hard claws designed more for holding on to cracks in rock than for fighting. Their skin colors range across a broad range of neutral colors: near black, bluish grey, brown, tan, creamy white, and more. While there are large differences in skin pigmentation across the species, each individual colony tends to be nearly uniform in skin color.

Living in a world of near darkness the Pobawa are force to rely on other sense than sight. In addition to an enhanced sense of smell, Batlings are able to hear sounds that are both higher and lower in pitch than typical humanoid hearing. They are also able to communicate at these ultrasonic frequencies in a manner that carries for miles, and mimic many sounds accurately, with some skilled Batlings able to mimic the resting echolocation of other Pobawa colonies. Additionally, Pobawa can produce a series of rapid ultrasonic chirps as they breathe. These sounds coupled with a specialized processing section of their brain allow these echoing sounds to be interpreted by the Batling as a type of echolocation.


Culture: The Pobawa live under the surface of their home planet, Subiri-III. The Batling people refer to this as the Infinite Caves, and by most standards the system of caves under the surface appears never ending. Underground the Pobawa have organized themselves into isolated colonies that are completely self-sufficient from other Batling colonies. These colonies carve their cities into miles long stalactites, stalagmites, or other cave features.

This species is less technologically advanced than most star-faring species, and have neglected developing means of star travel themselves. However, they have successfully developed a species of fungi that is both luminescent, an air purifier, and responsive to electro-stimuli to such an extent that it can be easily trained where to grow and when to glow. This has become a major export for a few Batling colonies and is the primary light source below in the Infinite Caves to the point that entire colonial cities may glow with faint blues or greens grown on the rock in decorative patterns.

Colonies of Pobawa usually only interact when they declare war on each other, and the introduction of alien weapons has caused these conflicts to become much deadlier in recent decades. Survivors of the conflicts are exiled to the barren and cold surface of Subiri-III where radiation levels slowly kill them.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures - Gort

Postby NYpurdy » Thu Aug 15, 2013 10:55 am

Species Name: Gort
Other Names: Toadling

Home Planet:
Home System:

Physiology: Only three feet tall and nearly as wide, the Gorts are largely considered to be grotesque creatures. Their broad, froglike face is nearly all mouth and sits directly upon the torso without a neck. Their mouths are filled with rows of sharp needle-like teeth, and their long tongue is significantly sticky and nearly a foot long and is used to pull food into their gaping maws. Gorts are able to swallow nearly anything and digest it, and as a defense mechanism they are able to expel the contents of their stomach including a powerful stomach acid.

Gorts have a wobbling gait, moving their bulbous bodies on incredibly short limbs. They are often required to rotate their bodies when grabbing items due to the shortness of their arms. Despite their froglike appearance, Gorts often cannot even lift their bodies of the ground and never are able to jump or climb well.

Culture: The Gorts are a habitually greedy lot. Stingy and shrewd, they are often encountered as traders or shop keeps across the galaxy. They often dress in extravagant and costly clothes, though this often looks ridiculous to other races. Even on their home planet their political power has largely been eroded away by colonial powers. As such, Gorts worry more about individual influence than the greater Gort good.


Return to “Mutants & Masterminds Settings”



Who is online

Users browsing this forum: No registered users and 1 guest