Galactic Adventures

Discuss Freedom City, Paragons, Wild Cards, or your own campaign settings here.
User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures

Postby NYpurdy » Sun Dec 15, 2013 12:15 pm

Oh, I always accept compliments! Truthfully, everything posted yesterday has been slowly written over the last few months. Many of them sitting without names!

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures

Postby NYpurdy » Sun Dec 15, 2013 12:22 pm

Errot System

The Errot system is filled with several large, but practically uninhabitable planets. There are only two planets that can sustain life: the Shapestealer world of Errot and it's terraformed Prison Planet. These planets orbit two binary stars of notable intensity.

Errot

Errot is full of life; plant, animal, even rocks are slightly alive. Vivid purple skies with three highly reflective moons and two suns keep the world growing and in a state of endless Spring and Sunshine. As a result, the native Shapestealers require all citizens to spend at least three years in space before reaching the age of maturity to gain experience and adapt to the darkness of other worlds. The closest thing to absolute darkness Errot has is every 7th year when both suns and the brighter two moons are eclipses by the largest moon, this eclipse lasts for 3 days.

The Errotian Prison Planet

The Errotian prison planet has not been given the honor of having a name. Out of respect for the Shapestealer people the GSTC surveying representatives refer to it solely by it's galactic coordinates.

This prison world is a previously uninhabitable planet that has been terraformed into barren rock with just enough cultivated land for the prisoners to survive by their own hard labor. One of the only crimes punishable by exile is the theft of DNA from another Shapestealer. Offenders are then striped of both their stolen DNA and any DNA coding that could help them escape their imprisonment.

The transition from vibrant Errot to the prison planet is a shock, and the worse punishment Errot bestows.

User avatar
Libra
Cosmic Entity
Cosmic Entity
Posts: 19834
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Re: Galactic Adventures

Postby Libra » Sun Dec 15, 2013 2:39 pm

Truthfully, everything posted yesterday has been slowly written over the last few months. Many of them sitting without names!


Good names do always seem to be in shorter supply than good ideas, eh? :roll:
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures

Postby NYpurdy » Sun Dec 15, 2013 2:51 pm

Species Name: Errotian
Other Names: Shapestealer

Home Planet: Errot
Home System: Errot System

Physiology: Errotians, or Shapestealers, are approximately the same height as human species. They are usually lithe and sender with dark skin, black eyes that slant dramatically towards the nose, and black glossy hair. Shapestealer features are reminiscent of vulpines, with narrow faces, high cheekbones, and slightly pointed ears.

Of course, this is only how the Shapestealer appears in her natural form. Errotians have the natural ability to copy and store the DNA sequence of any organic species that they have solid skin-to-skin contact with. This DNA is stored in complex organs colloquially called “gene-banks,” though the term isn't scientifically accurate. Additionally, this DNA can be passed on from one parent to offspring, though this generational transmission is not always perfect. The transformation process is smooth, almost liquid in appearance, and the new creature is biologically identical to the host its DNA was taken from, save for the presence of the “gene-bank” organs. Because this form is based on the DNA, physical markers on the adopted form, such as scars, wrinkles, dyed hair, or severed limbs do not carry over. If numerous samples of DNA are taken from the same species, then the Shapestealer may recombine these traits into a unique configuration instead of merely copying the appearance of one individual.

As Errotians absorb and transform into more and more different forms, physical traits from those forms sometimes manifest during difficult times. During puberty or other times of extreme stress, some traits might shift uncontrollably, hair turns into feathers, hands into paws, neck elongates like a giraffe, etc. Additionally, when in more instinctual forms, or especially tiny creatures, it can be very difficult for Shapestealer’s to maintain their own sense of self. Physical damage is also translated from the adopted form back to the Shapestealer’s natural form.

Especially talents Errotians may be able to transform just one aspect of their body at the time, but this is rare. They also are unable to absorb DNA from another Errotian.

Culture: Many starfarers, on first visiting Errot, imagine that life in such a beautiful place must be idyllic - even paradisaical. This is no more the case with Errot than any other place. A variety of businesses dot the planet’s surface, with Shapestealer’s having a strong entrepreneurial spirit. Errotians do, however, have a strong education system which all of their young attend. Here the students not only learn of academic subjects, but are also introduced to the first species whose DNA they absorb. Shapestealers are then provided years of tutoring on how to change form and maintain it effectively and ethically. Errotians leave their world of perpetual light to journey the darkness of space for three years before they are officially considered adults and full citizens of Errot.

The absorption of the DNA of exotic lifeforms is the status symbol of choice among wealthy and accomplished Errotians, and the elite maintain exotic zoos to flaunt their genetic wealth. The most heinous crime on Errotian is the mechanical theft of another’s genetic collection, which can be done surgically or with DNA strippers. Most of these machines are large, and used primarily by the corrections system on Errot. However, experimental DNA strippers, the size and roughly the shape of bazookas have started to appear on the black market.

User avatar
Libra
Cosmic Entity
Cosmic Entity
Posts: 19834
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Re: Galactic Adventures

Postby Libra » Sun Dec 15, 2013 3:01 pm

I hate South Park, Family Guy AND am not too keen on American Dad.
Last edited by Libra on Sun Dec 15, 2013 3:17 pm, edited 1 time in total.
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!



Rule Brittania! Praise the Hoff and the Grin!



Warning!: May cause Thread Drift.

User avatar
Voltron64
Luminary
Luminary
Posts: 2668
Joined: Mon Jul 06, 2009 6:12 pm
Location: Tucson, AZ

Re: Galactic Adventures

Postby Voltron64 » Sun Dec 15, 2013 3:03 pm

Libra wrote:I hate South Park, Family Guy AND am not too keen on American Dad.

Well you didn't specify that you wanted a NICE short answer ...


Wrong thread. :roll:
Power doesn't corrupt. Power appeals to the corrupt. - Charles Phipps

Certainly it would be a better world if bigotry were rewarded with a straightjacket and a padded cell more often. - Libra

User avatar
Libra
Cosmic Entity
Cosmic Entity
Posts: 19834
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Re: Galactic Adventures

Postby Libra » Sun Dec 15, 2013 3:17 pm

The point STILL stands! :wink:
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!



Rule Brittania! Praise the Hoff and the Grin!



Warning!: May cause Thread Drift.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures

Postby NYpurdy » Tue Dec 17, 2013 1:52 pm

Species Name: Asuran
Other Names: Asuran Cyborg

Home Planet: Asuran House-Ships
Home System:

Physiology: The technologically advanced Asurans developed bionic-modulation and cybernetics centuries before space travel and are masters of body augmentation. It is unclear what their natural adult bodies would look like since all Asurans are augmented shortly after-birth. Millennia of genetic engineering have created such deficits in the Asuran genetic code that newborns are unable to live long without these augmentation.

Asurans have naturally blue skin that is covered by short, fuzzy hair. They have thick, black hair on the top of their head. While human-like in appearance, Asurans have vaguely cetacean features for Asurans evolved from their planet's analogue of earth whales; wide mouths, wide-set eyes, and shallow, wide noses. The average Asuran has at least 40 percent of their body augmented with bionic or cybernetic replacements which often have the appearance of shiny chrome. Some castes require far more of the original Asuran to be augmented, and these Asurans may appear radically different from most of their kind.

Culture: The location of the Asuran homeworld is lost to history, with the ancient Asuran’s abandoning it after a global cataclysm. Members of the nomadic Asuran species often live and die without setting foot off of the vast, drifting home-ships they inhabit. Perhaps paradoxically, considering their vast technological developments, they also adhere to a tremendously complex form of horoscopy that dictates each Asuran’s position in Asuran social caste system.

Each caste has assigned duties, many of which center around spaceship-bound life, and each caste is augmented fairly uniformly in such a fashion that they perform those duties to the best possible capacity. The few Asurans who abandon their castes are shunned by other members of their species, though a small but growing movement among Asurans calls for a return to the old days where Asurans were able to choose their station in life.

Sample Castes:
Pilot: Acting as an equivalent to a sort of shaman on their ships being responsible for many decisions on the ship. Their primary role, however, is to spend most of their post-augmentation lives piloting. Pilots spend virtually all of their time in a piloting chair on an ultra-protected deck. Pilots have four additional bionic arms grafted to his torso, extensive muscular and bone reinforcements, heightened neural responses, and multiple contact points where they can directly connect to the home-ship which grants the pilot mental control over its systems. Pilots are given hormones that stimulate their growth beyond that of other Asurans, allowing them to grow 8, 9, or even 10 feet tall.

Star-Readers: These quasi-spiritual leaders are augmented with a complex star-map computer wired the back of their skulls. These powerful processors weight down the shoulders of the star-reader, granting a stooped posture. These caste-members officiate over every birth, and conduct the complex horoscope readings that determine each Asuran’s caste.

Home-Guards: This warrior caste is perhaps more diverse than others, with each warrior grafted with the weapons deemed necessary by their house-pilot. Arms are often replaced with firearms, eyes with scanners, and muscles with reinforced cybernetic material, the home-guards stay and fight while other castes withdraw and retreat.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures

Postby NYpurdy » Tue Dec 17, 2013 2:46 pm

As I stated before, the catalyst for this thread was a short-lived online pbp game. I was just combing over the posts for any ideas worth sharing, and I really liked this opening post to get the players posting. So I'm sharing:


Where: InterStation 881 in the Galactic Spiral, shortly after landing.


This particular station had seen better days. It had originally been in orbit around a different star, but when that system upgraded their facilities InterStation 881 was purchased and moved to this section of the galaxy. Many modern stations utilized transport pods or space-walk tubes, but InterStation 881 still relied on the old air lock and hangar system. Several dozen ships were parked and tethered across the wide hangar floor directly across from the station proper, where a collection of shops, dealers, hotels, restaurants, and offices were housed. The crew of the Ellenium were here for the typical reasons: resources, food, fun, and work.

Between the ships and the storefronts was the customs station. A large booth with a clear windows on both sides allowed two lines of travelers check in and out of the station – not that there was enough of a crowd at InterStation 881 to really warrant two full time attendants. As was typical in many stations of the Galactic Spiral, a Rebusian bureaucrat was assigned to assure that GSTC statues were followed and appropriate fees were collected. This man in his official uniform shared the booth with another human with a casual looking trench and a leather headband pulling back his curly hair. “I’d like you to run another registration check on the Ellenium,” the uniformed man, remarked. “Peace!” his coworker chided back “They papers check out. You just don’t be liking no ShapeStealers. I got other jobs to be doing.”

Once past the booth a large, grimy expanse of metal flooring housed tables and benches and a handful of food stands and kiosks pawning various goods. At one table three women dressed in black body suits were conversing in hushed tones. “What I don’t get,” one of them remarked “Is why a Firewalker would be out on her own. Where are her sisters?”

At another table two individuals sat, one human with surgically implanted compound eye and a taller swarthy humanoid with short horns sprouting from its forehead. “Just what we need! A new bunch of freelancing bounty hunters.” The man with the eye complained. “How you figure?” His companion responded. “When else do you see such a mix of species on the same crew? And look at their gear. They’re obviously hard up. Probably bringing some horrible kind of virus with them too. That blue one’s probably got fleas.”

Right as Takara and her crew made their way to the center of the tables and booths a short, thin feminine humanoid with vibrant green hair. Came running up to the captain and threw herself to the ground in front of the Captain. Her legs were completely uncovered but her sleeves trailed along the ground behind her. Gathering this extra cloth she wrapped it around her face while saying in a singsong wail. “Oh. To see the many stars your eyes have all seen. To drink in the dust of a million forgotten planets as it is carried aloft on solar winds! May your engines always be smiled upon by the Gods of your choosing. And may your hearts always be full of charity and giving. Please, for a gift of credit or trinket I will bestow upon you a gift of luck. A gift of destiny!” From within her sleeves she pulled out a handful of charms and crystals attached to thin plastic strands. For any of the crew familiar with the Exulan race, her behavior was fairly typical. For those of who were not, well, an Exulan is often difficult to take.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures

Postby NYpurdy » Tue Dec 17, 2013 9:34 pm

Species Name: Ignari
Other Names: Firewalker

Home Planet: Ignari Home World
Home System:

Physiology: From a constantly shifting volcanic landscape, this race is red in skin tone that is a pale tone naturally, but deepens to a rich ruby when tanned. With wild hair in shades of red, and eyes that are the color of rubies themselves, glittering like gemstones against the whites of her eyes, and lithe and slender, they are found attractive by most humanoid races, save for the traditional facial and body scarring of the warriors.

Firewalkers, when worked into a frenzy, secrete a fluid that makes them invulnerable to heat and fire, as well as gaining the ability to feel and interpret the heat in the air around them. Female Ignari are stronger, faster, and tougher than humans, making them well suited for their warrior lifestyle.

Unlike other close kin to humans, Ignari are unable to carry children of any other species, the fluids in their body that allow for the fire dance are lethal to the unborn child, if not full Ignari.

Culture: The Ignari are a race of warrior women. They are a more savage species that has been rudely introduced far before their time to space travel. They've adapted very well to it, but are still savage at heart and waiting to do what they know - conquer more land.

First captured and sold as dancing slaves when found, the Ignari have managed to find, steal, or rig up unstable plasma weapons that are quickly becoming popular among thugs, lowlifes, mafia types, and of course militias for their deadliness in combat. Military establishments across the Spiral are trying to find ways to stabilize these weapons to ensure that even those not immune to fire and heat can wield them safely. Firewalkers wield them with pride because of that dangerous risk.

Males and children of the Ignari are kept in secluded underground chambers beneath the molten surface of the planet, and are moved constantly to prevent other tribes from finding the most prized of possessions - breeding stock. The ignari are notoriously close-lipped about their home planet.


Ignari Home World

The Ignari home planet is volcanic and in a constant state of eruption and turmoil, causing the males and children to live in protected and tropical underground caverns. The location of these caverns is a closely guarded secret that has yet to be discovered, leading many races to believe the Ignari are able to reproduce using only women. Other races believe the Ignari to be immortal, as their dead are never found on the planet, due to complex rituals.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures

Postby NYpurdy » Wed Dec 18, 2013 8:42 pm

Maybe I should post some of the 2ed templates that went along with these guys. These aren't works of art by any means - but they are a start:

Batling

Shrinking 4 (Fl: Permanent) – cost 2
Super-Senses 4 (Extended Sonar [accurate ultrahearing]) – cost 4
Features 1 (Mimicry) – cost 1
Communication 5 (Ultrasonic, 5 miles) – cost 5
Climb +12 –cost 3
Favored Environment 3 (Climbing) - cost 3
Major Uncommon Vulnerability – Light based dazzle effects – cost -4

Total – 14pp


Shapestealer

Shapeshift 5 (Fl:limited to organic lifeforms in DNA database) - cost 30
Features 1 (Acquire DNA) - cost 1

Total - 31 pp



Firewalker

Strength +4
Dexterity +4
Constitution +4

Skills:
Perform (Dance) 12 (3ranks)
Feats:
Acrobatic Bluff, Evasion (Visual), Move-By Action

Powers:
Immunity (fire) 10 (FL: only when performing firewalker dance) (5pt)
Speed 2 (FL: only when performing firewalker fire dance) (1pt)

Total - 24

User avatar
Libra
Cosmic Entity
Cosmic Entity
Posts: 19834
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Re: Galactic Adventures

Postby Libra » Thu Dec 19, 2013 12:20 pm

They are a good deal better than any Stat-block I will ever come up with, you may take comfort from that! 8)
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!



Rule Brittania! Praise the Hoff and the Grin!



Warning!: May cause Thread Drift.

User avatar
NYpurdy
Hireling
Hireling
Posts: 174
Joined: Wed Nov 04, 2009 8:21 pm

Re: Galactic Adventures

Postby NYpurdy » Thu Jan 23, 2014 1:07 pm

Species Name: Mrozhoné

Other Names: HotBloods, Enclavists

Home Planet: Mrozhon Sphere
Home System: Mroz

Physiology: The Mrozhoné are tall humanoids, devoid of any hair. Their deep, blue skin is scaled, and their skulls extend backwards into a conical shape. Mrozhoné have large hands with fingers that end in broad claws that are used by the Mrozhoné in cracking and moving the hard ice found on their homeworld. Mrozhoné scales act as a near perfect insulator, which is needed considering their extreme internal temperature of nearly 1,000 degrees. If cut, Mrozhoné bleed a red hot liquid, and they rapidly loose body heat unless the wound is patched. Wounded Mrozhoné are therefor susceptible to hypothermia in nearly any environment. This extreme heat also poses a severe threat to the ice buildings that the Mrozhoné live in. This unique biology allows the Mrozhoné to live comfortably regardless of the outside temperature on any world they may be on. Mrozhoné have long life-spans, and low fertility rates.

Culture: The Mrozhon Sphere is an ice planet. Deposits of a rare mineral native to the planet can be mixed with the ice to form an immensely strong material that is used by the Mrozhoné for building construction. This ice has even been used to construct the outer hull of a small number of space-faring vessels. The Mrozhoné live together in walled cities called enclaves that protect them from the giant beasts that live on their planet. Each enclave has a center spire around which the rest of the community is built. These enclaves are ruled by the most elderly of the community, with seniority being the sole consideration in determining leadership. Because children are born so infrequently to the Mrozhoné enclave accoucheuse, who attend to all births, are the most well-respected and honored members of the community.


Return to “Mutants & Masterminds Settings”



Who is online

Users browsing this forum: Bing [Bot] and 1 guest