Once - a Fairy Tale setting

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Re: Once - a Fairy Tale setting

Postby NYpurdy » Fri Jul 26, 2013 10:23 pm

Goose

Members of the Goose family are good natured, generous, and often eccentric. Nursery Rhyme characters and Commoners that live in Nursery Town as well as Real Worlder children make up most of Mother Goose’s family.

The noblest act a member of the Goose family can take is to aid and protect a child, particularly those from the Real World. They are not always helpful in returning these children home, afterall, why would someone want to leave Nursery Town? But even the meekest Goose will raise arms to protect the children! Luckily, the Goose Brigade does most of the fighting.

Typical Family Members


Goose Brigade – The front line of Mother Goose’s defense is the Goose Brigade. These fighters sometimes seem like a ragtag bunch of World War Dog-Fighters, but that suits them just fine. Riding the Giant Geese raised by the town, the Brigade is often led into battle by Mother Goose herself.

Talking Animals and Objects – Mother Goose attracts talking dinnerware and housecats no one else in the Land! It doesn’t take more than a few minutes in Nursery Town to realize every home has at least one piece of furniture that will talk back to you.

Townfolk – The majority of Nursery Town is made up of good honest Commoners. Any service or good you might expect to find in a Elizabethan town is definitely here, and the worker who provide these service swear loyalty to Mother Goose.

Character Options

Belonging to the Goose family is the perfect excuse for a player to play whatever animated item or talking animal they could want. Animals may even be anthropomorphized to any degree. Goose characters are likely to have ranks in well-informed, contacts, or knowledge skills representing how connected Mother Goose and her family are to a diverse range of fairy tale folk. Many Goose family members are extremely likeable, and could have skills and powers to reflect that.

A Giant Goose mount is also available to Goose characters, either to members of the Goose Brigade, or perhaps by characters who were involved with raising or training the geese.

Sample Character - Sail-Cloth

Sail-Cloth is a brave tailor who has spent most of his career making and mending sails for ships and boats. He is a man just under middle aged, thin and slightly balding. Spools of thick twine are attached to his belt and he carries an arm-length long needle with him at all times. Sail-Cloth can mend fabric in the blink of an eye, and despite his looks he is a remarkable deft climber and sailor. While he’d prefer to focus on his work, he can hold his own in a scuffle; those spools of twine can trip someone up rather nicely and the needle isn’t only for utilitarian purposes.

Sail-Cloth lives in Goose Town, but also regularly visits the fishing towns along the Giantfall Lake.

Character sheet to come.

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Re: Once - a Fairy Tale setting

Postby NYpurdy » Fri Jul 26, 2013 10:24 pm

Iconic Characters

Mother Goose


Mother Goose appears as an elderly woman in an apron and bonnet, but she has more vim and vigor in her than a dozen younger characters. She’s acts like a mother to all members of her family and has an especially soft spot for children, especially those lost in Land from the Real World. While there is a mayor of Nursery Town, everyone knows that Mother Goose is really in charge of the town.

Mother Goose is often the first to get involved in big events across Land, and was one of the leading rebels who fought against the Evil Queen. These days she sends out members of her family to investigate and aid in all manner of problems across Land and actively searches out lost Real Worlders to grant them a home.

Mother Goose rides on the back of a white giant goose, as does the Goose Brigade that guards Nursery Town and the skies over Land. These geese are raised by the people of Nursery Town, and are practically spoiled by Mother Goose.

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Re: Once - a Fairy Tale setting

Postby NYpurdy » Sat Jul 27, 2013 11:35 am

White

Snow White’s family lives in Sanctuary Glen at the heart of the Dark Forest. Peace and protections are their ideals, though fun and lightheartedness are sometimes sacrificed in the process. The magic surrounding the glen keeps evil characters from entering, but the Whites always stand vigilant. Many characters travel to the Glen to search for the healing magic and precious gems available there, but the Whites only share their treasures with the purest of hearts.

Dwarves and animals make up the majority of Snow White’s family, though plenty of other good characters have traveled to the Glen. A small group of Unicorns have likewise joined Snow White, drawn to her guileless character.

Typical Family Members

Gem-mining Dwarves – Short and stocky, the Dwarves of the Sanctuary glen may come off as gruff, but they’d lay down their lives (and even their treasure!) for Snow White. They dig deep into the earth for the myriad of gemstones found there and craft them into fabulous items.

Woodland Animal – Deer, squirrels, birds, and raccoons are just a few of the animals that surround Snow White. Those of the talking or walking varieties are official members of her family, but many mundane creatures also spend their time in Sanctuary Glen.

Young Maidens – Following Snow White’s example, many young women who have shunned the shallow advances of men have taken upon them the name of White. Many serve as healers and musicians, while others spend their days tending to the Unicorns or aiding Snow White in taking care of her kin.

Character Options

Dwarves present themselves as ideal "Tank" characters, which high toughness saves and Strength and Constitution scores. Dwarf made items are available as a Device any character could wield or equip.

Maidens from the family of White may have magic derived from the glen; both healing and protective spells are especially appropriate. White characters may show an affinity for animals. Summon minions is one option for the character who whistles down the birds or is rescued by a family of deer.

Lastly, White family members often taken on Snow White's grace, charm, and beauty. High Charisma, the Attractive feat, or even the emotion or mind control powers could be used.

Sample Character - Thaddeus White

Thaddeus White is a bookish Dwarf with a long white beard and jewel encrusted rings. He wears spectacles fit for a librarian and carries a small but effective ball-pin hammer. His scholarly nature hides the fact he is as strong and brave as most of kin. As rare gems are unearthed or brought to the Glen for trade, Thaddeus is often called on to identify and appraise the mystery stones.

Character Sheet to Come

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Re: Once - a Fairy Tale setting

Postby NYpurdy » Sat Jul 27, 2013 11:40 am

Iconic Characters

Snow White


Snow White was a commoner living with her family near the castle of King Charming and the Evil Queen. She might have remained a completely unremarkable young lady if her natural beauty had not attracted the Queen’s jealous rage. Snow White fled chased by the Queen’s personal guard. She was chased into the Dark Forest, where she was presumed to be dead, but fatefully she safely made it to the magical Sanctuary Glen.

She was not able to completely escape the Queen’s fury, however, and she was cursed with eternal sleep. Snow White proved to be a fatal distraction for the Evil Queen, and while she was away from the castle her Magic Mirror was smashed and her hold over the royal kingdom broken. Snow White remained asleep and guarded by the dwarves of Sanctuary Glen for seasons until Prince Phillip, the second eldest of the Princes Charming, broke the spell with a kiss.

Snow White was of course grateful, but she couldn't bear the thought of becoming a royal princess and leaving the beauty of the glen. She chose to stay with her dear dwarves and animal friends and spurned the prince’s offer of love. Since then Snow White has grown into a strong young woman who promises protection to all within the Sanctuary Glen. She’s a cautious and unsure leader of the glen’s citizens, but she makes up for it with compassion and empathy.

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Re: Once - a Fairy Tale setting

Postby NYpurdy » Sun Jul 28, 2013 1:12 pm

Hood

Robin Hood and Riding Hood, who is still called Red by her husband, gather around them a band of good hearted characters that operate by dubious means. Thieves, woodsmen, archers, and hunters are all welcomed into their Merry Band. The Hoods protect travelers along the Royal Highway in Wolf Woods, but always take a “fair toll” for their troubles.

Hoods tend to be cautious and even standoffish with non-kin, but warm and rowdy with their own. They aren’t afraid of danger or adventure, but usually try to accomplish things in the smartest way possible.

Typical Family Members

Archers - Robin Hood is a master archer, and many of his family members take after him in this regard. More than a few non-Hood bandits and wealthy royals have found themselves surrounded by Hood Archers in the tree tops and among the foliage.

Wolf-Spotters - Bad Wolf and his pack are a real threat in the wolf woods. The best eyes among the family are put on Wolf-Spotting duty. Birds and Squirrels are valued spotters working alongside men and women who are expert climbers.

Hooded Hunters - The Hooded Hunters are equally feared and praised by travelers along the Royal Highway. They are skilled thieves and fighters who often go head to head with Bad Wolf and his pack. However, they might also be accurately labeled highwaymen and bandits. What they share in common are the hoods and capes they were, almost always in green.

Character Options

Sneaky, agile, accurate characters are especially appropriate for Hoods. Archery expertise could be represented with either a high attack rank or Attack Focus - Ranged feats, with a device with blast or other powers, or as a series of powers limited to use with a bow. A high notice and search checks are almost mandatory for most Hood family members, as is a high stealth bonus.

Hood members may need a high survival skill, Track, or super senses if she or he does not want to get lost in the Wolf Woods. Second Chance - Navigation or Getting Lost checks is also useful. Lastly, members of the Hooded Hunters may purchase a Hood device, which may grant protection, added stealth, or even concealment powers.

Sample Character - BristleBrush

BristleBrush is a young talking squirrel, the size of a toddler, who desperately wants to be a Hood. However, he just can’t seem to fit in. While most Hoods approach their work with silent focus, BristleBrush just can’t keep his mouth shut! Instead of a bow he prefers his ornate fencing sword. Instead of a cape and hood of forest green BristleBrush prizes his brilliant blue silk cape and large plumed hat.

Despite these idiosyncrasies BristleBrush is fearless, willing to go against foes ten times his size.Leaping and climbing he can move across the battlefield quickly, and his sword is just as sharp as any archer’s arrow. The only thing that really slows him down is the sight of a nut, which he compulsively hoards.

Character Sheet to Come

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Re: Once - a Fairy Tale setting

Postby NYpurdy » Sun Jul 28, 2013 1:16 pm

Iconic Characters

Riding Hood


As a young girl Riding Hood became lost in the Wolf Woods. She was rescued from the jaws of the Bad Wolf by Robin Hood. Since then she has grown into a strong woods-woman and fallen in love with her once rescuer. Riding Hood often comes across as dangerous and aloof, and that’s just the way she likes it.

Riding Hood still wears a red cape and cowl, unlike the green capes worn by most of her family. She often works alone, feeling she can move faster and quieter without other members of their band to slow her down. Riding Hood cares less about tolls and payment than her husband, but is just as willing to help out travelers in need. She frequently wanders the Wolf Wood, looking for ways to actively terrorize the wolf packs that hunt the forest.

Robin Hood

Robin is a jovial brigand who cares deeply about the safety of his band of highway protectors. The only two things he cares about as much as this is his beautiful bride Riding Hood and receiving a fair price for his protection. Robin would never characterize his actions as thievery, but he isn’t opposed to extract a “fair toll” from wealthy travelers along the Royal Highway by force or coercion.

Robin is an expert at both archery and fencing, and a master at navigating the ever shifting Wolf Wood. He expects his family to be able to hold their own, and often sends fledgling members out across Land to prove themselves in adventures of their own.

Bad Wolf

This huge hulking wolf lives for one purpose: to hunt. The Bad Wolf is a cruel and blood-thirsty monster that leads a pack of wolves and savage characters through the Wolf Woods searching for the many characters who become lost while traveling the Royal Highway. When food becomes scare he uses his hurricane-like breath to blow travelers off the path and into the jaws of his pack.

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Re: Once - a Fairy Tale setting

Postby Voltron64 » Sun Jul 28, 2013 1:17 pm

NYpurdy, are the dwarves of House White more along the lines of Thorin Oakenshield and company than the Disney kind? :wink:
Power doesn't corrupt. Power appeals to the corrupt. - Charles Phipps

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Re: Once - a Fairy Tale setting

Postby NYpurdy » Sun Jul 28, 2013 6:45 pm

Both! Or Neither? So this is what I imagine:

1) Miners and craftsman, particularly of gemstones.
2) Within the Glen they operate more as a business with foremen or contractors than having kings or generals.
3) They are still stocky, sturdy, and tough. And can hold their own in a fight, picks and hammers are much more common as weapons than axes however.

I'd describe them as more gritty than Disney but more "glossy" than LoTRs. So maybe Thorin and the dwarves from the Hobbit would be the perfect middle ground after all. Of course, other dwarves could definitely live elsewhere.

What would you want from a group of dwarves hanging out with Snow White?

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Re: Once - a Fairy Tale setting

Postby Libra » Mon Jul 29, 2013 10:56 am

I must say that I am impressed by what you've done with this setting thus far NY and very favourably impressed to boot!

I am working out some thoughts and may post them if I can make the time. :mrgreen:
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Re: Once - a Fairy Tale setting

Postby NYpurdy » Mon Jul 29, 2013 7:42 pm

Grimms

Real Worlder children are often able to will the world of Land to change its shape. These changes are often unsophisticated and determined emotionally. Why this happens is debated by Landian scholars, but it may be due to their immense imaginations, pure hearts, and “alien” origins. Others hypothesize that this is because all things in Land are actually the creation of real world creatives, but others find this idea laughably bizarre. Real Worlders who stay in Land for a long time find their nature changing. Some simply become indistinguishable from other residents. Others become Grimms.

Grimms are able to bend the world around them to their will with much more finesse and power than other Real Worlders. These changes are often limited, either to particular places or to particular subjects, but they can do so much more effortlessly than any Landian spell. Grimms take on fantastical appearances, like other people of Land, and carry with them an aura of unease and foreboding that is palpable by many native characters. Ultimately, Grimms change so much from their Real Worlder selves that they are unable to return to the Real World, and become true citizens of Land.

Aesop

While many Grimms tend to their own schemes and keep only a few loyal servants around, Aesop is very different.

Aesop looks like a curly haired Greek man. His skin, hair, and features are all bleached white by the years, giving him the appearance of carved marble. He lives within the ruins of an old temple. All that stands are the massive pillars of white carved stone that marks the perimeter of the open-air space. Aesop is wise, but tends to speak in fables and parables. Some say he can see into the future, but it might just be his prophecies are universal enough that they just seem to come true. Within the space of his parthenon, Aesop has significant power, and for this reason he has rarely left it’s boundaries for as long as any character can remember.

Aesop surrounds himself with faithful talking animals. They sometimes bicker with each other (Tortoise and Hare have been going at it for years!) and get themselves into troublesome predicaments, they nevertheless coexist relatively peacefully within the bounds of Aesop’s Temple.
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Re: Once - a Fairy Tale setting

Postby NYpurdy » Mon Jul 29, 2013 7:45 pm

Thanks Libra! I'd love to hear what thoughts you have brewing!

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Re: Once - a Fairy Tale setting

Postby NYpurdy » Tue Jul 30, 2013 12:28 pm

Iconic Characters

While none of the characters below have a Family that surrounds them in the manner Snow White or Mother Goose does, that doesn't mean they do not have a smaller band of loyal characters. The Rosethorne's or Peter Pan may especially be good characters that players could align themselves to.

King & Queen Rosethorne

King Rosethorne was once a loyal ally to the first King Charming. An evil and powerful curse changed him into a man-eating beast. For the course of almost two Epochs he remained a recluse within his own castle, sending out his servants to capture men and women to satiate his bottomless appetite. When his future queen was first brought to Castle Rosethorne she was meant to be a meal for the king, but her beauty and courage touched the human heart deep within the beast. She was first locked in the castle, but eventually the two genuinely fell in love. The curse was weakened by their pure feelings for each other, but it could not be reversed. Now Queen Rosethorne stays with her husband, but their secret is he changes back into the murderous beast every night.

King Rosethorne is cold to visitors to the castle while the Queen is warm and makes sure visitors receive everything they need to continue journeying through the briar forest that surrounds their castle. They both, however, do all that they can to make sure guests leave the castle before nightfall, despite the danger there is in the briars.

Sandman

The Sandman is a welcome host to passerbys and rarely bears others ill will. He does, however, have a sinister habit of kidnapping especially creative characters – especially those from the real world – and keeping them in his enchanted castle. These prisoners are kept in a magical sleep to provide dreams for the Sandman that he needs to survive. He’s a friendly man who enjoys company, but will turn cold and threatening to any who suggests freeing the dreamers he keeps tucked snugly in bed.

Easter Bunnies

The Easter Bunnies are a flock of large, dog-sized rabbits in various pastel colors. They create beautiful Fabergé eggs and deliver them to worthy individuals across the world. Smart, but mute, they try to be helpful when they can. More than once in Land's history and Easter Bunny or two have arrived as the proverbial Deus ex Machina, delivering a crucial item in one of their eggs.

Pied Piper

Tall, gaunt, and dressed in ragged and patched clothes, the Pied Piper comes across as almost clownish when unsuspecting characters first meet him. Any who have crossed him know he is a greedy and shrewd criminal. Using his magic flute he steals away children from mean, spoiled, and rotten parents. He'll ransom these back if the price is right, but he keeps many of these children as part of his own Family. And many of these children are grateful (at first) to be freed from their parents. These children make up a band of pickpockets, which the Pied Piper moves from one big city to the next. Over time these children become more Mice and Rat-like, with large eats, whiskers, and tails.

Peter Pan

Once playful and fun-loving, Peter has grown into a much angrier and darker individual. Eons of fighting against pirates, and seeing lost boys die in the process, has hardened him. Despite this, he still welcomes lost Real Worlders into his band, and at times has led his lost boys on rescue parties to recruit Real Worlders across Land. As an older teen he sees himself as an adult - a warhero even! - but Royals have at times not taken him seriously. Peter has claimed an island for his own off the coast in the South Sea, but the island's own natural resources and buried pirate treasure means that they are never left alone for long.

Pan's Shadow

Peter Pan has made a deal with an evil shade. "Pan's Shadow." as the beast is called, devoured Pete's natural shadow. The shade does most of the Lost Boys' more violent and distasteful work, but also sneaks off on its own to engage in bloodthirsty violence when it grows weary of tagging along behind Peter.
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Re: Once - a Fairy Tale setting

Postby NYpurdy » Tue Jul 30, 2013 2:00 pm

Evil Queen

The sorceress was once known as Queen Charming. Now called the Evil Queen, she was once the most powerful character in all of Land. Using her powers she enchanted the first King Charming, married then murdered him, and took control of the whole Royal Kingdom. Every good character suffered during this time, and the Evil Queen welcomed all sorts of wicked creatures into Land.

Her greatest source of power was her Magic Mirror. The oracle spirit that dwelt inside of it granted her near omniscience and allowed her to enslave the minds of many of Lands' Royals. Famously, the Evil Queen let her jealousy of the fair Snow White lead her to foolishness. While she was out securing vengeance on the young girl the Prince Charming who now reigns as King Charming II led an attack into the castle and shattered the Magic Mirror.

That might have been the end to the Evil Queen had not the shattered shards of the mirror blown away in a mystic and evil wind. One large shard, narrow and jagged, found its way to the Evil Queen. She now wields it like a cruel scepter or dagger. The Mirror’s oracle still dwells within this piece and has given the Queen back some of her magical power. The other shards appear from time to time across land, often directed by the Evil Queen themselves. They still enact their corrupting magic, often turning good characters wicked… at least until their magic can be undone.

The Evil Queen is beautiful and terrible, full of cruel hatred and sultry cunning. She frequently endears herself to good but naïve characters in the form of an elderly crone; or she attempts to manipulate other evil characters into carrying out her own machinations.

A major source of conflict for players can be the shards if the Magic Mirror. They are sometimes wielded or worn by corrupted characters, but sometimes bury themselves with the character where it is much harder to detect. Not only do the afflicted characters become evil like the Queen herself, they almost always gain great might, shrewd cunning, and dark magic powers. Once defeated in their plans the Mirror shard can be removed and the character can be freed from the wicked spell.

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Re: Once - a Fairy Tale setting

Postby Voltron64 » Tue Jul 30, 2013 2:18 pm

Funny enough, I'd view the Evil Queen as a female version of Sauron when compared to others of her type.

Heck, I'd go and give her a similar backstory to him as well.
Power doesn't corrupt. Power appeals to the corrupt. - Charles Phipps

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Re: Once - a Fairy Tale setting

Postby NYpurdy » Wed Aug 07, 2013 10:06 pm

Today we have three characters fit to be encountered in the Royal Kingdoms.

Iconic Characters

Lord Oxenbo


Lord Oxenbo is a huge bulk of a man with the face of an ox; eight feet tall with huge muscly arms, broad shoulders, and two stately-looking horns extended out from his head. Between the long-horns sits a pewter crown, and Oxenbo always dresses in regal robes and velvet capes.

Once Lord Oxenbo entreated King Charming II for a place among the Royals, and even though Charming received him with welcoming among the nobility, he had no castle to offer him and his court guffawed at the thought of the beast becoming a true Royal with a kingdom of his own. Now, Lord Oxenbo rules over the Court of Beasts, a group made entirely up of animals. Any men caught within their boarders - especially Royals - are instantly arrested for treason. The problem is that Lord Oxenbo still has no designated Kingdom, and he travels through the Royal Kingdom in a caravan of elaborate tents and carts, and sets up his court wherever he can, declaring the surrounding area his domain.

Despite this, Oxenbo can be a loyal ally to those who prove themselves worthy of his trust, and he'll unleash his army to attend to fellow Animals who are in need.

Mistress Mary, Quite Contrary

Mistress Mary is an eccentric and cruel noblewoman. She has long given up the charade of a caring steward over her estate, and instead revels in keeping her servants completely loyal to her through fear, coercion, and the occasional execution. Mistress Mary is never without her servants and she frequently surrounds herself with other Royals as well. She throws parties and forces her "fellow" nobles to carry on the facade of a happy and joyous affair. Instead of a castle, the mistress lives in an exceptionally large Manor house with many out-houses, all surrounded by a fantastical garden with the most bizarre plants: including flowers that ring like bells and flowers with the face of pretty maidens among the petals.

King Midas

King Midas still carries himself with regal poise, despite his fall from grace. Once he wished for his touch to anything to gold, but his greatest wish became his greatest curse. King Midas has since been driven to depravity after the tragic loss of his daughter at his own golden touch. Her metal form now sits next to his thrown, in the spot reserved for a Queen, and he has taking up talking to it - even begging it for forgiveness when he thinks he is alone.

The Palace of Midas is awe-inspiring, with nearly everything made of solid gold. The King's magic curse is still in effect, and he normally wheres gloves of gold-spun cloth to protect those around him.

King Midas is attempting to restore his daughter from gold to living flesh – at any cost. He has brought in magicians and alchemists from all over Land, but even though they have successful cured other victims of his touch nothing has saved his beloved daughter. As each attempt fails he turns the unfortunate magicians to gold, as he does any who anger him, and have them melted into the coin of the realm. Now he is turning to darker and darker magics, and he's willing to pay nearly anything for a real cure for his daughter.


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