The Crinoverse 3 (Ultima Thule)

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The Crinoverse 3 (Ultima Thule)

Postby Crinos » Thu Jan 03, 2013 8:01 pm

Oh, and he's back, he's the man behind the mask, and he's out of control.

Yes, I am out of control, and So is the Crinoverse, entering into its fifth year and still going strong, Here is the long overdue third thread.

First of all, here is a link to the Previous thread

Also, I want to thank everyone who helped contribute to this little messed up project of mine. When I first started the Crinoverse, it was mainly a writing exercise for me; I never intended to play in it myself, just see how many games and settings I could mash together and keep a game world viable, but here we are, five years later, with almost a dozen games having been run in the crinoverse by various folks, four of which going on right now. I am grateful for all the support, and I'll keep doing this for as long as possible.

Anyways, that out of the way, lets get the space ready.

Heroes
Angel Girl
Mother Raven
Sapphire
Alpha Prime
Absolute Zero
Century Station Sentinels
Lawndale Sentinels
Texas Ranger Special Forces
Los Tutores
Genesis Island Vanguard
New Amsterdam Sentinels
Freeport Sentinels
The Best Man
Vibora Bay Sentinels
New Super Gang
Dragoneye
Kid Robot
Mongrel
Princess
Rocky
Rook
Ultramarine
Victor
Vortex
Xeno
The 99
Other Avengers
Raven Incorporated

Villains
Dr. Power
Angel Girl Rogues
Mother Raven Rogues
Sapphire Rogues
Alpha Prime Rogues
Golden Age Death's Head
The Gatekeepers
El Caos Brigada
Great Bridge 2
Elder Evils
Villains of Emerald City
Best Man Rogues
The First Among Equals
Threat Report
Dragoneye rogues
Kid Robot Rogues
Overthrow
Shadow Academy
FOE
Lucius Cabot

Groups
Institute for Human Advancement
Malvans
Gadroon
Qulaar
Hzeel
Elder Worms
Marstech
Cryptid Clans
Celestial Dragons
Aliens (Champions)
Part 2

Series
The Aquabats!
365 Supers part 1
365 Supers part 2
365 supers part 3
365 Supers part 4
365 Supers part 5
Progenitor


Things
Omlevex


Locations
Babylon
Atlantis
The Annihilation zone
Parallel Earths
Avengers Academy
Emerald City
Burning Protectorate revisited
The Aerie
Ultima Thule

Events
Superior Splotch
A History of Hell


A Day in the Life
The Return of A day in the Life
Last edited by Crinos on Mon Apr 28, 2014 8:07 pm, edited 83 times in total.


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Re: The Crinoverse 3

Postby Kreuzritter » Thu Jan 03, 2013 8:19 pm

Last edited by Kreuzritter on Tue Apr 22, 2014 1:29 pm, edited 16 times in total.
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Crinoverse: Contributions

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Re: The Crinoverse 3 (Dr. Power)

Postby Crinos » Thu Jan 03, 2013 8:28 pm

One of my all time favorite settings, but sadly one I have not done much with, is Gestalt. I really like the setting and most of the characters, and I'm kind of sad that Blackwyrm games seems to have forgotten both this and the Algernon files series, So I think I'll start the new thread by looking at one of the main villains from Gestalt whom, despite being portrayed as one of the greater villains of the universe, never got stats in the book (She may have been statted elsewhere, but I haven't seen it.)

Anywho, without further ado...

Dr. Power

Arguably one of the most dangerous scientific minds in North America, Dr. Teresa Powers is one of the leading experts on Gestalt, and is the first scientist to develop a method to create Gestalts, the inventor of the Gestalt detector, and has done extensive research on the Imageria, the source of Gestalts.

Its too bad that Power is completely insane and evil.

Dr. Power is one of the most, petty, cruel and evil geniuses on the planet. While she does not reach the pettyness of Kenneth Kane or the casual cruelty of Taurus, Dr. Power's all time favorite hobby is making the lives of those who defy her miserable. Something as trivial as a Politician naming her as an 'enemy of Canada' is sufficient for her to devote a few days to totally ruining their life.

Of course Theresa comes by it honestly: Her father, Matthias Powers, was one of the most arrogant, cruel, and abusive jackasses to ever walk the face of the Earth. Haughty and misogynistic, Matthias always pushed Theresa relentlessly to follow in his footsteps, barely praising her triumphs and endlessly haranguing her for her failures. While any one else would have been broken by this abuse, Theresa was galvanized by this abuse, coming out of it as a brutally ingenious scientist without a single angstrom of compassion or pity within her.

One of Power's other favorite pass time's is kidnapping. Power is always on the lookout for interesting and powerful heroic gestalts whom she can kidnap and experiment on. Most of these heroes are never heard from again, others show up later, either depowered or warped beyond recognition. Power keeps several secret labs all over Canada where she holds captured Gestalt. A favorite tactic of hers is to use her technology to hold a city hostage and force the surrender of a hero, or to stage an ambush for a hero. So far, only one hero has ever escaped her clutches; The hero Crucible, and that was only thanks to the Legion of super heroes.

While Power is not a Gestalt herself (And yet, according to the Gestalt book she's PL X, WTH?) Power is a master of Gestalt, both in creating them or locating them. She has developed a special machine that can produce Pure Gestalts loyal to her. Most of these Gestalts are less humans and more like localized events or devices. She has also developed machines that allow her to transform normal people into Gestalt (usually chain gestalts with machines based on devolution rays or zombie plagues), and more. She also has more esoteric pieces of super tech, the most infamous of which being her dreaded Suicide machine. A satellite based device which can send out an invisible beam which can reverse the survival instincts of the victim, causing them to kill themselves in the most gruesome way imaginable. Power claims to have dismantled the Suicide Machine in exchange for the capture of Crucible, but who knows if she was lying.

Of course, Power is no slouch in direct combat. While she is loathe to enter battle herself, she is never without her trusty gravity spheres, which, working in tandem, are strong enough to lift an elephant, and can repel even the blows of Angel Girl. She is also rarely without some manner of Gestalt bodyguard, usually a robot Gestalt or gestalt of periodic elements or phenomenon.

Power is generally a loner in the villainous community. She has no interest or desire to work with other villains. She finds Necrull revolting, Teleios a preening arrogant fool, and despises Chris McClain. Likewise, she is also a major foe to every major Canadian hero team, including Team Epic, The Legion of Super heroes. Power is also a major enemy of Gimmick the Gadget girl, having a personal grudge with the female inventor because hers was one of the donors for the DNA Teleios used to make her (Something Power has not forgiven The Perfect man for.)

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Re: The Crinoverse 3 (Dr. Power)

Postby Arthur Eld » Thu Jan 03, 2013 9:03 pm

Gestalt was always one of my favorite settings, Crinos, and i'm glad to see you doing some work with it. I'd love to see the Patriots Athena meet with the Gestalt one.

I think Dr. Power may have been slated to be given more detailed stats in the second Gestalt book (along with a lot of other characters) but that never came to pass. As for her being PL X, I think it's supposed to show that she can do anything she needs to do to fit the plot. So yeah, if she needed to, she could take down Divinos, but she could also be nested b a team of PL 10s I'd that's what the story called for.

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Re: The Crinoverse 3 (Dr. Power)

Postby Crinos » Thu Jan 03, 2013 9:08 pm

Well I can see that, but PL X is generally reserved for Gods and cosmic imps, not mortal scientists.

I would probably put her around PL 15 personally.

Anyways, considering covering the DC heroes and villains book, but it may be too big an undertaking even for me.

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Re: The Crinoverse 3 (Dr. Power)

Postby Crinos » Fri Jan 04, 2013 4:37 am

Anywho, I just got the last few threat reports I didn't buy when I thought I wasn't going to cross over to 3e. Nice to see Max got married.

And the last of the Emerald City Knights adventures, so now we have Freedomverse Galactus.


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Re: The Crinoverse 3 (Dr. Power)

Postby EnigmaticOne » Fri Jan 04, 2013 4:28 pm

I don't really have much of anything to list here, I did 1-2 things but they're probably so hidden deep down, how could I find them? :p
Impeach the peach!

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Re: The Crinoverse 3 (Dr. Power)

Postby Crinos » Fri Jan 04, 2013 4:34 pm

EnigmaticOne wrote:I don't really have much of anything to list here, I did 1-2 things but they're probably so hidden deep down, how could I find them? :p

Do a search of your posts, and refine the search to crinoverse posts in the Setting forum.

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Re: The Crinoverse 3 (Institute for Human Advancement)

Postby Crinos » Fri Jan 04, 2013 5:34 pm

The Institute for Human Advancement

One of the most powerful and dangerous anti metahuman groups in North America, the Institute for Human Advancement is a political party and scientific think tank dedicated to protecting "Normal humanity" from metamen and other dangerous supers.

The primary weapon of the Institute is their political lobbying power; Numerous wealthy politicians and business men fund the IHA and try to influence capitol hill to pass increasingly oppressive laws against superhumans. The Barnett years were the hey day for the institute, where they managed to get their claws into numerous senators and representatives. Though they lost a lot of their power following the coup, They still have several politicians in their pocket.

But they don't stop there: The IHA does "Research" on metaman kind, conducting rigged experiments and studies to try and prove metamen are dangerous, they secretly run Metahuman "Outreach Centers" which claim to help metamen understand their powers, but in reality are only used to torture unsuspecting metas and brainwash them into hating and fearing their powers, and they employ doctors who scan for metaman genes in parents and try and convince those with the potential to have metapowered kids not to have children.

But they don't stop there. Sometimes they use even more illegal means to their ends: The scientists of the IHA have developed devices which allow them to cause metapowers to go out of control, which they often use to "prove" how every metaman is a time bomb waiting to go off. rumors are that they run metaman concentration camps in remote areas like the Rockies and southern Canada are unfortunately true, but of course the worst of all are the Minuteman robots, Ten foot tall battle robots which are alternates to the Exterminator robots used by Project Icarus.

The most prominent members of the IHA are the Goodkind Family, a powerful and influential family which is also rabidly anti mutant. One of the members of the Goodkind Family, Ayla (Born Trevor), is a metaman, and has been thrown out of the family. S/he is now the chief financier of the Tomorrow Society, and actually bought out a prominent American comic company.

One of the major scientists of the IHA is Emil Hammond, a sadistic mad scientist known for torturing young metas to learn about their powers. He was once captured by the Champions, but the IHA employed a metahuman to change his features so he could not be fingered, and he was released. Emil's younger brother Hector was also an anti metahuman scientist working for Project Icarus,but was mutated by a strain of the Wildcard virus which turned him into a huge headed psychic. He is still at large.

Finally there is Sebastian Shaw. Shaw is a major Spartacorp industrialist and factory owner, and also a rabid anti meta bigot. He is also a Metaman, a kinetic energy absorber and a member of PHANTOM's Highest Society. Shaw and his associates believe that super powers should only belong to the rich and powerful, and has programmed all the robots and metahuman detectors his company produces to ignore his and his associates powers so they can pass for normal. Shaw envisions a future where he rules the world through his robots, metaman lines are carefully guarded through breeding, and anyone who isn't born into money is basically a slave. Shaw is a good friend to the Goodkind family, who have no idea he is a metaman.

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Krinn's Contributions to the Crinosverse

Postby Demonicuss Krinn » Sun Jan 06, 2013 12:25 am

Since I contributed some stuff to the Crinosverse, might as well follow the herd and list what I did:

Hucksters: A New Deal (and Shuffle and Cut) on Magic
Hucksters: The Secret History of Edmond Hoyle
Hucksters - Of Hexslingers and Shootists
Hucksters: The Court
Hucksters: The Lady Luck Society
Feng Shui: Superheroics, Innerwalkers, Secret Warriors, and the Whole Damn Loaf of Kung Fu
I should note that Crinos and I had a discussion on Feng Shui and how Crinos wanted it integrated into the Crinosverse, you can read it following the main Feng Shui link.
The Broken City: Not really a full writeup, but a series of short posts leading up to The Fallen Angel.
Grifters: A Deadly Powerful Scam
Over the Edge: Intro, The Island, The People, More People, The Drugs
Better Angels: One Two Three
The Harrowed
The Awake
The Six Guns
Life Finds A Way - The World of Double Cross
A Post About Rocks
The Kronies - Rough Draft
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Re: The Crinoverse 3 (Institute for Human Advancement)

Postby Phrozen » Sun Jan 06, 2013 11:34 am

So, Crinos who else is in the Crinosverse Hellfire Club?

I would guess: Vandal Savage, Sebastian Shaw, Taurus, Hunter Rose (Grendel), Emma Frost, and Count Vertigo.

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Re: The Crinoverse 3 (Institute for Human Advancement)

Postby Demonicuss Krinn » Sun Jan 06, 2013 4:27 pm

The link to Bladewind's Silverhawks post doesn't work.

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Re: The Crinoverse 3 (Institute for Human Advancement)

Postby Crinos » Sun Jan 06, 2013 6:52 pm

Demonicuss Krinn wrote:The link to Bladewind's Silverhawks post doesn't work.

Because they apparently deleted it. Huh.

What's up Bladewind?


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