Modern DC Setting (Stats included!)

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Libra
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Star City Supervillains (part I)

Post by Libra » Sun Sep 16, 2012 9:45 am

In many ways Star City was the first place the wave of what we thought was going to be our future hit the present and left it changed almost beyond recognition; a prosperous port city, which also happened to have been ranked as the hippest haven any celebrity you care to name could ask for suddenly became the hometown of the world's biggest coffeehouse chain, IT developments that made NASA look old-school, green industries and sustainable development, also hipsters (which just goes to show that not every new development should be welcomed with joy unfettered).

Then the all these new supermen started taking off, mad science turned out to be SCIENCE, it was revealed that there was indeed life on other planets interesting enough to merit a long round trip and Star City's vision of the future effectively became a thing of the past. Almost everyone who means anything to Star City has been neck-deep in denial about this ever since and a strange new underworld (composed of crooks costumed or merely capable of deploying incredibly advanced science*) has been growing by leaps and bounds ever since.
*In short, what your average Metropolitan has taken to calling supervillains and Gothamites tend to think of as 'Freaks' (in tones of deepest terror when they're being honest, contempt when they're feeling defiant and pity when they care enough to show it).


Quite bluntly the administration of Star City has set out to try and preserve a status quo which shattered the day Superman saved that shuttle, which is problematic to say the least; the biggest single problem is that they're making a fairly good job of it - on the surface at least. At present, if a scientist in Star City tries advancing ideas that sound as if they came from the funny pages rather than the textbooks, they're either going to be buried in obscurity, dismissed or ignored.

The problems began when some of the scientists in question decided to get even rather than get out of town - and found themselves welcomed with open arms by the underworld, which recognised an edge they desperately needed when they saw it. The Star City administration, you see, being COMPLACENT more than it is corrupt - decided to store up good will as a buffer against protests regarding their new policy by giving organised crime a big brass-band funeral and they'd almost killed organised crime in Star City even before Big Blue went up, up and away for the first time.

But by breaking the old mobs and gangs to little pieces, then sending the King Fish to prison, they effectively left Star City open territory for a hungry new generation of small-fry to move up the food chain fast - and worse still created the cranky minority of Mad Scientists who would make sure the rising generation turned into predators that would make the old-school sharks look like minnows.

If it weren't for Green Arrow (and to an even greater degree Q-Corps' decision to recruit the brightest super-scientists, let the Establishment say what it will), Star City would be in even bigger trouble. As things stand he's just about keeping a lid on things - but the pot's only just coming to the boil, he'll need all the luck and skill and guts he can summons.

Not to mention all the help he can get.
Pop in to Find out who provides the Battling Bowman's biggest headaches, same Arrow-Thread, same DC-Topic! :wink:
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Libra
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r.e: Star City Supervillains

Post by Libra » Sun Sep 16, 2012 10:04 am

Current Headaches for the Emerald Archer (some of them Manageable):

-Auntie Gravity
-Brian Nudocedro
-The Rogues' Rembrandt
-Nix
-The Black Magician
-Counterfeit Carson
-Colonel Keane and the Crime Platoon
-High Rise
-Headmaster Mind and the Faculty of Felony
-HARMONY
-The Huntress Bow
-The Sea Scourge
-The Four Horseman Cartel
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Re: Modern DC Setting (Stats included!)

Post by Beleriphon » Sun Sep 16, 2012 12:06 pm

I like that take on Star City Libra, very cool and very much what I had in mind for a modern DC. I welcome and happily look forward to anything else you'd care to offer.

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Re: Modern DC Setting (Stats included!)

Post by Beleriphon » Sun Sep 16, 2012 12:13 pm

Flash - PL 10

Strength 2, Stamina 2, Agility 2, Dexterity 0, Fighting 4, Intellect 3, Awareness 4, Presence 0

Advantages
Agile Feint, Defensive Attack, Defensive Roll 3, Evasion 2, Improved Initiative 5, Move-by Action, Uncanny Dodge

Skills
Athletics 10 (+12), Close Combat: Speed Attacks 11 (+15), Close Combat: Unarmed 14 (+18), Expertise: Crime Scene Investigator 12 (+15), Investigation 7 (+10)

Powers
SPEED Treatment
  • Fast Twitch Muscle Enhancements: Speed 10
    Nerve Stimulation: Enhanced Trait 32 (Traits: Dodge +13 (+15), Parry +11 (+15), Advantages: Evasion 2, Improved Initiative 5, Uncanny Dodge)
    Quantum Processing: Quickness 10
    Speed Attacks: Strength-based Selective Burst Area Damage 5 (DC 22)
    • Alt - Rapid Fire Punch: Damage 5 (Alternate; DC 20; Multiattack)
      Alt - Rapid Throwing: Ranged Strength-based Damage 3 (Accurate 6, Multiattack)
Offense
Initiative +22
Grab, +4 (DC Spec 12)
Rapid Fire Punch: Damage 5, +15 (DC 20)
Rapid Throwing: Strength-based Damage 3, +12 (DC 20)
Speed Attacks: Strength-based Burst Area Damage 5 (DC 22)
Throw, +0 (DC 17)
Unarmed, +18 (DC 17)

Complications
Power Loss: Flash requires regular treatment provided by his uncle Jay Garrick to maintain his amazing abilities. These treatments aren't daily, but must occur at least once every week. Failure to receive treatments will eventually result in Flash losing his superpowers.
Relationship: Flash as a strong relationship with his uncle Jay Garrick.

Languages
English

Defense
Dodge 15/2, Parry 15/4, Fortitude 8, Toughness 5/2, Will 12

Power Points
Abilities 34 + Powers 69 + Advantages 6 + Skills 27 (54 ranks) + Defenses 14 = 150


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Libra
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Re: Modern DC Setting (Stats included!)

Post by Libra » Mon Sep 17, 2012 1:06 pm

I like that take on Star City Libra, very cool and very much what I had in mind for a modern DC. I welcome and happily look forward to anything else you'd care to offer.
Thank you very kindly for your permission; I hope that with it, I shall be able to bring further good things into this new take on the Universe of Detective Comics! In truth I'm thoroughly relieved that my idiosyncratic version of things compliments your own vision (I've actually had some of them brewing at the back of my brain for some little while, so it's honestly a bit of a relief). :D

I'll be starting work on the Green Arrow gallery of rogues directly after I post this and will hopefully have something worth posting in a day or two.
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Re: Modern DC Setting (Stats included!)

Post by Beleriphon » Sat Sep 22, 2012 5:23 pm

Harvey "Two-Face" Dent

Harvey Dent should have been a crusader, he certainly likes to make that claim. Maybe he started out in life as a good boy, but after graduating from law school and moving back to Gotham City Harvey Dent changed. He wasn't especially mean, or cruel, but he wasn't exactly honest. Some people like to say its because he was a lawyer there's no such thing as an honest lawyer, but Harvey was less scrupulous. He joined the Gotham City distric attorney's office and quickly rose through the ranks. He was never outright corrupt, but there were a lot of criminals that were charged and tried quickly on lesser sentences than they deserved. Harvey liked to think that he was keeping more criminal behind bars so that helped the city as a whole, and if he occassionally found himself with free dinners at restaurants, or other perks, then that was okay.

Harvey was finally elected as Gotham's district attorney shortly before the appearance of Batman. The Dark Knight's appearance didn't change Harvey, but it did change the way he dealt with the mob. He stopped subtley helping them, and they got angry. Harvey avoided several assassination attempts and it made him paranoid, and angry. He took more and more extreme measures to protect himself, he started blowing up at people for no reason and he started to make decisions on a whim often using a coin to make the decision. Harvey finally met his end as DA with a face full of acid during a trial. A small time thug that was testifying for HIM doused Harvey's face, it didn't kill Harvey but it finally broke him. When he woke up in the hospital two weeks later he was a broken man. He'd been forced out of the DA's office, his friends had abandoned him, the only person that would visit him was his friend from law school, Bruce Wayne.

Wayne promised that he'd use his wealth and power to help Harvey recuperate, but the his ordeal had left Harvey with nothing but suspicion and anger. He escaped the hospital, found the thug that had thrown the acid and made the punk choose. Heads or tails. The thug chose wrong.

Harvey fled into Gotham's underworld and there he found those willing to protect him for money, or even loyalty. He founded his own crude in the ranks of criminals of Gotham with a loan from Oswald Cobblepot. Harvey despises Cobblepot but he sees the necessity of dealing with the man. At least until he can deal with the man.

Harvey isn't intentional cruel and often clings to the pretenses of court procedure when handling many situations, but the final arbiter is always the coin. A 50-50 chance.

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Re: Modern DC Setting (Stats included!)

Post by Beleriphon » Fri Sep 28, 2012 2:43 pm

Wonder Woman - PL 10

Strength 8, Stamina 6, Agility 4, Dexterity 4, Fighting 10, Intellect 1, Awareness 3, Presence 3

Advantages
Close Attack 2, Equipment 1, Improved Hold, Power Attack

Skills
Insight 9 (+12), Persuasion 6 (+9), Ranged Combat: Boomerang 7 (+11), Treatment 6 (+7)

Powers
Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)

Impervious Bracelets (Removable, Indestructible)
  • Deflection: Enhanced Trait 6 (Traits: Dodge +6 (+10))
    Protection: Protection 4
Lasso (Easily Removable)
  • Compel Truth: Progressive Affliction 8 Resisted by: Will (Progressive, Reach (melee) 6. Grab-based) [1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled]
    Rope and Pull
    • Rope: Concentration Affliction 8 (Linked to Move Object; Alternate Resistance (Dodge), Concentration, Extra Condition; Limited Degree) [1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile]
      Pull: Move Object 8 (Linked to Affliction; Reach (melee) 6, Concentration, Limited Direction: towards, Reduced Range: close)
Power-lifting: Power-lifting 5 (+5 STR for lifting)

Equipment
Boomerang

Offense
Initiative +4
Rope and Pull 8, +12 (DC 18)
Boomerang, +11 (DC 24)
Compel Truth +12 (DC Will 18)
Grab, +12 (DC Spec 18)
Unarmed, +12 (DC 23)

Complications
Motivation: Doing Good
Motivation: Responsibility - Diana is responsible to a large degree for the views the world has of the Amazons.
Temper

Languages
English

Defense
Dodge 10/4, Parry 10, Fortitude 9, Toughness 10, Will 11

Power Points
Abilities 78 + Powers 42 + Advantages 5 + Skills 14 (28 ranks) + Defenses 11 = 150


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Libra
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Star City Supervillains (part II)

Post by Libra » Thu Oct 04, 2012 4:08 pm

Auntie Gravity

She still thinks of herself as Mrs Hollinger, she's had a hard life and she wants nothing more than to grind Green Arrow into a horrible organic paste; given that she's probably the most powerful superhuman in Star City who has no plans to leave it, the only reason Ollie remains amongst the living is due to the fact that, while Hollinger has a grudge and an increasingly violent temper, until very recently she was the sort of old dame who aided and abetted crimes, rather than committed them.

Mrs Hollinger, you see, was blessed with three nephews who were eager to see their aunt taken care and entirely content to do so by petty crime; Hollinger, for the first time in her life being kept in a manner to which she would like to grow accustomed, resolved to sit back and support her boys while they supported her. Then she developed the superhuman ability to manipulate gravity and things got complicated.

Asked to back her boys up just in case Green Arrow arrived on the scene of one of their crimes, not entirely displeased by the prospect of helping keep her nephews a bit more safe and helping them climb the totem pole in the now wide-open world of Star City crime, for a while life was better for Mrs Hollinger than it ever had been, mostly because Green Arrow can't be everywhere.

Then one day he actually showed up and tragedy ensued; in the chaos that followed the revelation that the old lady possessed bone fide superpowers and couldn't control them quite as well as she had thought, one of Mrs Hollinger's nephews was killed. Taken into custody Hollinger insisted that it was Green Arrow's failure, not her own powers that had resulted in the death of her loved one and swore to avenge herself upon him.

She's been stalking Ollie ever since and has to date only grown more dangerous, not less.

Brian Nudocedro (Chief of Police, Star City)

Brian Nudocedro is an efficient public servant, a hardnosed enforcer of the law, the best friend the current mayor could ask for and probably the single most corrupting influence on Star City at the present time; he believes that Justice is first and foremost for those who can afford it, that the job of the police is to crush crime, not to head it off before it becomes headline grabbing and that costumed adventurers should be stepped on if they persist in trying to plunder (or help) their fellow men.

The problem is that he's also very good at his job and technically squeaky-clean as far as full-blown police corruption goes, so his failings have to date gone unpunished. The sad truth is that those in the Establishment offended by his attitudes toward the lower classes tend to be silenced by his success rate in dealing with the old hierarchy of Organised Crime in Star City and will remain drowned out by his admirers until they realise just what kind of abuses his attitude will lead to if he's not reined in.

Quite frankly if he isn't stopped soon and if the likes of his favourite back-scratching chum Jack Major gets into the Mayor's office, Nudocedro might well turn Star City into a police state and hell for everyone outside the 1%; on the other hand the only way this will happen is if Green Arrow (his personal bugbear) doesn't provoke him into giving a demonstration of just how low the Chief of Police will stoop to stamp down on those seeking to harness the potential of what superhumans have brought into the world or any do-gooders who don't answer to his office (and steal HIS press - Nudocedro is egotistical to the point of hubris at heart and doesn't worry too much if others suffer for it, so long as he isn't held responsible).

On the other hand given that this is Green Arrow we're talking about, he might get lucky and force Nudocedro into early retirement via an Ollie-induced apoplexy first!

The Rogues Rembrandt

While there are at least a dozen other signatures he'll use to pump up the cash value or 'cultural significance' (for which read 'media attention') his work commands, when you get down to brass tacks Albrecht Raines loves being known as 'the Rogues Rembrandt' best of all because, quite frankly, it massages his ample and frequently-abused sense of professional pride to be compared to an Old Master whose work he has so often 'paid homage' to (by which I mean "counterfeited for fun and profit"); Also because it plays to the perverse streak of romance and the florid imagination so crucial to the preservation of his self-image as the world's first fully-functioning criminal artist* like a burlesque dancer to a shipload of sailors on shore leave.
*The first and only one who prefers to paint you rather than brutalise you, anyway.


To cut a long story short, 'The Rogues Rembrandt' has come a long way since he was a full-time forger and part-time street artist, putting together cheap copies of old masters for others to buy at excruciating expense under the name of Albrecht Raines (you'd be amazed at how many zeroes a trustworthy pseudo-Teutonic moniker can add to a price) and spending his free time using the sobriquet Ozone, as well as a heck of a lot of spray-paint broadcasting satire about the Authorities who kept on failing to catch up to him (artistic, local and federal).

Since the satires were both exquisitely cruel and actually pretty funny, as well as directed against The Man, they proved remarkably popular with the public and even more popular with the Star City underworld, to a degree which persuaded Raines to take a risk; having already made his fortune, he now determined to make a name for himself (admittedly an assumed name, since Albrecht is flamboyant and not reckless) by helping the brand-new underworld sell itself to the World, then rob the World deaf.

He would never leave his appreciative public BLIND, of course, but he WILL help leave them a heck of a lot poorer if he hooks up with the right villain; you see while The Rogue's Rembrandt is an independent operator, he's also an inveterate hanger-on who makes his living acting as chief of propaganda for any supervillain who catches his attention (and bosses a crew big enough to form a nice, cosy protective barrier between 'Rembrandt' and any longbow man in long johns who may care to show up) and makes his profits by employing his skill with forgery to mutual profit.

This tends to result in Raines spending a lot of time working with various villain organisations, which coupled with his rather amazing passion for details and incredible ability to schmooze with whomsoever happens to be his current alibi/employer/muse means that very few individuals know the key players in the Star City Underworld better than Albrecht and even fewer command quite the degree of popularity he does.

If it weren't for the fact that he'd rather do deals than do time when the shadow of impending justice falls over him, they might even respect him - although admittedly it takes a knack to get the Hammer of Justice in that position, because The Rogues Rembrandt is a slippery, sneaky customer and an even more devious salesman, so thus far only Ollie has thus far been consistently able to manage it with the end result being that 'Ozone' has become his favourite stool pigeon and second favourite canary (DISTANT second and for a very, very different reason).

He'll still spill EVERYTHING if the questions you send his way are pointed enough, after all, even if that means you get more mistaken assumptions, piecemeal facts and blatant lies along with the good stuff; he might even throw in a portrait and if you're lucky you won't wind up paying him for it!

Nix

When Ollie was just starting out in the Lincoln green line of social justice, he was already a near-peerless archer and not unacquainted with the principles of hunting (you'd be amazed how quickly you can start channelling your inner Daniel Boone when the alternative is starvation - or unfamiliar tropical vegetation), who did not yet fear any lack in skill by virtue of compensation via sheer testicular fortitude - then he ran into the man called Merlyn and discovered that courage, no matter how brazen, very seldom beats skill when a master confronts a relative novice.

If it hadn't been for the fact that SEVERAL assassins were competing to claim his head for fun and profit, as well as the assistance of the rather more experienced crime-smasher Black Canary (who liked Ollie's head just enough to be open to his offer of becoming better acquainted with it), he'd probably have suffered still worse than he did - as things stood, he decided the time had come to add a few more strings to his bow (along with all those fancy new trick arrows he'd based on technology stole - ahem, captured - from a certain college of criminal geniuses); to do just that he sought out the only one of his would-be assassins who'd proven amenable to his offer to better his price, the elderly multiple-murderer who went by the name of 'Nix' for some obscure reason he declined to share, an old man with the appearance of a complete non-entity, a sophisticated grasp of most of the skills Ollie was looking to hone and a chilling fondness for the death of a thousand cuts.

Leaving out the nastier details, Nix specialises in inflicting injuries minor in isolation but capable of carrying off even the strongest if the target accumulates sufficient of them - and Nix is very, VERY good at making sure the target fails to notice just how deliberate the 'accidental' injuries he piles on them happen to be. If it weren't for the fact he was arrogant enough to teach Ollie more than enough of his tricks to allow the Star City Shootist Supreme to work out how to see him coming, Nix might actually have been able to make the 'Kato' technique work for him once again.

As things stand the little backstabber STILL might.

The Black Magician

Formerly known as the Great Rinehart, Horace Kates decided (with a little help from The Rogues Rembrandt) that his brand-new calling as a supervillain demanded an image more black magic than Liberace; given that he's technologically adroit and an organisational genius rather than a born showman, the image could still use a bit of an overhaul but the name he settled on beats the heck out of the one he almost chose.

I mean the competition for 'The Wizard' was pretty marvellous but equally homicidal and Kates has always been one to avoid confrontation or bedazzle it into confusion rather than tackle it toe-to-toe. What this means in practice is that old Horace prefers to employ illusion, misdirection and dirty sneaking tricks to get what he wants - and since what he wants most tends to belong to other people, he tends to fit in just fine with the rest of the equally- or extra-felonious Star City underworld.

Getting an early start in the fields of illusion and claiming what others would really rather retain as their own property, Kates started his career as a behind-the-scenes technician for the magician with whose identity he did his best to do the very worst he could - first discretely 'acquiring' some nifty technological tricks which had been consigned to the junk heap of history and whose full potential for imaginative larceny only he seemed fully able to grasp (not to mention still more willing to exploit) and secondly assuming the stage identity of his 'mentor' in order to make himself absurdly rich and let the old fool pay the price for that newly-acquired wealth.

If Green Arrow hadn't leaped in to help out an old charity case of his and RUIN some of Horace's nastiest scheming (not to mention some of his nicest novelty tools of the trade) things might have gone very badly for Star City and the elderly scapegoat Horace had intended to sacrifice on the altar of his success; instead things went very badly for the budding supervillain, who only narrowly escaped even as he issued some very wide-ranging threats against Ollie's person, property and physical health.

As the newly-proclaimed Black Magician allows his scheming criminality to blossom into full-blown Villainy, Horace Kates remains eager to conjure up a mix of plan, stratagem and still-dirtier tricks fit to make that meddling neo-Medieval hoodie disappear!

'Counterfeit' Carson

Henchmen of the World, are you tired of working for flamboyant psychotics, but just can't quit the thrill of the boost to the reputation working for a full-blown Supervillain can bring? Looking for a high-profile professional in crime without the risk of sudden and curiously-inevitable betrayal? Then call 'Counterfeit' Carson* for the master villain you need without the karmic comeuppance you'll deserve!

-Payment on a caper-by-caper basis, every second plot against Green Arrow FREE!
*AKA the hardest-working supervillain in Star City, the one-man rogues gallery and the Madonna of Master villains (amongst many, many other aliases, codenames, false identities, pseudonyms and sundry alter egos).
Yes, that's right, 'Counterfeit' Carson makes his money as a supervillain impersonator for hire to any henchmen looking for a high-profile headman without the hassle such honchos tend to bring with them; actually that undersells his talents and his nerve - a former stuntman, petty crook, all-round performance artist and long-term thrill-seeker, Carson won his sobriquet by virtue of having the cojones to make a living ripping off the likes of The Joker, Two Face, The Riddler and Catwoman (there's a reason Ollie hates this guy, can you guess what it is yet?), then having the nerve to do even better than the originals - mostly because he's not even half as crazy, which is almost as much of an advantage as you'd think.

Also because he ALWAYS has his own little one-man side-schemes on the backburner, just in case the boys don't quite pull their weight on their side of the deal; mostly these involve Carson substituting a forgery for some helpfully portable portion of the surroundings at the scene of his latest crime - a substitution vanishingly few eyewitnesses notice by virtue of the fact that they're too busy BEING PLUNDERED BY A SUPERVILLAIN.

Unfortunately for Carson, while Green Arrow is far from being the World's Greatest Detective he doesn't miss what's going on under his nose (well, not on a battlefield anyway) and has actually been able to track him down on several occasions, even after he'd made his strategic withdrawal.

Carson resents this heartily, since it cuts into his profit margins - also because boxing-glove arrows HURT. While he's not exactly your classic obsessive-compulsive arch nemesis, he derives a certain vindictive pleasure from going a bit out of his way to make life miserable for Green Arrow in little displays of displeasure such as.... say ... travelling to London, mugging a local policeman and trying to blow up an assembly of what Ollie is pleased to refer to as 'The Green Arrows of the World'.

Alright, so he's probably cutting a little close to the Luthor/Joker line of thinking than he'd like when it comes to Green Arrow, but to be fair this is Ollie we're talking about so all bets are off when it comes to being able to move past the kind of defeat he fires into the lives of supervillains on a weekly basis.
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Re: Modern DC Setting (Stats included!)

Post by Libra » Thu Oct 04, 2012 4:10 pm

The second volley from my quiver of Star City no-gooders; I hope it's at the very least good food for thought! :mrgreen:
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Re: Modern DC Setting (Stats included!)

Post by Beleriphon » Fri Oct 05, 2012 4:59 pm

As always Libra that was more than worth reading.

My next entry will probably be about the New Gods. I'm looking at some of the least crazy ancient astronaut theories. Suffice to say certain DC groups would be displeased to find out that Darkseid is related to their gods. I'm considering calling them Tsuokaloians.

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Re: Modern DC Setting (Stats included!)

Post by Libra » Sat Oct 06, 2012 1:39 pm

Well if that field of study worked for Jack Kirby, it should work fairly well for his brainchild, although I must admit that I personally tend to place the DC Universe as more 'Urban Fantasy' than 'Sufficiently Advanced Science' when it comes to Cosmology.

Still, your take on the setting sets the rules, eh? :)

By the way, thank you for the kind words; I'll do my best to earn more of them and if I do well enough I might even manage to get around to posting something about Ollie's non-superhuman allies in Star City. :D
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Re: Modern DC Setting (Stats included!)

Post by Beleriphon » Mon Oct 08, 2012 11:07 pm

Libra wrote:Well if that field of study worked for Jack Kirby, it should work fairly well for his brainchild, although I must admit that I personally tend to place the DC Universe as more 'Urban Fantasy' than 'Sufficiently Advanced Science' when it comes to Cosmology.

Still, your take on the setting sets the rules, eh? :)
Well, its more extradimensional than truly extraterrestrial. Mister Mxyzptlk is still an extradimensional entity but he probably shares more in common with Darkseid than he does in the normal continuity.
By the way, thank you for the kind words; I'll do my best to earn more of them and if I do well enough I might even manage to get around to posting something about Ollie's non-superhuman allies in Star City. :D
The words are well deserved. Any further ideas you have are of course welcome.

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Re: Modern DC Setting (Stats included!)

Post by Libra » Fri Oct 12, 2012 1:23 pm

I shall get around to them at some point! :)
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Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

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