The Mean Streets of Modern Magic: Membership Drive Update

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Kreuzritter
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Re: The Mean Streets of Modern Magic: Lightning Strikes - Fi

Postby Kreuzritter » Tue Oct 15, 2013 8:33 am

well, off the top of my head, the opening to season 2 gives you a nice, ready-to-use origin event for other supers, as a crashing kraang saucer wound up seeding new York with hundreds of mutation canisters, just waiting for somebody to come along, pick it up and either get superpowers or become a mutant freak. in addition to being an excuse for a modern freedom force revamp, it could also serve as a lead-in to your version of static shock's Big Bang
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Re: The Mean Streets of Modern Magic: Lightning Strikes - Fi

Postby Ares » Tue Oct 15, 2013 8:52 am

Are they already on a second season? Damn time flies.

And while not a bad premise, I think if I was going to go that route, I'd just have the original Freedom Force show up, which I still might once I develop and actual plan for them. Likewise, the animated version of Static might show up, but I'm semi-torn between having him or Cole MacGrath, though I suppose there's no reason not to have two electrically powered heroes in the setting, so long as I throw in some others to have some diversity.

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Re: The Mean Streets of Modern Magic: Lightning Strikes - Fi

Postby Kreuzritter » Tue Oct 15, 2013 8:57 am

well, they also have a creepy psychic mad sciencist version of the Rat King, voiced by Jeffrey combs in full hyper creepy.
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Re: The Mean Streets of Modern Magic: Lightning Strikes - Fi

Postby Voltron64 » Tue Oct 15, 2013 9:16 am

Kreuzritter wrote:well, they also have a creepy psychic mad sciencist version of the Rat King, voiced by Jeffrey combs in full hyper creepy.


Jeffrey Combs is always a plus.
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Re: The Mean Streets of Modern Magic: Lightning Strikes - Fi

Postby Kreuzritter » Tue Oct 15, 2013 9:37 am

yep. as for the Kraang, well, they're a race of alien brainslugs in robot suits ruled by a giant brainslug in a giant robot suit, and they're running a silent invasion while talking like mojo jojo. what's not to love. actually, s they're other dimensional, they could easily be the spawn of the Utrom shredder, where/whenever he wound up after his "this time FOR SURE!" end in turtles forever
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Re: The Mean Streets of Modern Magic: Lightning Strikes - Fi

Postby Voltron64 » Tue Oct 15, 2013 10:18 am

Honestly Ares, if there's anybody I think who would be along the lines of Nu52 Cap personality-wise here, it would be Freddy Freeman. (His disability would probably provide an explanation on why he might act like a selfish, angry, angsty emo punktard...at first.)
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Re: The Mean Streets of Modern Magic: Lightning Strikes - Fi

Postby Ares » Tue Oct 15, 2013 11:34 am

Kreuzritter wrote:yep. as for the Kraang, well, they're a race of alien brainslugs in robot suits ruled by a giant brainslug in a giant robot suit, and they're running a silent invasion while talking like mojo jojo. what's not to love. actually, s they're other dimensional, they could easily be the spawn of the Utrom shredder, where/whenever he wound up after his "this time FOR SURE!" end in turtles forever


It's an idea you're quickly selling me on. Actually, there's no reason to assume that the Utrom Shredder was the only criminal of the Utrom, just the worst. It's entirely possible that he had disciples or a cult that followed in his footsteps, awaiting his return while he languished on Earth for hundreds of years, and on finding out that Earth was responsible for his exile, might launch an Avengers: Earth's Mightiest Heroes style Secret Invasion, only with less Super Skrulls and more mecha.

As for the Utrom Shredder himself, don't fret, the Shredder War is happening. :mrgreen:

Voltron64 wrote:Honestly Ares, if there's anybody I think who would be along the lines of Nu52 Cap personality-wise here, it would be Freddy Freeman. (His disability would probably provide an explanation on why he might act like a selfish, angry, angsty emo punktard...at first.)


That's pretty much how DC wrote Freddy in Post-Crisis continuity: he use to be a really happy, active guy, until he saw his grandfather murdered and his promising athletic career taken from him when he was crippled. He tended to be very angry, angst a bit, was somewhat hot headed, but he mellowed out over time. I could kind of see Nu-52 Billy used as a template for Freddy, just with the douche-bag aspects turned down a bit and make him more sympathetic. Pre-DC Freddy tended to have more somber, serious stories, so it would fit, so long as he gets out of the angry emo-punktard phase and winds up just the 'least happy' of the Marvels. Show him as a happier, confident, perhaps even a bit arrogant young man before, have him become brooding and angry afterwards, but then have him sort of balance out after a storyline or so, being more humble, somber and introspective, but still a good kid that now has a new appreciation for people, taking the tragedy and wanting to do something good with it.

Surprisingly, one bright spot in the Nu-52 was the treatment of Mary Batson as a sweet girl who also does not take any crap, willing to stand up to people and give them a dressing down if they deserve it. I vastly prefer that take on her than the pure pollyanna take DC tended to give her, to the point of parody.

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Re: The Mean Streets of Modern Magic: Lightning Strikes - Fi

Postby Kreuzritter » Tue Oct 15, 2013 12:19 pm

Ares wrote:It's an idea you're quickly selling me on.


yeah, it took a few eps to get its legs, but the new series has been pretty darn good.

as for the power of shazam and corruption by sloth, that's easily the most dangerous of the sins to fall prey to, even more than pride, that urge to use the power to solve any problem because its "faster" and "easier", and just draw on the strength/power attributes to hit things until they break, and for petty reasons. any time Black adam fights an army instead of taking out theking in charge? sloth. pushing sometone through a wall because they aren't out of his way fast enough? sloth.
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Re: The Mean Streets of Modern Magic: Lightning Strikes - Fi

Postby EnigmaticOne » Thu Oct 24, 2013 12:32 pm

Setting up Harry and Spidey is easy. War between the White Council and Red Court. Reds love finance. NYC has Wall Street, baby. Harry could be mucking about and the innocent neighborhood webcrawler gets stuck in.
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Re: The Mean Streets of Modern Magic: Lightning Strikes - Fi

Postby Kreuzritter » Sat Oct 26, 2013 4:11 pm

wether you add it or not Ares, you'll probably enjoy the hell out of Gatchaman CROWDS if you can find the time to watch all 12 episodes, considering the main character shares your go-to approach of Diplomancy, while the main villain is all but tailor made to oppose the honest human decency of Billy Batson
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Re: The Mean Streets of Modern Magic: Lightning Strikes - Fi

Postby Ares » Fri Nov 01, 2013 9:04 pm

The Lovecraft Mythos – Part I

Howard Philips Lovecraft was never going to have a normal life. His father was confined to a mental institution when Howard was only 3 years old, where he remained for five years until 1898. On one of the rare visits he was allowed, his father told Howard to beware of things just on the edge of what you can see. That it was the things beyond that he truly needed to fear. His father died shortly thereafter, under mysterious circumstances that were chalked up to a type of neurosyphilis.

Howard was then raised by his grandfather, a good man with a love of stories, which Howard inherited as well. But his father’s last warnings had shaken the young lad. Though intelligent and precocious, Howard proved to be unusually sensitive, made worse by an overbearing mother. He told amazing stories of wonder and horror, and was able to socialize well with his classmates, but always that fear remained. In 1904, his grandfather passed away, also under mysterious circumstances, which caused the boy even more anxiety. In 1908, Lovecraft suffered what he claimed to be a nervous breakdown, which prevented him from completing highschool. However, by 1916 he had begun his career as a writer, and though he died in 1937 relatively unknown, he has since gone on to become known as one of the most influential writers of cosmic horror the world has known.

Much like Bram Stoker, however, there was more to Lovecraft’s life than the public knows. The city of Arkham where he grew up was a hotbed of supernatural activity, and Lovecraft himself was psychically sensitive, enabling him to detect many things other people couldn’t. It was apparently a trait passed down through his family line on his father’s side, and apparently several of his ancestors (his grandfather and father included) had helped other heroes throughout the ages against supernatural horrors. One group of said horrors had apparently decided to end the problem permanently.

In 1908, Lovecraft was attacked by a tentacle monster summoned by a group of cultists who served darker masters. Fortunately for him, however, the Wardens had been following this particular cult, and were able to save the young man while likewise banishing the creature. Thoroughly horrified by the experiences, Lovecraft was left a stuttering mess, even as Warden Donald Morgan tried to console him. Morgan could sense the latent power in the young man, too weak to be a full wizard at this point, and advised Howard to simply forget about the whole event, and especially not to tell anyone about it. “Besides,” Morgan added, “who would believe you?”

Howard barely managed to make it home after that, and spent the next several days locked in his room. As his mind processed what had happened, he realized all of the things he’d seen as a child, all of the things he had told himself were idle daydreams so that he could better fit in with people, all of the nightmare inducing sights and images he’d been privy to in his young life, they’d all been real. There were things in this world that could not be rationally explained, and it seemed like most people ignorant (willfully or otherwise) of them.

The next eight years were spent secretly researching the supernatural world, as Howard poured over every bit of information he could come across. With the help of people such as Henry Armitage, Edward Derby, Daniel Upton, and Harley Warren, Lovecraft was able to become an expert on the supernatural world, with a focus on ancient, godlike entities and creatures from outside existence. Warren in particular chose to take Lovecraft on as an apprentice, and the two shared several adventures until Warren’s untimely death. Warren’s death so traumatized Lovecraft that he gave up his research for a time, now finding himself with little to do but imagine the horror that lay in the outside world

And then Warden Morgan’s words came back to him. “Besides, who would believe you?”

Lovecraft began his career as a writer soon after, creating his fiction mostly from his own imagination, but unable to resist including just enough genuine supernatural lore for those who went looking for it. After a year of this, Howard found himself again drawing the attention of supernatural forces, though luckily for him, it was the Wardens again. Morgan told him that he’d been following his stories (and actually kind of liked them), and that the White Council wished to offer him a deal. They would supply him with access to their libraries on the creatures Lovecraft wanted to write about, if he would work that information into his stories, much like they had done with Stoker and his Dracula story. After some initially hesitation, Howard realized this could be a way to get information out there to people that might find themselves in real trouble, and would be a way to potentially fight back against those creatures. He accepted Morgan’s offer on the spot.

From then, Lovecraft went on to write some of the most groundbreaking horror stories of the day, mixing his own fiction with the fact of supernatural monsters, showing people the horrors of these beings, their treacherous and vile natures, and bringing to their awareness what might exist out there. He often went on more adventures himself, and published those stories with the fictional Randolph Carter taking his place. From the moment he accepted the White Council’s offer to the day he died, Howard Philips Lovecraft experienced things most people couldn’t dream of, both amazing and horrific, and he did his best to share them with the world.

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Re: The Mean Streets of Modern Magic: Lightning Strikes - Fi

Postby Ares » Fri Nov 01, 2013 9:04 pm

The Lovecraft Mythos – Part II

The Lovecraft Mythos as they exist today are, like Bram Stoker’s Dracula, considered fictional works of a talented but somewhat troubled mind, while those in the know regarding the supernatural world consider them required reading for dealing with eldritch abominations. In order to make his stories more palatable to the people of the time, Lovecraft was intentionally vague as to the supernatural or scientific nature of the creatures he wrote about, as well as coming up with several stories completely on his own, such as the Shadow out of Time. Some works of Lovecraft don’t exist in the Mean Streets of Magic setting, such as Re-Animator, for reasons that will become obvious.

What follows will be a brief collection of several bits of the Lovecraft mythos, explaining how they work in this unified setting, with more details to potentially be added at a later time.

The Old Ones: The Old Ones are a collection of godlike entities that exist outside of reality. While later writers would break the Great Old Ones up into divisions such as the Outer Gods, Elder Gods, etc. for our purposes we are simply going to consider beings such as Azathoth, Yog-Sothoth and Hastur to all simply be ‘The Old Ones’. Each of them on their own is incredibly powerful, often acting as dark reflections of fundamental concepts for our universe. Azathoth embodies purely destructive chaos, while Yog-Sothoth is the concept of space, twisted to become a cage for all reality. Thankfully, the vast majority of the Old Ones are banished outside of our reality, though always do they seek to enter and destroy Creation, rendering it less than nothing.

Nyarlathotep: One of the greatest mysteries of the Lovecraft Mythos, Nyarlathotep seems to defy most conventional wisdom regarding them. The Old Ones are alien entities without anything we can recognize as a personality, while Nyarlathotep easily and often passes for a human being. The Old Ones motives are equally alien, while Nyarlathotep’s are simple to understand, even petty. The Old Ones are bound outside of reality, while Nyarlathotep can walk freely on the Earth at any given moment.

Many scholars wonder at the relative freedom Nyarlathotep has to act in the waking world, as well as his somewhat more human (if intensely sadistic) personality. The truth is that during the Hyborian Age, the being that would become Nyarlathotep was a powerful wizard named Arlan, a rival to the equally powerful wizard Thoth-Amon of Stygia. Arlan and his fellows briefly gained an advantage over Thoth-Amon when Amon’s magical ring was stolen, allowing them to banish Amon from their lands for near to a decade. When Amon recovered that ring, however, he returned with a vengeance, slaying most of his former tormentors, leaving Arlan alone and buried in the ruins of his citadel. Calling on all of his remaining magics, Arlan cried out to anyone, or anything, asking for them to save his life. A voice spoke to him, offering him a chance to live, which Arlan desperately accepted without question. The entity from outside made its way into Arlan’s body, giving him great power but devouring his mind in the process. This new being, which eventually named itself Nyarlathotep, easily escaped from its prison, but rather than seek revenge on Thoth-Amon, this entity spent the next several years decades seducing as many women as he could, for only could a willing woman, with no payment or coercion to convince her, could take some of Nyarlathotep’s essence into herself. In the thousands of years since, the bloodlines that did not die off spread throughout the world, so that in the modern age there are now hundreds of thousands of individuals with a small part of Nyarlathotep inside of them.

When his current avatar is destroyed, Nyarlathotep simply transfers his essence into another person carrying his bloodline, transforming them over the course of several days into a new host body, eventually driving their own soul out and taking the body for himself. This is what allows him to remain on Earth for so long, and this is what makes banishing him such a pain. So long as one member with his tainted bloodline walks the Earth, so shall he. Only two things could potentially destroy him: either the death of every single person of those bloodlines, or if a host being transformed into Nyarlathotep was able to commit an act of true selflessness to offset the act of pure selfishness that allowed Nyarlathotep into the world in the first place. If that were to happen, then Nyarlathotep would be banished from the Earth forever. In order to prevent either, Nyarlathotep usually has his cultists keep a few spare members of his bloodline around in case of emergency, and works to ensure as many of them as possible are evil, selfish bastards.

In the time since he’s arrived, Nyarlathotep has proven himself to be a bane on humanity. For while the other Old Ones would be happy to either destroy or corrupt humanity, Nyarlathotep finds it endlessly more entertaining to torture humans. Through guile, deceit and manipulation, Nyarlathotep has caused the downfall of entire civilizations, but to him the suffering of a single good human is just as sweet. H revels in causing misery and insanity, and while his ultimate goal is the end of existence, he wants to take the scenic route and enjoy all the pain he can cause on the way to the end of everything.

Cthulhu: Greath Cthulhu is, simply put, the most dangerous Old One on Earth presently. While Nyarlathotep is content to scheme and spread misery one person at a time, Cthulhu’s mere presence can cause madness on a national or planetary scale. Even in his current state of semi-death, Cthulhu is still capable of influencing the dreams of the sensitive, making them do his bidding or simply spreading his own flavor of madness and suffering throughout the world.

Cthulhu’s origins as well extend into the forgotten Hyborian Age when a great dragon wished to prove his might over all others. It had wrestled with the other great dragons, had faced the eldest Children of Oberon as equals, and even grappled with gods, yet still this was not enough. This dragon wished to prove that even those whose presence was anathema to our reality were not beyond his ability to defeat. Thusly, the dragon secluded himself on a large island and opened the largest portal to the Outer Realms as it could, and made a challenge for as many of those from Outside who wished to challenge him to come face him. Yet, instead of a horde of Outsiders or Corrupted pouring through the gates, only a single entity stepped through. Drawing on the nearby water around the island for substance, the formless entity took on the likeness of some aquatic creatures that fit its own nature. The dragon wasted no time in attacking the creature, but time after time, no matter how intense his initial assault, the entity endured it like a mountain being blasted by the wind, losing only small parts of itself with each blast. Finally, tired from his repeated attacks, the dragon dared the entity to do its worst. With a roll of the tentacle like feelers now hanging from its inky face, the entity let loose its power, and the dragon’s head exploded. The proud creature’s now lifeless body fell to the ground, while the new entity approached. Its essence flowed into the dragon’s corpse, reshaping it for its own purposes, corrupting it into the features that all would one day associated with Great Cthulhu. Cthulhu then gathered the bits of himself that had been blasted off during the battle, investing them with power and giving them forms much like his own. These lesser spawn became Cthulhu’s chief servants as he reshaped the island into his home of R'lyeh, from where he would launch his assault on the world.

Fortunately for the world, Cthulhu was unable to get directly involved in the affairs of man immediately. He spent time creating his home fortress in order to consolidate his power, and spent many years afterwards recovering his spent energies and making no obvious moves against the world. There were enough powers in this world that, if properly marshaled, could defeat even him, so for a time, subtlety was called for. Sending his spawn out into the world, Cthulhu hoped to destabilize the already tenuous civilizations of the world, attempting to reduce them to lawless chaos that would weaken the human and inhuman forces that might rally against him, as well as increasing his own power. For centuries his spawn worked to bring in other horrible monsters from outside, tempting people towards evil, starting cults dedicated to the Old Ones, and generally making the Hyborian Age the barbaric mess that it was.

Cthulhu was not prepared, however, when heroes began to rise from adversity. The gods granted a young man their powers, gifting him with the magic word Vlarem and allowing him to become the Champion. Likewise, from wild Cimmeria came the barbarian Conan, who though motivated mostly self interest for much of his life, eventually matured into a good and just individual, thanks largely to his many allies and his battle against Set. These two and other heroes eventually began opposing Cthulhu’s influence, driving out his infiltrators and eventually taking the battle to Cthulhu himself. Yet despite the forces marshaled against him, Cthulhu proved able to match them, until only the Champion fought against the Old One in single combat, fighting a fight he knew he could not win. Yet he distracted the great monster long enough for Conan and his allies to place a specially prepared mystical gem in the heart of R'lyeh, one which allowed the various gods of the world, as well as Oberon and the Queens and other beings that wished to see this world live, to channel their might through R'lyeh’s defenses, and send the island sinking to the oceans floor. The Champion, Conan and their allies barely escaped with their lives, while the sinking of R'lyeh and the powers aligned against him caused Cthulhu to fall into a deathlike slumber. The Champion would go on to become the wizard Shazam, while Conan would go to become king of Aquilonia.

The powers that sank R'lyeh bound Cthulhu to it, but not mystical binding is ever truly complete. It cycles through points of strength and weakness, and at its weakest, Cthulhu might gain a chance to escape and walk once more among the world. His cult continues to try and awaken him, while also spreading as much misery as possible. Though there have been a few near awakenings and even some partial manifestations, the world thus far has been spared Cthulhu’s wrath, for the time being, at least.

The Deep Ones : The Deep Ones are another example of the Old Ones taking advantage of people during times of desperation. A married couple of Atlantean nobility was sailing off the coast of Atlantis when the calamity that sank the island struck. Trapped onboard as the ship went under, the two began to drown when a Spawn of Cthulhu contacted them. “You don’t have to die” it told them, promising them eternal life and great power if they would agree to serve the Old Ones. The couple agreed, and were transformed into the first of the Deep Ones, tasked with creating an aquatic army to lead against the forces of men, and to seek out the sunken city of R'lyeh, so that the few Spawn that had escaped its sinking might try to free their master. The Spawn knew not where R'lyeh lay, for the gods and mystics had moved it and hidden it well.

These first Deep Ones, christened Dagon and Hydra by their new masters, beget an entire race of aquatic mermen, though reproduction was slow due to their unique biology. The Deep Ones soon learned that they could reproduce much faster by mating with humans, who would give birth to half-Deep One Hybrids who would look human during their early lives, but slowly change into full Deep Ones over time. Secrecy had to be carefully maintained, however, as hybrid settlements tended to get wiped out on discovery. This, plus the inference of heroes over the ages, kept their population relatively small and kept them from discovering R’lyeh’s whereabouts.

The Deep Ones eventually learned to carefully choose the locations for their Hybrid colononies. They would find places where people were starving and poverty stricken, offering them gold and fish in exchange for sacrifices, and then require that men and women of those communities would breed with the Deep Ones to spawn more of their race. This proved particularly successful in remote locations such as islands, especially in areas such as Polynesian. Centuries later, an American sea captain named Obed Marsh discovered one such Polynesian colony, trading with them for a time and learning how to call up the Deep Ones himself. When the Hybrid colony on the island was eventually destroyed by their neighbors, Obed brought the worship of the Deep Ones back home and eventually turned his home town of Innsmouth into a Hybrid colony. A chance discovery by a private detective Jack Walters lead to Innsmouth and the Deep One city of Y'ha-nthlei that had been established off its coast to be destroyed by the Earth Protection Force, lead by Detective Walters and Agent Bishop himself.

Though dealt a powerful blow, the Deep Ones were not completely destroyed. They wait in the dark areas of the world, continuing to rebuild by preying on humans in need, continuing the tradition that had created their race so many thousands of years ago.

The Mi-go: The Mi-go are a race of large, fungoid, crustacean-like entities the size of a man from Pluto who are experts in the field of manipulating genetics. While not Old Ones themselves, they do worship Nyarlathotep, which explains a great deal about their culture and their attitude towards humans, namely of being interesting scientific curiosities to be experimented on.

Using their wings they can travel swiftly between planets, though in an atmosphere they maneuver much more clumsily. They are so skilled with surgery and genetic experimentation that they can remove a person’s brain from their body while implanting matter that will allow the body to continue to function. They do this with brains of humans that interest them, and will often take these brains home for further study, as well as possible education. They performed this once on Detective Jack Walters before eventually returning him to his body, their experiments having left him with unique powers that made him slightly more like the Mi-go themselves. Several decades ago the Mi-go also performed this experiment on a young Dr. Anton Sevarius, who while he returned without any personal modifications, gave him further insight into genetics and his own experiments. It’s worth noting that the experience of having his brain removed and shown around an alien world did NOT unhinge Sevarius at all. He was already thoroughly twisted before the incident, which is why the Mi-go took him in the first place, and actually had a blast on the trip.

The Mi-go did make a grave enemy when they visited Earth almost 2000 years ago when they abducted a lone soldier from a battlefield and experimented on him to see if they could enhance the basic human template. Though given enhanced physical abilities and a longer life, the pain of the experiments was almost beyond enduring, and the man that would one day become Agent Bishop never forgot it. He has been the most tireless opponent of the Mi-go whenever their presences are revealed on Earth.

The Mi-go have only been moderately interested in Earth over the last several hundred years, right around the time of the Industrial Revolution. Thanks to Agent Bishop and other hunters killing them whenever they show up, they had backed off from Earth for several decades. However, the Triceraton Invasion and the reveal of Utrom presence on Earth has resparked the Mi-go’s interest in Earth, and a new wave of experiments might begin.

Ghouls: Lovecrafts take on ghouls is completely fictional, as the ghouls of this setting are based off of the Dresden Files.

The Dreamlands: The Dreamlands are a sort of sub-space to the Nevernever. Whereas most of the Nevernever is influenced by thought and force of will, the Dreamlands exists bellow the realm of conscious thought, existing as a place where dreamers may visit as their consciousness project downward into that realm. While many people visit the Dreamlands, only a few humans of great imagination are able to shape the Dreamlands to their will. Some of these humans become more spiritually aligned with the Dreamlands than the physical world, and are drawn into Dreamlands at the time of their death, becoming permanent residents. Kuranes is one such individual, having created his own realm of Celephaïs from where he rules. The Dreamlands are also a place where some gods go as a kind of retirement from being a part of the material realm.

Abdul Alhazred: The infamous Mad Arab, Alhazred is author of the even more infamous Necronomicon. Alhazred was a dedicated seeker of knowledge, exploring lost ruins of ancient civilizations, constantly unearthing lost tomes, and spending a decade in a remote portion of the desert by himself, communicating with forces that don’t belong in this world. He eventually composed all of his writings into a single tome, the Necronomicon, which has since been translated into several languages and given certain individuals far more access to the Old Ones than anyone with a shred of sanity should like.

Alhazred was supposedly vanished in the middle of a crowded street, being devoured by some invisible force, but this was merely an act to throw suspicion (and the Wardens) off his trail. In secret, he composed his ultimate version of the Necronomicon, inking it in his own blood and binding it in the flesh ripped from his own body. This book, the Necronomicon Ex-Mortis, would prove to be even more vile than the regular Necronomicon, as the final version possessed innate demonic power, including the ability to travel through time itself. Now transformed into a Lich-like entity, Alhazred hid the book and attempted to perform one last ritual from memory to bring more Old Ones into the world. Thankfully, the Gatekeeper found and destroyed Alhazred once and for all, but was never able to find the final Necronomicon. This book would later prove to be a supreme pain in the ass for one Ash Williams.

The West Family: Dr. Henry West was once a simple doctor who had moved to Arkham from England in the 18th century, along with his lovely young wife Lenora. Sadly, Lenora died a few years after, taken by a disease that had infested Arkham at the time. West was distraught by his Lenora’s death, and attempted suicide when he was contacted by the Corrupted, servitors of the Old Ones, who offered him information and guidance on how to bring his wife back, if he would in turn serve them. West, desperate to save his love, agreed, and with their information was able to completely preserve Lenora’s body. He then further studied lost rituals and lore that he incorporated with his own medical knowledge, succeeding in partially resurrecting Lenora, but leaving her possessed of something evil. She would frequently escape from their home and feast on the flesh of humans, forcing West to chain her within his home while he continued his research.

Eventually, the citizens of Arkham rose up and captured Lenora, attempting to execute her inside a large Wicker Man, only to be interrupted by a time traveling Rick Taylor. Rick mistook Lenora for his own girlfriend Jenny, and attempted to rescue her, only for Lenora to viciously attack him. Rick defended himself, ultimately killing Lenora as a distraught West looked on. Completely broken after having watched his wife murdered by an inhuman monster and the very people he had treated over the decades, West vowed to do whatever it took to bring his wife back. He willfully gave himself over to the Corrupted and the Old Ones, performing atrocity after atrocity for almost 150 years, his life sustained by the Corrupted’s power. He captured, experimented on, mutilated and murdered thousands of innocent people, and created horrific monsters in an attempt to build his masters the ultimate army.

His efforts culminated in the arrival of Rick and Jenny, the latter of whom greatly resembled West’s wife. He ordered his monsters to capture Jenny and murder Rick, forcing Rick to don the Terror Mask to survive and try to save his girlfriend, and inadvertently going back in time to set this chain of events off. In the end, West was defeated, only to again resurface months later, requiring Harry Dresden, Michael Carpenter and Rick to work together to finally defeat West and save Jenny’s soul.

However, this was not the end of it. Some of West’s family had moved to Arkham with him, their bloodline has produced a young Herbert West, a brilliant and twisted young man who shared much of his uncle’s passion. Herbert inherited the elder West’s homes and notes, and now begins his own experiments in the re-animation of dead tissue, seeing what dark secrets he can unlock.
Last edited by Ares on Tue Nov 12, 2013 9:46 am, edited 2 times in total.

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Re: The Mean Streets of Modern Magic: The Lovecraft Mythos

Postby Voltron64 » Fri Nov 01, 2013 9:17 pm

Oberon or Shazam VS Cthulhu or Nyarlathotep

:shock:

Hell. Freaking. Yes.

:twisted:

Edit: Also, Conan! :mrgreen:
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Re: The Mean Streets of Modern Magic: The Lovecraft Mythos

Postby Ares » Sat Nov 02, 2013 12:04 am

Well, Shazam vs Cthulhu has already officially happened, though this was Shazam back when he was essentially a rookie Captain Marvel. Much like Cap's fight with Oberon during The Gathering, Shazam was on the losing end of that one, though he benefited in that he was just trying to buy time for Conan and his team to hack his way through to the center of the island and get the gem in place.

Generally speaking though, neither Shazam as Champion or Captain Marvel could really hope to beat Oberon or Cthulhu in a straight up one-on-one fight. An experienced Captain Marvel is roughly on par with Queen Mab or Titiania, while Oberon is more powerful than either Queen, essentially being one 'step' up above her. And Cthulhu in turn is more powerful than Oberon by roughly the same margin. Against such foes, Champions of Eternity are expected to use their heads as much as their fists.

As for Conan, yep, I decided to include the nods Lovecraft made to Robert E Howard's work, and include a version of Conan in the setting, which I'll get into at another point.

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Re: The Mean Streets of Modern Magic: The Lovecraft Mythos

Postby Libra » Sat Nov 02, 2013 5:51 am

Fine work Ares - I'm particularly tickled by the idea of Conan and the Wizard Shazam teaming up to tackle some Lovecraftian nastiness (although I suspect that your version owes as much to that grand old animation Conan the Adventurer as it does to the mighty Mr Robert E. Howard!). :D
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