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Postby MightyDavidson » Tue May 12, 2009 7:43 pm

Unitrol

In modern times Unitrol is an orginization on the decline. Though Unifier and his false United Nations was a major threat during the 60's and 70's they were outclassed by PHANTOM and SHADOW then and still are today. In recent time conflicts with Gene Nation, the Tomorrow Society and the House of Serpents have weakened them considerably.

The reason is fairly simple, though Unifier has proven quite skillful at manipulating international politics to his own gain as well as being a fairly competent military leader he's been considerably less capable of keeping his ego in check. Had he moved slower or been more careful with his manipulations he might've been able to solidify his power base and withstand the assault of his enemys. As it is various people including Dame Michelle Holmes, Black Wing II, Death Mask III and Red King have made the connection between Unifier and the former supervillain known as No Man and have begun planning accordingly.

More importantly, Unitrol's policy of eliminating any metahuman found in Unitrol controlled countries have resulted in intense conflicts with both orginizations. While the Tomorrow Society is usually content to rescue paranormals endangered by Unifier's policies the Gene Nation's answer to Unifier's threat against metahumans is simple: kill them. Unitrol's interference in the civil war on Genesis Island has made the conflict between the two orginizations even more hate filled.

Even worse for Unifier, this interference with a member of the United Nations has given Dame Michelle Holmes all the excuse that she needs to declare open season on Unitrol.

What might seal the orginizations fate however might be the result of events taking place in the nation of Zulan. Beliving that PHANTOM was intending to replace him, the paranoid General Ahm Batani has asked for the assistance of Unitrol in maintaining his rulership of Zulan. Unifier agreed beliving that he'd stolen a march on PHANTOM.

He is greatly mistaken.

Annoyed by Unifer's interference in PHANTOM's business Deathmask III has sent his top assassin, the man known as Toreador, to eliminate Unifier and his high command so the world might be reminded that his orginization is not to be toyed with.

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Postby Charles Phipps » Tue May 12, 2009 11:53 pm

Mighty Davidson wrote:In modern times Unitrol is an orginization on the decline. Though Unifier and his false United Nations was a major threat during the 60's and 70's they were outclassed by PHANTOM and SHADOW then and still are today. In recent time conflicts with Gene Nation, the Tomorrow Society and the House of Serpents have weakened them considerably.


I'm imagining them like Thrush from the Man from Uncle. Nebulous and Global-based. Since that time, the United Nations has been struck with a lot more arrows than would be good. While this would theoretically help Unitrol, I imagine he's not too good with anti-globalization efforts worldwide toppling down under the end of the Cold War.

Mighty Davidson wrote:The reason is fairly simple, though Unifier has proven quite skillful at manipulating international politics to his own gain as well as being a fairly competent military leader he's been considerably less capable of keeping his ego in check. Had he moved slower or been more careful with his manipulations he might've been able to solidify his power base and withstand the assault of his enemys. As it is various people including Dame Michelle Holmes, Black Wing II, Death Mask III and Red King have made the connection between Unifier and the former supervillain known as No Man and have begun planning accordingly.


Oooo, nicely done. Really, secrecy is his greatest ally. That and Fear and Surprise. THREE. Fear, Surprise, and Secrecy are his *three* greatest allies.

Mighty Davidson wrote:More importantly, Unitrol's policy of eliminating any metahuman found in Unitrol controlled countries have resulted in intense conflicts with both orginizations. While the Tomorrow Society is usually content to rescue paranormals endangered by Unifier's policies the Gene Nation's answer to Unifier's threat against metahumans is simple: kill them.


I've got to go with the Red King here in terms of reactions. How about you?

Mighty Davidson wrote:Annoyed by Unifer's interference in PHANTOM's business Deathmask III has sent his top assassin, the man known as Toreador, to eliminate Unifier and his high command so the world might be reminded that his orginization is not to be toyed with.


I wonder if everyone in the UNITROL outfits will need a new patron or whether Death Mask III is ready to give them new PHANTOM uniforms at the start.

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Postby MightyDavidson » Wed May 13, 2009 12:35 am

Heck, had Unifier been willing to swallow his pride and form an alliance with PHANTOM, -he'd- have gotten a new PHANTOM uniform and probably a seat on the Inner Council since a merger between the two orginizations would've made PHANTOM the most powerful orginization on the planet bar none.

As it is it's going to be a race between PHANTOM and SHADOW to recruit as many of the old Unitrol outfits as they can before Gene Nations kills them all. SHADOW is particularly interested in taking control of one or more of the nations under Unitrol's control since they're pretty much the only major orginization on Earth at this point that doesn't have thier own country.

The House of Serpents is interested in recruiting Wasphawk and his Sky Pirates as they wish to know if the rumours of thier vehicles being enhanced by alien tech is true (as is every other orginization, but General Venom is particularly interested.) Naturally having thier own elite air corps is also a consideration. Incidentally, the House of Serpents was also aiding the normal humans in the civil war on Genesis Island but made a point of framing Unitrol for most of thier activities.

Naturally everybody is interested in getting thier hands on Unitrol's metahuman supression technology and the League of World Harmony is equally interested in preventing people from getting thier hands on it. As is Gene Nation and the Tomorrow Society, in fact the destruction of said technology is one of the few things the Mass siblings agree upon.

As for Unifier himself nobody's sure who's going to get him first, though Circus Maximus has already laid odds on the competitors so far. Currently there are 2-1 odds on Toreador and Supreme, with Jacob Hunter and Nacht Krieger having 4-1 odds.

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Postby Libra » Wed May 13, 2009 9:31 am

What odds are given for Unifier turning himself in to the nearest non-fatal White Hat/Cape? One suspects that's his only remaining option. 8)

(I'm still working up a few ideas for this excellent thread, but I have exams coming up so it may be a while before I post them. My apologies for the chronic lack of contribution.)
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Postby MightyDavidson » Wed May 13, 2009 9:56 am

Libra wrote:What odds are given for Unifier turning himself in to the nearest non-fatal White Hat/Cape? One suspects that's his only remaining option. 8)

(I'm still working up a few ideas for this excellent thread, but I have exams coming up so it may be a while before I post them. My apologies for the chronic lack of contribution.)


Circus Maximus is currently giving 1000 to 1 odds on Unifier turning himself in. After all, if he could swallow his pride enough to do that he'd have allied with PHANTOM in the first place and thus avoided this whole problem in the first place. Also, Augustus Roman would likely take measures to prevent it himself since he -really- doesn't want to pay off on odds like that.

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Postby Libra » Wed May 13, 2009 1:05 pm

True - Unifiers days are probably numbered.

In single digits. . .
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Postby MightyDavidson » Wed May 13, 2009 1:16 pm

Libra wrote:True - Unifiers days are probably numbered.

In single digits. . .


At this point it's only a matter of who gets control of Unitrol's assets after he's gone. Well that and wether or not Overshadow will get a viable genetic sample for cloning purposes before Unifier is killed. The world should hope that Toreador, Gene Nation, Supreme or Jacob Hunter gets to him first. :twisted:

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Postby MightyDavidson » Fri May 15, 2009 8:17 pm

Phantom

It seems in the Mightyverse that there are only three constants: death, taxes and PHANTOM trying to take over the world. Ever since the end of World War II it seems that PHANTOM has been a constant presence in both supervillain and espionage circles, responsible for numerous plots against the world's governments and atrocities such as the Unmasking Massacre. To the general public there is no doubt that PHANTOM is the most dangerous criminal orginization in the world and that it's leader, Deathmask III, is one of it's most dangerous villains.

Despite this notoriety, very few people know just how widespread PHANTOM's resources are. Though many people are aware that PHANTOM is affiliated with the International Crime League, only a few people know that Deathmask helped found the orginization alongside Rex Mundi and Ganglord Gorilla. Nor is it widely known, in fact there may be only a half dozen people who realise it, that the Crimelord of the Apes is actually the subordinate of James Moriarity V.

Even fewer people know that Kenneth Kane, CEO of SpartaCorp, is the same person as the ruler of Ruritania which of course is just how Deathmask likes it. With his resources so varied and widespread it makes it nearly impossible for the forces of justice to completely eliminate his orginization.

Enemies

Unitrol: Having backed Unifier's false United Nations for many years in hopes of an alliance between the two orginizations, Deathmask is truely upset that Unifier has proven so untractable. Had Unifier been as practical as Rex Mundi, he would've had a great career within PHANTOM but he wasn't and now Toreador must kill him. The thought of absorbing the remains of Unitrol into his orginization does help in making Deathmask feel better about the situation though.

The Black Hand: Though Deathmask has allied with Iron Khan in the past, he has no delusions that Iron Khan is at all loyal to him. Deathmask knows that the first chance Temujin gets he will stab him in the back and try to steal all that PHANTOM has. Naturally Deathmask has taken steps to prevent this and is already aiding revelutionaries within the Khanate.

Deathmask's unofficial second in command Rex Mundi isn't taking the long term approach at all however. The mysterious Chinaman from whom he stole the secret of immortality was actually one of Dr. Sin's cousins and Dr. Sin is eager to avenge the demise of his kinsman. Having taken control of many criminal orginizations in Asia, Dr. Sin is massing for an assault on Mundi's holdings within the International Crime League. Mundi on the other hand is eager to test his Brotherhood of Silence assassins against those of the Black Hand and is eager to see how the vaunted Black Hand stand up to Toreador, once Toreador is finished with Unitrol.

SHADOW: Considered by Deathmask to be one of his greatest obstacles to world domination. Though most of the world belive SHADOW to be rebuilding, Deathmask knows that they have just been laying low and are as powerful as they've ever been perhaps more so now that FENRIS has reformed. Both sides are gathering their resources for the coming conflict and both Deathmask and Overshadow know it's not going to be pretty. Already Deathmask is hoping to woo Overthrow to his side in the hopes of weakening SHADOW's powerbase and finally seizing control over all the world's terrorists.

House of Serpents: One of Deathmask's biggest errors in judgement. Originally he provided back and funding to the House of Serpents in the hopes of weakening the United States and forming an alliance with General Venom at some later date. The General proved to be just as intractable as Unifier was, by the time Deathmask realised that General Venom was far smarter and more powerful then Unifier as well the House of Serpents was far to powerful to deal with easily. In fact PHANTOM's schemes in the United States are foiled by the House of Serpents just as often as they're foiled by AEGIS. Thus far, the House of Serpent has managed to limit Deathmask's political influence in the US.

It should also be noted that Toreador and Supreme have a rather intense rivalry going over who is the greatest assassin in the world.

Gene Nation: Like many other orginizations in the world, PHANTOM is assisting the humans in the civil war on Genesis Island in the hopes of seizing control of it and all the technology that exists there. Like the House of Serpents, PHANTOM agents often frame Unitrol for thier operations on Genesis Island in an attempt to feul the conflict between Gene Nation and Unitrol.

League of World Harmony: By far PHANTOM's greatest foe and thier most hated adversary. The battles between agents of the two orginizations are legendary in both espionage and metahuman circles and PHANTOM has suffered greatly at the hands of League of World Harmony agents like Everman II and the various Jacob Hunters. The conflict is still ongoing and both sides continue to try and destroy each other. Naturally the League maintains good relations with AEGIS and Section Nine, which is to Britain what AEGIS is to the US, and other national orginizations to hinder PHANTOM.

The Atomic Brain: Sometimes the Atomic Brain threatens nuculear devastation, sometimes he actually attempts it. Either way he's too dangerous to have around and PHANTOM has attempted to do away with him now and then. It's rarely worked. Dr. Necros swears he can find away to put the Atomic Brain under PHANTOM's control however.

The Hangman's Guild: Formally part of the Brotherhood of Silence, the Hangman's Guild split off from that orginization to continue thier quest to kill off corrupt and evil individuals of all types sometime around the turn of the 20th century. When Rex Mundi brought the Brotherhood of Silence into PHANTOM, the Hangman's Guild declared war upon them. Though it's been a slightly one sided conflict, PHANTOM has never been able to completely eliminate the Guild and with the recent recruitment of Arrow, former leader of Force Ops, into the guild they seem to have gotten more dangerous then ever.

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Postby Charles Phipps » Fri May 15, 2009 11:02 pm

MightyDavidson wrote:At this point it's only a matter of who gets control of Unitrol's assets after he's gone. Well that and whether or not Overshadow will get a viable genetic sample for cloning purposes before Unifier is killed. The world should hope that Toreador, Gene Nation, Supreme or Jacob Hunter gets to him first. :twisted:


I'm inclined to think that the ending will resemble a James Bond movie with Toreador killing him, Jacob Hunter escaping a Death Trap on Unifier's Submarine after fighting to the death with his chief henchman, and the revolutionaries of the Serpents overthrowing some nations while the various other heroes get caught up in their own fights.

You know, a typical Six Issue Marvel crossover with Tie-Ins.

:)

The ending would be Unifier fooling everyone by cloning himself and having the clone believe itself to be the new Unifier and then prepare to start all all over.

Only for Black Dragon to leap from the sky and go "BACK FROM THE DEAD, A*** ****!" and shoot him.

http://www.youtube.com/watch?v=G1R5PhReY5k

Mighty Davidson wrote:Despite this notoriety, very few people know just how widespread PHANTOM's resources are. Though many people are aware that PHANTOM is affiliated with the International Crime League, only a few people know that Deathmask helped found the orginization alongside Rex Mundi and Ganglord Gorilla. Nor is it widely known, in fact there may be only a half dozen people who realise it, that the Crimelord of the Apes is actually the subordinate of James Moriarity V.


I like the tie-in with Rex Mundi. I always felt that Death Mask III needed a good Number 2. With Ganglord Gorilla, you have a peculiar Triumvarite of evil doers trying to take over the world there. You could even do a Penumbra style board meeting with the Iron Khan showing up.

Kenneth Kane wrote:Even fewer people know that Kenneth Kane, CEO of SpartaCorp, is the same person as the ruler of Ruritania which of course is just how Deathmask likes it. With his resources so varied and widespread it makes it nearly impossible for the forces of justice to completely eliminate his orginization.


I wonder who is richer, Taurus or Death Mask III? Though I can certainly imagine the Illuminati tries to stay out of these various conflicts.

But SpartaCorp.

"We make OCP look ethical" and "In 200 years, Weyland-Yutani takes ethics lessons from us."

Mighty Davidson wrote:Deathmask's unofficial second in command Rex Mundi isn't taking the long term approach at all however. The mysterious Chinaman from whom he stole the secret of immortality was actually one of Dr. Sin's cousins and Dr. Sin is eager to avenge the demise of his kinsman. Having taken control of many criminal orginizations in Asia, Dr. Sin is massing for an assault on Mundi's holdings within the International Crime League. Mundi on the other hand is eager to test his Brotherhood of Silence assassins against those of the Black Hand and is eager to see how the vaunted Black Hand stand up to Toreador, once Toreador is finished with Unitrol.


Damn, that has the potential to spill out into a full-scale war within PHANTOM. I figure that may be about the only thing in the world that could prevent the major bad guys from taking over the world.

Our heroes should have a serious question over whether to stop it or not.

Mighty Davidson wrote:It should also be noted that Toreador and Supreme have a rather intense rivalry going over who is the greatest assassin in the world.


Tough call.

Supreme has the Taskmaster/Deathstroke "I am the best in the world at fighting."

But Toreador has STYLE, Baby!

Mighty Davidson wrote:The Atomic Brain: Sometimes the Atomic Brain threatens nuculear devastation, sometimes he actually attempts it. Either way he's too dangerous to have around and PHANTOM has attempted to do away with him now and then. It's rarely worked. Dr. Necros swears he can find away to put the Atomic Brain under PHANTOM's control however.


It's all the radiation affecting his brain.

"I don't want to DESTROY THE PLANET because I wouldn't have anything to do after...KILL EVERYONE...ahem, excuse me."

Nice bit on the Hangman Guild.

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Postby MightyDavidson » Sat May 16, 2009 8:17 pm

Now where should I put the fictional cities of the Mightverse? I've got some lovely ideas for these cities but I still haven't decided where exactly they ought to be located aside from the fact that Los Dios is going to be someplace in California. After all in the Mightyverse, Los Dios was created by mythological types who wanted to be part of Hollywood but didn't actually want to live there.

Freedom City and Freehold will be twin cities in the Mightyverse, so naturally they would be placed in the same area. I actually thought of having them be near Minneapolis and St Paul and having the twin cities be quadruplets but thought that might be a little to silly.

Anywho, let's hear those ideas folks.

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Postby Charles Phipps » Sat May 16, 2009 10:47 pm

Some general thoughts I had.

Freedom City should be coastal since it has the Big Centurion Statue, but it shouldn't replace New York. Freeport is also very New England flavored. It might be interesting to put both in Massachusetts, which would reflect Freedom City's weird history with Seven.

Another odd choice would be West Virginia because Freedom City had slavery just outside of it but was a Free City itself, so literally on the border of the line.

Falconcrest City seems like a Rust Belt City along with Bedlam. Maybe neighbors with Detroit or Chicago.

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Postby MightyDavidson » Sat May 16, 2009 11:03 pm

Charles Phipps wrote:Some general thoughts I had.

Freedom City should be coastal since it has the Big Centurion Statue, but it shouldn't replace New York. Freeport is also very New England flavored. It might be interesting to put both in Massachusetts, which would reflect Freedom City's weird history with Seven.

Another odd choice would be West Virginia because Freedom City had slavery just outside of it but was a Free City itself, so literally on the border of the line.

Falconcrest City seems like a Rust Belt City along with Bedlam. Maybe neighbors with Detroit or Chicago.


Hmmm, so Freedom City would be in an area that had slavery and Freehold not? Is that what you're saying? Like one city was in Union territory during the Civil War and the other in Confederate territory?

I agree with you about Falconcrest City and Bedlam City and since I cannot ever recall a comicbook ever being set in Michigan, let's put them there. Right upon the lake so Bedlam can have it's harbour.

Also, after taking a gander at a map of California. I'm thinking a good place for Los Dios would be along the coast between Los Angeles and San Diego. Your thoughts?

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Postby Charles Phipps » Wed May 20, 2009 12:10 am

MightyDavidson wrote:
Hmmm, so Freedom City would be in an area that had slavery and Freehold not? Is that what you're saying? Like one city was in Union territory during the Civil War and the other in Confederate territory?

I agree with you about Falconcrest City and Bedlam City and since I cannot ever recall a comicbook ever being set in Michigan, let's put them there. Right upon the lake so Bedlam can have it's harbour.

Also, after taking a gander at a map of California. I'm thinking a good place for Los Dios would be along the coast between Los Angeles and San Diego. Your thoughts?


In the World of Freedom, it was that Freedom City itself had no slavery but the area outside of it had no slavery. I'm inclined to go with the idea that Freehold is just to the NORTH of Freedom City and a place that doesn't have slavery itself but both cities had to deal with pretty frequent and nasty Southern attacks from Southern Super 'heroes' during the Civil War.

And that sounds about right regarding Los Dios.

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Postby MightyDavidson » Wed May 20, 2009 3:23 pm

Charles Phipps wrote:
MightyDavidson wrote:
Hmmm, so Freedom City would be in an area that had slavery and Freehold not? Is that what you're saying? Like one city was in Union territory during the Civil War and the other in Confederate territory?

I agree with you about Falconcrest City and Bedlam City and since I cannot ever recall a comicbook ever being set in Michigan, let's put them there. Right upon the lake so Bedlam can have it's harbour.

Also, after taking a gander at a map of California. I'm thinking a good place for Los Dios would be along the coast between Los Angeles and San Diego. Your thoughts?


In the World of Freedom, it was that Freedom City itself had no slavery but the area outside of it had no slavery. I'm inclined to go with the idea that Freehold is just to the NORTH of Freedom City and a place that doesn't have slavery itself but both cities had to deal with pretty frequent and nasty Southern attacks from Southern Super 'heroes' during the Civil War.

And that sounds about right regarding Los Dios.


So both cities would be in West Virginia, almost right on the border of what used to be the Confederate States? I like this idea. Sort of gives the impression that Freedom City and Freehold were like a first line of defence against the Confederacy. West Virginia it is then.

I suspect Freedom City and Freehold have numerous reasons to hate Johnny Reb as a result of that.

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Postby Charles Phipps » Wed May 20, 2009 5:40 pm

I can imagine a lot of Loveless themed villains attacking Freedom City during the Civil War period. It could be a big battleground that would make the place a host of early superhuman action.

It would also highlight why Lady Liberty was created around this area too.


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