Three Worlds Campaign Setting

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Bwgustaf
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Three Worlds Campaign Setting

Postby Bwgustaf » Wed Jan 29, 2014 3:53 pm

Earth-0: DC Universe Earth
Earth-15 (Utopia): Zod & Donna Troy rule a Utopian version of Earth while fighting the “Hollow Men”, shells of destructive energy controlled by Entropy.
Earth-17 (The Mad World): The Earth has been reduced to anarchy with Arkham Super-max Prison (patrolled by the atomic knights) becoming the last bastion of civilization standing against the great Lord Grodd (a.k.a. Gorilla Grodd).
Earth-40 (Liberty Files): 20 Years after the Short Lived World War II Batman, Superman, & Bane struggle to find a place for themselves in a world without Tyrants.
Earth-43 (Dark World): In a world where people's darkness has actual power humans have turned into beasts + monsters, leaving only the vampiric anti-hero Batman to protect the orphan Kamandi from the vampires and beast-man that need his blood to escape their world.
any suggestions? (i.e other DC's people would like, suggestions for expansions.)
p.s. i did take the "hollow men" from t.s. Eliot. thank you Eliot.

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Bwgustaf
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Re: Three Worlds Campaign Setting

Postby Bwgustaf » Wed Jan 29, 2014 3:54 pm

Gotham Facts
Tricorner: The GCPD Headquarters are located here. Other Notable Locations include the Tricorner Outlet, the laboratory and Warehouse of Victor, Mad World's Dimension-Traveling Guardian + Scientist & The Gordan Graveyards, the specialized burial place of Gordan Family Heroes and their Allies.

Midtown: Former Location of the GCPD, which was destroyed after Mr. Freeze assumed that batman was making a chemical compound there that could end his life (a little bit of inspiration taken from Arkham City). Also includes "Clocktower" the home and broadcast station of Oracle (gotham's keeper of information and skilled historian). No one seems to remember why a building called "Wayne Enterprises" is located there, though...

... and Batman: Is known to exist (both as an idea and a person), but has "separated" from Wayne in an entropic event that seems to have originated from the Amusement Mile. Attempts have been made to pin this on the joker (who has no idea who this "batman" fellow is to begin with), & batman refuses to implicate the Waynes (for obvious reasons).

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Re: Three Worlds Campaign Setting

Postby Bwgustaf » Wed Jan 29, 2014 3:55 pm

Gotham Facts, Part 2
Villain Status
Poison Ivy: Scarred by Entropy & drafted into the suicide squad to locate the missing Wonder Woman, Pamela is becoming far more violent towards the sole object of her obsession (the batman), to the point that she will almost focus entirely on destroying batman over completing her more important (to her) goals of protecting nature and gaining revenge on men.
Jervis Tetch: From an unsubstantiated psychological report "Subject appears to have branched out into masks and experiments with mercury. Now if you'll excuse me I really need some tea."
The Joker & Harlequin: Urban Legend claims the entropic event created 2 "sets" of joker gangs, one "good" (or at least helpful), and one "evil" (or at least like the clowns we love to hate :twisted:). The legend also says you can tell them apart by the clothes they wear so take it with a grain of salt before you decide to sign up :wink:.

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Re: Three Worlds Campaign Setting

Postby Bwgustaf » Wed Jan 29, 2014 3:57 pm

Crimes and Criminals
Common Criminal Activity
1. Arson
2. Bribes
3. Illegal Piracy
4. Distribution of illegal (or extra-terrestrial) substances
5. Violent Assault
6. Kidnapping
7. Human Trafficking
8. Shoplifting
9. Forcing a Hallucination*
10. Attempt to commit any of the above crimes while engaging in any activity that causes entropy levels to raise.*
* These last 2 are fictional crimes that are tied into the corrupting nature of entropy.
Any input on these? (i.e. desired tone, types of punishments, what you guys want to do in response to the crimes, etc.)

Enemies
The Old Gods: And not the Pagan ones. Nobody knows why Cthulhu and his ilk don't like us. But more important (& frightening) to mortal believers is the fact that they ruled and fought over Cosmo before the gods intervened in mortal affairs (and more importantly, they're real :shock: )
The New Old Gods: Or is that old new gods (never mind). The new crop of Deities came into being after old ones (this is really confusing me now) & Cthulhu were imprisoned beneath the sea. But the worst gods seek to rule over our planet once Cthulhu has returned and decimated the world. They gather human cults for this purpose.
Criminals: The presence of Entropy creates criminals. Criminals commit crimes. Superheroes usually prevent crimes. Repeat as needed.
The Victims: Some people just don't have a choice. You can't exactly evict Cthulhu if he comes into your house and tells you to sacrifice your neighbor. (Though a restraining order might work :wink: )

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Re: Three Worlds Campaign Setting

Postby Bwgustaf » Wed Jan 29, 2014 6:29 pm

Cosmo
Cosmo is a reflection of earth created by the light of eternity. However, that reflection can only show what is already known to the one observing Cosmo. Cosmo will never show hell to one that does not know hell, never show Krypton to one that has not witnessed it's civilization or heard of it's fall, never show the "true" Gotham to an outsider, etc.

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Re: Three Worlds Campaign Setting

Postby Bwgustaf » Wed Jan 29, 2014 6:46 pm

Cosmo's History*
~3,000,000 Years Ago: The 1st time earth's reflection is witnessed by Eternity. This light creates Atlantis (the 1st city of mankind), & R'lyeh (an island providence that is a dark shadow of that city). No Gods exist & the remainder of Cosmo is a frozen wasteland.
~9,564 Years Ago: Atlantis is conquered by the people of R'lyeh. The Atlantean civilization attempts to destroy it's hostile neighbor, but all it's people vanish within the space of a "single night and day of misfortune".
~8,000 - 4,000 Years Ago: The New Gods descend upon Cosmo & build cities and temples to focus and control Cosmo's Flow of Atma. The 4,000 Year Golden Age of Cosmo Begins.
~3,761 BCE**: The Fall of Man. Entropy comes in being after Cain kills his brother Abel out of jealousy, & he turns Lillian, the secret child of Eve, into Lilth, the 1st Demon and Enemy of Mankind.
*Warning!: Any dates in this timeline are highly speculative. Use caution when traveling to these eras.
**End of Cosmo's Pre-History. Using Lame Mage's Microscope to fill in the details of Cosmo's golden age.

Liberty City Timeline
~1119–27 AD: Templars discover the maze of hidden rooms beneath the Temple Mount, finding the Holy Grail and other treasures.
1307 AD: 1st Movement of the Holy Grail.
1322 AD: 2nd Movement of the Grail.
1693 AD: 3rd Movement of the Grail. Movement of the Grail is compromised by the end of the Salem Witch Trails & release of the Puritan's "witches".
1700 AD: 4th Movement of the Grail. Woodsmen discover Liberty City while clearing a route through the forest.
1735 AD: King George the II's Witchcraft Acts decree all magic to be a "superstition", & no man or woman in the colonies is allowed to claim the ability to use magic under threat of imprisonment and seizure of property.
1776 AD: 5th Movement of the Grail. Grail falls into American Hands. 3 Schoolchildren disappear from and then reappear in Liberty City.
1795 AD: 6th Movement of the Grail. Grail falls back into Templar Hands. Templars discover the Stable Time Loop that began with the 1st appearance of the Grail in 1307 AD.
1897 AD: 7th Movement of the Grail. Time Loop ends. The Holy Grail vanishes from Earth.
1898 AD: Belegost arrives in Liberty City after 10 years of cryogenic sleep. He actives his time machine to prevent his near-death of 12 years earlier. The exact details of Belegost's injuries are undisclosed to the public. He is left with the inability to use his left arm, however.
1918 AD: Valcron gains high status amongst the city's elite. A "Necromancer", he gains great popularity amongst the community for performing spiritualist channeling in exchange for musical compilations and other works of art.
1920 AD: Backlash against spiritualism leads to commendation of Heaven's Highway, Valcron's home and the center of his growing circle of "possessed" audiences.
Last edited by Bwgustaf on Mon Feb 24, 2014 7:39 pm, edited 6 times in total.


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