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Black Watch 2013

Discuss Freedom City, Paragons, Wild Cards, or your own campaign settings here.

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Re: Black Watch 2013

Postby v-bar1 » Thu Oct 11, 2012 6:40 pm

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Re: Black Watch 2013

Postby HustlerOne » Fri Oct 12, 2012 12:00 pm

I'm looking forward to the powerarmor and mechs that I read existed in the Blackwatch fluff. I have a
personal fascination with cool looking armor and giant robots. 8)

Vehicles can get pretty expensive when you add in powers and weapons. A subtle Communications power is pretty expensive for what amounts to a simple radio with some encryption. I tend to use alternate effects
when a vehicle has more than two weapons if I can. It keeps the cost down and its realistic because most
people can only fire two weapons at a time anyway.

I wish I can contribute more and suggest some gameplay rules. Of course that could take awhile. I'm still reading what you posted so far. Its quite impressive and a lot to go over.
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Re: Black Watch 2013

Postby v-bar1 » Fri Oct 12, 2012 2:57 pm

Cheers, i will look into it and update the alternative vehicles soon.
Just playing XCom atm, but the foundations of the Hand, Dragon Spawn and Awoken are still to be updated and some fluff rewritten, along the last of the alien forces basic troops. From then on-wards, posts will slow down, as i will have to stop and map out the next stage.

Kinda think of what ive done as year/stage 1 (2013 forces), 2014 forces will be year/stage 2.
The Grey Knights and the Supernatural world are a long way off, for now the mundane and psyche forces are the areas i am focusing on.
Maybe with any luck the X-Com game will prove to be a major hit and some loving people will turn this into a fully supported game world with art and such (dreams are free though) :shock: :shock: :shock:
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Re: Black Watch 2013

Postby v-bar1 » Wed Oct 17, 2012 1:27 am

Beta test for the Hand Cell Units
https://dl.dropbox.com/u/102398444/HAND%20CELLS.pdf

Warmachine Alternate Rules (2nd version)
https://dl.dropbox.com/u/102398444/WARM ... 0RULES.pdf
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Re: Black Watch 2013

Postby v-bar1 » Wed Oct 17, 2012 11:01 pm

Below link is for another X-com type game coming, along with the new one just released.
http://www.xenonauts.com/strategic-management/

Aliens are the X-com type threat, the Black Watch, X-com
The Awoken are cultist with some strange hitting power and psychic gifts (maybe returned as well?).
If your a super powered Returned, you count as a alien threart and are always on the run
If your the Crescent Moon or Hand you are considered the early versions of Nod
If there is supernatural threats think Supernatural and maybe a meaner version of the Craft/covenant movies

Hope that helps for ideas
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Re: Black Watch 2013

Postby v-bar1 » Wed Nov 07, 2012 12:03 am

HAY guys and ladies sorry about the long time no post, im gonna try and be better from now on 8)
Can i get everyone that likes or uses this stuff to yell out. I kinda need a bit of motivation and lots of feedback (i know i can count on two of you :lol: ) If ten people jump up and say hay would help heaps, but the more the better (i am after all a greedy man)
Cheers everyone
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Re: Black Watch 2013

Postby HustlerOne » Thu Nov 08, 2012 2:09 pm

Well you can count on me for a roll call. I generally like your work on BlackWatch. You should check how many view your posts. It's a good way to get a good account of how many are looking at your work. Sometimes they're just too busy to reply.

As for feedback the supernatural handbook might come in handy for monsters and tips on secret factions.
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Re: Black Watch 2013

Postby v-bar1 » Sat Nov 10, 2012 3:00 am

Cheers Hustlerone, you were one of the two i Knew i could count on :D
Waiting on the Hardcover version of Supernatural handbook, but i might cave in and get the bundle. It will come in handy for the darker shadow part of Black Watch 2013.
Just started today doing the alien Assault force, ive thrown in 2 mechs for you.
Ive also finally gotten around to naming the 20 corps, and areas that were hit by the Devils Raid (just got Africa and the Americas to go).
From here i will name the most important people from the Black Council (no stats thou) and then i will get into the Shadow Rats 1 team. :mrgreen:
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Re: Black Watch 2013

Postby v-bar1 » Sun Nov 18, 2012 5:42 pm

Just some basic fluff for the Black Watch, not much.
Threats 4 is coming along nicely, Shadow Rats is a way off still.
BLACK COM 1 Command Staff (names-nations-sex-age) https://dl.dropbox.com/u/102398444/BW%20COMMAND.pdf
BW SECRETS 1 20 Corps -Names of powerful Councillors-Devil Night locations hit https://dl.dropbox.com/u/102398444/BW%2 ... es%201.pdf
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Re: Black Watch 2013

Postby v-bar1 » Fri Nov 30, 2012 8:40 pm

Lizard Forces part 1 https://dl.dropbox.com/u/102398444/THRE ... rt%201.pdf
No mechs yet or dropship, they are coming thou
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Re: Black Watch 2013

Postby v-bar1 » Fri May 24, 2013 5:39 pm

trying to get back into things, may have something up soon
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Re: Black Watch 2013

Postby v-bar1 » Sat May 25, 2013 3:27 pm

Threats Alien Assault Troops 2 (Assault non weapons transporter)
https://dl.dropboxusercontent.com/u/102 ... PS%202.pdf

Ok well im trying to save up to get the pdf for weapons and such, hanging out for mechs, power armor.
Once the Gadget guides have been complete i may go back and fix a lot of the Black Watch stuff to relate to the new material, however it will be manly focused on Threats, since these can be used in any setting.

Im guessing at least some of you out there have tried the stuff out now, any feed back would be helpful.
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Re: Black Watch 2013

Postby v-bar1 » Mon May 27, 2013 1:03 am

Threats Alien Assault Force 3 "Gunship"
The pilots are your standard Asseti Transport pilots
https://dl.dropboxusercontent.com/u/102 ... PS%203.pdf

Hopefully this works, its been a while.
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Re: Black Watch 2013

Postby v-bar1 » Fri May 31, 2013 10:49 pm

Beta for THREATS Alien Assault Forces 4 Light Mechs
https://dl.dropboxusercontent.com/u/102 ... 0MECHS.pdf
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Re: Black Watch 2013

Postby v-bar1 » Sun Jun 02, 2013 3:58 am

Well the basic 2013 Year is done.
Roll on year 2014
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