HappyDaze wrote:Is there really any good reason why you can't mix and match so long as your total movement is less than the slower of your two movement rates? If a character can has both Flight and Speed (outside of an Array) why couldn't his Move actions freely mix both types of movement?
GM discretion is about it.
Movement effects, generally, require a Free Action to activate the effect. Once the effect is active, the character can use a move action to actually move up to the distance allowed by the movement effect's rank.
Once an effect is activated or deactivated with a Free Action, it remains so until your next turn. So a character with two movement effects (not arrayed) could activate each effect at the beginning of his turn, and if the GM allowed, he could travel using a mixture of the two types. The proposed situation of flying to just outside of a foe's radar range, then diving into the sea and proceeding to shore via swimming before again using flight to get inland would seem reasonable. So long as the total distance traveled is no greater than that of the slower movement effect I would not see any gameplay issue (I might advise that the player adjust his character's movement ranks to account for wanting to use stealth).
The same could be said of a character with both multiple movement effects in a dynamic array, removing the limitation of the basic array structure being allowed to switch between powers once per turn as a free action.
Another thing to consider is that the basic movement effects require a free action to activate and the movement distance provided by the effect may be used as a move action, but the Athletics skill (for those characters using their Speed rank to determine their swimming speed) requires a Move Action to use.
It shouldn't be much of a sticking point for most GMs (I don't see fluid use of a character's movement abilities to be problematic) who can treat it in the same manner as Flight, Speed, & Swimming.