Batmanintraining wrote:5 seems like a lot. Especially when I'd be better off at that point to not even have the limitation of needing to have touched it. Create with all those extras is more versatile(minus the disarm potential).
Sure. It would still cost 5, but additional ranks would be 3/rank instead of 4. Considering ranged damage 10 costs 20 points, its not expensive for the versatility. Being able to create virtually any small object you can think of? That's pretty handy. Also, any power that can be used to affect another character, whether its damaging them, or hindering them in some way, is going to shoot up in cost quickly.
I would focus more on building to your concept rather than trying to maximize character efficiency based on rules and point costs. I have seen it lead to weird unbalanced characters that do things they shouldn't, and can't do things they should because they were built to maximize a cost to benefit ratio based on the rules instead of to match a concept. Coming from years D&D where I felt the need to analyze every feat and spell for maximum exploitability, I still struggle to intentionally not try to wring every last ounce of effectiveness out a particular M&M build since the tendency to optimize a PC is so ingrained.