Alex_UNLIMITED wrote:1) Animal Man can assume the same weight of an animal. During the game, how he can assume the weight of a whale?
Simplest way to increase mass is as a Feature. Increase Mass is used in several areas in the book for 1p/rank, with each rank doubling the mass. The effect, besides being heavier, also makes the PC resistant to Trips and Knockback.
As Monolith mentioned, there is an option for Density, which is a +0 Extra for Growth that doesn't change Size, Skills or Speed, but does still increase STR, STA and mass. Personally
, I think Growth is troublesome for balance in the first place, and Density just makes it worse, since you get STR and STA for really cheap with very few disadvantages. (ie 10 ranks of STR, STA, Increased Mass = 50p, while 10 ranks of Density Growth = 20p.) To truly make it balanced, a GM should make the extreme mass of the character come up a lot: cracking sidewalks, sinking into earth, breaking through floors, or at the very least being very easy to track, all without giving out Hero Points since the PC would already be getting roughly the equivalent of a -3 Flaw on cost, which would be ridiculously limiting on any other effect.
Alex_UNLIMITED wrote:2) Regeneration:
a.) With regeneration 11, the character recover 1 thougness or conditions except, for only one time in a minute, 2 thoughness penality or conditions, but who choice when it recovers 2 penality?
b.) If a character gains regeneration like Animal Man, so during his turn, still functions?
a) For Regen 1, I would have the recovery at the end of the 10th round (one minute). For Regen 2, the end of the 5th and 10th round. 10 ranks is the end of every round. 11 ranks would therefore be 10 + 1, so 1 every round and 2 end of 10th round.
b) If you're moving points around in a Variable to make varying levels of Regen, the only sane way to do it IMHO is to reset the time every time you change Regen rank. So if you have Regen 10 in round 1 and change it to Regen 2 in round 4, you would recover at the end of rounds 1, 2, 3, and 8. Carrying over or keeping track of other methods would either be abusive or annoying.
That said, high levels of Regen can be problematic, and variable levels even moreso. If you really see yourself using a lot of Regenerating animals, I say you name a few, drop one rank out of your Variable and buy:
Animal Healing: Regen 10, Limited to (list of regenerating animals) - 5p
This defines and simplifies your Regen to when you use those particular animal's powers, makes your GM's job easier and even saves you a few points.