chao-ren wrote:You say killowog dropped a boulder of x mass. Is x the "create" power rank? (So create 14 is 400 tons (mass 14)?) and the attack roll is his power ring attack? (so if we used john stewart from H+V 1 page 243 instead of killowog, it'd be create boulder, rank 14 (I know increased mass lets you carry more, in this example would it also make it heavier?), then a d20 +11 to hit? Could he do both of those in one turn without an extra effort since it's just falling on him from where it was created as opposed to actually 'attacking'?
Now, the attack roll would get a +5 vs Hal's wall, right? Because it has no dodge, so as long as you don't roll a 1 you get a critical. So the wall would roll vs what for toughness? Would It's mass rank= its damage?
Within the context of the story we need to understand that Kilowog wasn't trying to hurt Hal. He wasn't maxing-out his create because he knew Hal wasn't really trained to use his will yet.
Kilowog uses his round to make a create boulder. He makes it at a mass he thinks Hal can withstand. He makes a normal attack roll: his attack value +1d20. Hal is snared, probably vulnerable, so he only has half his dodge. Hal uses his standard action in the round to put up a create shield. The boulder is weaker then Hal's create and causes no damage.
Round 2 has Kilowog making another boulder, he's now using more of his create to push the newb harder. Another attack roll more weight hits Hal's wall. It starts to buckle but Hal uses more will and makes support beams. IE, he uses more create to counter the extra weight.
Round 3 has Kilowog blowing out the support beams with a ranged attack that also hits Hal and sends him flying back. Let's assume that Hal gets hit hard enough to be dazed. Hal recovers from his daze and gets up.
Round 4 Kilowog makes the gravity well with move object. Hal counters.
So would it just compare power ranks instead of rolling as i just asked? ^^
I meant there was no saves because Kilowog probably wasn't trying to really hurt him. He was testing to see how strong of a create Hal could put up. He wanted to see how strong Hal's will was. It was just dramatic effect.
The game is never going to play out like a movie because players aren't going to intentionally blow actions or not take actions for dramatic affect. If we assume the combat started on round 1 with Kilowog making the affliction attack the person playing Hal would never not do something on his turn in the round but just sit there and wait for Kilowog to make a boulder on round 2 to drop it on him. In the movie those dramatic effects make sense because the writer knows Hal isn't going to get hurt. In the game the player could roll a 20 or a 1. The player could look like Superman or get creamed all based on a die roll.
That's just my long winded way of saying: if you're hoping m&m is going to completely emulate everything you see in movies, cartoons, and comics you're going to be disappointed, because those things are full of writer's fiat: writers bending logic or rules for dramatic effect.