Why is Doomsday scary?

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Foreshadow
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Why is Doomsday scary?

Postby Foreshadow » Tue Jul 10, 2012 6:53 pm

Is it because he has that Immunity 20 and thus if he died by fire, he is immune to fire attacks.

Explain Regeneration 18 by the official rules? I know how I want to run it by allowing a recovery check every round and then again on round 8 allow 2 recovery rolls (so each 10 ranks you add another recovery roll per round)

So as he is built then he can take on the official builds of all those characters listed at his feet and have an outcome like that (see the pic in the book).

What attacks should I assume he is or isn't immune to? Mental attacks?

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Re: Why is Doomsday scary?

Postby TheManagement » Tue Jul 10, 2012 11:33 pm

Mental attacks would be iffy at best against Doomsday IMHO.

In the Doomsday Wars, he was being mind controled by Brainiac. By the end of the story he had adapted to it enough that Brainiac was coming dangerously close to losing control.

Considering how powerful of a psi that Brainiac was back in those days, there's good odds that it would take some monstrous mental attacks to affect the monster.
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Re: Why is Doomsday scary?

Postby Murkglow » Wed Jul 11, 2012 12:28 am

Foreshadow wrote:Explain Regeneration 18 by the official rules? I know how I want to run it by allowing a recovery check every round and then again on round 8 allow 2 recovery rolls (so each 10 ranks you add another recovery roll per round)


Regeneration is done by taking the number of ranks (your example being 18) and spreading them equally over 1 minute (which is 10 rounds). So the first 10 ranks are simple, every round he regenerates once. The last 8 ranks are then applied on top of that so that on some rounds he regenerates two damage conditions. How exactly you spread those 8 ranks around is up to you but something like each round except 5 and 10 could work. In that case he would regenerate once on rounds 5 and 10 and two times on every other round.

Note that this is ALOT of regeneration and makes it almost impossible to beat him via damage (especially with 20 toughness on top of that). You'd either need 3-4 very high PL characters all pounding on him constantly or you need to beat him via some method outside of damage.

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Re: Why is Doomsday scary?

Postby TheManagement » Wed Jul 11, 2012 1:09 am

Murkglow wrote:Note that this is ALOT of regeneration and makes it almost impossible to beat him via damage (especially with 20 toughness on top of that). You'd either need 3-4 very high PL characters all pounding on him constantly or you need to beat him via some method outside of damage.


A good example of this is Superman leaving the JLA to keep Doomsday occupied while he rigged up four teleporters in a continuous loop to trap Doomsday in.

Doomsday has been significantly watered down since Dan Jurgens left the title in the late 90s, but originally, Doomsday was an unstoppable monster that would essentially crucify anybody that tried to fight him.
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Re: Why is Doomsday scary?

Postby Doresh » Wed Jul 11, 2012 9:45 am

TheManagement wrote:Doomsday has been significantly watered down since Dan Jurgens left the title in the late 90s, but originally, Doomsday was an unstoppable monster that would essentially crucify anybody that tried to fight him.


Isn't that the fate of every once unstoppable character that writers keep bringing back :roll: ?

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Re: Why is Doomsday scary?

Postby K.G. Carlson » Wed Jul 11, 2012 5:32 pm

Doresh wrote:
TheManagement wrote:Doomsday has been significantly watered down since Dan Jurgens left the title in the late 90s, but originally, Doomsday was an unstoppable monster that would essentially crucify anybody that tried to fight him.


Isn't that the fate of every once unstoppable character that writers keep bringing back :roll: ?


And not really limited to comics *cough* the Borg /*cough*
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Re: Why is Doomsday scary?

Postby TheManagement » Wed Jul 11, 2012 10:43 pm

It's because the villain either needs to get downplayed, or the stories become stupid.

Doomsday was so ridiculously bad that he was essentially unstoppable. He killed Superman and came back tougher... so Superman dropped him off at the end of time... and when that didn't work he locked him in an endless transporter loop.

By that point, if Doomsday came back, it would have been the exact same story again and again... and the outcome would become more predictable and more ludicrous.... so they had Imperiex kill him.

After that, it was a completely different Doomsday that was nowhere near as formidable. The Doomsday that Darkseid created would probably be a really scary PL14 comparible to the Solomon Grundy build from the core book.

The same thing happened to Mongul back in the day. The original Mongul was as bad as Thanos and Darkseid.
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Re: Why is Doomsday scary?

Postby Doresh » Thu Jul 12, 2012 9:38 am

TheManagement wrote:It's because the villain either needs to get downplayed, or the stories become stupid.


Which in turn is a result of refusing to just let a character stay dead (even though he served his purpose) and trying to capture the magic of his first appearance.

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Re: Why is Doomsday scary?

Postby TheManagement » Thu Jul 12, 2012 10:41 am

Agreed, it would have made a lot more sense if Superman took the four transporters and tossed them into a black hole and left it at that. The first three Doomsday stories were great.

While Loeb did some great stuff with Superman, he certainly didn't do Doomsday any favors.
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Re: Why is Doomsday scary?

Postby SuperPheemy » Thu Jul 12, 2012 1:34 pm

With a role-playing game you *can* get the pop of Doomsday's first appearance again in your campaign. Here's the thing, as mentioned earlier, Doomsday has to be defeated by "sideways" tactics, and it's a guarantee he'll return to threaten the world (or galaxy.. or cosmos) again one day. But that's a comic-book trope, and DC Adventures is a comic-book game.

So, with that in mind. Go ahead and let Doomsday go on his rampage and challenge your campaign's heroes to stop him. Especially if your group has a Kryptonian or a hero closely related to the Kryptonian "sphere" of the DC Universe is every reason for Doomsday to show up and scare the pants off your characters. Play up the fact that this is the creature that killed Superman. This is the creature that would have killed Darkseid had Superman not intervened. Doomsday has left entire civilizations ruined in his wake. He's a cosmic catastrophe and a rampaging monster all rolled up into one. And no, it's not fair that he's in the city or on the planet the PCs are protecting, and it's not fair that the Justice League or Green Lantern Corps should be dealing with it. Doomsday has come, and your heroes are the ones on the spot who need to stop him.

The point is with Doomsday (or any other nigh-unstoppable force), the characters will have to really be heroes, they'll have to sacrifice and struggle, and somehow pull victory from defeat. Because when you as the GM present Doomsday in the game, it's your job to make him scary. Doomsday who isn't scary is hardly worth using in an adventure.
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Re: Why is Doomsday scary?

Postby superduper » Tue Jul 24, 2012 10:44 am

I have a character allot scarier than Doomsday in my games, he's a converted character from Blood of Heroes and makes Doomsday look like a toy bunny. His name is NECROS the DESTROYER and I just can't bring myself to use him, as it would probably take the entire JLA and the GL Corp to take him down, if they're lucky. I used him once in a Blood of Heroes game and it was a Planet Ending event for the World of Enos III and the party. :shock:

Right now we are doing low level PL5 street gang wars in MnM3e and its pretty cool.

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Re: Why is Doomsday scary?

Postby Monolith » Tue Jul 24, 2012 7:34 pm

In Doomsday's original appearance he and Superman kill each other. Doomsday's body is put on an asteroid by one of the "new" Superman and launched into space. In time both Doomsday and Superman come back to life.

The only way the DCA version of Superman could defeat the DCA version of Doomsday is if he started with a couple of dozen hero points.

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Re: Why is Doomsday scary?

Postby Belial666 » Fri Jul 27, 2012 12:33 am

That depends. If Superman stunts off an instant lobotomy off his heat vision or something, then he can probably do it without hero points. Something along the lines of;

Ranged Will Affliction 18 (impaired+vulnerable/disabled+stunned, limited degree, extra condition, distracting)

Superman uses Extraordinary Effort to stunt the above twice, with Power/All-Out attack to raise the affliction rank to 23 without an attack penalty. Then he fries Doomsday's mind using the beast's own eyes as focusing lenses for the attack or something. It will be a DC 33 affliction and Doomsday only has 12 will - he pretty much fails automatically. The disabled condition gives him a -5 to his checks, making recovery from the condition impossible even on rolling a 20 and the stunned condition prevents him from taking any actions. Effectively, he's in a permanent vegetative state from which he cannot recover regardless of his immortality or regeneration.

Though if someone is stupid enough and powerful enough to have access to high-rank healing effects, they could potentially heal Doomsday and he and supes would need to fight again.
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Re: Why is Doomsday scary?

Postby Doresh » Fri Jul 27, 2012 2:25 am

Mmh, sorta like how you can defeat the mighty Tarrasque with a summoned Allip :mrgreen: ?

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Re: Why is Doomsday scary?

Postby Mr Mole » Fri Jul 27, 2012 9:58 am

Doresh wrote:Mmh, sorta like how you can defeat the mighty Tarrasque with a summoned Allip :mrgreen: ?

Don't be absurd... You also need a wheelbarrow and a holocaust cloak among your assets... :mrgreen:


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