
I've never had clear in mind how the power works and I feel in need of this to finally get the hang of it.
Ex.
Mr M&O (short for Mr Move and Objects):
Move Objects 10 (Extra: Damaging +1; 30pp)
vs
Random Mr X Guy
No powers
- Scenario 1
1 Round: As standard action M&O uses Move Objects and hit Random's dodge defense. Random stays put because he really wants to see where this is going and he intentionally lose his grab check.
2 Round: M&O use his standard action to damage his enemy
Q: Is this correct or he could inflict the same damage in the same round soon after Random got the grab check wrong?
- Scenario 2
1 Round: As standard action M&O uses Move Objects and hit Random's dodge defense. He inflict damage straightaway because of his extra, but he does not grab the enemy
Q: Is this correct or he could have also grabbed him in the same round?
- Scenario 3
1 Round: As standard action M&O uses Move Objects and hit Random's dodge defense. Random stays put because he really wants to see how the power works and he intentionally lose his grab check.
2 Round: M&O decide to throw away his opponent. No check needed.
Q: Is this correct or he could have also thrown him in the same round?
- Scenario 4
1 Round: M&O grabs an object with a routine check to fling to the enemy... He himself is confused on how many rounds it will get him to do this... Random Man just cries in despair for the same reasons M&O is baffled from...
I am assuming the right answers are :
1 - NO
2 - NO
3 - NO
4 - FTW???
But at that point, how could I simulate a cannon fling?
Power Profiles suggests this (Flinging Gust: Move Object, Limited Direction • 1 point per
rank) but at this point, does it follow the mechanics of regular Move Objects?
Also, will a power like this (Move Objects 10 (Flaw: Instant, Limited Direction)) ever work?
Because you can only grab someone and throw him the following round and it will be impossible because the power should terminate.
I apologise for this post... but seriously I can't figure it out by myself...