rstehwien wrote:Good point; they were learning (we have been on a break for a bit) and did try and delay. But the 25% higher chance of absolutely nothing happening with an affliction and no cumulative penalty to saves really made the afflictions not take hold often enough or have any lasting effect.
Depending on how you look at it, no matter what degree of effect you get on Damage it's doing "absolutely nothing" of immediate benefit. The -1s are nice for eventually winning but don't really hinder your enemy in any way right now. Even the stronger degrees only grant Daze which is one of the less useful conditions possible (many characters can pretty much ignore it either due to having a ranged attack or via charge).
Afflictions on the other hand do provide an immediate (potentially fight ending) benefit when used. Just landing a Vulnerable (that everyone on the team can use not like Feint's self only vulnerable) can easily lead to a string of power attacks that cripple the enemy drastically. As for penalties to saves, that's what Impaired/Disabled do, not only "mirroring" Damage's -1s (in a different way of course) but even better then hinder the target's offense (attacking while at -2/5 vs similarly strong targets is crippling) but also benefiting everyone else's attacks as well no matter what kind of attacks those might be (damage only helps other damage, Impaired/Disable helps Afflictions, damage, skills, and so on).
rstehwien wrote:But the skills cost so much less than affliction...
Possibly though one asks how you're equating the two. Feint from deception requires you to have enough Deception skill to match their insight/deception. vs a target with none then yeah you don't need much deception. vs a target with alot then you need alot of deception. Max deception at PL10 is going to cost you 10 points, same as 10 ranks of affliction and unlike Affliction deception requires you to have another attack to actually attack with (since feint itself cannot KO on its own) which is a further cost. So in reality, no I really don't think Affliction costs more then Deception + Attack.
Just going on a brief tangent here, Feint is also a two turn process, Turn 1 Feint, Turn 2 attack and benefit from it. The only way for it not to be is to spend your move action to Feint but then you're at a -5 and anyone with decent Insight will not fail their check often vs that. Affliction is a one turn process, Turn 1 Affliction, Turn 1 (allies turn) attack, repeat. That drastically reduces the time from enemies have to be hurting you and your team which is a rather important factor in challenging fights (the quicker you turn that 2v2 into a 2v1 the better off you'll be).
rstehwien wrote:We have looked at tweaking the cost of the superior status afflictions (like Compelled is better than just knocking someone out because you get another person on your team... so compelled and/or controlled is considered a "Powerful" affliction and gets a +1/Rank modifier).
So Afflictions for you were so bad no one wanted them but at the same time you gimped them further by adding a tax to the "powerful" ones? Uh, I'm not really following you here.Compelled is a strong condition sure (note I'm just talking Compelled here not Controlled) but is it so much better then Disabled/Defenseless/Stunned to be worth a +1 extra (yes it's strictly better then Stunned but the difference is of variable value depending on the target and the situation so...), I don't really think so but then that's just me.









