Archive of the old official Mutants & Masterminds boards. See http://roninarmy.com/
Darcand wrote:My group and I are brand new to M&M and we only have the DC Adventures books (Hero's + H&V 1&2) I will be GMing. The setting is Gotham, which seems to consist mostly of PL 8-12 characters and the starting PL is 10, is that too high for this setting? What makes a solid encounter? I am really afraid that the characters' first encounter with a classic villian will end with them walking through his spray of bullets and knocking him out in one punch (actually, no, they would love that, I am afraid of it happening every time.) How do I balance?
Darcand wrote:Also, how do you keep powers in line with tech? I.E. a 10 point motorcycle doesn't seem nearly as good as Flight 5.
Darcand wrote:For that matter, do grenades cost points per grenade, or does it provide a limitless amount? I have an idea for Harley Quinn using confetti grenades.
Think Rambo. A Rambo never runs out of ammunition until the plot demands.FuzzyBoots wrote:It's an unlimited amount until you run out. If it's equipment, they just run out. If it's a Device or Power, that's Fiat and the user should get a Hero Point. Otherwise, you always have as much as you need.Darcand wrote:For that matter, do grenades cost points per grenade, or does it provide a limitless amount? I have an idea for Harley Quinn using confetti grenades.
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