Gorilla City Guardsman: page 79: Under Offense line, both Grab and Unarmed should be +9 to hit and 7 Strength/Damage.
Solovar: Page 79: Advantages include Ranged Attack 2 which isn’t needed, probable holdover from Gorilla City Guardsman stats.
Knight: page 80: Advantages add up to 33, Total 181.
Sonar: page 85: Skills cost should round up to 18, Total 166.
August General In Iron: page 88: Advantages add up to 35 points, Skills add up to 43 points, Total 247.
Celestial Archer: page 89: Powers add up to 19 points, Total is correct at 150.
Ghost Fox Killer: page 89: Advantages add up to 44, Total 311. Offense line, Pistol should be +18.
Imperial Guardian Lion: page 89: Powers add up to 81, Total 94.
Mother of Champions: page 90: Powers add up to 77, with the -3 Flaw on her Summon and Active not being needed with the Heroic extra including it. Total is 165 with this, thus equal to a starting PC of PL 11.
Seven Deadly Brothers: page 90: Powers add up to 64, Active not needed for Summon with Heroic, Advantages add up to 20. Total 188.
Socialist Red Guardsman: page 91: Powers add up to 69 points, Total 164 and 1 point short of starting PC of PL 11.
Thundermind: page 91: Powers add up to 252 points, Skills add up to 17, Total 303.
Rocket Red/Rocket Elite: page 95: Rocket Red Armor should be -19 points for Removable, with 78 points for Powers. Total 170.
And that is all for Chapter 2, next to move onto Chapter 3.
