Post DCA Heroes and Villains Volume 2 errata here

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Psistrike
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Post DCA Heroes and Villains Volume 2 errata here

Postby Psistrike » Wed Mar 07, 2012 8:56 pm

Here is everything up to the Mist. Will post more I find them.
Page 12: Prudence: Athletics total should be +11.
Page 15: Bouncing Boy: Acrobatics should be 0 [+20], instead of the shown 10 [+20].
Page 43: The Manhunters: Investigation should be +6 total.
Page 56: The Mist [Nash]: Acrobatics should be +12 total, Athletics should be +9 total, Close Combat: Knives and CC: Unarmed should both be +17 total, Stealth should be +12 total. Offense entries for both Knife and Unarmed need to be adjusted to +17.
Page 57: The Mist [Unknown]: Perception should be +9 total.

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Re: Post DCA Heroes and Villains Volume 2 errata here

Postby Flying Cobra » Wed Mar 07, 2012 9:51 pm

Psistrike wrote:Page 15: Bouncing Boy: Acrobatics should be 0 [+20], instead of the shown 10 [+20].


Actually, it should be Acrobatics 20 (+20)

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Re: Post DCA Heroes and Villains Volume 2 errata here

Postby JonL » Thu Mar 08, 2012 12:03 am

Thanks for the updates, people!

Hopefully you're finding the statblocks overall to be much cleaner since I checked them using Hero Lab. Of course that also means any errors or completely my fault due to entering stats incorrectly!

I'll get this list to Hal so we can update the PDF and the files for the print version of the book!
Best regards,

Jon Leitheusser
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Re: Post DCA Heroes and Villains Volume 2 errata here

Postby Psistrike » Thu Mar 08, 2012 12:28 am

Flying Cobra wrote:
Psistrike wrote:Page 15: Bouncing Boy: Acrobatics should be 0 [+20], instead of the shown 10 [+20].


Actually, it should be Acrobatics 20 (+20)

Ack! That is what I get for posting while hungry and not thinking clearly. Here is everything up to Psycho Pirate I've found.
Page 80: Shadow Homunculus: Offense, either Strength should only be 8 or the Damage for Unarmed should be 12 and Smash should be 12. Also Abilities adds up to 56 points with the stats given. Also, should it have a 13 Intellect?
Page 83: Obsidian: Enhanced Defense for his Shadow Form should only be 12 ranks. Acrobatics, Athletics and Stealth all should have their totals increased by +6 to account for his Shadow Form’s Enhanced Abilities.
Page 90: Larfleeze, Agent Orange: Deception should be +8 total, Expertise: Possessions should be +13 total, and Insight should be +9 total.
Page 95: Halo: Persuasion should be +11 total. Skills under Totals should be 18.
Page 96: Indigo: AE: Magnetic Field says Moved Object, instead of Move Object.
Page 96: Looker: Intimidation should be +14 total.
Page 102: The Penguin: Last sentence of Personality entry, the the Penguin…
Page 111: Plastique: Athletics should be +6 total.
Page 114: Power Girl: Allies entry, first sentence: Superman and the JSA prominent are prominent allies; should be Superman and the JSA are prominent allies,
Page 116: Typical Ivo Robot: Close Combat: Unarmed should be 5 [+11], based on Skills cost.
Page 117: Prometheus: 1st paragraph, 4th sentence: they chose not to die rather than be taken alive. Should be: they chose to die rather than be taken alive.
Page 119: Psycho Pirate: 1st paragraph, 4th sentence: adrift with memories possessed by him along. Along should be alone.

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Re: Post DCA Heroes and Villains Volume 2 errata here

Postby Quistar » Thu Mar 08, 2012 3:48 pm

Under the Star Sapphire and SS Corps entries, you forgot the extra Affliction affect if their constructs are destroyed, where their energy constructs release a disorienting dust when destroyed.

- Andrew <:-(}

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Re: Post DCA Heroes and Villains Volume 2 errata here

Postby Psistrike » Thu Mar 08, 2012 4:35 pm

Everything up to Starro the Conqueror.

Page 134: Red Hood: Athletics should be +11 total.
Page 146: Girder: He is missing Close Attack 3 under his Advantages, which would account for both his Unarmed Attack bonus and for Advantages being 7 under Totals.
Page 150: Professor Amos Fortune [Ace 1]: Perception should be +13 total.
Page 156: Sandy: Stealth should be +7 total.
Page 177: Shining Knight: Advantages is missing Close Attack 4 to account for his Attack bonuses. With this, Advantages should be 24 points total.
Page 178: Shrapnel: Ranged Combat: Fragmentation Blast should be 6 [+11] to account for total skills cost and Attack Bonus with it.
Page 184: Sinestro Corpsman: Perception should be +5 total.
Page 185: Siren: Athletics should be +11 total.
Page 197: Stargirl: Athletics should be +16 total.
Page 204: Starrophytes: Offense, Grab is listed with +9 Attack Bonus instead of +10.
Page 204: Starro The Conqueror: Advantages is missing Close Attack 3, which Advantages total and his attacks indicate he should have.

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Re: Post DCA Heroes and Villains Volume 2 errata here

Postby scc » Thu Mar 08, 2012 6:13 pm

Page 236: Thorn: Her attack with Barbed Whip is +12 but she has no skills to boost it to that level.
Page 252: Uncle Sam: Under Powers & Abilities it mentions he can grow to a Giant but he has no growth powers.

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Re: Post DCA Heroes and Villains Volume 2 errata here

Postby Talison » Thu Mar 08, 2012 7:09 pm

Lex Luthor has no skill with his Orange Power Ring

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Re: Post DCA Heroes and Villains Volume 2 errata here

Postby scc » Thu Mar 08, 2012 7:23 pm

Page 203: Starro: His Summon Rank only needs to be 5(15 x 5=75 PP) since his minions are only 61 points.

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Re: Post DCA Heroes and Villains Volume 2 errata here

Postby Psistrike » Thu Mar 08, 2012 7:54 pm

Everything up to Wildcat.

Page 207: Vaporlock: Offense line, Unarmed should be +10.
Page 210: Rick Flag: Ranged Attack Advantage should be 4, instead of 5.
Page 219: Lois Lane: Athletics should be +3 total.
Page 223: T.O. Morrow: Offense, Unarmed Damage should be 0.
Page 229: Aquagirl: Her Defenses, on Dodge and Toughness, would bump her up to PL 9 instead of the 8 listed.
Page 236: Thorn, based on other stats and Skills total, she is missing Close Combat: Whip 4 [+12]. Offense, Whip Damage should be 6.
Page 237: Timber Wolf: Expertise: Jungles should be +11 total, Expertise: Zoon should be +7 total.
Page 239: Toyman: Investigation should be +11 total, Sleight of Hand should be +12 total.
Page 239: Toyman Robot: Dex should be 3.
Page 242: Trickster: Ranged Combat: Tricks should be +9 total.
Page 247: Two-Face: Based on his Skills and Initiative, his Agl should be 3 and Abilities should be 62 total. If you wish to keep him at PL 10, 150 pp total just lower Acrobatics and Stealth skill totals by 1 each and Initiative by 1.
Page 249: Ultra Boy: Initiative should be +3.
Page 253: Vandal Savage: His INT should be 5, based on his skills, and Abilities should cost 62. Persuasion should be +11 total.
Page 255: Vigilante [Greg Saunders]: Initiative should be +3.
Page 256: Vigilante: Toughness should be 8/3*.
Page 259: Warlord: Offense section, Sword should be +12 Attack Bonus.
Page 260: Mariah: Deception should be +7 total.
Page 260: Shakira: Expertise: Shartaris should be +5 total.
Page 261: Tinder: Stealth should be +9 total.
Page 262: Weather Wizard: Initiative should be +3.
Page 263: Wildcat: Investigation should be +4 total, Stealth should be +12 total.

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Re: Post DCA Heroes and Villains Volume 2 errata here

Postby scc » Thu Mar 08, 2012 8:17 pm

Page 194: Fatality: Not sure if the Star Sapphire's powers are based on Will but if so Fatality's Array should be -2 or her Will bumped up to 14.

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Re: Post DCA Heroes and Villains Volume 2 errata here

Postby Psistrike » Thu Mar 08, 2012 9:26 pm

And here is the last of what I found. If anyone else finds more errata, they have a better eye for detail than me. And I will be thankful they caught anything I didn't. :D

Page 269: Etta Candy: Ranged Combat: Guns should be +8 total, adjusting Offense line and bumping her up to PL 6.
Page 269: Artemis: Ranged Combat: Bows should be +10 total.
Page 276: Arrowette: Offense block, Unarmed should be +10.
Page 277: Empress: Investigation should be +6 total.
Page 277: Secret: Offense block, Unarmed should be +3.
Page 285: Demon, Imp: Insight and Perception should both be +5 total.
Page 286: Stegosaurus: Under Powers, Strength-Based Damage 1 is still noted as (Bite), instead of (Tail Strike).
Page 293: Rex the Wonder Dog: Stealth should be +8 total.

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Re: Post DCA Heroes and Villains Volume 2 errata here

Postby CSABadass » Thu Mar 08, 2012 11:07 pm

scc wrote:Page 252: Uncle Sam: Under Powers & Abilities it mentions he can grow to a Giant but he has no growth powers.


Sam *can* grow to giant size (Elongation). If he had Growth, the STR bonus would wreck his PL limits.

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Re: Post DCA Heroes and Villains Volume 2 errata here

Postby JDRook » Fri Mar 09, 2012 10:17 am

I'm not as fast as psistrike, but I do dig in the corners for this errata.

For the L's

p12 - Prudence - Athletics 8(+10) should be 7(+10) to match Str and Skills total

p13 - The White Ghost - Advantages total should be 26, not 27, for a grand total of 165

p15 - Legion Headquarters and Cruiser totals don't add up. I *thinK* they should be 19 and 67 respectively. Also, Bouncing Boy has Rebound Slam and Ricochet Slam used interchangeably; this should be more consistent.

p16 - Mon-El - Powers total should be 109, not 96, for a grand total of 268. Also, Ranged Combat should specify Heat Vision

p17 - Phantom Girl - under Powers, Phantom Hand should be bolded.

- Polar Boy - under Powers, the Ice Production Array is not marked as an Array. Also, Icy Surface power *may* be missing some increased duration, otherwise it's a mostly empty slot that makes an ice sheet that melts away instantly.

p18 - Sensor Girl - Powers total should be 158, not 159, for a grand total of 289.

- Shadow Lass - under Powers, Blind should be limited to One Sense (Visual), dropping the cost of Blind, making the array 38p, Powers total 40 and grand total 135.

p19 - Shrinking Violet - Shrinking power is just messed up: Str and Defense adjustments suggest she has 12 ranks (possibly as a "working" size like the Atom in Vol 1) but cost total doesn't match for Shrink 20 or 12

p20 - Tyroc - under Powers, 2 powers use sample powers instead of base effects to describe their mechanics, specifically Pyrokinetic Yell (Energy Control (Fire)) and Wind Manipulation (Elemental Control (Air). This is a little confusing and seems inconsistent with other powers written up in full instead of, for example, Blast or Snare, both of which are represented in this very array (but then, what effect isn't in this array?!)

p21 - Lightning Lad - Defense total should be 24, not 25, for a grand total of 168

p23 - Lobo - Powers total should be 87, not 81, for a grand total of 258


In conclusion, wow . . . Tyroc . . . just, wow . . . my brain still hurts . . .

EDIT - Man, I thought Maxwell Lord was the start of the M section! Few more bugs:

p25 - Maxwell Lord - under Powers, it's not clear what resists the Side Effect Damage effect. Toughness (not including his vest and defensive roll of course)? Will? Maybe Fortitude to keep his brain from haemoraging?

p26 - Lord Satanus - under Powers, Magic Awareness should also have Acute as a pre-req to Analytical (same for his sister Blaze in vol 1). Also, Defense total should be 16, not 19. Again, like Blaze, there may have been a buying up of Fort save to hit caps, but Fort Immunity makes this unnecessary. With changes, totals should be Powers 180, Defense 16, and grand total 363
Sorry, I can't hear your argument for realism over the sound of my eye beams. :P

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Re: Post DCA Heroes and Villains Volume 2 errata here

Postby Flying Cobra » Fri Mar 09, 2012 7:19 pm

P.59 Mister Mind- His Telepathic Control power is missing either Perception Range or an attack value.


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