Post Mutants and Masterminds Hero's Handbook Errata Here

We all make mistakes. Here's where you can tell us about ours.
User avatar
UnkindMirror
Overlord
Overlord
Posts: 4644
Joined: Thu Mar 12, 2009 2:44 pm

Re: Post Mutants and Masterminds Hero's Handbook Errata Here

Postby UnkindMirror » Fri May 13, 2011 1:19 am

JanKeesDudel wrote:Page 123, Regeneration Cost: 1 Point per rank

Flaws Source: -1 Cost per rank

And the error would be?

If you're thinking that Regeneration with the Source Flaw would cost zero points per rank, you should read the section "Fractional Costs" in the Modifiers chapter.

Darzoni
Groupie
Groupie
Posts: 90
Joined: Fri Jun 10, 2011 10:33 am

Re: Post Mutants and Masterminds Hero's Handbook Errata Here

Postby Darzoni » Sat Jun 25, 2011 3:36 pm

Printed version, pg 155, Sidebar: Creative Use of Descriptors. This is the only place I've seen power stunts mentioned at all. Is this intentional?
Elf: He has issues with things like letters and numbers.
Dwarf: I can count to ten, how dumb is that?

Monolith
Superhero
Superhero
Posts: 2087
Joined: Wed Aug 03, 2005 9:07 pm

Re: Post Mutants and Masterminds Hero's Handbook Errata Here

Postby Monolith » Sat Jun 25, 2011 3:39 pm

Darzoni wrote:Printed version, pg 155, Sidebar: Creative Use of Descriptors. This is the only place I've seen power stunts mentioned at all. Is this intentional?

Power stunts are covered under extra effort on page 20.

Tailorpress
Bystander
Bystander
Posts: 15
Joined: Mon May 22, 2006 3:42 pm
Location: Concho, AZ
Contact:

Re: Post Mutants and Masterminds Hero's Handbook Errata Here

Postby Tailorpress » Tue Jun 28, 2011 3:02 pm

Hey guys,
The advantage Diehard states that you get to ignore the stamina role needed to stabilize the dying condition. The dying condition states that you must make a Fortitude check to stabilize...which is it?

User avatar
Kariggi
Sidekick
Sidekick
Posts: 380
Joined: Thu Jul 08, 2010 2:10 pm

Re: Post Mutants and Masterminds Hero's Handbook Errata Here

Postby Kariggi » Fri Jul 08, 2011 9:06 am

Moved to DCA errata sorry
"I'm loyal to nothing...except the Dream."

Lime2K
Bystander
Bystander
Posts: 1
Joined: Thu Jul 14, 2011 1:24 am

Re: Post Mutants and Masterminds Hero's Handbook Errata Here

Postby Lime2K » Thu Jul 14, 2011 1:26 am

On the Gadgeteer archetype (pg 39), Agility should be 2, not 1.

naturax
Cohort
Cohort
Posts: 263
Joined: Mon Sep 17, 2007 8:33 am
Location: Toronto, Canada
Contact:

Re: Post Mutants and Masterminds Hero's Handbook Errata Here

Postby naturax » Sun Aug 21, 2011 5:45 am

Mutants and Masterminds Hero's Handbook PDF, page 146:

Check Required

"If the check succeeds, the character gains the use of 1 effect rank per point the check exceeds the DC. Thus a check result of 14 allows the character to use up to 4 ranks of the effect."

Should say:

"With one rank in Check Required, the DC of the check is 11. If the check succeeds, the character gains the use of 1 effect rank per point the check exceeds the DC. Thus, a check result of 14 allows the character to use up to 3 ranks of the effect."

Or something like that. The example listed doesn't make sense, because it would imply the original DC was 10, which would mean zero ranks of the flaw.

thefatguy
Bystander
Bystander
Posts: 1
Joined: Sun Aug 21, 2011 10:25 am

Re: Post Mutants and Masterminds Hero's Handbook Errata Here

Postby thefatguy » Sun Aug 21, 2011 11:13 am

pg.126 UNDER THE HOOD: NORMAL SENSES

Under TACTILE, the description for the normal sense of touch should include the fact that it is also acute with some appropriately colorful language in parenthesis.

e.g. … acute (in that you can discern texture, temperature and the like) …

User avatar
ciryon
Groupie
Groupie
Posts: 72
Joined: Sat Dec 12, 2009 12:44 pm
Location: Lille, FRANCE
Contact:

Re: Post Mutants and Masterminds Hero's Handbook Errata Here

Postby ciryon » Sat Feb 25, 2012 9:18 am

Hello all

Is a PDF version of M&M hero handbook errata will be out soon ?

Thanks and regards

Ciryon

monele
Henchman
Henchman
Posts: 232
Joined: Mon Aug 06, 2012 9:04 am

Re: Post Mutants and Masterminds Hero's Handbook Errata Here

Postby monele » Mon Dec 10, 2012 2:29 am

I have a print edition which seems to include most of the errata here, but not all. Is this thread (or just its first post) considered official errata? Is the SRD updated with errata? Is there another source for official and definitive errata?

User avatar
ecar369
Cohort
Cohort
Posts: 263
Joined: Thu May 10, 2012 5:19 pm
Location: Buffalo, New York

Re: Post Mutants and Masterminds Hero's Handbook Errata Here

Postby ecar369 » Sat Dec 22, 2012 7:14 am

Pg. 114 Insubstantial Extras: for 'Affects Others' is lists the cost as +0 or +1 cost per rank. I'm assuming it's actually just +1 per rank, and this was intended for the 'Attack' extra below (which does already have the same cost listed).
"Even if you have a lot of hit points, a dagger through the eye is a dagger through the eye."

User avatar
JonL
M&M Developer
M&M Developer
Posts: 965
Joined: Mon Dec 01, 2008 12:06 pm
Location: Seattle, WA
Contact:

Re: Post Mutants and Masterminds Hero's Handbook Errata Here

Postby JonL » Thu Apr 11, 2013 4:15 pm

ecar369 wrote:Pg. 114 Insubstantial Extras: for 'Affects Others' is lists the cost as +0 or +1 cost per rank. I'm assuming it's actually just +1 per rank, and this was intended for the 'Attack' extra below (which does already have the same cost listed).


Sorry, I just noticed this message.

The +0 or +1 is their because it's the same as the Affects Others modifier found on page 136. It's +0 if the power affects only others and not you, and +1 if you give others the ability to use the power (by touch) and can withdraw the power.
Best regards,

Jon Leitheusser
M&M Line Developer
DC Adventures Line Developer
That's all I got.

WanderingMystic
Hireling
Hireling
Posts: 195
Joined: Mon Mar 21, 2011 8:36 pm

Re: Post Mutants and Masterminds Hero's Handbook Errata Here

Postby WanderingMystic » Wed Jul 03, 2013 1:37 am

The power points total for Elemental in the character creator seem to be off
It says 86 points are spent in powers but form what I can see Earth is only 82 points (Rock specifically is only 81) not 86 points, Water Controller is 82 points, and Ice Controller is 82 points.

User avatar
The Stray
Fanatic
Fanatic
Posts: 958
Joined: Sat Aug 07, 2004 1:37 pm
Location: Arizona
Contact:

Re: Post Mutants and Masterminds Hero's Handbook Errata Here

Postby The Stray » Mon Mar 24, 2014 11:46 pm

naturax wrote:Mutants and Masterminds Hero's Handbook PDF, page 146:

Check Required

"If the check succeeds, the character gains the use of 1 effect rank per point the check exceeds the DC. Thus a check result of 14 allows the character to use up to 4 ranks of the effect."

Should say:

"With one rank in Check Required, the DC of the check is 11. If the check succeeds, the character gains the use of 1 effect rank per point the check exceeds the DC. Thus, a check result of 14 allows the character to use up to 3 ranks of the effect."

Or something like that. The example listed doesn't make sense, because it would imply the original DC was 10, which would mean zero ranks of the flaw.


Actually, because rolling an 11 would count as a success, a check result of 14 would, in fact, get you 4 ranks of the power.

DC 11 -- 1 rank of the power
DC 12 -- 2 ranks
DC 13 -- 3 ranks
DC 14 -- 4 ranks
...and so on.

But I agree that mentioning that "With one rank in Check Required, the DC of the check is 11." would be a welcome addition.
M&M is not the system for reproducing real science. It's the system for tying real science to a chair and taunting it while you fly around blasting people with the heat of your x-ray vision.

Tales of a Dark City (2e)
Return To Dark City (3e)

naturax
Cohort
Cohort
Posts: 263
Joined: Mon Sep 17, 2007 8:33 am
Location: Toronto, Canada
Contact:

Re: Post Mutants and Masterminds Hero's Handbook Errata Here

Postby naturax » Tue Mar 25, 2014 10:27 am

The Stray wrote:
naturax wrote:Mutants and Masterminds Hero's Handbook PDF, page 146:

Check Required

"If the check succeeds, the character gains the use of 1 effect rank per point the check exceeds the DC. Thus a check result of 14 allows the character to use up to 4 ranks of the effect."

Should say:

"With one rank in Check Required, the DC of the check is 11. If the check succeeds, the character gains the use of 1 effect rank per point the check exceeds the DC. Thus, a check result of 14 allows the character to use up to 3 ranks of the effect."

Or something like that. The example listed doesn't make sense, because it would imply the original DC was 10, which would mean zero ranks of the flaw.


Actually, because rolling an 11 would count as a success, a check result of 14 would, in fact, get you 4 ranks of the power.

DC 11 -- 1 rank of the power
DC 12 -- 2 ranks
DC 13 -- 3 ranks
DC 14 -- 4 ranks
...and so on.

But I agree that mentioning that "With one rank in Check Required, the DC of the check is 11." would be a welcome addition.


That makes WAY more sense. I don't know what I was thinking.


Return to “Errata”



Who is online

Users browsing this forum: No registered users and 2 guests