Post DCA Hero's Handbook Errata Here

We all make mistakes. Here's where you can tell us about ours.
User avatar
Shadowchaser
Cosmic Scion
Cosmic Scion
Posts: 5145
Joined: Mon Sep 12, 2005 5:15 pm
Location: Hotlanta, GA
Contact:

Re: Post DCA Hero's Handbook Errata Here

Postby Shadowchaser » Mon Jan 24, 2011 4:16 am

Not listed on the standalone Errata PDF, but it IS correct in the actual PDF, there's a line added to the end of the first paragraph under Deflect:

"Deflect modifiers are limited by power level."

This should be noted as a change on page 95 of the DCA HH, on the errata PDF.
James Dawsey, Owner and Publisher of Vigilance Press

Look for Vigilance Press on RPGNow.com and Drive-Thru RPG!

Or check out our website for free previews and podcast links!
http://www.vigilancepress.com/

User avatar
Saltcrow
Zealot
Zealot
Posts: 1226
Joined: Sat May 01, 2010 3:06 am

Re: Post DCA Hero's Handbook Errata Here

Postby Saltcrow » Tue Jan 25, 2011 7:25 pm

pg. 243 Brainiac's Bio-Shell cost is 220ep, not 219ep as listed.

Size: Awesome (3ep)
Toughness: 20 (+5ep)
Speed: assumably Flight (28ep)
Features: extra limbs (8ep), impervious toughness (20ep), ranged damage 16 + burst area 12 (44ep), remote control (1ep), shrink ray (60ep), space travel (6ep), transporter (45ep)

Yeah... talking about nitpicking.

User avatar
Shadowchaser
Cosmic Scion
Cosmic Scion
Posts: 5145
Joined: Mon Sep 12, 2005 5:15 pm
Location: Hotlanta, GA
Contact:

Re: Post DCA Hero's Handbook Errata Here

Postby Shadowchaser » Wed Jan 26, 2011 10:25 am

Those Nits aren't going to pick themselves!!
James Dawsey, Owner and Publisher of Vigilance Press

Look for Vigilance Press on RPGNow.com and Drive-Thru RPG!

Or check out our website for free previews and podcast links!
http://www.vigilancepress.com/

User avatar
RogerWilco
Henchman
Henchman
Posts: 207
Joined: Sat Mar 20, 2010 4:51 pm
Location: Cygnus arm of MilkyWay, 6.7 pcs from center

Re: Post DCA Hero's Handbook Errata Here

Postby RogerWilco » Sat Jan 29, 2011 3:22 pm

Twitch wrote:Growth (p. 100) specifies that Growth increases are limited by Power Level.

Shrinking (p. 117) does not specify any relation to power level limits. This could allow you to use Shrink to break PL limits for active defenses and the stealth skill.


What puzzles me, is that Growth mentions increasing your mass, but Shrinking doesn't mention mass at all. Not in de errata nor in the updated DCA HH PDF.
It seems that Shrinking should decrease your mass.

What effects increased and decreased mass have is not very clear, except for how easy it is to lift and throw you I suppose. I'm not sure if it needs an explanation beyond that, there don't seem to be things like Bull Rush type attacks any more.
D&D 2/3/3.5 veteran + SmallVille fan => Mutants and Masterminds newbie
If I seem to misunderstand you, please know that English is not my first language and I do not live in the USA but in Europe.
Member of gaming community The Conclave

Red Mamba
Cohort
Cohort
Posts: 270
Joined: Tue Feb 08, 2011 12:27 pm

Re: Post DCA Hero's Handbook Errata Here

Postby Red Mamba » Fri Feb 18, 2011 7:07 am

Battlesuit Archetype's Sensors Power is listed as 12 points while it clearly totals to 13, both in the DCA and 3E PDFs.
I used to be Black until I lost my password. Now I am Red until I get it back!

GameGeek
Groupie
Groupie
Posts: 91
Joined: Sat Mar 05, 2011 11:18 am

A super minor inconsistency

Postby GameGeek » Tue Mar 29, 2011 8:01 pm

Page 16, the Circumstances and Difficulty box says "DC Adventures applies circumstance modifiers directly to the check result because it is easier to deal with them consistently, and the game effect is the same: the chance of success changes."

But in the Skills chapter circumstance modifiers are applied to respective skills' DCs, for example Climbing Circumstance Modifiers (+5 DC Modifier Surface very slippery).

I know it's minor, but I figured I'd mention it.

User avatar
Talison
Partisan
Partisan
Posts: 612
Joined: Thu Mar 17, 2005 1:51 pm
Contact:

Re: Post DCA Hero's Handbook Errata Here

Postby Talison » Fri Apr 01, 2011 7:48 pm

Nightwing has a Stamina of 3 and 4 ranks of Defensive Roll, giving him a Toughness of 7. It's listed as 6. If he did have 7 he would be PL 11.

Also both Nightwing's and Catwoman's motorcycles are listed as 10 points but are actually 11 once you add the Nav System.

User avatar
JDRook
Superhero
Superhero
Posts: 1957
Joined: Tue Jul 08, 2008 5:44 pm

Re: Post DCA Hero's Handbook Errata Here

Postby JDRook » Wed Apr 13, 2011 11:17 pm

UnkindMirror wrote:Incidentally, since GL already has Life Support, one could easily replace Force Bubble with

Immunity 10 (Life Support)
[Extras: Affects Others (+0, i.e. Others Only), Ranged (+1), Burst Area (+1)]
which would be RAW.

Perhaps that's what the book means to say, but if so I don't find it very clear.

If this is true, it makes it a lot easier to make the Power Ring scalable down to a PL10, or more precisely a Will 10 character with a Force Manipulation Array with base 20p pool, rank 10 Blast/Create/Move Obj, a fully functional Force Bubble and maybe rank 6 Moveable constructs, for a 29p Array.
Sorry, I can't hear your argument for realism over the sound of my eye beams. :P

My original characters thread (2e)
My League of Legends conversion thread (3e)
My Rules Musings in 3e

User avatar
UnkindMirror
Overlord
Overlord
Posts: 4644
Joined: Thu Mar 12, 2009 2:44 pm

Re: Post DCA Hero's Handbook Errata Here

Postby UnkindMirror » Thu Apr 14, 2011 3:57 am

JDRook wrote:
UnkindMirror wrote:Incidentally, since GL already has Life Support, one could easily replace Force Bubble with

Immunity 10 (Life Support)
[Extras: Affects Others (+0, i.e. Others Only), Ranged (+1), Burst Area (+1)]
which would be RAW.

Perhaps that's what the book means to say, but if so I don't find it very clear.

If this is true, it makes it a lot easier to make the Power Ring scalable down to a PL10, or more precisely a Will 10 character with a Force Manipulation Array with base 20p pool, rank 10 Blast/Create/Move Obj, a fully functional Force Bubble and maybe rank 6 Moveable constructs, for a 29p Array.

Just to be clear, the above construct costs 30 points, no way around it.

The only thing I did was to include a separate, fully paid-for, instance of Life Support in the array slot, and make Affects Others explicitly the +0 version to make the whole slot RAW-compliant.
Life Support 10, one +0 Extra and two +1 Extras still add up to 30 points, it's just a way around having what read to me like floating Extras in an array slot.

You'd need to remove a +1 Extra to get this into a 20-point array. Ranged seems a likely candidate.

User avatar
Jameson
Luminary
Luminary
Posts: 2600
Joined: Mon Aug 10, 2009 5:48 am
Location: an hour west of Beantown

Re: Post DCA Hero's Handbook Errata Here

Postby Jameson » Sat Apr 23, 2011 9:16 am

Slight of Hand

in the chart on page 55 it is listed as requiring training to use. In the skill entry on page 64 "Trained Only" is missing from the entry header.
Forty six and two are just ahead of me.

Read my M&M product reviews here

GameGeek
Groupie
Groupie
Posts: 91
Joined: Sat Mar 05, 2011 11:18 am

Re: Post DCA Hero's Handbook Errata Here

Postby GameGeek » Thu Apr 28, 2011 6:37 pm

Going For The Kill page 186

"you can apply some or all of the following options:"

Option one says incapacitating the target results in their condition becoming dying. Incapacitating a target requires 4 degrees of failure.

Option five says four degrees of failure results in immediate death. These two options seem mutually exclusive.

Should option one actually be staggered (three degrees of failure)?

User avatar
Black Mamba
Cosmic Entity
Cosmic Entity
Posts: 9477
Joined: Fri Aug 15, 2003 6:45 pm

Re: Post DCA Hero's Handbook Errata Here

Postby Black Mamba » Wed May 11, 2011 7:53 am

The Persuasion Skill in DCA does not list the base DC 15 Check value for an Attitude change. Nor is it included in the last Errata. That makes the example confusing.
In this world of armchair bloggers, who've created a generation of critics instead of leaders, I'm actually doing something. Right here. Right now; for the city. For my country" - Oliver Queen, Smallville

User avatar
CBattles6
Bystander
Bystander
Posts: 47
Joined: Thu Apr 21, 2011 8:36 pm

Re: Post DCA Hero's Handbook Errata Here

Postby CBattles6 » Fri May 27, 2011 10:47 pm

I'm surprised that no one has caught this yet.

Zatanna's spell names are all incorrect. She must speak backwards to cast, but it's one word at a time, not the entire phrase. So, O Egnahc Otserp!, which I'm assuming is meant to be Presto Change O, actually translates to O Change Presto! The following are the correct names for Zatanna's spells:

Enogeb Cigam! (Begone Magic!)
Eb Won Dnuob! (Be Now Bound!)
Cigam Ekirts! (Magic Strike!)
Otserp Egnahc O! (Presto Change O!)
Raeppa! (Appear!)
Tcetorp! (Protect!)
Won Tegrof! (Now Forget!)
Tropsnart Em! (Transport Me!)

User avatar
Waynetech
Collaborator
Collaborator
Posts: 347
Joined: Wed May 18, 2011 3:29 am
Location: Webster/Dudley MA border
Contact:

Re: Post DCA Hero's Handbook Errata Here

Postby Waynetech » Fri Jun 03, 2011 7:04 pm

The cost of batmans Batcave is actually 19 when listed at 20.

It has 14 features, a 2point cost for 4 points of tough, and a 3 point cost for the size.
Young Justice GM, Spectrum Corp GM
young Justice OOC
Young Justice IC
Spectrum Corp IC

Tailorpress
Bystander
Bystander
Posts: 15
Joined: Mon May 22, 2006 3:42 pm
Location: Concho, AZ
Contact:

Re: Post DCA Hero's Handbook Errata Here

Postby Tailorpress » Tue Jun 28, 2011 2:42 pm

Found one that isn't on the list....Diehard says that you automatically stabilize from the dying condition without a Stamina check, But the dying condition says that it is a fortitude save that is needed. Which is it?


Return to “Errata”



Who is online

Users browsing this forum: No registered users and 1 guest