Post Agents of Freedom errata here

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JDRook
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Post Agents of Freedom errata here

Postby JDRook » Thu Jan 14, 2010 7:50 pm

Steve Kenson wrote:Errors and corrections for the Agents of Freedom sourcebook get posted in this thread. Note this is not a place to discuss, debate, or ask detailed questions about the book, just to note any errors or potential errors that need fixing!


I've paraphrased Steve Kenson's opening post for W&W errata, but feel his intention was that all the errata threads would follow these guidelines.
Sorry, I can't hear your argument for realism over the sound of my eye beams. :P

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JDRook
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Re: Post Agents of Freedom errata here

Postby JDRook » Thu Jan 14, 2010 7:56 pm

Chapter 1 - Agent Archetypes

p27 - Dashing Spy - Feats total should be 19.

p29 - Field Investigator - Skills total is 26 (104 ranks), Feats total is 16 (or less), and Equipment total is (probably) 4.

p30 - Hard-Nosed Commander - Equipment total is 4.

p33 - Roughneck Commando - Saves total is 14, Equipment total is 4.

Total Points for Field Investigator and Hard-nosed Commander using these corrections comes to 99, leaving one power point short of the standard 100.
Sorry, I can't hear your argument for realism over the sound of my eye beams. :P

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JDRook
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Re: Post Agents of Freedom errata here

Postby JDRook » Thu Jan 14, 2010 8:34 pm

Chapter 6 - Supporting Characters

p103 - Con Artist - CON is listed as 12 but Saves indicate a CON bonus of +0.

p104 - Field Medic - WIS is listed as 18 but Skills and Will Save seem to have been calculated based on a WIS bonus of +2. Feats total is 16. Toughness bonus is +1. Saves total is (probably) 9 and grand Total is 76.

p105 - Grease Monkey - Escape Artist (+1) doesn't need to be listed. Skill Mastery Feat includes Craft (electronic) and Repair (optional skill from Mastermind Manual), but neither with the other skills. Also, one of the few archetypes with no equipment points, which seems innappropriate.

Lab Geek - Combat total is 6.

p106 - The Strong Guy - Feats total is 18.
Sorry, I can't hear your argument for realism over the sound of my eye beams. :P

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JDRook
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Re: Post Agents of Freedom errata here

Postby JDRook » Sat Jan 23, 2010 1:12 am

More Chapter 6 - Bad Guys

p109 - The Iron Duke - Feats total should be 25, and the Agony Gauntlet Device as shown would have 6 unused points

Lunatic Demo Guy - Skills total should be 24 (96 ranks).
Sorry, I can't hear your argument for realism over the sound of my eye beams. :P

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JDRook
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Re: Post Agents of Freedom errata here

Postby JDRook » Fri Feb 26, 2010 12:11 pm

Chapter 2 - Star Squad

p41 - Star Squad Officer - Feats total should be 17

Chapter 3 - AEGIS

p52 - Damantha "Dame" DeMaurier - Powers total should be 24. Also, the feat listed as Inspire (Diplomacy) is assumed to be Fascinate (Diplomacy).

Chapter 5 - Shadow

p79 - Thule Society Sorceror - Boost and Drain in the Life Control array are less than half maximum slot allowance. This may be an error caused by changing to Life Control from base Nauseate (see next entry).

p80 - The Crimson Mask - The Nauseate (Ranged) Array is priced like a full Life Control power, just like the Thule Sorcerors previously, and is therefore assumed to be Life Control. Also, in the Life Control Array, all alternate powers use less than half of their maximum pp allowance.

p90 - Flame-in-Shadow, Gate-in-Shadow, Wheel-in-Shadow - it looks like these three statblocks were made using the Eye-in-Shadow as a template, which seems reasonable since they are all vat-grown clones. However, because the Eye is a psionic recon specialist, not all the skills are appropriate for the other agents. The most telling is the Sense Motive 10 (+12) which makes sense for a psychic character but doesn't fit the other agents.
Sorry, I can't hear your argument for realism over the sound of my eye beams. :P

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betterwatchit
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Re: Post Agents of Freedom errata here

Postby betterwatchit » Tue Feb 25, 2014 4:23 am

P. 78 Dominic Ashe's write-up doesn't list what his Ultimate Effort affects.


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