And finally the Emerald City Knights errata.
Emerald City Knights
Page 14: Important Characters:
The members of F.O.E. are found in their own section on
pages 13-16.[/b] Needs changed to new pages for combined adventure.
Page 20: 2nd paragraph, last sentence:
See the Marstech Offices map, page 3.
Should be see below instead of page 3.
Page 25: Offenses: Snare rank for Coil Launchers is missing.
The Commander: 1st paragraph, last sentence:
(Complet information on the Commander, including her stat block, is at the end of the chapter with the other NPCs.)
Sentence unneeded with combined adventure.
Important Characters: page 58: Still noting NPCs are at the end of this chapter, instead of Heroes and Villains section at end of adventure.
Johnny Rocket: page 95: Perception should be +10 total.
Raven: page 95: Expertise: Criminology and Expertise: Streetwise should be +21 total, Investigation should be +23 total, Persuasion should be +12 total, Vehicles should be +13 total. Initiative should be +14.
Epiphany Jones: page 96: Deception should be +8 total.
Agent Mariner: page 100: Offense line, Blaster should be +10 to hit.
Agent Blazer: page 101: Offense line, Flame Blast should be +5 to hit, using base Dexterity only.
Orizon: page 111: The Zero Power is a 59 point array, with Matter Rearrangement costing 59 points. Powers add up to 198 points, Total 349.