Post Instant Superheroes Errata here

We all make mistakes. Here's where you can tell us about ours.
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hero4hire
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Postby hero4hire » Mon Aug 06, 2007 3:48 am

Living Weapon (p. 35) Suggests under notes to "Use extra effort to increase Regeneration by 2 ranks to recover even faster from one or more conditions."

AFAICT Regeneration is a Permanent Power and cannot be used for Extra Effort.

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Postby Findright » Sun Nov 04, 2007 8:47 pm

Elastic Hero on page 56 has both Defensive Roll 4 and Protection 4, one needs to be deleted.

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Postby Brainbot » Mon Jan 07, 2008 7:08 pm

*Thread has not been updated or moved for 2 months
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ErictheTolle
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Postby ErictheTolle » Wed Mar 05, 2008 4:56 pm

calonnau wrote:Battlesuit and Paragon's total lifting capacity is laid out wrongly. It should be a lot more than 45 tons.


That's odd- I calculated out the Paragon's Heavy Lift amount, and got just around 45 tons.

How did you calculate?

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Postby Black Mamba » Wed Mar 05, 2008 5:07 pm

ErictheTolle wrote:
calonnau wrote:Battlesuit and Paragon's total lifting capacity is laid out wrongly. It should be a lot more than 45 tons.


That's odd- I calculated out the Paragon's Heavy Lift amount, and got just around 45 tons.

How did you calculate?

45 is correct for the Paragon in IS. 34 from STR and +25 from Super-Strength 5 for a total of 59. Looking at the chart on page 37 a 60 is 50 tons. A 59 would break down to 45 tons.
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Postby HappyDaze » Wed Mar 05, 2008 5:17 pm

Heavy Load for Strength 59 = 44.8 tons to be precise.

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Postby Black Mamba » Wed Mar 05, 2008 5:20 pm

HappyDaze wrote:Heavy Load for Strength 59 = 44.8 tons to be precise.

If it comes down to the character needing to be able to lift the additional 400 pounds, I just let them have it; but I am a generous GM. :)
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Postby azdart » Sat May 17, 2008 6:23 pm

The Samurai and the Smashbuckler have both maxed Atack/damage but have the Improved Disarm and the Improved block feat. Is this a power level breack??

And the Absortion Fire in the Energy controller "Fire"?

the magnetism control, if he throw a object use the rank in magnetism control like a bonus to damage right? dont broke the power level here? if her Atack bonu8s is +8.

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Postby XLS » Sun Jul 13, 2008 1:53 pm

I think the leaping description for the Powerhouse is incorrect. It says:
The Powerhouse can make a running long jump of 44,000 feet (8.33 miles), a standing long jump of 22,000 feet (4.17 miles), and a high jump of 11,000 feet (2.08 miles).
It should be:
The Powerhouse can make a running long jump of 22,000 feet (4.17 miles), a standing long jump of 11,000 feet (2.08 miles), and a high jump of 5,500 feet (1.04 miles) miles).
The problem is that in the original, the distance was computed using the actual STR + 10, but in the M&M Core Rules, p. 34, is says "STR modifier + 10.

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Postby Paragon » Fri Aug 22, 2008 8:46 am

This is minor, but I just noticed when rereading it last night that the Pyrokinetic variation of the Energy Controller says he can't control existing fire, but there Fire Control is right at the bottom of the array.
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Postby Mister Astounding » Wed Aug 27, 2008 3:52 pm

The Archer (p. 74)'s bow is a Device 4, whihc is 20pp. But I counted 21pp used.

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Postby Dr Archeville » Mon Feb 16, 2009 9:31 pm

The Demon's (pg.19) Vulnerability -- holy ground, -1 Str, Dex and Con per minutes, 5pp -- seems improperly priced.

If it's Uncommon and Major, it should be 5 points -- 1 for Uncommon, 2 for Major, another 1 for Con drain, and 1 more for bumping it up from 20 minutes to 5 minutes.

If it's Uncommon and Moderate, it'd be 4 points -- 1 for Uncommon, 1 for Moderate, another 1 for Con drain, and 1 more for bumping it up from 20 minutes to 5 minutes -- bout should only be a Con drain.
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Re: Post Instant Superheroes Errata here

Postby MisterO » Tue Mar 09, 2010 7:02 pm

I haven't seen this pointed out before but on the Swashbuckler he has the Critical Strike feat listed but not the prerequisite feat, Favored Opponent.

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Re: Post Instant Superheroes Errata here

Postby FuzzyBoots » Sun Mar 14, 2010 5:59 pm

MisterO wrote:I haven't seen this pointed out before but on the Swashbuckler he has the Critical Strike feat listed but not the prerequisite feat, Favored Opponent.

Don't know if it's intended, but the Martial Artist (one of the variants, perhaps) also has the same, with a side note saying that the intent is for the Martial Artist to use an HP to gain Favored Opponent for whoever they're fighting.

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Re: Post Instant Superheroes Errata here

Postby UnkindMirror » Sun Mar 14, 2010 6:06 pm

FuzzyBoots wrote:
MisterO wrote:I haven't seen this pointed out before but on the Swashbuckler he has the Critical Strike feat listed but not the prerequisite feat, Favored Opponent.

Don't know if it's intended, but the Martial Artist (one of the variants, perhaps) also has the same, with a side note saying that the intent is for the Martial Artist to use an HP to gain Favored Opponent for whoever they're fighting.

Also note that Favored Opponent is not actually a prerequisite in the sense that it's necessary to have before being allowed to take Critical Strike. It's just necessary to have before being able to use Critical Strike.
A technicality, perhaps, but it's not an error.


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