No Boost anywhere allows 2pts/rank. Except for Absorption and, even there, only in UP. There is no option for it anywhere. It's an aberrant mechanic.Paragon wrote:Its not an error; it matches up with the cost of the Healing in the same construction. It was done just for the reason you note. Its ability to yield large amounts of 1/rank powers is, frankly, trivial, since most of the ones where this is important are PL capped anyway.mygamingid wrote:Absorption (pg. 124): "You gain 2 temporary power points per +1 damage bonus absorbed..."
If modeled on Boost (and inline with the description from the core rules), it should read "1 temporary power point per +1 damage bonus absorbed."
Possibly, the intent was to allow someone to project a Blast equal in power to a Blast that they just absorbed, but this also means you get 20pp from a Strike 10 attack. Given the power of Absorption and its instantaneous effects, I would hope that it's supposed to be 1pt/+1.
Just out of curiosity, what build was used to create the Absorption power? According to Steve...
• Boost (Trait, 1 point), Linked to Defense (+0), Reaction (+3), Self Only (–1)
• Healing (2 points), Linked to Defense (+0), Reaction (+4), Self Only (–1), Cannot cure disease or poison (–1), Cannot cure stunned conditions (–1)
Those work out with the exact same cost, so there's no reason to double-up on Absorption.
Link to Steve's answer on how to handle Absorption's Boost...