(pg. 29) The first line of Boost's summary table indicates that it is "Effect:
Trait", that should be "Type:
(pg. 72) The Regeneration power indicates that total regeneration requires 35 ranks, it requires 36.
(pg. 82) There are a few errors in the Super-Senses effect.
- Radio sense is listed as ranged, radius, and accurate; radio should probably be ranged, radius, and acute.
- Radar should be 3 ranks, not 4; 1 rank to gain radio sense and 2 ranks to make it accurate.
- Tremorsense should be 1 rank, not 3; 1 rank to gain ranged touch (and it should probably have the limited flaw to reflect that it only works on things touching the ground).
(pg. 88) The Bracing power feat of Super-Strength should give an Immovable rank of twice your Strength bonus, as a rank in Immovable costs half as much as a +1 Strength bonus.
(pg. 108) The Reduced Range power drawback is written as though maximum range for ranged effects is defined in terms of range increments. It should probably be written as "This drawback reduces the masimum range of a ranged effect, which normally has a maximum range of rank * 100 feet. For -1 point, it reduces the range to half that, or rank * 50 feet (the same as throwing range). For -2 points, it reduces the maximum range to rank * 20 feet. A greater reduction should be handled by making the effect touch range, possibly with some measure of the Extneded Reach feat, if necessary."
(pg. 109) The Array power structure states "each possible 'setting' or configuration of an Array is called an Alternate Power [...] each Alternate Power of your Array requires an Alternate Power feat". Based on the write-ups for the various array powers in chapter 3, the phrase should probably be amended with "except for the default configuration".
(pg. 110) The Dynamic power feat reads "Applied to one of the Array’s Alternate Powers, this feat makes that Alternate Power dynamic". That text could be read to mean that the Dynamic power feat is purchased as part of an Alternate Power, rather than purchased as part of the Array. I think it would be clearer if it read "This feat makes one of the Array's Alternate Powers dynamic."
(pg. 114) In the description of the Duration extra for the Variable power structure, continuous is spelled "c0ntinuous".
(pg. 149) The changes to Drain (Trait) are reflected in Corrosion but not Disintegration.
(pg. 173) Mimic is listed as "Type:
Variable", instead of "Effect:
(pg. 173) There is no listed cost per rank for the first type of Mimic.
(pg. 189) The Shapeshift power does not reflect the change to the Shapeshift power (removing the rank and bonus cap for the assumed form) made by the M&M 2E errata document.
(pg. 189) The Shield power is Enhanced Dodge Bonus with the duration flaw, but no reduction in cost. (It should probably get at least a drawback, as this does make a difference if you are dazed.)
(pg. 197) Time Stop indicates that No Saving Throw is a +1 modifier, it is a +2. Update:
I'm no longer sure that this is an error; Time Stop already seems to have a flawed version of No Saving Throw (there's no Reflex save against the area effect).
(pg. 198) Transmutation has a sustained (lasting) duration but no saving throw, which is functionally equivalent to a continuous (lasting) power. Based on the text, Transmutation should probably have a sustained duration instead.