Ability Cost

Discuss Lone Wolf's Hero Lab, the official licensed Mutants & Masterminds superhero creation and advancement tool.
SeeleyOne
Henchman
Henchman
Posts: 217
Joined: Sat Jan 30, 2010 9:47 am

Ability Cost

Postby SeeleyOne » Mon Jun 18, 2012 10:06 pm

Is there a way to increase the PP value of Abilities? There is some discussion in my group about doubling the cost of Abilities. Some people might want to only tweak the cost of particular Abilities, but I would be happy to just double the cost with a single click in the Configure Hero tab.
The world will not be destroyed by those who do evil, but by those who watch them without doing anything.

Just about every kid today wants to be Batman, Spiderman, or Superman. Maybe if we were better parents they would not want to become orphans.

SeeleyOne
Henchman
Henchman
Posts: 217
Joined: Sat Jan 30, 2010 9:47 am

Re: Ability Cost

Postby SeeleyOne » Sun Jul 01, 2012 5:21 pm

I am pretty sure the equation it looks at is based on pptAbility. I want to double it for a particular game if possible. I am thinking that it would have to be applied universally, so no source tag if in a User file. There are two ways to do this if you still want to be able to play a "normal" game. One is to remove the user file from the folder that Hero Lab looks in. The other is to duplicate the game system, and use the duplicated system for a custom campaign setting.
The world will not be destroyed by those who do evil, but by those who watch them without doing anything.

Just about every kid today wants to be Batman, Spiderman, or Superman. Maybe if we were better parents they would not want to become orphans.


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