Gamemaster's Guide

Discuss Lone Wolf's Hero Lab, the official licensed Mutants & Masterminds superhero creation and advancement tool.
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Sketchpad
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Gamemaster's Guide

Postby Sketchpad » Sun Feb 12, 2012 4:53 pm

Any chance we might see the GMG in Hero Lab? I wouldn't mind a few of the optional rules or the archetypes being included ;)

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Synger
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Re: Gamemaster's Guide

Postby Synger » Sun Apr 29, 2012 9:49 am

Ditto as a long time HL and M&M GM this would be a good thing to have!
I have faith! My character sheet says so!

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Re: Gamemaster's Guide

Postby Foreshadow » Tue Jun 26, 2012 2:16 pm

The most important part to add from the GM's guide is the archetypes for the villains. Please add these to the main Update files for herolab 3e.

The GM's guide may have other things to add but can you please start with the archetypes, they are merely an extension of the core book archetypes. If it is possible, the GM's kit archetype build options would be awesome.

Basically load the archetype as stated, and then each has different variation options so you might have Power house with 3 variations, same basic character but slight tiny differences.

Anyone up for doing something like that? If not, please consider the addition of the Villain Archetypes


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