Custom Drawback

Discuss Lone Wolf's Hero Lab, the official licensed Mutants & Masterminds superhero creation and advancement tool.
Graeme27uk
Supporting Cast
Supporting Cast
Posts: 140
Joined: Sun Jun 15, 2008 2:47 am

Custom Drawback

Postby Graeme27uk » Wed Feb 17, 2010 2:26 pm

How do I, on Herolab, create a custom drawback?

Paragon
Cosmic Entity
Cosmic Entity
Posts: 17629
Joined: Sat Dec 13, 2003 10:27 am

Re: Custom Drawback

Postby Paragon » Wed Feb 17, 2010 7:17 pm

Graeme27uk wrote:How do I, on Herolab, create a custom drawback?


There's a Custom option on the Power Drawbacks entry that can be used for those, but if you want a general Drawback or to be able to reuse it easily on a Power Drawback, you'd have to get into the editor.
And we by this sole token;
Know we once were gods;
Take shame in being broken;
No matter how great the odds.

User avatar
Colen
Daredevil
Daredevil
Posts: 795
Joined: Mon Mar 17, 2008 8:03 pm

Re: Custom Drawback

Postby Colen » Wed Feb 17, 2010 7:17 pm

From the Tools menu, choose "Launch Editor". Click the "Help" button and you'll be able to do a tutorial that shows you how to add new content - once you've gone through that, just go to the "Drawback" tab and add your new Drawback there. :)

Hope this helps!
Try Hero Lab for free! http://www.wolflair.com/hero_lab/

Graeme27uk
Supporting Cast
Supporting Cast
Posts: 140
Joined: Sun Jun 15, 2008 2:47 am

Re: Custom Drawback

Postby Graeme27uk » Thu Feb 18, 2010 4:26 am

Thanks for the info.

Only reason is that the GM has decreed that for constructs, the Immunity - Fortitude isn't worth the full 30 points, as you are not immune to ALL fortitude saves, you are still affected by ones that affect objects. As such he has made the cost 20 instead of 30.

I can't change the cost for the immunity on the construct template as it automatically calculates it, so I was going to put in a custom drawback for -10 pp.

Paragon
Cosmic Entity
Cosmic Entity
Posts: 17629
Joined: Sat Dec 13, 2003 10:27 am

Re: Custom Drawback

Postby Paragon » Thu Feb 18, 2010 9:04 am

Graeme27uk wrote:Thanks for the info.

Only reason is that the GM has decreed that for constructs, the Immunity - Fortitude isn't worth the full 30 points, as you are not immune to ALL fortitude saves, you are still affected by ones that affect objects. As such he has made the cost 20 instead of 30.

I can't change the cost for the immunity on the construct template as it automatically calculates it, so I was going to put in a custom drawback for -10 pp.


I gather it won't allow you to apply a partial Flaw to it either, which would otherwise be the easy method?
And we by this sole token;

Know we once were gods;

Take shame in being broken;

No matter how great the odds.

User avatar
roguescribner
Paragon
Paragon
Posts: 3430
Joined: Sun Jun 14, 2009 9:10 am

Re: Custom Drawback

Postby roguescribner » Thu Feb 18, 2010 9:41 am

There's also the adjustment tab where you can add or subtract points from the fortitude save.
GM - Age of Heroes Chapter 2
Sarvak - The Injustice Gang

Graeme27uk
Supporting Cast
Supporting Cast
Posts: 140
Joined: Sun Jun 15, 2008 2:47 am

Re: Custom Drawback

Postby Graeme27uk » Thu Feb 18, 2010 10:42 am

Sorted now. I have found the joys of the Herolab Editor. It's great!!!

The only trick now is to convince the GM that the powers I have created are from some esoteric slapbook that is now sadly out of print and he will just have to believe me....

How likely is that? Well lets not roll to find out....


Return to “Hero Lab”



Who is online

Users browsing this forum: No registered users and 1 guest