Equipment Bug -- Taser

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charlieluce
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Equipment Bug -- Taser

Postby charlieluce » Mon Jan 25, 2010 10:29 pm

I got a validation error when adding a Taser to a character. Some investigation revealed that this is because the program is adding the Strength damage to the Taser's effect, which I don't believe is the intended case (even if it is technically a Touch range weapon). :D

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FuzzyBoots
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Re: Equipment Bug -- Taser

Postby FuzzyBoots » Fri Jan 29, 2010 10:12 pm

Verified on my copy. Odd since it is ranged and the Use Strength Bonus box is not checked. *shrug* I get similar behavior making something like the Battleaxe a ranged item. I'm not entirely certain what HeroLab uses to distinguish melee (mighty) and ranged weapons.

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Colen
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Re: Equipment Bug -- Taser

Postby Colen » Mon Feb 01, 2010 5:36 pm

Maybe you are throwing the taser really hard?

The Taser definitely shouldn't be adding the strength bonus (I'll investigate and try to fix this). Since you asked, the criteria for getting strength bonus added is that one of the following must be true:

* Is it a Simple weapon?
* Is it an Archaic weapon?
* Is it an Exotic weapon?
* Does it have an explicit "add strength bonus" tag?
* Does it NOT have an explicit "no strength bonus" tag (e.g. Crossbow)?

You can control the last 2 items by checking the "No Strength Bonus" or "Add Strength Bonus" checkboxes in the editor.
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