Starlight Bay (3e Recruitment)

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XeroKhan
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Starlight Bay (3e Recruitment)

Postby XeroKhan » Thu Aug 15, 2013 9:13 pm

This may push my limit of GMing games, but this has been on my mind for THE longest time. Essentially, I will be stealing Hound's game idea, but making it more into my style of game. Here is what I have:

Starlight Bay

-Geography-
Starlight Bay is located some miles north of New York City, New York. It is nestled on the coast of a sparkling bay and always is known for its beautiful nights on the seashore. Surrounding it on the land is a vast system of forests and a mountain just behind the city, dubbed "Mt. Gelene" by the citizens for its vast deposits of Gelene rock in the nearby quarry.

-History-

Starlight bay was first settled in the early 18th century by a notorious pirate called "Whitebeard," a man rumored to be "unkillable" by the likes of man. It is said that the pirate disappeared somewhere on the American coastline, along with his immense treasures. The bay was then discovered in 1805 by some colonials who's homes were destroyed by the American War for Independence. There, they found Whitebeard settled inside his almost abandoned, beached ship, retired from his vile crimes at the seas. The colonials decided to leave the man alone and built their town on the other side of the bay to the lone captain.

It was ten years afterward that the town majorly flourished in size, people, and many other aspects. A notable man of prestige known as Harrison Ginkston decided to establish a judicial courtroom in the town to ensure justice was brought to those who wanted it; however, Mr. Ginkston mysteriously disappeared one day, leaving another to take the position as the town's judge. Then, in the 19th century, a famed western gambler named Jack Spade came to Starlight Bay to set up his own gambling center; thus, some years later, Mr. Spade founded the Ace of Spades Saloon.

Not much has happened in the town afterward until the very beginning of World War 2, when Hitler sent a small battalion of Nazis, all specializing in espionage, into America and setting up a secret port there in Starlight Bay. Then, once word of Pearl Harbor reached the ears of the people and the undercover Nazi corps there, the very Nazis then went under the radar, closing their port and going into hiding. Then, at the end of World War 2, the Nazis vanished, ensuring that none were to discover them and their activities.

It was then that Starlight Bay began to grow from a town to a city, building a Casino on the location of the original "Ace of Spades Saloon" and naming the Casino after Mr. Spade's Casino. The city expanded even further to encompass the entire bay, even converting the recently discovered Nazi port to a normal port, importing and exporting good across the Atlantic Ocean. From then on, Starlight Bay became a well known tourist spot, ensuring a rapid income to the city.

It was during 1985 that Lincoln Blaze, a recent college student that graduated with the highest honors, founded Blaze Corporation, a company that emphasizes on expanding and improving the lifestyles of people. It made a sudden change of pace when September 11, 2001 came. With the destruction of the Twin Towers in New York City, the damaging of the Pentagon, and the Plane Crash in Stoystown, PA, Mr. Blaze decided to refocus his company to create anti-terroristic technologies and programs to prevent the events of 9-11-2001 from ever happening again.

-The Fantasy Gang Wars-

>The Dwarves<

A gang of burly men led by Zell Ilvant, a man with dwarfism. Although this sounds not as intimidating, Zell is a terror on the streets of uptown Starlight Bay. Police have been unable to capture Zell due to Zell's constant changing of base locations throughout the uptown district.

The Dwarves are usually seen carrying pickaxes, makeshift axes, any form of melee based weapon, and the occasional gun. Their logo is usually just an axe with a Z on the blade.

>The Elves<

A gang mostly focusing on agile men and women, it is lead by a Harrison "Harry" Gufna, a naturalized citizen from London, England. Police are unsure as to where Gufna is based, but they are sure it is somewhere in the downtown district of Starlight Bay.

The Elves usually wield more ranged weapons, like a bow or crossbow, or wield small melee weapons, like a dagger. Their logo is based off of the Jolly Rodger's "Skull and Crossbones", only the bones are daggers and the skull is a skull-shaped shield baring a crossbow on it.

People of Note

>Alice and Winslow Hive: Winslow Hive is the CEO of a factory that produces food condiments. He named it "Madame Hive's" because of the fact that his deceased wife was a bee keeper. Alice, Winslow's only daughter, is the mascot of the company, wearing a designed costume and taking on the title "Madame Hive" to advertise the factory's product.

>Annebelle Jivees-Merlin: Starlight Bay's best freelance reporter. She is most well known for her revealing of what she called "The Fantasy Guild War," the city's gangs fighting each other. She usually sells her reports to the city's local newspaper: "The Starlight Century"

>Brandon Skiey: The Skiey Family is the oldest and richest family in Starlight Bay. It's most recent heir is Brandon Skiey, a politician with a goal of becoming the mayor of the city. He currently lives in the Skiey Estate, located to the west of Starlight Bay.

>Jeremiah Repko and Clyde Waynesville: A team of private investigators based in the outskirts of Starlight Bay, in an apartment building with a Chinese restaurant on the ground floor called "Moonlight Wok."
Their reputation is very well known, for they seem to always finish the job with no questions left and with peaceful relief.

>Geoffrey Mann: A paranormal investigator. Most people usually never hire him, so he owns a paranormal book store located in uptown district to pass the time.

>Igor Havard: A naturalized citizen from Romania, Igor became a prosecutor for his keen insight. His only rival is the defense attorney Paul Clement.

>Martin and Mavin Flozzi: Starlight Bay's amusement park, Marvelous Acres, is owned by Martin Flozzi after receiving a degree in business. Mavin, Martin's sister, is the park's mechanic and maintenance expert. The park has never had a recent history of broken down machines since Maven joined the team.

>Miyuki Black: A Japanese immigrant that set up an antique shop in the downtown district.

>Paul Clement: The city's most renowned defense attorney. He seems to ensure that the real "bad guy" of any case of a crime is caught, even if he was defendant was the guilty one.

>Rachel Waynesville: Clyde's cousin. Rachel ensures that the police protect the innocent and capture the guilty, even if it meant the cost of her life. She has headed many investigations and represented the police and what they found in court cases.

>The Honorable Thomas Samoht: Starlight Bay's current Judge. He is mostly known in Starlight Bay's history as the judge to serve the longest time in the judge's seat.

>Sigmund Samoht: Thomas Samoht's only son. Sigmund is the current district attorney, ensuring that all court cases are done by the book.

>Victor Edge: The Bay's fire chief. He is always the first one into the fire to fight and the last one out. All the other firemen of Starlight Bay hold Victor in HIGH esteem.

>Desmond Bizarre: Starlight Bay's current Mayor. He has done many things to ensure that Starlight Bay is better than it was a year ago. He originally owned the "Francine Bizarre Asylum" before giving it to Martin Flozzi to care for it.

House Rules

It will be the same as what Hound posted:

Hound wrote:1. Dexterity also provides a bonus to Initiative which can be stacked with Agility or Speed Of Thought

2. Each rank of Presence taken, also offers either 1 point for Willpower, or 1 Social Advantage like Leadership, Contacts, Connections, Teamwork, etc... (make sure to clearly mark this stuff)

3. Skills provide 3 ranks, for 1 Point except for Combat Skills.

4. Each Rank of Wealth Provides 1 Free Rank of Equipment Limited to Secret Base(Like for a "Bat cave")

5. Maximum 5 Regeneration, Regeneration costs 2 per rank instead of 1.

6. Power attack/All out attack combo can only be used once per combat. To use it more than once, you will need to treat it as using extra effort, which means either spending a hero point or becoming fatigued, which is cumulative. Meaning if you are already fatigued, you become exhausted, and if you are already exhausted you become incapacitated.

7. While I allow some custom advantages/feats/features, I do not allow the "Follow Up" where you get a second attack after a critical hit. Additionally, normal attacks are capped at "Improved Critical 2" and if you want a higher critical hit, there needs to be a trade off, like being distracted, or something, to show you going all out.

8. 1 Point of Languages gets you 2(instead of 1), 2 Points get you 4, 3 gets you 8, beyond this you might as well just take the power Comprehend.

9. I dislike Impervious and Penetrating, and can never find a set of rules that makes me happy, so for now, let's just not use either.


Any thoughts, questions, or interests, please post. I will be happy to answer them.
Last edited by XeroKhan on Mon Aug 26, 2013 8:12 am, edited 1 time in total.
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Common Terms I will use:
>D#: Failure by (1-4) Degree
>EFN (Epic Fail Number): A Natural 1
>Nat 10: Taking a Natural 10 on a specific Skill

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Re: Starlight Bay (3e Interest?)

Postby Walking Dad » Fri Aug 16, 2013 12:48 am

Alright, some base questions:
How high should be the PCs PL?
How much PP do we get to build the PCs?
Origins you don't allow because of the setting (the background shows no sign of metahumans, but you have a regeneration house-rule)?
English isn't my native language. Have patience, please.

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Re: Starlight Bay (3e Interest?)

Postby XeroKhan » Fri Aug 16, 2013 9:49 pm

Whoops, I knew I forgot something here. This will be a classic PL 10, 150 pp game. Basically, any origin except extraterrestrial. Anything else?
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Common Terms I will use:
>D#: Failure by (1-4) Degree
>EFN (Epic Fail Number): A Natural 1
>Nat 10: Taking a Natural 10 on a specific Skill

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Re: Starlight Bay (3e Interest?)

Postby Walking Dad » Sat Aug 17, 2013 1:25 am

When did metahumans emerge?
How common are they?
What is the public opinion about them (saviors, monsters, ...) ?
Do they do the classic costume and secret identity thing?
English isn't my native language. Have patience, please.

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Re: Starlight Bay (3e Interest?)

Postby jemal » Sun Aug 18, 2013 4:15 am

What style of game? Four colour, darker?

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Re: Starlight Bay (3e Interest?)

Postby deathsap » Sun Aug 18, 2013 10:30 am

Sounds good I'm interested, the "Gang wars" leaves me thinking why don't they have guns?
I think I'd go for someone trained with "anti-terroristic technologies" or from a training program. The other questions I have, have already been asked.
Good Luck!

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Re: Starlight Bay (3e Interest?)

Postby XeroKhan » Sun Aug 18, 2013 12:34 pm

1) Metahumans have been around since the dawn of time.

2) 1 in every 10,000; basically, uncommon.

3) I think the best way to answer this is a quote from Tommy Lee Jones from Men In Black:

A person is smart. People are dumb, panicky dangerous animals and you know it. Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow.


4) Classic costumes: Sometimes. Secret Identity: A MUST!

5) A basic superhero game with some investigation instances, some combat, some interaction, etc.

6) Grey but leaning toward darker. I WILL detail most things, but NONE of the unpleasantness like torture or rape.

Any other questions?
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Common Terms I will use:
>D#: Failure by (1-4) Degree
>EFN (Epic Fail Number): A Natural 1
>Nat 10: Taking a Natural 10 on a specific Skill

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Re: Starlight Bay (3e Interest?)

Postby jemal » Mon Aug 19, 2013 12:54 am

How about a Vampire? Specifically, an ancient vampire Prince who's lost much of his power?

You say metahumans have been around forever - perhaps one 'family' of them is what people consider 'vampires'.
He's an ancient Egyptian Vampire.. through the ages he's been a monster, villain, tyrant.. eventually he settled down, outgrowing the bloodlust and anger, and eventually went to sleep.

When he awoke, centuries had passed and he was severely weakened. Not only that but humans and other metas had grown to take over the entire planet. He spent years catching up on current events and realizing that between the recent surges in technology and powerful metahumans, and his centuries of entropy, he was no longer a god among men. This excited him.

*NOTE: I'm pondering having his 'resting place' as Starlight bay and perhaps it was something here that awoke him. I'm thinking he's been awake for a few decades now - long enough to learn about the new world, adjust, and start building a network of power.


Build Thoughts:
Fairly high attributes & lots of skills/advantages.
Speed, Strength, Regeneration.
Low level immortality with a limit: Staked & Beheaded
Blood Drain
Enhanced Senses

other Possibilities:
Mesmerizing gaze/voice
Flight or superjump;
Telekinesis (Weak or Flawed in some way as he isn't as powerful as he once was);
Incorporeal (Mist)
Summoning (Wolves/bats?)
Shadow control
Healing

He wouldn't be killed by sunlight, but is severely weakened by it. I'm thinking of giving many of his powers a limit that they don't work in sunlight.
If you're amenable, I also wanted to talk to you about a House Rule limit for some of his powers having to do with how much blood he's drank recently..

He's kind of a combination of Anne Rice, True Blood, and World of Darkness vampires. He'll be a bit darker, but definitely an Anti-hero, not a badguy. And VERY OK with teamwork.

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Re: Starlight Bay (3e Interest?)

Postby Walking Dad » Mon Aug 19, 2013 2:05 pm

I would like to play the archer character I made, unless the PCs have to be "powered".

viewtopic.php?p=1001733#p1001733
English isn't my native language. Have patience, please.

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Re: Starlight Bay (3e Interest?)

Postby Plan B » Tue Aug 20, 2013 3:24 pm

XeroKhan wrote:
2) 1 in every 10,000; basically, uncommon.

3) I think the best way to answer this is a quote from Tommy Lee Jones from Men In Black:

A person is smart. People are dumb, panicky dangerous animals and you know it. Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow.


4) Classic costumes: Sometimes. Secret Identity: A MUST!

5) A basic superhero game with some investigation instances, some combat, some interaction, etc.

Any other questions?


Are super powers a "known" thing in setting? (you actually didn't answer that, at all)

Why are secret identities required?

What are we the PCs meant to be doing? Are we meant to be vigilantes? special branch of law enforcement? A super hero team? Are "superheros" even a thing in this setting?
    Insert witty comment here.

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Re: Starlight Bay (3e Interest?)

Postby deathsap » Wed Aug 21, 2013 1:26 pm

1 in every 10,000; basically, uncommon.
So in most cities there's 30-100 or so people with powers of some kind? In New York city they'd be over 800. So I think of it at Marvel level of powers floating around, lots of guys with low end powers. Or that's my take on it anyhow.
Good Luck!

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Re: Starlight Bay (3e Interest?)

Postby Hound » Sun Aug 25, 2013 5:54 pm

deathsap wrote:
1 in every 10,000; basically, uncommon.
So in most cities there's 30-100 or so people with powers of some kind? In New York city they'd be over 800. So I think of it at Marvel level of powers floating around, lots of guys with low end powers. Or that's my take on it anyhow.



Yes but are these meta changes as small as "I have a rat tail... an actual rat tail. not the hairdo."
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Re: Starlight Bay (3e Interest?)

Postby XeroKhan » Sun Aug 25, 2013 6:04 pm

1) A Vampire idea does sound interesting. Let me see the build and I can judge from there.

2) Arrowhawk sounds very interesting. I will allow him.

3) Basically, a "Mutants of the world of Marvel" instance. There are people that know, but if word gets around too quickly, things can massively escalate to the point where there could be a mass extermination.

4) I said it was a must. I do not require it though. (Is that contradictory? :? )

5) Mostly a vigilante, but there are other things that can exist. You may form a team if you wish, or you may go on your own. I am a very adaptable GM.

6) Just like Hound put it. There are meta changes, some as small as the "Rat Tail" example Hound put in to as large as an extraterrestrial invader.
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SKYPE: X3r0.Kh4n

Common Terms I will use:
>D#: Failure by (1-4) Degree
>EFN (Epic Fail Number): A Natural 1
>Nat 10: Taking a Natural 10 on a specific Skill

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Re: Starlight Bay (3e Interest?)

Postby kenmadragon » Sun Aug 25, 2013 8:17 pm

Hmn... I must say I kinda feel interested, though I must ask, how would you place an occultist? Or some other mystically inclined individual? Does the setting take on the secret society type deal that DresdenFiles and Marvel does, or is it grim macabre like Constantine? Also, if you are adapting Hound's house rules, are you also adapting his Ritualist alternative as well? Or would you need to get that as another advantage in addition to Ritualist (a second rank of the advantage or something) ? I dunno, I could see some pretty interesting plot ideas given some of the listed NPCs, like Mann and Black, as possible acquaintances to lead into plots easily.

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Re: Starlight Bay (3e Interest?)

Postby jemal » Sun Aug 25, 2013 8:49 pm

XeroKhan wrote:1) A Vampire idea does sound interesting. Let me see the build and I can judge from there.
Will post one up soon.
4) I said it was a must. I do not require it though. (Is that contradictory? :? )
Only if you're using the words 'must' and 'required' properly. :P
What do you mean by 'it's a must'? do you mean "It will be very difficult for the CHARACTER without"?
(Also this point is in reference to secret identities, correct?)


@Kenmadragon - You could always go the scarlet witch route and say that your mutant powers SEEM to be magical.


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