Age of Gloriant - Chapter 1 - ON HIATUS

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Age of Gloriant - Chapter 1 - ON HIATUS

Postby Thorpacolypse » Wed Jul 31, 2013 7:45 pm

This is the IC thread for my yet to titled Fantasy Game in the Fantasy Thorpacoverse. Let me get a couple of posts reserved before anyone posts, please. :wink:

Party Roll Call:

Skaldar the Dragon Breathed - Plan B
Molly - Spectrum
Avianna Thane - Tholomyes
Amalia the Voodoo Witch - Hound
Hrim Faxi - XeroKhan
Theodus Morningson - Kenmadragon

House Rules:

House Rules


Chapters:


The Land of Gloriant:

Gloriant History
Gloriant Information

More to come...
Last edited by Thorpacolypse on Sun Oct 27, 2013 9:36 am, edited 7 times in total.
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Gloriant History

Postby Thorpacolypse » Wed Jul 31, 2013 7:45 pm

GLORIANT HISTORY OVERVIEW

As recorded by Elder Emberwell the Alduvian, 9th Lorekeeper of Szaride

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Hear now, mortals, this story of time before time, of darkness before light and of torment before salvation. Heed this tale of gods and men, war and peace, love and sacrifice. This lore has been handed down from generation to generation of Alduvians and must now be shared with all creatures of the Gloriant lands in order to preserve that which is known. I have taken it upon myself to tell this tale to all who will listen.

THE CREATION

While there are many theories on the creation of this planet of Jaerth, each depending on what religion one follows, or which wizard, Lorekeeper or elder of a race that you choose to believe. What we Alduvians know is this:

In the beginning, there was the void. And into that void, The Creator was born. It was He who set the stars in motion and who crafted the furnace of our Sun so that the void would not be filled with darkness. He created an infinite number of stars, worlds and dimensions layered upon dimensions with their variety as unlimited as His limitless power. And He loved all His creations equally and boundlessly.

It was during this period of creation that our world was born. The Creator formed the great oceans, our two moons, the majestic mountains, the myriad of plants and trees and the great lands, with the most glorious being our land of Gloriant. But the world was without any creature or life of any kind. It was with His infinite wisdom that The Creator realized that the life on our world, and all worlds and dimensions, should be as varied and wondrous as the worlds He created. He also believed that all creatures of the world should be given a free will, so that they could each define their own reality and experience His glorious creations in their own individual way.

He also knew that they would need guidance and that His joy in creation was a joy that he wished to share. So He decided not to breathe life into the world Himself. For that, he created his five children, four sons, and a daughter. They would be the first gods, and they would be charged with creating and guiding the creatures and races of the world.

The first son was Anvaelar, who was carefree and proud. He loved song and the glory of gold, and to him his father gave a scepter made of engraved gold and decorated with wondrous gems.

The second son was Azzagrath, who was wise and humble. He loved strength of stone and strength of spirit and to him his father gave a scepter made of marble and Askharil, the “steel of souls”.

The third son was Aer, who was strong and bold, but quick to temper. He enjoyed the flame of emotion and the heat of battle and to him his father gave a scepter made of brass and living flame.

The fourth son was Azkarael, who was the smartest of the children, but was also boastful, prideful and covetous. His father gave him a scepter made of sterling silver and decorated with black diamonds.

The only daughter of The Creator was Anilaya, who was beautiful, clever and curious. She loved sorcery and sunshine, and to her the Creator gave the most special scepter; one made from pure light and magic.

Before the Five Children of The Creator created life in the world, they each had a number of children, and those children: Elhonna, Chronus, Bor, Pelor, Anubis, Gruumsh, and others; and their children and children’s children, became the pantheon of deities that we know today; Each of them carried traits and powers of their parents, but each of them was unique and each had their own philosophy on how life should be created and guided. There was much arguing and many fights between the deities over how the creatures of the world could be created and how they should be governed. In order to be fair, The Five Children of The Creator charged them each with creating a number of creatures as they saw fit, but none in the image of The Five Children and The Creator, as they were not deemed worthy to perform such a feat. So the deities created all manner of animal, from the smallest bug to the mighty Tarrasque, with all varities in between. And The Five Children were most pleased, as was The Creator, who loved all the creations equally and boundlessly.

Then it was time for The Five Children to create life in their image. And so the races of our world were born.

First, Anvaelar made the elves that were as proud and carefree as he. He granted them long life, love of song and freedom and transcendent grace.

Second, Azzagrath made the mountain folk, who loved the earth and its rich treasures. Short and strong, they too were gifted with long life, but their love was for stone, steel, gems and hard work.

Third, Aer made the humans, who were strong and warlike. He did not grant them long life, as he wanted them to live fully in a shorter time. They were granted with a great sense of adaptability to their world, and were made to be prosperous and fertile.

Lastly, Anilaya made the gnomes and the little folk, who shared her love for magic, beauty and the wilderness. They were gifted with long life, and to have a greater kinship with nature and animals.

Azkarael, however, was not allowed to create the race he desired. Azkarael loved to create division and discontent between his brothers and sister. And he was particularly jealous of Anilaya, who he felt The Creator favored over the brothers. After an especially cruel and divisive act, the details of which have been lost to time, The Creator stripped Azkarael of his scepter and forbade Azkarael to use his powers until he had redeemed himself.

This drove Azkarael mad. He stole Anilaya away and tried to use the power of her scepter to make a race of terrible fiends to walk the world. When Anilaya tried to stop him, he flew into a fit of rage and slew her. However, the power of the scepter would not bend to his evil will, and when he tried to complete his task, the scepter destroyed itself and the resulting explosion shook The Heavens. The explosion also destroyed Azkarael, but it shattered his essence into several separate entities that were thrust into the world and across all dimensions. The entities became the seeds of several different vile races, ranging from the vile goblins and orcs, to the bloodthirsty hyena-people of the deep deserts. Other creatures, such a demons, devils and fiends also sprang from the larger, more powerful remains of Azkarael and were spread out across all the planes of existence.

When The Creator realized what had occurred, he was devastated by the loss of his daughter and the betrayal by his son. Fearing for all the creations of his children, The Creator himself created the Alduvian race, which are now known as dragons by the other races of this world. To my race he gave long life, great knowledge, and great power, but also the burden of a great responsibility. It was the first of our race that built the unreachable mountain city of Szaride as home and sanctuary and began our long vigil.
The Creator then took away the power of creation from His children and the other deities and gave it to the creatures of Gloriant. In memory of his daughter, he blessed the female of all species with ability to bear children, and greater inner strength than a man could imagine.

After he had done this, The Creator rested, and sleep he did for a long time.

THE TIME OF TORMENT

After the creation, thousands of years passed. Humans, under the banner of Aer and the pantheon of deities that shared his vision, conquered much of the world. Great empires rose and fell. Across the world, humans and elves dabbled in sorcery and the magical power of creation. They brought about the creation of many more species of animal and humanoid creatures. Giants appeared across the land, with strength that could move mountains and varying from brutish louts to noble intellectuals who lived in castles in the sky. The mountain folk dug hundreds of strongholds under the ground and fought bloody wars with the blind beast-men of the deeps, the giants and the elves, whose arrogance was growing beyond comprehension.

It is believed that during this time, one of the spawn of Azkarael, a demon whose name remains unknown (but is believed to be Demogorgon himself) gained audience with the high human god Aer and began planting seeds of deceit. Whether that was actually the reason or not, Aer slowly became dissatisfied with his creation. After its initial conquests and wars, humanity had settled down and split into thousands of small cultures. This did not please him, for Aer wanted a unified humanity, strong and warring, unified under his banner.

What he saw was an imperfect creation that had to be tempered like an imperfect blade; in fire

And so, in what was later called the Year of the Weeping Gods, Aer opened the gates of Hell and set loose the demons therein. The sky became black and rained down tainted water. Great storms ravaged both land and sea. And hordes of fiends, led by three infernal generals, pored out upon the helpless world. The elves escaped across the seas in their great, enchanted ships, riding on winds of magic. The mountain folk and the little folk burrowed deeper in hopes of avoiding the onslaught. The giants were split into different factions, each of which pursued its own means to survive. But there would be no sanctuary for the human race and they bore the full brunt of Aer’s fury.

When the nature of the impending disaster became apparent, the Alduvians of Szaride did not sit idle. We sent our king, Terzhaen, to look for the sleeping Creator from the furthest reaches of the universe, a journey that would take him over three hundred years. The rest of my kin traveled far and wide, to live up to our responsibility as protectors of Gloriant, desperate to save what little we could. I am ashamed to say it, but many of my kind were captured and corrupted by the demons. The bloated and greedy descendants of those once mighty Alduvians are what cause so many today to curse the name dragon. But I digress…

My kind and the human race fought bravely against the infernal horde, but in vain. The fiends raised the dead to fight on as undead abominations, and destroyed human strongholds with spells of destruction. After 50 years of what became futile battle, the war was over, and the torment truly began. The fiends enslaved entire human empires, for use as servants, to fulfill their depraved pleasures and even food. And through all this, Aer watched and did nothing, hoping that the adversity would drive men to evolve into something greater. Anvaelar also did nothing. His people, who called him Velar, were safe and that was all that mattered to him. Azzagrath attempted to reason with Aer, but to no avail, and not wanting to risk Aer’s wrath, he too, did nothing. And Aer forbade any of the other deities to intervene; less they tempt battle with him. So the human race continued to suffer.

For over three hundred years, nothing changed. Then, precisely three hundred and thirty-three years after the Torment began, the Alduvian king Terzhaen returned from his great journey. Those of my kin who were there that day recall seeing the king stagger in, bone weary but triumphant as he descended to the great square of Szaride. He looked across the crowd and declared, “HE is coming!” and then fell to the ground, dead.

For two days, all was silent. Then on the third day, He did indeed come.

In human annuals, it would be known as The Night of Falling Stars, as it appeared that the stars themselves fell down upon the earth. It was a cloudless night, and one by one, pillars of searing white light came down from the heavens. There was a host of the Nine Celestials Legions, and at their lead, terrible beyond comprehension, was The Creator. The battle lasted for two days and nights, although there clearly was no question as to what would be the end result. The Creator could have ended the battle in the blink of an eye, but He let the battle continue because He saw that finally, the human race, inspired by The Creator, began to fight back.

And then it was over. The forces of light had triumphed; driving the demons and fiends back into the darkness. Soon, humankind, though battered, recovered to continue their spread across the land. The giants, mountain folk, dwarves, elves and little folks returned to their native lands and all the races worked to rebuild what they had lost in the time of The Torment. Then the time came for a reckoning in the heavens.

For his shortsightedness and cruelty to his own creation, Aer was stripped of his scepter, which The Creator broke into pieces and cast out across the ends of the universe. Without his scepter and wracked with shame and anger, Aer exiled himself from the heavens to a place unknown. However, it is said that he remains powerful even without his scepter and that he will one day return to wreak a terrible vengeance on his Father.

The Creator again left the governing of the world to the pantheon of deities, and forbade them all from such similar acts, less they incur a wrath a thousand time greater than what was visited upon the demons in The Night of Falling Stars. And to this day, none in the pantheon has dared challenge The Creator’s decree.

THE FIRST GREAT WAR

After the Time of Torment, there was a general sense of peace throughout the land for nearly two hundred and fifty years. This would eventually be known as the First Age of Gloriant. It was during this time that the initial borders of the Gloriant Domains as we know them now were set, although those borders have changed over time. However, there was a great orc king named Grudarc, who believed that the will of the orc god Gruumsh was for the orcs to have lordship over all the lands of Gloriant. As such, he made it his personal crusade to achieve this goal. He began by overrunning the domains of Gordania and Zaranor with his vicious Bloodfang tribe and creating a stronghold in the Gordanian forest now known as Orcwood. Soon after, he began to rally hundreds of orc clans under his banner. Before long they became the dominant humanoid force in the land.

As they began to advance across Gloriant, they eventually came into conflict with my people. At first, we had little problem defending ourselves against the orc armies, repelling them time and again, winning each battle decisively. After several defeats, Grudarc knew he would need more than just large numbers to accomplish his goal. They began to focus on gathering more and better weaponry and magic skills that might give them a better chance at victory. And for good measure, Grudarc forged an alliance with the Mind Flayers, who saw the war as an opportunity to gain control of the lands themselves, once the orcs had done most of the work. With their improved skill and the help of the Mind Flayers, the orcs were finally able to overcome our forces and slaughter many of my kind.

After many years of orc rampages, the elven, dwarven and human races joined with my people to battle the orcs in what would later be known as the First Great War. The war raged for many years, and the unified forces led by the great King of Men Amaes Gloriant, Dwarven King Edrinli Thunderhold and the great elven king Valeridas Sunstar battled Grudarc’s forces tooth and nail but could not gain an advantage. Finally, the great wizard Willard created an army of living constructs called the Warforged who fought with the unified races. It was their help that turned the tide of the war, and after a monumental battle in the Valley of Dread, the unified races defeated the orcs and Mind Flayers, with King Gloriant dealing the final blow by beheading Grudarc on the field of battle.

After the loss of their leader, the orcs were all but defeated and the Mind Flayers fled to their secret cities under the earth, to the place now know as The Underdark. As in all wars, though, the victory came at a great cost. The spoils of the war caused the near elimination of many of the humanoid races and many animal species. Even my people seemed to be sensing the end of our species.

But, as it has long been said, “life finds a way”, and in time, the populations of the humanoid races became plentiful again. Many new and strange species of creatures began to emerge, to coincide with the return of the Alduvians, and also unfortunately, the orcs. It was during this Second Age of Gloriant that our continent was named for the first King Gloriant, who became the first recognized High King of the land.

THE SECOND GREAT WAR

For another two hundred years, there was a relative peace throughout the land, as each of the human domains developed their own varying styles of government, but kept a general sense of peace with the other domains. The dwarves, elves, and humans generally kept the orcs at bay, and kept a general sense of peace, however tenuous, with each other. There were many relatively small conflicts, as there has always been and will always be, as good battled evil on a daily basis. But in general, the lands were prosperous and there was a balance between good and evil. It was also known as the first Great Age of Adventure, where the spoils of the last Great War left many ruins to explore, many treasures to claim and drove the bold to seek out new lands to discover.

It was near the end of this civil period that twin brothers were born, Ironious and Teronious. It is said that they were the spawn of a human mother and a great silver Aludvian, Maranog, that often assumed human form, to allow him to seduce females as he pleased. It is believed that their half-dragon lineage gave them great gifts for magic, and they became the two greatest wizards the world had ever known. The two brothers were as different as day and night, though. Teronious was kind and caring man, who used his power for good and to help others. Ironious was a darker, more sullen individual, who delved in dark magic and rarely used his powers for the general good. Each of them was a great teacher, however, and they trained hundreds of wizards, of all races and all alignments, including Tenser, Rary and Mordenkainen. And it was one of their students who would bring an end to the civil period and bring about the next Great War.

Montarrio, a Drow elf who came from a family of wizards, was Ironious’ greatest student. Despite his arrogance and cruel nature, he became of favorite of Ironious nearly from the first day he arrived and he worked closely with him for years. In short time, it became glaringly obvious to Montarrio that Ironious was immensely jealous of Teronious. At every opportunity, he played on that jealousy to help stoke the flames of dissension between the two brothers. After many years of studying with Ironious, learning everything he could from him, even thing that Ironious taught no other students, Montarrio felt he had he become nearly the equal of the brothers; and he knew it was time for him to eliminate his competition. Accounts vary as to what he actually did, but Montarrio orchestrated an incident that brought Ironious’ jealousy to the boiling point. It made Ironious fly into a murderous rage and he engaged in a deadly wizard’s duel with his brother. The battle raged for hours, each of them unable to gain an advantage over the other. Finally, with both wizards exhausted and near collapse, Montarrio unleashed a fury of evil magic upon them and killed him them both. After finishing off several of the brothers’ other students, he became the supreme wizard of the land.

Now that he was the supreme wizard, Montarrio felt he should be the ruler of all of Gloriant. He spent many years creating an empire in Gordania, building a great castle deep within the Morgath Mountains and gathering great wealth and many followers. Over time, he gathered a massive army of evil and then he began to wage war against all the domains of Gilthorian. Nearly all the domains fell quickly, leaving only the combined forces of the domains of Xania and Gloriant to fight Montarrio’s army. Eventually, Montarrio’s armies pushed the opposing force to within a few miles of the Gloriant capital of Thorgilliath.

The turning point of the war came during the Battle of Ainar’Din, where the members of the greatest party of adventurers in the land; Xander Daellion, wielder of the legendary Star Sapphire Sword, mighty warrior and leader of the party; Marada the Mysterious, the powerful mage; Sian the Cleric; Pergathon, the halfing thief; and Kalen, the dwarven fighter, were able to join the battle after returning from imprisonment many lands away thanks to the trickery of Montarrio. Their onslaught brought out Montarrio himself and his greatest warrior, the general of his armies, the legendary blackguard, Ethirios the Cruel. After a monumental battle, that legend says made thousands of warriors stop life and death battle to watch, Xander Daellion eventually slew Ethirios. Then Montarrio joined the battle and he nearly defeated the entire Great Party by himself. Just as Montarrio was about to finish them off, two lightning bolts came out of the heavens to strike Montarrio. Most believe it came from the spirits of Teronious and Ironious, who sent them to exact their revenge on their treacherous former student. It did not kill the evil Montarrio but it stunned him long enough for Daellion summon enough strength to rise and cut off Montarrio’s head. Then quickly and wisely, Maradak captured Montarrio’s soul and imprisoned it in a soul stone to keep him from returning ever again. Without Montarrio’s power and Ethiros’ leadership, the allied forces were able to rout the remaining forces of Montarrio’s army and within a few days, the war was over.

It has been nearly 25 years since that day and the continent is still in a state of recovery. Once again, the lands were razed and many species were near extinction after the ravages of the war. But as mentioned before, life is resilient and the lands are slowly again becoming prosperous. Xander Daellion is now the High King of Gloriant and he and his wife, Queen Diiva Daellion, have given their resources to restore many of the communities that were destroyed during the war, not just in their own domain, but also across the continent. They have helped strengthen the union among the peoples of all domains and along with the other retired members of the Great Party, and the X Knights, King Xander Daellion’s special guard, they have kept the peace in the land and have given all the races hope for a bright future. King Daellion’s reign has signaled the dawn of the Third Age of Gloriant.

There you have the history of Gloriant so far. What happens next, nobody knows except The Creator himself. But this much I can tell you, reader: the Alduvians will be there, watching it and recording what transpires to enlighten the future generations. I bid you farewell, and may The Creator watch over you.

And as such begins a new great age of adventure for any who are bold enough to seek it.
Last edited by Thorpacolypse on Wed Jul 31, 2013 7:48 pm, edited 2 times in total.
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Gloriant Information

Postby Thorpacolypse » Wed Jul 31, 2013 7:47 pm

Some key information about the land of Gloriant (constant work in progress...):

• The exact size of the continent of Gloriant is unknown, but the explored portion is approximately 2 million square miles in size. However, many Lorekeepers and scholars feel that the land is probably at least 10 times that large. The weather varies from region to region, with the northern regions of the land trending colder and the southern and western coastal regions being warmer. There are 5 known domains of Gloriant: Lothos, located on the northwest coast of the continent; Musthias, in the far southwest; Gordania, to the north; Kanai, in the known center of the continent; and the largely unexplored mysterious land to the far east, Xania.

Days of the Week (in Common tongue):

Cadu (Monday)
Tiani (Tuesday)
Koranos (Wednesday)
Seros (Thursday)
Azzar (Friday)
Olysday (Saturday)
Neuday (Sunday)

The 13 Months of the Year (in Common tongue):

Xanuran (Winter)
Sabuary (Winter)
Smarch (Spring)
Tilerin (Spring)
Kathai (Spring)
Erijune (Summer)
Palai (Summer)
Azeman (Summer)
Senaini (Summer)
Daenawn (Fall)
Saiex (Fall)
Nazadeh (Fall)
Jaie (Winter)

• As stated in the history of Gloriant, the land is a state of renewal and recovery. The population of all the humanoid races is increasing steadily and most animal (magical or otherwise) species are gaining in numbers also. The two races that seem to be increasing the most rapidly, though, are goblins (as would be expected) and strangely, Drow elves, which normally were rarely encountered outside of a few areas, but have been showing up in all the regions lately. The one species that seems to be struggling to gain its former strength are the dragons, which comes as a surprise, given their power and revered status.

• While the animal populations in general are showing signs of recovery, it should be noted that many creatures have been found wandering in areas that are not their natural habitat. Most Rangers and Druids believe this is an after effect of the war, caused by numerous forest fires and fallout from dark magic spells that either destroyed certain creatures’ natural habitats, or drove off the animals that were their food sources, forcing them to wander into uncommon terroritories.

• In his quest for power, Montarrio made it a point to destroy as many wizards, sorcerers and clerics of all alignments as he could throughout the war. As such, there are few of their kind left in the Gloriant lands. Clerics have begun to appear more frequently due to the people’s reliance on their faith to get them through the dark times. However, wizards and sorcerers are rare in all are races, save the elven races and a few other races that have strong magical roots, such as ogre mages. As such, many younger people in the outlying areas of the domains have never even seen a magic user of any sort. One interesting side effect of this mass elimination of mages is that there are a number of extra-planar creatures wandering the continent that were summoned but never returned to their home plane.

• The region of Gloriant where I will be focusing in the Daellion Monarchy in the country of Lothos. The capital city of Thorgilliath and the delta cities of Heltonford and Alabaster Shoals have been growing very quickly over the past 10 years. Pretty much all the major trade and resources for the domain outside of agriculture and mining originate from those cities.

• The outlying settlements in the domain have been slower to repopulate. News from the further reaches of the country Lothos has been very infrequent and information about the other domains has been practically non-existent for people outside of the larger settlements and cities for years.

• The Royal Hierarchy in Lothos fairly similar to most traditional kingdoms. King Xander Daellion and his wife, Queen Diiva Olias Daellion are the High King and Queen of the domain of Lothos, and in most people’s eyes, the highest royal family of Gloriant. Next in line are their sons, Jaxx and Jacade, and their daughters, Tishana, Alispeth, Danea and Arisema. Most of the outlying cities and townships are overseen by the Olias Family Grand Dukes and Duchesses (too many to name here), or the Barons, who rank just below the Grand Dukes and Duchesses, due their lineage from other great families of Lothos. The X Knights are the next highest ranking class, and their status is derived not from their family lineage, but their acceptance and training as a member of this elite royal knighthood.

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GLORIANT RACIAL INFORMATION

There are five main human races on the continent of Gloriant. They are described below:

Lothosian – They are the most prevalent human race on the continent. They are generally fair-skinned, and have hair ranging from light blonde to dark black and eye colors of green, blue, brown, red, and hazel.

Musthian – Musthians are well known throughout the continent as being great warriors. As their domain borders the dark lands of Gordania, it was a must for their survival. Their skin color is brown, with many degrees of lightness and darkness, and they have dark brown or black hair and eyes. They tend to have a great dislike for Gordanians due to the constant conflict between the two lands and the destruction reaped upon their land by Montarrio during the Second Great War.

Kanaian – Kanaians are an olive-skinned race with dark hair and eyes. They are a people that place great emphasis on spirituality and the acquisition of knowledge. Few of their kind are warriors, although the ones that are, are quite crafty and ingenious in battle.

Gordanian – It is rare that Gordanians stray far from their domain but there are a few that have set up settlements in the other areas of the continent. They have dark blue skin of slightly varying degrees and most of them, male and female, are bald. Those few that are not have striking jet-black or bright red hair. They have eye colors of black, blue, and green. Coming from the dark lands of Gordania, they are generally untrusted by the other races of Gloriant and their trademark aloofness does little to dissuade others from that prejudice.

Xanian - Very little is known about the Xanians other than they are olive-skinned, with dark hair and dark, narrow eyes. The few that have been encountered have been noted as incredible martial warriors and gifted with magic.

OTHER RACES:

Dwarves -

Elves -

Halfings -

Gnomes -

Brownies -

Giants -

Goblinoids -

Orcs -

Dragons (Alduvians) -

Devils/Demons - (Note: I am not splitting devils and demons like they are in D&D, they are all basically the same thing from slightly different levels of Hell).

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Last edited by Thorpacolypse on Wed Jul 31, 2013 7:49 pm, edited 1 time in total.
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House Rules and Equipment Guide

Postby Thorpacolypse » Wed Jul 31, 2013 7:47 pm

HOUSE RULES:

Of course, you can't just use the rules as written, what's the fun in that?

This is a CONSTANT work in progress as I roll through more tests and get more run in the Game Room.

:arrow: House Advantages: Here is a list of homebrew, swiped, converted 2E and eventual new 3E book Advantages (I hope) that I will be using for my personal setting builds.

Accelerated Acrobatics - You can try to cross a precarious surface faster than normal. If you increase the Difficulty Class by 5, you can move your full speed as a move action instead of -1 rank. Moving twice your speed in a round requires the penalty plus two skill checks, Acrobatics and the usual Athletics.
Accelerated Climb - You can try to climb more quickly than normal, at -1 rank instead of -2. You can accept an addition +5 DC to move at full speed.
Accelerated Stealth - You can move up to your normal speed instead of -1 rank. Moving twice
your speed in a round requires the penalty plus two skill checks, Stealth and the usual Athletics.
Clean (ranked) - Checks to connect you with a crime increase by DC5 per rank.
Combat Clarity (ranked) - +2 checks to resist Feints, 2nd rank increases to +5.
Combat Leader - Use a Hero Point for you and allies in 60ft radius to get +2 bonus on Initiative rolls.
Conceal Efforts - Anyone who inspects your bindings during a Sleight of Hand escape check must make a Perception check with a DC equal to your Sleight of Hand result to notice your escape attempt.
Cunning Fighter - Use your Attack Bonus instead of Deception to Feint in combat.
Damaging Escape - When you escape from a grab, you get an unarmed attack against the opponent as a free action. You still have to roll to hit.
Defensive Strike (ranked) - +2 on next attack against opponent that misses you in close combat (2nd rank increases bonus to +5). First rank does not count against PL caps.
Durable Lie - The target believes your Deception for an additional round.
Fast Assessment - You can use Assessment as a move action without the penalty.
Fighting Climb – You are not vulnerable when climbing.
Forceful Intimidation - You can force your subject to take an action that is against his interests (but not life threatening).
Follow-up Strike - Follow up a critical hit with a free attack action against the same target
Hide Tampering - You can conceal any tampering with a device. Anyone who inspects the device must make a check against your Technology or Sleight of Hand check result to notice your tampering.
Improved Daze – You can attempt to Daze as a move action without the penalty.
Improved Feint – You may attempt to Feint as a move action without the penalty.
Improved Trick - Use Deception/Feint as a move action without penalty.
Last Stand - Use Extra Effort to ignore all damage penalties for one round.
Lionheart (ranked) - +2 bonus against Fear and related effects (2nd rank increases bonus to +5)
Martial Strike (ranked) - +1 unarmed damage per rank.
Skill Supremacy (ranked) - Use a Hero Point to gain 5 temporary ranks in a skill you have Skill Mastery in
Speed of Thought - Use Intellect modified instead of Agility modifier for initiative checks.
Tough (ranked) - +1 to Toughness saving throws, limited to 4 ranks.
Unbalancing Strike - When you hit an opponent with a close attack, you can choose to throw him off balance rather than inflicting damage. A hit means he is Vulnerable on defense for the next round.
Withstand Damage (ranked) - Reduce active defenses 2 ranks to increase Toughness bonus by 2 ranks (2nd rank increases to 5 ranks).
Zen Strike - Use your Awareness instead of your Strength for unarmed damage.

Also, I am using the optional Luck Advantage rule from the GM's Guide that allows a character to have ranks at Luck that reflect each separate application of HP usage. So characters can have:

Luck (Edit Scene)
Luck (Heroic Feat)
Luck (Improve Roll)
Luck (Inspiration)
Luck (Instant Counter)
Luck (Recover)

:arrow: Combat Maneuver Combos: (Update 5/13/13) I'm pretty sure I saw that John L confirmed that you are not supposed to use manuever combos like All-Out/Power Attack at the same time. But I'm allowing their usage up to +2/-2 for non-minions or forces. Characters that have the necessary Advantages for the combos can use them up to the full +5/-5 ranks with a full round action. I think utilizing the full +5/-5 can be overpowering in a scene, but for certain moments, I think it brings excitement so I decided to allow it in this manner for now.

:arrow: Impervious: It's a flat 2 pts per ranks, so +10 Impervious costs 20 pts and automatically repels up to 10 ranks of damage. I think RAW is confusing.

:arrow: Languages: Too expensive in the RAW for my taste. My rule is that Languages rank 1 gives you 2 languages, 2 ranks gives you 5, 3 ranks gives you 10 and so on up the Progression chart. I don't see giving anymore than 3 ranks, but you never know.

:arrow:

:arrow:

:arrow:

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

EQUIPMENT GUIDE:

Still working on that...
Last edited by Thorpacolypse on Wed Jul 31, 2013 8:23 pm, edited 2 times in total.
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Re: Thorpacoverse Fantasy Game - IC (setting up...)

Postby Thorpacolypse » Wed Jul 31, 2013 7:47 pm

And here we go...
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Chapter 1 - Trouble in Iredell

Postby Thorpacolypse » Fri Aug 02, 2013 6:06 pm

Chapter 1 - Trouble in Iredell

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It is a crisp, early Smarch day in Thorpe. Your party is familiar with the area, especially Avianne, who still lives close and has done a lot of bounty hunting in the area. Despite the size of the town, it’s location on one of the main trade routes from the northwest territories makes it a well-known stopping point for merchants. Being a farming community, it is also known for its bustling farmer’s market, which keeps the community relevant.

Percilis’ Pub and Inn is the only real business of its kind in Thorpe and as such, it gets all the business of the traders and merchants passing through. Percilis, the owner, is a jovial, rotund, middle-aged chap, with a quick wit that is behind the bar seemingly every minute of the day. The Pub has some of the best food in the area, mainly thanks to his wife, Velda, who cooks most of the meals with the help of their oldest daughter, Theonie. Their other daughter, Marava, waits tables along with a couple of other local women and their youngest son, Parvan, a strapping young lad with adventuring aspirations, assists his father at the bar and does whatever else is needed in the Inn.

Everyone in the area knows that anyone looking for work or adventure, should spend a little time at Percilis’, and that is where you begin your day. In the early afternoon, a haggard merchant to comes in and quickly orders an ale, raises it in a toast to Percilis, downs it, and orders another one before finally relaxing in his seat and striking up a conversation with the barkeep.

Perception checks...Molly wins with a 1d20+10=23


Molly overhears their chat...

“How’s it going, Jendry?” Percilis asks as he putters around the bar.

“Feeling damn lucky to be here, old friend,” Jendry replies, taking another sip from his ale. “Just got here from Iredell without running into them damn thieves I been hearing about.”

“You’re not the first to mention them,” Percilis said, stopping his work and leaning on the bar near Jendry. “What’s the latest?”

“I heard tell they been getting’ more bold. Knocking over armed caravans, hitting farm houses in the area. People are getting pretty scared up there. Damn shame. Iredell is a helluva town. Nice people…good trading…good eats…not as good as here, of course,” he said winking. “And some fine…and ,er...'very friendly' women to boot.” He winked again.

“Voden doing anything about it?” Percilis asks.

Jendry finishes his ale and motioned for another. “I heard that the old blowhard is actually going to open his wallet and put out a bounty on ‘em. But I’ll believe it when it I see it,” he chuckled.
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Re: Age of Gloriant - Chapter 1 - Trouble...[IC]

Postby XeroKhan » Fri Aug 02, 2013 7:24 pm

Hrim Faxi
HP 1, Luck 2
CONDITION: Overhearing


It had been not long since Hrim met his allies. He had met them not long after leaving the northern snow fields. It was something not explainable about them that attracted him to join that group. This was the first stop with this group he was with.

Inside Percilis' Pub and Inn, Hrim merely ordered an ale with what money he had. Upon taking the first sip, he heard a merchant enter the building. Even though he was on the far corner of the Pub area, Hrim was able to hear that same merchant and Percilis talking to each other.

"Thieves emboldened to attack others like that, sounds suspicious." Hrim thought to himself as he took another gulp out of his ale.

OOC: I am not sure where Hrim's allies are currently, so I will hold off from continuing for now until they get to post.
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Re: Age of Gloriant - Chapter 1 - Trouble...[IC]

Postby Tholomyes » Fri Aug 02, 2013 9:43 pm

Avianne Thane
HP: 1
CONDITION: Normal


Avianne sits at one of the tables, nursing an ale, and a plate of food. The food was great, as always, but she didn't particularly feel like eating; she'd been back for only a couple days, and already she'd gotten into the same old argument with Aaron. If he weren't so stubborn headed, maybe it could have worked out with him. Hell, maybe it still could, but not if he won't budge.

In the corner, she sees the Wolf-guy that she'd traveled with. Hrim, was his name? Something like that. He seemed like an alright guy, but she couldn't deny that his presence unnerved her. More than just that he was a giant wolf-like brute, it's just, for as big and brutish as he is, he's also freakishly stealthy when he needs to be.

A couple minutes later, she begins to overhear a merchant talking with Percilis. Hm? Thieves, you say? And a possible bounty? Color me intrigued.

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Re: Age of Gloriant - Chapter 1 - Trouble...[IC]

Postby Hound » Fri Aug 02, 2013 9:49 pm

Amalia

The young druid sat across from Hrim, and oddity to her, but also comforting. She believed in men living in balance with nature, but Hrim literally was a balance circle. Man and beast. In a way she kind of liked him. In a pure, balance of the universe kind of way. Off in the corner was that warrior girl, Avianne. She seemed bothered by Hrim.

But at the moment she paid him little heed as she devoured her dinner. She ate twice the amount of any health growing young lad, yet kept a nice curve, rather than gaining weight. The grand masters explain the food was energy for her magic. Her young sister said it all went to Amalia's boobs.

Despite eating her dinner in a fire warmed inn, she was still wearing her hooded clock around her body keeping it from public view. Most found her clothing choices odd, and her armor choices odder, but more than that, most men tended to leer perversely at her curvy form. While not prepared for combat, Amalia tended to wear far less clothing than the average woman, and her combat clothes were made of Iron wood, rather than metal Iron and Steel.

On the young woman's lap, sat a small little doll. To some it was cute, to others it was ugly. Made of a tan linen cloth, with button eyes, and hair that looked like leaves and vines, it was definitely odd. The odder thing was it's eyes always seemed to follow you, no matter where you go.

As she finished up her full course meal she noticed Hrim, he seemed to be paying attention to a the newest arrival near the bar, "Anything interesting?" She casually asked before crunching into the last of her heel of bread.
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Re: Age of Gloriant - Chapter 1 - Trouble...[IC]

Postby XeroKhan » Fri Aug 02, 2013 10:59 pm

Hrim Faxi
HP 1, Luck 2
CONDITION: Replying


"That merchant over there caught my interest." Hrim replied back to Amalia. "He was saying something along the lines of some local thieves near Iredell are increasing their crimes. That sounds like some fun I can have." That was when Hrim gave a smirk of gladness. "However," Hrim said once more, removing the smirk from his face, "This smells suspicious. Could somebody be pulling their strings behind the scenes?"

That was when Hrim's face grew even more frightening. What his new allies did not know was that he was thinking of his current target: a man calling himself "The Hunter." "Could he be behind this as well?" was Hrim's thought.

"I do not know about you, Ms. Thane, but I am going into this head first." Hrim said as he turned to the bounty huntress.
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Re: Age of Gloriant - Chapter 1 - Trouble...[IC]

Postby Plan B » Sat Aug 03, 2013 2:58 pm

Skaldar

Skaldar rose from his lounging, he'd spent most the day either half sleeping or eating. "They take anything intersting?" He asked half yawning.

"Or there a reward?" He continued, shrugging to sit, his eyes settling on Amalia
Last edited by Plan B on Sun Aug 04, 2013 2:34 am, edited 1 time in total.
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Re: Age of Gloriant - Chapter 1 - Trouble...[IC]

Postby Tholomyes » Sat Aug 03, 2013 11:31 pm

Avianne Thane
HP: 1
CONDITION: Normal


"No reward yet, it seems, but there's bound to be one soon." Avianne takes a swig from her mug of ale. "As for taking them on, I'd have to disagree with the head-first approach. Sounds like a good enough way to get ourselves killed. If they're at all organized we'd easily be outnumbered and overwhelmed by the time we got to their door. Besides, it's not as though we know where they're camped out; without at least a reasonably good guess at their location, we'd be sitting ducks for an ambush."

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Re: Age of Gloriant - Chapter 1 - Trouble...[IC]

Postby Hound » Sun Aug 04, 2013 9:10 am

Amalia

The young girl druid stiffled a chuckled and fought back the urge to taunt the Warrior woman, "They are a band of theives, I doubt they are too heavily organized. If they were raiding towns of cities, I might fret, but armed caravans and farm houses? Not too hard. Armed Caravans usually have... what 5 or 6 guards? Enough to detour common thieves but the guards are still just salary men, they won't risk their lives against a group of 8 or 10 or even 12, and would probably flee by horse the moment they realized they were out numbered. And most Farms are nearly defensless, maybe the farmer has a pitch fork, or if they are well off a sword, but really..."

Amalia shrugged, "This sounds like easy money to me."
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Re: Age of Gloriant - Chapter 1 - Trouble...[IC]

Postby Spectrum » Sun Aug 04, 2013 4:24 pm

Molly
Cond: sorely tempted

Molly was thankful for the opportunity to work in the tavern- she really was. It wasn't often that such an opportunity to make an honest wage came around for people such has her. At the same time, the wage wasn't much with the number of people that looked to her for support and protection- people that she couldn't let down.

So far, she had been very careful to not take too much advantage of the situation. Sometimes people did forget just how many drinks they had in a bender. Or a loaf that wasn't quite as stale would get put into the refuse bin, taken to the street before its time still perfectly edible. Sometimes, people even lost their moneybags in the hustle and bustle of the day- just a little bit lighter than before- and for a reward.

Jendry on the other hand was a sorely tempting target. He seemed on that delicate edge between wealthy and forgetful.. maybe she could get a good haul for it. She was moving in, a careful tug and things might turn around for her. That was when she heard her boss, Percilis, talking to the merchant...making the entire situation far more delicate.

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Re: Age of Gloriant - Chapter 1 - Trouble...[IC]

Postby Thorpacolypse » Mon Aug 05, 2013 7:01 pm

Percilis’ chuckled at Jendry’s remark about the mayor of Iredell. “Ol’ Voden’s a windbag, that’s for sure. But if this is all true, he needs to get it straightened quick-like. We get a lot of our stock from there. If business is bad there, it’ll be bad here.”

He caught a glimpse of Molly looking over their way. Velda was the one who talked him into hiring the urchin girl and she seemed like a good enough kid. But there was something about her that just didn't sit quite right with him, even though he couldn't put his finger on it. Still, she was a good, and best of all, cheap worker, so he just figured he’d keep his eye on her and put his gut feeling aside for now. Besides, his main thought right now was seeing about keeping his supply lines from Iredell intact. And he had knowledge of someone that just might be able to take care of that…

“G’day, Avianne,” he called to her smiling, He quickly drew up a four ales and grabbed a couple of fresh loaves of Velda’s famous honeybread and put it on a platter. He motioned to Molly. “Molly-girl,” as he loved to call her, “please take this complimentary tray over to the fine lady over in the corner and her friends.

“So…don’t know if you heard…” he said to the bounty huntress, with a sly smile as he leaned on his bar. “Sounds like there might be something up Iredell way that might be right up your alley...”
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