Legion Academy (IC) Issue 1- Meet the new kids

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Re: Legion Academy (IC) Issue 1- Meet the new kids

Postby Weyrd » Thu Aug 22, 2013 12:04 pm

Warp
HP: 2 LP: 1 Cond: Normal

Space Dragons?! Sweet!, Warp thinks into the telepathic link between the cadets. I mean 'crap!' Sorry. There is an awkward pause after which Warp follow up with, I'll start on the rescue. He disappears from the interior of the ship and reappears in side the bubble with Barricade Boy and the others. "Hey, sorry we're late. Any body want to get out of here?" He places his hands on some of the occupants of the bubble and prepares to warp back to the ship.


Initiative: 1d20+6=17

Don't know how far the ship is from the survivors, but assuming it is within at least 2 move actions (4 miles) of Warp so that he can at least make it to the bubble. If it is within 1 move action (2 miles) he'll good ahead and port back with some of the occupants. How many occupants are in the bubble and are they equipped to survive the vacuum? If needed he can power stunt a version of teleport that can span the distance between the bubble and ship in one jump (but can take less mass with him.)

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Re: Legion Academy (IC) Issue 1- Meet the new kids

Postby EnigmaticOne » Thu Aug 22, 2013 4:48 pm

Cassidy Red / Ancient Lad
HP: 2 / LP: 4

Was Kid Doomsday doing what Cassidy thought he ----

They closed in on the scene, and Cassidy closed his eyes. This was the dark side you didn't really focus on with the Justice League, heroes coming back and all. He didn't think the embattled figure on the police cruiser would get that.

So when he donned the suit and used the flight ring to move in, his blood was boiling. Payback time, you ****heads!

Initiative: 1d20+14=15
That's not promising. :p
Impeach the peach!

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Re: Legion Academy (IC) Issue 1- Meet the new kids

Postby Horsenhero » Wed Aug 28, 2013 9:44 pm

Massive Initiative List-

29 Khund Runt
21 Megaton Girl
20 Martian Lad
20 Space Dragon #5
19 Sentiment Girl
19 Soul Self
18 Wuxia Lad
17 Warp
15 Aura Girl*
15 Ancient Lad*
12 Silverhawk
12 Battle Boy
09 Hakka
08 Space Dragons #3 & 4
05 Space Dragons #1 & 2

*These characters technically go simultaneously, so their listed order is just for convenience.

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Re: Legion Academy (IC) Issue 1- Meet the new kids

Postby Cinder » Thu Aug 29, 2013 4:53 am

Khund Rhunt (Rhunt Tehm)
HP: 1 Cond: Normal

Rhunt interfaces with motherboard producing a blast of violet light aimed at Megaton Girl.

Attack 16

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Re: Legion Academy (IC) Issue 1- Meet the new kids

Postby Horsenhero » Tue Sep 03, 2013 11:19 pm

Megaton Girl-

The villainess with the energy body was busy pounding away at Barricade Boy's sphere when the violet beam scorched through space, barely missing her. That got her attention more than anything else that had happened yet. She wasn't certain where Sun Emperor and Claim Jumper had gone and she didn't much care until that energy beam almost hit her.

Snarling, she left the helpless Vegan and the ships' crew alone. She had better fish to fry and she planned on frying them plenty. She wasn't certain who it was that launched an attack against her, but she saw at least two girls hurtling through space at her. Cute girls. She hated cute girls. Maiming cute girls was one of her favorite hobbies, so she targeted one and launched a burst of quantum energy their way.

Khund Runts attack misses, but does get her attention in a big way.

Megaton Girl attacks Sentiment Girl. Quantum Blast. 1d20+9=27. Attack Bonus 9 [DC24]

After Sentiment Girl's save...Martian Lad is up.

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Re: Legion Academy (IC) Issue 1- Meet the new kids

Postby Coyotzin » Wed Sep 04, 2013 5:37 pm

Sentiment Girl (Arella)
HP: 3 Luck: 1 Emotional State: 0-Calm Cond: Focused.

Arella was paying more attention to the approaching space dragons that she could see through her soul self's eyes and to the rescue efforts, so she didn't see when the villainess focused on her until the energy beam was right on her face.

She yelped but kept her focus, falling back on what little defensive training she'd had at the monastery back home, so she willed herself to spin in place, the beam sparking against the transsuit layer but doing no more harm otherwise.

OOC: Toughness check (1d20+6=24), phew! That was close!

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Re: Legion Academy (IC) Issue 1- Meet the new kids

Postby Walking Dad » Fri Sep 06, 2013 3:22 pm

Martian Lad (T'ars T'oris)
Character Sheet - HP: 2 - Luck: 1 - Condition: normal

Still invisible, Martian Lad grabs some drifting wreckage with his telekinesis and hurls it in an interception course with Battle Boy. The timing is just perfect, adding the the momentums together for a dramatic effect.

Throwing debris with telekinesis (1d20+8=28), crit for a damage 30 DC toughness save.
English isn't my native language. Have patience, please.

WD's PbP characters (3e)
Martian Manhunter builds

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Re: Legion Academy (IC) Issue 1- Meet the new kids

Postby Horsenhero » Sun Sep 08, 2013 10:58 pm

Battle Boy-

The alloy villain streaked forward, his eyes fixed on the cadets. His face was lit up in an evil grin as he anticipated smashing one of the new heroes.

"Oh yes, this is going to be..."

WHAM!

He slammed face first into the hunk of wreckage Martian Lad threw at him. Suddenly his progress was a bit more unsteady.

Toughness Save. 1d20+10=17. Battle Boy is -1, Dazed & Staggered.

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Re: Legion Academy (IC) Issue 1- Meet the new kids

Postby Horsenhero » Sun Sep 08, 2013 11:03 pm

Space Dragon #5-

The third faction in the conflict became involved as one of the huge spacefaring monsters swooped toward Silverhawk, it's mouth wide open, ready to rend his flesh with razor sharp teeth.

Bite 1d20+6=10. Right. Well, onward then.


Sentiment Girl & Soul Self are up.

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Re: Legion Academy (IC) Issue 1- Meet the new kids

Postby Coyotzin » Mon Sep 09, 2013 12:10 pm

Sentiment Girl (Arella)
HP: 3 Luck: 1>0 Emotional State: 0-Calm Cond: On the defensive.

Arella's mind was divided, but she was used to it, and moreover, she was good at it. She was not much use in combat once her psychic energies were devoted to her Soul Self, but that didn't mean she was actually useless, so she decided to pay little heed to her attacker other than flying away in evasive maneuvers towards the sphere containing the survivors. She didn't know if Warp would be able to take them all, so better to cover all bases and start pushing the force sphere towards their ship and out of the combat zone.

Despite her calm focus, deep inside she felt righteous indignation at being attacked by these vandals, and this outrage was duly channeled to her Soul Self.

The wispy silhouette shot forth towards Megaton Girl, sprouting white feathered wings. It went right through the energy wielder with the intent to disrupt her nervous system with its psychic touch. It hovered for a second in front of her, it's angelic form spreading its wings before diving again, going through the villainess' body multiple and flying off in the direction of the space dragons.

OOC:
Arella: Standard action for a defend action, and move action to fly towards Barricade Boy's barrier.
Soul Self: Attacking with Disrupt: Damage 9 (Affects Corporeal 9, Alternate Resistance (Will), Multiattack) with Accurate Attack +3/-3: Soul Self attack roll (AccAtk +3/-3) (1d20+9+3=24); That's a Will save DC 21 (DC 23/DC 26 if the attack roll surpasses Megaton Girl's Parry by 2 or 3 degrees, respectively). Move-by Action to continue its path towards the space dragons with its Flight 10. Attack rolls vs. the Soul Self are at a -2 penalty due to its partial concealment from its semi-transparent body, and should have Affects Insubstantial or have the psychic descriptor.

EDIT: Derped and forgot to paste the first roll Soul Self attack roll (AccAtk +3/-3) (1d20+9-3=14) (which is actually 20, because I forgot to add, rather than subtract, the Accurate Attack bonus, but spent a Luck point for the reroll.


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