Sentiment Girl (Arella)HP: 3 Luck: 1>0 Emotional State: 0-Calm Cond: On the defensive.
Arella's mind was divided, but she was used to it, and moreover, she was good
at it. She was not much use in combat once her psychic energies were devoted to her Soul Self, but that didn't mean she was actually useless, so she decided to pay little heed to her attacker other than flying away in evasive maneuvers towards the sphere containing the survivors. She didn't know if Warp would be able to take them all, so better to cover all bases and start pushing the force sphere towards their ship and out of the combat zone.
Despite her calm focus, deep inside she felt righteous indignation at being attacked by these vandals, and this outrage was duly channeled to her Soul Self.
The wispy silhouette shot forth towards Megaton Girl, sprouting white feathered wings. It went right through the energy wielder with the intent to disrupt her nervous system with its psychic touch. It hovered for a second in front of her, it's angelic form spreading its wings before diving again, going through the villainess' body multiple and flying off in the direction of the space dragons.
Standard action for a defend action, and move action to fly towards Barricade Boy's barrier.Soul Self:
Attacking with Disrupt: Damage 9 (Affects Corporeal 9, Alternate Resistance (Will), Multiattack)
with Accurate Attack +3/-3: Soul Self attack roll (AccAtk +3/-3) (1d20+9+3=24)
; That's a Will save DC 21 (DC 23/DC 26 if the attack roll surpasses Megaton Girl's Parry by 2 or 3 degrees, respectively). Move-by Action to continue its path towards the space dragons with its Flight 10. Attack rolls vs. the Soul Self are at a -2 penalty due to its partial concealment from its semi-transparent body, and should have Affects Insubstantial or have the psychic descriptor.
EDIT: Derped and forgot to paste the first roll Soul Self attack roll (AccAtk +3/-3) (1d20+9-3=14)
(which is actually 20, because I forgot to add, rather than subtract, the Accurate Attack bonus, but spent a Luck point for the reroll.