Pocket Monsters Noir - OOC

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Re: Pocket Noir - Recruiting Closed to New Interest

Postby whiteprofit » Mon Jun 03, 2013 6:56 am

Hokay, so, due to my now-obviously busy summer schedule that snuck up on me, I am only going to cast three characters for now. This decision is to keep the game moving and allows for other people to jump in later if I can manage it. I am worried about posting, but have a theory that once we are going it will be fine. Checking character sheets is time consuming and I hope to be done with that soon.

To those not in on this chapter start, don't run away on me. I originally planned to get everyone in before the reality of my schedule hit, so if I can do so, I will introduce more players as possible. I loved all the concepts and if it were winter, I'd have six arcs weaving in and out of each other but that would just collapse right now.

The three characters I'm casting for this chapter in Pocket Monsters Noir are:

Jack Jet - Mr.Sandman
William Finley - SquirrelLord
Arthur Jensen - Weyrd

Note to cast:
I have not completed the go through on all of your Pokemon, but the main characters are solid and we will begin with them as they are. I will send PMs to address anything I see between now and then, ask everyone to repost them at some point in some location tbd, and then we'll be on our merry way.

See you soon, with a First Post.
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Re: Pocket Noir - Recruiting Closed to New Interest

Postby Weyrd » Tue Jun 04, 2013 7:52 pm

Still need to sit down and update stats on Gligar (and double check stats on Arthur.) Wanted to have it done by now, but things have been crazy. I'll have it done soon though. Looking forward to the game.

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Re: Pocket Noir - Recruiting Closed to New Interest

Postby XeroKhan » Tue Jun 04, 2013 7:55 pm

I am ready for whenever you want to throw me in, Whiteprofit.
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SKYPE: X3r0.Kh4n

Common Terms I will use:
>D#: Failure by (1-4) Degree
>EFN (Epic Fail Number): A Natural 1
>Nat 10: Taking a Natural 10 on a specific Skill

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Re: Pocket Noir - Recruiting Closed to New Interest

Postby Evolución » Tue Jun 04, 2013 8:01 pm

Me too

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Re: Pocket Noir - Recruiting Closed to New Interest

Postby Weyrd » Thu Jun 06, 2013 12:37 pm

Finally finished a project for work. Should be able to get the changes up tomorrow.

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Re: Pocket Noir - Recruiting Closed to New Interest

Postby whiteprofit » Thu Jun 06, 2013 7:56 pm

No worries. I'm still working on the first post and making sure I have the plot in order.
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Re: Pocket Noir - Recruiting Closed to New Interest

Postby whiteprofit » Mon Jun 10, 2013 7:15 pm

Mr.Sandman, SquirrelLord, and Weyrd,

I'm finalizing the first post. Please get any changes or finishing touches up to date and then repost your characters (human and pokemon) in one post following this one. I'm going to set up a link to them on the first post so it's very easy to navigate back to them.

The adventure shall begin in Celadon City, home of the Celadon City WeepingBelles, the fifth ranked Pokemon League team. As well as the [in]famous "Game Corner" Casino and Resort, were we will begin. William will be attempting to jump start his luck, Jack is doing research for a new book, and Arthur will be following a lead of some kind that has brought him to the game corner.

Celadon will be similar to 1920s Chicago, though not all events will transfer over in either direction. It's just a starting place.
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Re: Pocket Noir - Recruiting Closed to New Interest

Postby Mr.Sandman » Mon Jun 10, 2013 8:45 pm

Jack Jet
Trainer Class: Psychic
Partner: Xatu
Jack grew up in Violet City, the eldest of four. He spent much of his childhood exploring the nearby Ruins of Alph, as though drawn to them. In the ruins he met a young Natu, the runt of the litter, and befriended the small bird by feeding it and nursing it back to health. They were quickly inseparable and as its psychic power grew, so too did his own. Even at his youngest Jack had always had a keen eye, that bordered on the supernatural. He was often able to pick up on small, but important, details, and would occasionally know more about a person than he should. When the war began it was this ability, and his Xatu's precognition, that got him put into a special unit of Psychics who used their abilities to gather information about the enemy, and defend their own information from their counterparts on the other side. In his youth Jack was not much of a fighter, but the military taught him to shoot, and he became quite skilled in field medicine. Near constant attacks by enemy psychics trying to infiltrate his dreams in the worst years of the war left him with terrible nightmares, from which he wakes up sweating many a night. Now back from the war he has made a name for himself in the fiction business as a writer of mystery and horror stories, and is credited with modernizing many classic Ghost Pokemon from old myths. Ever since returning Jack has felt an odd sense of foreboding which progressively got stronger until recently, when he stumbled upon evidence of a secret organization during research for his latest novel, An Onix in Steel. He now pursues more information on this organization, partly to quite the feeling of dread in his chest, and partly for the story, which he hopes he will be alive to write. His quest for knowledge leads him to Saffron City, where he searches for an old war buddy, only to find him dead.

James Jet
PL 5 Psychic

Abilities ( 28 pp)
Str 2
Sta 1
Dex 2
Agl 2
Fgt 1
Int 2
Awe 3
Pre 1

Dodge 6 (4 pp)
Parry 5 (3 pp)
Fort 1
Will 3
Toughness 4
Init 2

Skills (21pp)
Acrobatics 4+2=6
Ex. Psyonics 8+2=10
Ex. Writing 8+2=10
Insight 8+3=11 (15)
Investigation 4+2=6 (14)
Perception 4+3=7 (15)
Ranged Combat 4+2=6

Advantages (15 pp)
Equipment 2
Accurate Attack
Agile Feint
Wealth 1
Defense Roll 2
Improved Aim
Improved Crit (firearm)
Precise Attack 2 (Ranged)
Quick Draw
Set Up
Teamwork
Trance

Equipment
Enfield Revolver (Heavy Pistol, Ranged Damage 4), Leather Trenchcoat (protection 1), Flashlight

Power
Enhanced Insight 2, Enhanced Assessment, Enhanced Investigation 4, Enhanced Well Informed, Enhanced Perception 4, all linked, uncontrolled) 6pp
Empathic Link (Xatu)

Complications
Empathic Link: Jack an Xatu share an empathic link from their years of working together. This gives him some insight into the thoughts of the pokemon, but also exposes each to the pain the other feels.
Flashbacks: Jet sometimes has flashbacks to his time in the war, usually during his sleep but occasionally a similar event can set them off
Writer: Jack is a moderately well known mystery writer, and thus has obligations to his publisher, and is easily recognized.


Filled out Xatu with a powerful attack from his large, hard beak and capped his few skills

Xatu

Abilities 34pp
Str 3
Sta 2
Agi 3
Dex 2
Fgt 2
Int -1
Awe 4
Pre 2

Defenses 10pp
Dodge 8
Parry 8
Fort 8
Will 8
Toughness 8
Init 6

Skills 29pp
Acrobatics 14+3=17
Unarmed Combat 6+2=8
Perception 14+4=18
Stealth 14+3=7
Deception 10+2=12

Advantages 20pp
Accurate Attack
Agile Feint
All out Attack
Defensive Attack
Defensive Roll 6
Evasion
Improved Defense
Improved Initiative
Interpose
Move by Action
Power Attack
Set Up
Teamwork
Trance
Uncanny Dodge

Powers 15pp
Uncontrolled Postcognition
Uncontrolled Precognition
Empathic Link (Jet)
Flight 2 wings
Damage 8 (Hard Beak)

Complications
Empathic Link: Xatu has an empathic link with Jack.
Psionic Presence: As a psychic pokemon Xatu is on the same wavelength as other psychic pokemon, a wavelength some of the more powerful ones could hack into, using, and even controlling, his psionic powers. As this ability is rather rare, he is unaware of it.
Shiney: Despite being an intelligent pokemon, Xatu is still a bird, and can occasionally be distracted by shiny objects or prey.
Last edited by Mr.Sandman on Wed Jun 12, 2013 10:39 pm, edited 1 time in total.

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Re: Pocket Noir - Recruiting Closed to New Interest

Postby Weyrd » Tue Jun 11, 2013 7:20 am

Arthur Jensen
PL 5 (75pp)

Abilities: 22pp
Str: 0
Sta: 2
Agl: 2
Dex: 3
Fgt: 0
Int: 1
Awe: 3
Pre: 0

Combat: 14pp
Dodge: 2 + 4 = 6
Parry: 1 + 5 = 6
Tough: 2 + 2 = 4
Fort: 2 + 3 = 5
Will: 3 + 2 = 5

Skills: 29pp
Acrobatics: 2 + 1 = 3
Athletics: 0 + 5 = 5
Close Combat(Rifle Butt Slam): 0 + 5 = 5
Deception: 0 + 4 = 4
Expertise (Survival) 1 + 6 = 7
Expertise (Woodland Habitat) 1 + 7 = 8
Insight: 3 + 5 = 8
Investigation: 1 + 6 = 7
Perception: 3 + 7 = 10
Persuasion: 0 + 2 = 2
Ranged Combat (Hunting Rifle): 3 +2 = 5
Stealth: 2 + 7 = 9
Treatment: 1 + 3 = 4

Advantages: 8pp
Precise Attack
Favored Environment (Woodlands)
Improved Aim
Improved Disarm
Animal Empathy
Equipment 3
Hide in plain sight (woodlands only)
Tracking

Equipment: 15ep
Hunting Rifle: Ranged Damage 5 (Penetrating 2) (13ep)
AE- Rifle Butt Slam: Damage 3
Reinforced Jacket: Protection 2 (2ep)

Complications:
Paranoia: Arthur sees threats and conspiracies where their are none, makes him initially distrusting of others.
Phobia: Crowds, when in large crowds he must pass a will save or be impaired while in crowd.
Motivation: Redemption, getting over his shell shock and reclaiming his old way of life.

Background:
Like many young men, Arthur was fascinated by pokemon. When he didn’t have school work or chores he would escape to the forest where he would hide amongst the tree and watch the wild pokemon come and go. During one of these excursions he happened upon a poacher getting ready to finish off an injured Gligar. Gligar poison had many legal and illegal uses and thus fetched a pretty penny on the black market. Heedless of his own safety he rushed the poacher to stop him from finishing off the Gligar. Of course he was just a kid and the poacher was a grown man so he was easily thrown aside. As the poacher loomed over him and prepared to eliminate this new witness, a shot rang out and the poacher dropped to the ground. Out of the woods came a pokemon ranger. He checked on Arthur to make sure he was okay and then together they went over to the injured Gligar. The ranger sedated the scared creature and they wrapped it in the ranger’s jacket (being careful to secure its poisonous tail) and headed to the ranger station. There the ranger patched the hole in the Gligar’s “wings” and set any broken bones. Over the next several weeks Arthur returned to the ranger station to help nurse the Gligar back to health. In the end he gained to things out of these trips. First, he gained a friend and companion in the Gligar, who stayed with Arthur even after it had healed. Second, he gained a purpose. He knew that when he grew up he wanted to be a pokemon ranger.

The day he graduated from ranger training was one of the happiest of Arthur’s life. The job provided him with a great deal of satisfaction. He got to wander in the woods all day clearing out traps from poachers, tending to wounded pokemon, culling pokemon populations that were growing out of hand. Whatever was necessary to preserve the balance between wild pokemon and civilization. It was great…until the war broke out. Most of the rangers were immediately drafted into the army. He was assigned to a squad and, with Gligar’s help, acted as their primary scout. His position caused him to spy on many enemy movements and activities and caused him to witness many atrocities to both man and pokemon. After the war was over, things weren’t the same. He could shake the feeling that there were still enemies out there, that danger was still present. This paranoia (brought on by shell shock) eventually got him discharged from the rangers. He was forced to move the outskirts of the city and get a menial job to support himself. He never stopped looking out for threats and because of this eventually stumbled upon something he shouldn’t have. Something that would put him in danger, but also offer him a chance for redemption.

Gligar
PL 8 (120pp)

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Abilities: (8pp)
Str: 0
Sta: 1
Agl: 0 (3)
Dex: 0
Fgt: 2
Int: 0
Awe: 0
Pre: 1

Combat: (22pp)
Dodge: 0 + 6 = 6 (4 + 6) = 10
Parry: 2 + 3 = 5
Tough: 1 + 5 = 6
Fort: 2 + 8 = 10
Will: 0 + 6 = 6

Skills: (14pp)
Acrobatics: 0 + 5 = 5 (3 + 5 = 8 )
Intimidation: 1 + 5 = 6
Deception: 1 + 9 = 10
Perception: 0 + 5 = 5
Stealth: 0 + 4 = 4 (3 + 4 = 7)

Advantages: (12pp)
Close Combat 7
Move by action
Animal Empathy
Startle
Tracking
Favored Environment (Forests)

Powers: (64pp)
Screech: Auditory Dazzle 6 (Area: Cone) (18pp)
AE- Echolocation: Accurate Hearing 2, Ultra-hearing, Communication 1 Ultrasonic (1pp)

Poison Sting: Affliction (Dazed, Stunned, Paralyzed, Resisted by Fort) 6 Progressive, Cumulative (24pp)
AE - X-Scissor: Damage 7(1pp)
AE - Face Cling: Affliction 7 (Impaired, Disabled, Unaware) Limited to one sense (Visual), Cumulative, Concentration, Alt save Dodge, Check Required Grab 2, Linked: Enhanced Trait: Improved Hold, Improved Grab (1pp)

Flight 4 Subtle 2, Flaw: Gliding, Linked: Enhanced Agility 3 (12pp)

Sharp Raptorial Claws: Wall Crawling 1 (2pp)

Hardened Exoskeleton: Protection 5 (5pp)

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Re: Pocket Noir - Recruiting Closed to New Interest

Postby SquirrelLord » Wed Jun 12, 2013 12:50 am

William Finley
PL 5


Abilities
Strength 1, Stamina 2, Agility 0, Fighting 2, Dexterity 1, Intellect 2, Awareness 1, Presence 0

Equipment [7 points]
American Colt M1911: Ranged Damage 3 – 6 points
Roberson Pocket Knife: Strength-Based Damage 1 – 1 point

Advantages
Animal Empathy, Assessment, Close Combat 2, Defensive Attack, Defensive Roll 1, Equipment 2, Improved Aim, Improved Defense, Improvised Tools, Improved Initiative, Leadership, Quick Draw, Ranged Combat 4, Tracking

Skills
Acrobatics 4 (+4), Athletics 4 (+5), Close Combat [Knife] 4 (+8), Expertise [Agriculture] 5 (+7), Expertise [Military] 5 (+7), Insight 4 (+5), Investigation 7 (+9), Perception 5 (+6), Ranged Combat [Firearms] 2 (+7), Stealth 3 (+3), Treatment 3 (+5)

Offense

Initiative +4
Pistol +7, Ranged Damage 3
Knife +8, Close Damage 2
Unarmed +4, Close Damage 1

Defense
Dodge 7, Parry 5
Toughness 3/2*, Fortitude 5, Will 3

Power Points
Abilities 18 + Advantages 19 + Skills 23 + Defense 15 = 75/75


Complications
Secret: An old squad mate passed on sensitive information to William before passing, and now William is on the run from a new organization called Team Rocket, who are seeking to take both the information and his life.
Relationship: His marriage to Helen ended messily after he returned from the war and started to see another woman named Julia.
Relationship: King is William’s best friend, and vice versa. Either of the pair would die for the other.
Disability: William faced several extreme horrors in the war, as did most involved in the War to End All Wars. He still suffers from nightmares caused by those events.
Addiction: As a way to deal with the mental scarring of the war, William has turned to alcohol, which, sadly, is difficult to get. He also has a soft-spot for the ladies, which led to him marriage crumbling.


Background

The war was a defining time for William “Billy” Finley. Before he was drafted for military service, he worked on his family’s farmstead, milking the Miltanks, collecting the eggs from the Torchics, and rounding the Mareep with his faithful Arcanine, King. At the age of 19, he married his high school sweetheart Helen, and the two moved into a small house he built on his family’s farm. While things were tight for the Finley’s, they survived every year without too much trouble. At the age of 22, Finley was drafted by the Selective Service Act on June 5th, 1917 and joined the Kanto/Johto armed forces.

William had very little difficulty adjusting to warfare. Having gone hunting every year with his father as a child, Billy was a natural with the rifles issued to soldiers, and quickly made his way through the ranks, ending up as a squad leader by the end of the war. In charge of the lives of his squadmates, Finley took his leadership position to heart, and would often suffer short bouts of depression at each death. The horrors of new, modern weaponry like poisonous gasses and flamethrowers left Will traumatized and shell-shocked. By the end of the war, the young, joyous, youthful boy had become a hardened man, as do most who must experience such times.

When he returned home, he found a changed Kanto. Benefitting from the post-war economy, Kanto was a rich, decadent place. The family farm was excelling, and had even managed to hire half a dozen farmhands to do most of the work. William felt lost and directionless, and took to drinking during most of his free-time. He became distant from his parents and Helen, and spent most of his time in Celadon city, now a sprawling metropolis. There, he met a dancer named Julia whom he fell for instantly. Every Wednesday and Friday, he’d arrive at Paulina’s, a local lounge, watch Julia’s act, and then spend the night with her. After almost a year of this, Helen discovered Will’s infidelity and the two began to fight and argue every time they were near. In the fall of 1919, the pair ended their five year marriage. William decided he needed a change and moved to the city, residing in a small apartment in Celadon.

Life became quiet for William until 1920, when the Prohibition came into effect and alcohol was made illegal. Deprived of his addiction, he began to attend speak-easy’s with his girlfriend Julia. One night while in a club, William ran into an old squad mate from his time in the war who appeared distraught and to be running from something. William tried to offer his assistance, but the old friend only told him to meet with him that night at the Celadon City Hotel. When William went there that night, he found a trashed room and a body, and the police found no evidence of who committed the act.

Several days later, William received a parcel in the mail from the friend, obviously sent before his death. The parcel contained items that William did not recognize, and so he kept them tucked away in his home. While out in the streets, William was harassed by black coat-wearing men who asked him for the ‘data’. Billy feigned ignorance, trying to get the men to leave him alone, but they were not easily fooled and a fight broke out in the middle of the streets. King killed both the men and their Pokemon, and William fled the scene before the police could arrive. He went home, called Julia and told her he had to leave for an extended time, and took the parcel before leaving. He has been on the run since, trying to figure out somebody he could trust who could tell him what the information could mean.


-------------------------------------------------------------

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King
PL 8


Abilities
Strength 6, Stamina 8, Agility 3, Fighting 9, Dexterity 0, Intelligence -3, Awareness 2, Presence -1

Powers
Canine Physiology: Senses 5 (Low-Light Vision, Acute & Extended Scent, Extended & Ultra-Hearing); Speed 4 (32 mph); Leaping 3; Movement 1 (Environmental Adaptation – Cold); Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth), 18 feet, Innate, Permanent – 27 points
Natural Weapons: Strength-Based Damage 1 – 1 point
Spotted Coat: Enhanced Skill [Stealth 4 (+10)], Limited to Dark Forests & Jungles, Plains – 1 point


Advantages
Accurate Attack, All-Out Attack, Chokehold, Diehard, Evasion, Extraordinary Effort, Fast Grab, Fearless, Great Endurance, Improved Critical (Natural Weapons) 3, Improved Grab, Improved Hold, Improved Initiative 2, Improved Smash, Improved Trip, Interpose, Move-By Action, Prone Fighting, Seize Initiative, Startle, Takedown, Tracking, Uncanny Dodge

Skills
Acrobatics 7 (+10), Athletics 5 (+11), Expertise [Survival] 12 (+9), Intimidation 13 (+15), Perception 9 (+11), Stealth 12 (+6)

Offense
Initiative +11
Natural Weapons +9, Close Damage 7

Defense
Dodge 8, Parry 8
Toughness 8, Fortitude 10, Will 6

Complications
Abilities 20 + Powers 29 + Advantages 26 + Skills 29 + Defense 16 = 120/120


Complications
Relationship: King has a fierce loyalty to William, and doesn't tend to trust others outside of the Finley family very easily.
Disability: Arcanine cannot talk to humans, nor use their paws to easily manipulate objects.

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Re: Pocket Noir - Recruiting Closed to New Interest

Postby whiteprofit » Wed Jun 12, 2013 9:55 pm

I bet people were taking bets on if it would ever happen, but here we are. the IC is up! http://www.atomicthinktank.com/viewtopic.php?f=20&t=50786

Enjoy. I plan to make this rather casual to begin. If you take the leads I'm giving you, great. If not, I have alternate plans. Don't you worry. Feel out your characters, figure out what they would do, and do it.

Also, I haven't had a chance to go through final sheets. I should have them done before they become super relevant, so I'm not real stressed or worried.

Enjoy!

WP
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Re: Pocket Monsters Noir - OOC

Postby Mr.Sandman » Wed Jun 12, 2013 11:32 pm

Alcohol: As I am assuming (and tell me if I am wrong) that Johto is much like the U.K., then drinking would be no problem for Jet back home, (as they did not go through prohibition in the 20's) something that bugs him about this side of the mountains. Still, he tries to stay on the right side of the law, not wanting to be deported before his book is even half done.

Smoking: Jack smokes from an ornately carved pipe of Oak, given to him by his father. It is one of his most prized possessions.

Gambling: Before the war Jack had a problem with compulsive gambling, but has shaken the habit. Many good mysteries take place in casinos, and it would not do to waste his time trapped in a game of chance, when he could be writing.

Illegal Pokemon Fights: Jack is against pokemon fights, and his last book 'The Gastly Deed' had featured a ghost of a pokemon killed in these games coming back and possessing the combatants in the circuit, killing the trainers who forced them into the ring.

Religion: Jack tends not to think about religion much. He has researched many for his books, but none of them have ever really caught his interest and belief.

Pokemon League: It is an interesting concept, but not something he is very interested in. A few of his stories have featured it, but only once has it been a major plot point.

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Re: Pocket Monsters Noir - OOC

Postby SquirrelLord » Wed Jun 19, 2013 5:03 pm

Sorry for the delay in my first post - there was an... event... in my family last week, and so I've been dealing with that for the time being. Out of curiosity, is the character in the latest GM post supposed to be William, or another man in a similar situation? I just wanna be clear so I don't cause confusion in my first post.

Alcohol: Like my complication states, William is a recent alcoholic, using it as an aid to numb the horrors he experienced in the war. The illegality of the substance is really of no consequence to him - he'll do whatever he can to get the stuff.

Smoking: I feel like cigarettes just go hand-in-hand with drinking, and since smoking was just the thing back then, William would be no different. He smokes cigarettes regularly.

Gambling: While not really something eh does on a regular basis, he has, on a few of his trips to the city, indulged in gambling for fun.

Illegal Pokemon Fights: I feel he'd generally be against them. Having spent his entire life on a farm raising Pokemon, he's used to their deaths. But there's a difference between using them for sustenance and survival, and subjecting them violent sport for entertainment. Couple that with the ways Pokemon were exploited during the war, and he's got a nasty opinion about Pokemon fights.

Religion: Again, I feel it'd be natural for him to have been raised religiously by his agricultural parents, probably as whatever is closest to Christianity in this world.

Pokemon League: Entertainment was pretty light on the farm, so yeah, he enjoyed the League.

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Re: Pocket Monsters Noir - OOC

Postby whiteprofit » Wed Jun 19, 2013 8:04 pm

SquirrelLord wrote:Out of curiosity, is the character in the latest GM post supposed to be William, or another man in a similar situation? I just wanna be clear so I don't cause confusion in my first post.

Originally no, but if you want it to be that would be alright with me. I hadn't gotten a post from you and just threw in some interesting leads and dead ends, so I can go either way here. I'll wait for your post either as "charlie" or making your own entrance if you want. Up to you.
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Re: Pocket Monsters Noir - OOC

Postby whiteprofit » Sun Jun 23, 2013 8:51 pm

I'm going to wait for the conversation with jack and William to continue a little, or a day and a half, before continuing with Arthur's perception check. Which ever comes first.
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