Real name: Ivan Vasil'yevich Egorov
Citizen name: John Christopher Levinson
Power Level: 11; Power Points Spent: 175/175
(18), DEX: +5
(20), CON: +7
(24), INT: +3
(16), WIS: +2
(14), CHA: +3
Tough: +7/+11, Fort: +8, Ref: +12, Will: +7
Acrobatics 8 (+13
), Bluff 12 (+15
), Climb 6 (+10
), Computers 1 (+4
), Concentration 5 (+7
), Diplomacy 2 (+5
), Disable Device 4 (+7
), Disguise 4 (+7/+27
), Drive 4 (+9
), Escape Artist 4 (+9
), Gather Information 10 (+13
) Intimidate 10 (+13
), Knowledge (history) 5 (+8
), Knowledge (tactics) 10 (+13
), Language 1 (+1
), Medicine 2 (+4
), Notice 8 (+10
), Pilot 4 (+9
), Sense Motive 5 (+7
), Sleight of Hand 1 (+6
), Stealth 8 (+13
), Survival 6 (+8
), Swim 8 (+12
Accurate Attack, Attack Specialization 3 (Hammered Sickle (Device 2)), Challenge - Face in the Crowd*, Cult Hero (Communists)**, Defensive Attack, Defensive Roll, Dodge Focus 6, Equipment 3, Evasion, Improved Disarm, Improved Initiative, Inspire 2 (+2), Jack-of-All-Trades, Master Plan, Move-By Action, Power Attack, Quick Draw, Seize Initiative, Skill Mastery (Acrobatics, Bluff, Disguise, Stealth), Takedown Attack 2, Uncanny Dodge (Auditory)
* You can craft a disguise that is less likely to draw attention. Only people who specifically single you out and try to notice your deception receive Notice checks to do so. Guards and other passive observers take no special notice of you unless you draw attention to yourself or interact directly with them. The feat bypasses the normal -5 penalty to do this.
** Such characters are well-known, beloved figures within a subculture and receive a +4 bonus per rank on all Charisma-based skill checks involving anyone belonging to that particular group. This bonus cannot increase your total effective skill rank higher than the campaign's power level limit.
The downside is they're considered infamous and distrusted by at least one other group equal or larger in size to the one that adores them. When dealing with detractors, all Charisma-based skill checks are penalized by -2 per rank.
Hammered Sickle (Device 3)
(Easy to lose) [9 pp]
. . Attack Array 6.5
. . . . Strike 6
(DC 25; Penetrating; Mighty)
. . . . Blast 4
(DC 23; Accurate, Mighty 4 (+4 to damage)) — He throws his weapon Captain America-style, catching it pretty infallibly on the rebound.
. . . . Launching Blow (Climbing Kick 5)
(DC 24/Stability Check +9; Mighty (+4 to each check), Improved Throw (Opponent uses worse of Strength or Acrobatics to oppose))
Driven (Immunity 16)
(interaction skills, mental effects, sleep; Limited - Half Effect) — Due to his training, he can get by on little sleep and finds it easier to resist attempts to influence him. [8 pp]
Heightened Speed Array 1
. . Leaping 2
(Jumping distance: x5) — Running Jump: 70 ft, Standing Jump 35 ft, High Jump 17 ft
. . Speed 2
(Speed: 25 mph, 220 ft./rnd)
Sound Mimic (Features 1)
(accurate: Hearing, analytical: Hearing, danger sense: Auditory, direction sense, extended: Hearing 1 (-1 per 100 ft)) [6 pp]
*Chain-Mail (+3 Toughness) [3 ep]
* Disguise Kit (Reduces normal disguise time from 10 minutes to 1 minute through a collection of makeup and fake moustaches, cheek pads, etc) [1 ep]
* Equipment Belt (8 ep array + 2 alts) [10 ep]
** Grappling Hook [Super-Movement 4, slow fall, swinging, wall-crawling 2 (full speed)]
** Holo-Disguise [Morph 4 (Humanoids)]
** Smoke Grenade [Obscure 2, affects: 1 type + visual - olfactory and visual, Radius: 10 ft.; Slow Fade (1 minute), Variable Descriptor (Narrow group - Can change color and scent)])
* Toolkit (Basic) — Basically a set of generic tools for use with Disable Device and his Handiman skills [1 ep]
Attack Bonus: +6
(Ranged: +6, Melee: +6, Grapple: +10)
Blast 4, +14 (DC 23), Strike 4, +12 (DC 25), Climbing Kick 5, +12 (DC 24 / Stability check +9), Unarmed Attack, +6 (DC 19)
(Flat-footed: +3), Knockback: -5
English, Native Language (Russian)
Abilities 48 + Skills 32 (128 ranks) + Feats 32 + Powers 28 + Combat 22 + Saves 13 + Drawbacks 0 = 175
Ivan Vasil'yevich Egorov was born in Rostov-on-Don in 1921, and proudly fought against the menaces of the Axis powers in World War II. During that time, he participated in various trials to attempt to engineer a Russian super-soldier. Much to his chagrin, he repeatedly failed to distinguish himself in that area. The chemicals made him a little bit faster. The radiation made him a little bit stronger. The work with the psychics augmented his own natural ability to perform impressions of others. Still, he was barely a single step above the common soldier, and others continued to be promoted ahead of him. During the Cold War, he served the Communist government proudly, but he wasn't as strong as Sovena or the Proleterian. He lacked the mechanical genius of Red Death. He lacked the infiltration abilities of Ivanova, often known in the U.S. informally as the Molotov Cocktease for her ability to seduce prominent American figures and worm secrets from them. And so he languished, fighting minor battles as The Mockingbird versus U.S. heroes and occasionally trotted out for publicity stunts. That is, until his final mission in 1983.
Ivan crossed into the United States over the Canadian border and assumed an identity as John Christopher Levinson, Slavic immigrant and a citizen of Emerald City. His stated job was to maintain his cover until the time when the Soviet government would activate him and he would use his mimicry abilities to forge certain key vocal orders. And so he settled in to wait. And wait he did. Unbeknownst to him, his file was lost in the general chaos and inefficiency of the Communist bureaucracy. No orders ever came. Ivan met and married Maria Woszcnya, a Polish immigrant. Maria died in 2005, their union completely fruitless, and Ivan gave up all hope for making an impact on the world. He was about to send his old costume and weapons off to the museum when the Silver Storm struck. Donning his old garb and limbering his creaking bones, he set out to find what had happened.
* Is Youth Fleeting? - The effects of the Silver Storm have seemingly restored Ivan's youthful prowess. At the beginning of the adventure, he's suffering from reduced attributes of a 12 Strength, 10 Dexterity, and 12 Constitution and his powers are unreliable. It's possible something may temporarily or permanently rob him of his enhanced status again.
* Insecurity - Ivan spent years thinking of himself as second-string, a has-been. Now, newly empowered by the nanites, he's finding new depths of competence, but deep down, he still fears being useless.
* Long History - While Mockingbird was never an A-list Communist threat, he does have a bit of a reputation. Sometimes it works for him and sometimes it works against him
* Old Fashioned - Ivan has lived a long life. He's at that stage where he does not adapt easily to the changing times
* Loyalty - Ivan is torn a bit between his two identities. He has come to love his adopted country, but he spent most of his life serving Mother Russia. Should it come to a choice between the two, he feels like he would be forced in the position of Buriden’s Ass.
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