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3E: The Valiant (OOC-Full)

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Re: 3E: Four Color Goodness! (Recruiting!)

Postby TempestII » Tue Oct 30, 2012 8:21 am

I've noticed that there's no dedicated telepath/psychic character. Perhaps a 2nd generation German-American who feels a great loyalty to the US government for providing refuge for her family fleeing Nazi Germany after some sort of craze-o-Herr-Doktor's experiments led to her creation. With a power that flies in the face of the constitution (prying though peoples minds) she's dedicated to the cause of liberty and vigilance.

Yay, nay?
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Re: 3E: Four Color Goodness! (Recruiting!)

Postby Ryan M. Danks » Tue Oct 30, 2012 9:42 am

Pg. 150 of DCA, under the damage rule for weapons, lists what they can take as far as damage add-ons. Maybe working within those limits is possible?

Seems unfair to allow a costumed adventurer the use of equipment and extra power points to buy them with but not allow a warrior archetype to use them, because if he does they will be wasted points every time.

Just my .02, which is worth less because I'm not the GM. :)
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Re: 3E: Four Color Goodness! (Recruiting!)

Postby hero4hire » Tue Oct 30, 2012 10:10 am

moved sheet
Last edited by hero4hire on Tue Oct 30, 2012 6:28 pm, edited 1 time in total.
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Re: 3E: Four Color Goodness! (Recruiting!)

Postby badpenny » Tue Oct 30, 2012 10:47 am

No, the sword's not going to work as equipment.

3E, pg. 162 wrote:Equipment is subject to damage, malfunctions, and loss, even more so than devices with the Removable flaw (see the flaw description in the Powers chapter). Equipment may be lost or taken away from the character with impunity, and the GM may have equipment fail, run out of ammo or fuel, or otherwise malfunction as a complication.


Masterwork or not, you have over twice the Strength than the sword inflicts, and in my book, that's going to break the sword. That has to be the case for equipment. It's just too cheap, especially when I've reduced the Flaw for Devices.

As to the Costumed Adventurer, s/he is free to use an Equipment Array, but it has to be off the shelf, which means lower DCs, and it's only going to be useful against Minions. I like Costumed Adventurers, but IMO, they're not playable in a mixed group (same goes for Martial Artists). Weapon Masters are a little better, but generally being attack shifted is not as useful--you get no bonus for rolling well (barring Crits).

IME, these types of character end up on the sidelines. They won't be able to contribute to a Big Bad fight and are at risk of being taken out since they're usually also Defense-shifted. With the vagaries of the linear d20, you're just as likely to roll a 1 as a 20, and if you're mixing it up in a PL 10 fight even the bruiser with a low attack bonus can get lucky...and then you're talking about a BIG Toughness check problem.

Attack shifted types are better suited to street level games where they're fighting minions and other types like this. It's not a fair contest to pit a Martial Artist against a Powerhouse. S/he would have problems getting past Impervious, would have to Power Attack all the time, and if you're shifting your attack bonus back to PL (+15 attack back down to +10 so you can increase your damage effect), you might as well play someone who doesn't have any trade-offs to begin.

Now, that's just my opinion. The problem comes from players who are in denial (are inexperienced), get accepted to the game, then complain when they're sidelined.

I want to avoid this problem. I suppose I could have said Costumed Adventurers and Martial Artists are not welcome, but that would disallow someone from showing me up with a clever build. So, I just address it submission by submission.
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Re: 3E: Four Color Goodness! (Recruiting!)

Postby badpenny » Tue Oct 30, 2012 10:49 am

TempestII wrote:I've noticed that there's no dedicated telepath/psychic character. Perhaps a 2nd generation German-American who feels a great loyalty to the US government for providing refuge for her family fleeing Nazi Germany after some sort of craze-o-Herr-Doktor's experiments led to her creation. With a power that flies in the face of the constitution (prying though peoples minds) she's dedicated to the cause of liberty and vigilance.

Yay, nay?


I have no problem with this archetype. Just don't build a bathroom mentalist (Remote Viewing combined with Perception Ranged attacks, etc.).
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Re: 3E: Four Color Goodness! (Recruiting!)

Postby Arthur Eld » Tue Oct 30, 2012 11:25 am

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Wondersmith
PL 10 150

Abilities

Strength 0, Stamina 3, Agility 1, Dexterity 1, Fighting 4, Intellect 3, Awareness 5, Presence 2

Powers
Protective Spells Sustained Protection 10, Impervious 20

Flaming Fist of Juhabach Blast 12, Affects Insubstantial 2, Accurate 2 28
Seven Stars Flare Visual Dazzle 10, Cone Area, Close Range 1
Locath's Mystic Might Move Object 12, Subtle, Precise, Accurate 2 1
Shadow-Walk Teleport 13 (30 miles, Accurate, Medium-Shadows, Increased Mass 2) 1
Spell-Breaker Nullify Magic 12, Broad 1
Shields of the Modrossus Create 10, Subtle 2 1

Glamor Feature 1 (Unrecognizable) 1
Mystic Attunement Senses 4 (Acute, Extended, Magical Awareness, Radius-mental) 4

Numinous Wings Flight 1 2
Blessed Immunity 7 (heat, cold, aging, suffocation, starvation & thirst, sleep), 7

Advantages: Artificer, Fearless, Languages 1 (Latin), Ranged Attack 3

Skills: Expertise (magic) 14 (+17), Perception 7 (+12), Insight (+13), Intimidation 3 (+5), Persuasion 4 (+6), Expertise (history) 6 (+9)

Offense
Initiative +1
Magic +8 Damage 12

Defense
Dodge 7 (6), Parry 7 (4)
Toughness 13/3, Fortitude 6 (3), Will 14 (9)

Abilities 38+Powers 67+Advantages 6+Skills 14+Defenses 22=150

Complications
Quirk Roland is a very curious man, especially if it has to do anything to do with history or magic.
Enemy Many, especially the demon Mammon, also known as the Lord of Light.
Responsibility Roland considers younger and more inexperienced magic-users to be his responsibility, and considers it his duty to look after them and teach them.
Rival Red Oktober, Soviet mystic. While he does not seek to kill or harm Roland, he does want to humiliate him and prove his superiority. For his part, Roland considers the other wizard a politico playing at forces beyond his ken.
Motivation Doing Good. Ever since releasing the One Hundred And Five Demons from their banishment all those years ago, Roland has set out to not only return them to imprisonment but fight evil wherever he finds it.
Secret Roland Moran keeps the fact that he is the Wondersmith secret as much as he can. Although with the kinds of foes he faces, this doesn't always work.

Roland Moran was born in 1905, in Surrey, England. When he was still young, his father was killed at the battle of the Somme. Along with his mother, he moved with to his father's brother's house. There, his uncle Oliver taught him about his two favorite things-the history of the British Empire and the myths of its native peoples, King Arthur, Merlyn, the Celtic gods, and much more. This sparked within Roland a love for learning and books, and he spent much time in study.

In 1935, Roland was a new professor of history at the University of Oxford, a prestigious position that had cost him countless hours of toil. But it was worth it to be teaching the history he loved to so many. In October of that year, Roland received a mysterious book in his office, a birthday gift with no sign of who had sent it. Curious beyond control, he read the book, a musty tome of ancient Latin, from cover to cover in one long, dark night. When he had finished, he closed the book, and horrible specters appeared before him!

Innumerable figures clad in ghostly white and terrible crimson, monsters from beyond the grave and the mortal veil, they were. Their leader proclaimed his name to be Abaddon and thanked Roland-only a man with magic in his blood could undo the cursed placed on the book that bound the spirits to its pages. Abaddon sent the others away to hunt and kill as they would, and prepared to take Roland's body for his own. He found the task more difficult than he would have thought, but still was within his power to crush the mortal's spirit beneath his power.

Before he could do so, a figure in brown robes strode forth into the room, speaking a tongue long unheard on this earth. Abaddon shrieked and fled the scene. The figure introduced himself as the Count of St. Germain, and explained that the seemingly allegorical and historical tales in the book Roland had read were in fact the secret to great magical power. In order to make up for his folly in releasing the demons, Roland agreed to be the Count's apprentice.

In 1940, Roland and the Count did battle with Abaddon and his new host-a German aristocrat and occultist, a man going by the name Schattenmeister-whom the Allied press called Shadow Master. In the ensuing battle, Shadow Master was killed and Abaddon sealed away. However, the Count's long life finally came to an end as well, and he placed the burden of fighting the many evils left in the world on Roland's shoulders.

From that day on, Roland continued to battle evil-supernatural or mundane-wherever he found it, in the halls of German castles, in the icelands of Russia, and even in the halls of his beloved Oxford, where he foiled Operation: Avalon, which involved displacing much of Germany with the otherworldy Avalon.

In his first public battle, destroying German tanks in Africa, led by a man with the face of a jackal who claimed to be the son of Anubis, grateful British soldiers asked who he was. Roland replied that he was 'a thaumaturgist.' One soldier asked 'Wot's a bleedin thaumaturgist?'. Roland said, 'one who creates wonders, as a smith might make a sword or armor.' In the decades since then, he has been known by the public at large as the Wondersmith, or just Wondersmith.

Since then, he has fought the good fight for King and Country, for justice and in the defense of innocents, no matter their race or creed. When monsters raise their heads, and men delve too far into secrets better left untouched, the Wondersmith is there, to reverse ancient curses, battle unspeakable horrors, and save the world from the dark powers that threaten it. Roland is still a history professor at Oxford, but most people assume that old man Moran is simply getting too old to teach-why else would he miss meetings and lectures so often?

A few years ago, Moran learned that a man named Jacob Temple was responsible for sending him the book that started his life in magic. He then discovered that Temple was an alias of Mammon, a Prince of Hell who sought to unleash Abaddon and the others to destroy the Earth during World War 2. Mammon has tried many other lines of attack as well, and often masquerades as the Lord of Light, a mysterious figure revered in cults around the world, promising exaltation and success to his followers in exchange for their undying servitude. Though Roland has opposed these cults where ever finds them, he has yet to find a way to end Mammon's influence on this earth.
Last edited by Arthur Eld on Thu Nov 08, 2012 9:15 am, edited 1 time in total.
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Re: 3E: Four Color Goodness! (Recruiting!)

Postby badpenny » Tue Oct 30, 2012 11:38 am

Arthur Eld wrote:
[b]Wondersmith
PL 10 150


Good stuff, AE. And Storn art is always a plus.
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Re: 3E: Four Color Goodness! (Recruiting!)

Postby EnigmaticOne » Tue Oct 30, 2012 11:42 am

So Arthur and Bombaatu are the ones we know are in, and they did a good job. :D

When's the cut-off date?
Impeach the peach!

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Re: 3E: Four Color Goodness! (Recruiting!)

Postby badpenny » Tue Oct 30, 2012 11:53 am

EnigmaticOne wrote:When's the cut-off date?


Maybe Sunday night (Nov 4th).
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Re: 3E: Four Color Goodness! (Recruiting!)

Postby greyfox776 » Tue Oct 30, 2012 1:43 pm

badpenny wrote:
Your TK Grab slot exceeds your base slot by 8 points. Cumulative adds +1 per rank. Your Shockwave has the same problem: Cumulative plus Line Area adds +2 per rank and your Limited drops that back to +1 for a total of 20 points.


Fixed the TK Grab, cummulative was a typo on that one must have got it muddled with the other (dont normaly use many afflictions).

I think TK Shockwave might be OK though, Affliction 1/r, + 0 alternate resistance, +1/r Cummulative, -1/r Limited Degree, +1/r Line Area, -1/r Limited (needs to be in contact with same surface) = 1/r.
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Re: 3E: Four Color Goodness! (Recruiting!)

Postby Belial666 » Tue Oct 30, 2012 2:26 pm

+ 0 alternate resistance

That depends on whether the GM thinks the alternate resistance makes the affliction more effective or not. Also, keep in mind that the initial resistance check might be changed but the recovery check still reverts to what it originally was.
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Re: 3E: Four Color Goodness! (Recruiting!)

Postby badpenny » Tue Oct 30, 2012 2:44 pm

greyfox776 wrote:Fixed the TK Grab, cummulative was a typo on that one must have got it muddled with the other (dont normaly use many afflictions).

I think TK Shockwave might be OK though, Affliction 1/r, + 0 alternate resistance, +1/r Cummulative, -1/r Limited Degree, +1/r Line Area, -1/r Limited (needs to be in contact with same surface) = 1/r.


Here's the Shockwave power from the Strength Power Profile, which I think is more effective in that in instills two conditions. Line or Burst are interchangeable.

Shockwave: Burst Area Affliction 10 (Alternate; 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Prone, DC 20; Extras: Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, Extra Condition; Flaws: Limited: to targets on the ground, Limited Degree) · 1 point


Second the way you have your array configured, you can only do one strength effect at a time: you can lift, or you can damage, or Grab. It saves you points, but is limited in scope. In my opinion you'd be better off with just a simple Enhanced Strength (with a Tactile TK descriptor). It'll cost you another 8 points, but you'd be able to both lift and damage simultaneously. Just IMO.
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Re: 3E: Four Color Goodness! (Recruiting!)

Postby hero4hire » Tue Oct 30, 2012 4:40 pm

Captain Avalon - PL 10
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Character Name: Arthur Pendragon
Age: physically 38
Height: 6'1"
Weight: 200
Hair: Auburn
Eyes: Blue


----------Background---------
The Story of Arthur is well known and documented. What is not widely known is that Arthur did not die in his battle against Modred. Instead he was taken to the Isle of Avalon, gifted with Immortality by drinking from the Holy Grail. Arthur's messianic return to the world of man was Heralded by the theft of Excalibur from the Lady of the Lake by his son Modred; who also was granted immortality by his mother; Morgaine le Fey. Modred sought to use the power of Excalibur to release his mother from her Extra-Dimensional prison that Merlin had banished her to long ago. In doing so Modred caused a rift that threatened time/space itself. Arthur managed to seal the rift with Excalibur but the sword had to remain as lock & key to the rift. It was during this Arthur met The Valiants. So like the Knights of the Round Table, these warriors impressed Arthur with their courage and honor. He decided to stay in the World of Man and joined the ranks of The Valiants as Captain Avalon.

Strength 7, Stamina 7, Agility 7, Dexterity 1, Fighting 7, Intellect 1, Awareness 7, Presence 7

Advantages
All-out Attack, Attractive, Benefit, Status: Once and Future King, Close Attack 3, Defensive Attack, Fearless, Improved Critical: Caledfwlch: Strength-based Damage 3, Improved Disarm, Inspire 5, Jack-of-all-trades, Languages 3, Leadership, Luck, Power Attack, Quick Draw, Startle, Takedown 2, Weapon Bind

Skills
Athletics 8 (+15), Close Combat: Unarmed 3 (+10), Expertise (AGL): Equestrian 1 (+8), Intimidation 8 (+15), Persuasion 8 (+15)

Powers
Armor: Protection 3 (+3 Toughness)
Blessings of the Grail
. . Immortal: Immortality 1 (Return after 2 weeks)
. . Unaging: Immunity 1 (Aging)
Caledfwlch (Sword): Strength-based Damage 3 (Removable, DC 25, Advantages: Improved Critical)
Llamrei the Ghost Mare: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Affects Others; Activation 2: standard action, Platform)
Wynebgwrthucher (Shield): Enhanced Trait 4 (Removable, Dodge +2 (+10), Parry +2 (+10))

Offense
Initiative +7
Caledfwlch: Strength-based Damage 3, +10 (DC 25)
Grab, +10 (DC Spec 17)
Throw, +1 (DC 22)
Unarmed, +13 (DC 22)

Complications
Enemy: Arthur's greatest enemies are his Half-Sister Moran Le Fey and her son Modred.
Fame: He is King Arthur of Legend,
Honor: Chivalric Code
Quirk: Man Out Of Time.

Languages
Brythonic, English, French, Gaelic, Latin

Defense
Dodge 10/8, Parry 10/8, Fortitude 10, Toughness 10, Will 10

Power Points
Abilities 88 + Powers 18 + Advantages 26 + Skills 10 (25 ranks/3 ranks combat) + Defenses 8 = 150
Last edited by hero4hire on Mon Dec 03, 2012 2:07 pm, edited 2 times in total.
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Re: 3E: Four Color Goodness! (Recruiting!)

Postby flynnarrel » Tue Oct 30, 2012 5:34 pm

Stretch

PL10 150

"Tonight we have a really really special guest on our show." Says Mr. Sullivan in his characteristic manner. "You've seen him with the press after one of his many, amazing exploits protecting the American people. Nathaniel Mallow was a researcher at a chemical manufacture company making medical-grade materials. The Company, American Plastics was later made famous for their government contracts and ties with the Department of Defense. He was designing a new light and resilient plastic for use in prosthetics, that is, artificial arms and legs, when an explosion from a malfunctioning heating coil rocked the laboratory he was in. At the time, Mr. Mallow was standing in front of a cabinet with several experimental plastic compounds and corrosives. The cabinet was toppled over on him and he lay, bathing in a strange sort of chemical soup, for hours until rescue workers could dig their way to his lab and get him out. After several days in the hospital he awoke, his body had changed into a resilient, light, plasticy material capable of stretching to great distance without breaking. He has since taken to opposing criminals and supervillains, fighting for the American public, and being an advocate for the new ground-breaking materials that have been improving the American Way of Life for some time now. Without further adeiu, Welcome Mr. Mallow to our show." Band plays, audience gives enthusiastic applause, from off screen a palish white foot comes stretching to land just a few feet from Mr. Sullivan and rapidly a form flows throught the extended leg as the figure pulls himself together. The man stand about 5'8, his skin shiny and pale, his partly aqueous features solidify quickly and he smiles broadly.

Ed reaches out his hand and Nathan takes it with a vigorous shake that sends an exaterated wave out his arm to many laughs from the audience. Both he and Nathan take diagonal seats, partly turned to the audience.

"Now, Nathan, may I call you 'Nathan'?"

"Of course." Nathan says with a nod and a smile. "If I can call you Ed." The audience laughs.

"Nathan, you've not taken a more flashy psuedonym Such as the Pale Protector or Expandaman or anything, Why is that?"

"Well, I chose a simple moniker to convey that everyone can do their part without the need for a costume or a flashy name. Whether it's as simple as smiling to your neighbor, helping an old lady cross the street, or to organization like disabled Veterans of America, where the proceeds go to replenishing our country for it's part in the war, and to aiding veterans live better lives."

Ed nods, he seemed non-plussed by the advertisement.

"Speaking to that, Nathan, you have a personal stake in that, is that right?"

The smile falters a little. "Well, yes. The reason I was trying to improve prosthetics is because my own brother, Lt. Richard Mallow came back from the war having lost his legs in an early skirmish." Several sympathetic moans erupt from the audience. It was a widely known story but still heart-wrenching to hear.

"And how is your brother doing now?" Ed says somberly.

Mr. Mallow brightens. "Well, thanks to the efforts of the American people donating generously, his quality of life, like those of his fellow disabled veterans, is greatly improved."

"Good to hear Nathan. Now, my producers said you have a few tricks for us."

Nathan smiles again. He'd rather be out there, directly saving lives. Alls he had wanted was a better life for his brother and those like him. With his abilities he knew he could do so much more for the people, but this was important to. It was a way to get people to care. And if he had to perform tricks to do so, he'd gladly contribute.

"Certainly." he says with a cheeriness he doesn't feel and he proceeds to bend into various shapes for the amusement of the audience.


Str 0
Dex 4
Agi 2
Sta 4
fgt 0
Awe 0
Int 0
Pre 0
[20pp]

Defenses
Toughness 4+4=8
Dodge 2+10 = 12 [10pp]
Parry 11 [11pp]
Will 9 = 9 [9pp]
Fort 4 +6 = 10 [6pp]

non-combat skill [15pp]: Expertise: chemistry 5(+5), Acrobatics 14(+16), Investigation 3(+3),
Perception 9(+9), Stealth 3(+5), Persuation 4(+4), deception 8(+8)
Combat Skill[5pp]: Close (unarmed) 10

advantages [16pp]: Evasion 2, Prone fighting, Defensive Roll 4, Grappling Finesse, Chokehold, Fast Grab, Improved
Pin, Agile Feint, Benefit:Fame, Move By Attack, improved initiative

Powers:
Immunity Suffocation, [2pp]
Immunity (half effect): poisons, sleep[1pp]

Immunity (half effect): All toughness, physical Only, half damage [20pp]

Movement: Slithering,[2pp+1AE]
AE: Swinging

Regeneration 2 [2pp]

Elongation 5[5pp+2AE] {250 ft}
AE: Speed 5 {60mph)
AE: Insubstantial 1,

Create 10, Moveable, flaw: Feedback, Precise [21pp+3AE]
{He creates shapes from his own body, He can create a dome shield over lots of innocents, or drop over a large area. As a part of him, he
takes damaged when he suffers attack but can move about.}
AE: Lashing Fan Arms; Enhanced Striking strength 10, Multiattack on strength, Split attack
{His stretchy arms lengthen and he whirls them around like a fan, thrusting them forward into bad guys.}
AE: Move Object, Precise pr 10 Selective,Damage,Area-burst,Flaws;Range - close,Duration - Instant,Limited: Only on same surface
{Dr. Long extends his arms and spins like a top lashing at those in a circle around him (not up in the air). He can use this this to trip or disarm those around him or to strike.}
AE: Morph 4, Precise

Abilities 20+Defenses36 + Skills20+Adv16 +Powers59 = 150

Complications:
Brother - Nathan has an older brother, Richard Mallow, that lost his legs to a land mine in the Sunia Peninsula.

Sister - Nathan has a younger sister, Kelly Mallow, in California who is/was an activist against the War efforts. Knowledge of this is kept out of the media as much as possible.

Driven - Nathaniel is an advocate for government programs that support the troops, both those over seas or those that came home.
Last edited by flynnarrel on Wed Oct 31, 2012 9:34 am, edited 2 times in total.
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Re: 3E: Four Color Goodness! (Recruiting!)

Postby badpenny » Tue Oct 30, 2012 6:12 pm

flynnarrel wrote:Mr. Long

Sponsor - American Plastics, threatened to file a petition to claim Nathan Long as experimental property of theirs since it was their chemicals that made him the way he is. They won't as long as he is their spokesman and advocate and release them of any liability for the accident. They sweeten the deal by indulging in Nathan's charities for disabled veterans and take care of his brother as well.
Other supers may dislike Nathan as a 'sellout' to corporate America.


The build seems fine upon first glance, but this Complication doesn't fit the genre and would be a potential conflict of interest as far as the government was concerned. These characters need to be icons and stumping for a plastics company doesn't live up to that. Wheaties, maybe....

Can you do anything about his name? Mr. Fantastic hits the mark! Mr. Long sounds rude. :P
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